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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
The-Errorist
341
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Posted - 2013.11.07 03:06:00 -
[1] - Quote
What did CCP do to dropships? Were militia dropships the only ones affected? Does it give pilots more or less control? Is it harder for rookies and easier for vets? Do you like the change? |
Vyzion Eyri
The Southern Legion The Umbra Combine
1856
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Posted - 2013.11.07 03:09:00 -
[2] - Quote
Camera changes... Seems to be a little better?
"..things that some people frankly don't even get the chance to do in real life, because it's poorly designed."
-Veigar
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Forlorn Destrier
Bullet Cluster Legacy Rising
2193
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Posted - 2013.11.07 03:13:00 -
[3] - Quote
Bacon
The time of your legacy is here. Will you rise?
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The-Errorist
342
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Posted - 2013.11.07 09:29:00 -
[4] - Quote
Does anyone else notice anything different? |
Dachande Anasazi
K-A-O-S theory
86
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Posted - 2013.11.07 09:32:00 -
[5] - Quote
For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. |
Ghosts Chance
Inf4m0us
98
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Posted - 2013.11.07 10:40:00 -
[6] - Quote
Now im not the best dropship pilot, but ive been gunning and flying them long enough that i can pull off crazy manuvers and stay alive in a sky full of missles.
this new dropship controls have taken away alot of the fine control we used to have, it lowers the entry barrier to flying but makes dropships more vulnerable and less manuverable as a whole.
the first time back into dropships since 1.6 i grabed my fellow gunner and flew around and it was like suddenly trying to fly a brick around.
responsivness and twich manuvers are near impoosable without extreme investment into torque and afterburners on the same ship, leaving it even more paper thin then before.
changing your height is alot slower, and high speed speed dives and extreme bank turns (ones that require you to turn your ship on its side or nearly upside down) are again impossable without some extreme fittings.
stability has increased alot, but its at the cost of manuverability |
Broonfondle Majikthies
Bannana Boat Corp
401
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Posted - 2013.11.07 10:46:00 -
[7] - Quote
Ghosts Chance wrote:Now im not the best dropship pilot, but ive been gunning and flying them long enough that i can pull off crazy manuvers and stay alive in a sky full of missles.
this new dropship controls have taken away alot of the fine control we used to have, it lowers the entry barrier to flying but makes dropships more vulnerable and less manuverable as a whole.
the first time back into dropships since 1.6 i grabed my fellow gunner and flew around and it was like suddenly trying to fly a brick around.
responsivness and twich manuvers are near impoosable without extreme investment into torque and afterburners on the same ship, leaving it even more paper thin then before.
changing your height is alot slower, and high speed speed dives and extreme bank turns (ones that require you to turn your ship on its side or nearly upside down) are again impossable without some extreme fittings.
stability has increased alot, but its at the cost of manuverability +1
The ships drift around more. Even with a Jovian in my Incubus its hard as hell to manoeuvre (and I sure as hell miss the plate/hardener!). Gunning is more accurate as the sjip isn't sh much in the way but compensating for continual movement is tricky
"We demand rigidly defined areas of doubt and uncertainty!"
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Ghosts Chance
Inf4m0us
98
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Posted - 2013.11.07 10:54:00 -
[8] - Quote
Broonfondle Majikthies wrote: +1
The ships drift around more. Even with a Jovian in my Incubus its hard as hell to manoeuvre (and I sure as hell miss the plate/hardener!). Gunning is more accurate as the sjip isn't sh much in the way but compensating for continual movement is tricky
It used to be we could do a little snap manuver and stop the drifting and enter into a hover rather quickly, but that doesnt seem to be the case anymore. it FEELS like were flying on ice, constantly slipping rather then moving in a controlled fashion.
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The-Errorist
342
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Posted - 2013.11.08 09:00:00 -
[9] - Quote
Ghosts Chance wrote:Broonfondle Majikthies wrote: +1
The ships drift around more. Even with a Jovian in my Incubus its hard as hell to manoeuvre (and I sure as hell miss the plate/hardener!). Gunning is more accurate as the sjip isn't sh much in the way but compensating for continual movement is tricky
It used to be we could do a little snap manuver and stop the drifting and enter into a hover rather quickly, but that doesnt seem to be the case anymore. it FEELS like were flying on ice, constantly slipping rather then moving in a controlled fashion. I finally got to fly today and try out the changes. I like the camera but hate the maneuverer changes; it sucks how the only way to slow down quickly now is to reverse thrust, do a sharp twist, and then throttle. |
GRIM GEAR
Isuuaya Tactical Caldari State
31
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Posted - 2013.11.08 09:03:00 -
[10] - Quote
I thought they were going to completely wipe them off the face of new eden! Damn it look's like i'll have to wait for 1.7 |
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The-Errorist
342
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Posted - 2013.11.08 09:05:00 -
[11] - Quote
Ghosts Chance wrote:Now im not the best dropship pilot, but ive been gunning and flying them long enough that i can pull off crazy manuvers and stay alive in a sky full of missles.
this new dropship controls have taken away alot of the fine control we used to have, it lowers the entry barrier to flying but makes dropships more vulnerable and less manuverable as a whole.
the first time back into dropships since 1.6 i grabed my fellow gunner and flew around and it was like suddenly trying to fly a brick around.
responsivness and twich manuvers are near impoosable without extreme investment into torque and afterburners on the same ship, leaving it even more paper thin then before.
changing your height is alot slower, and high speed speed dives and extreme bank turns (ones that require you to turn your ship on its side or nearly upside down) are again impossable without some extreme fittings.
stability has increased alot, but its at the cost of manuverability I really miss my maneuverability. I didn't need or cared for the extra stability. |
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CCP Wolfman
C C P C C P Alliance
2826
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Posted - 2013.11.08 09:50:00 -
[12] - Quote
Dachande Anasazi wrote:For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position.
Correct. It's only on milita and feedback would be very nice indeed |
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Xak Arji
DIOS EX. Top Men.
27
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Posted - 2013.11.08 10:00:00 -
[13] - Quote
CCP Wolfman wrote:Dachande Anasazi wrote:For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It's only on milita and feedback would be very nice indeed I noticed you brought me back the ADS camera! you didn't post the change but I can certainly tell. Thanks guys! At least I get to enjoy it while it lasts.... |
Atom Heart Mother
Nazionali Senza Filtro
68
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Posted - 2013.11.08 10:05:00 -
[14] - Quote
My positive feedback is that militia dropships are now better, the negative one is that I dont want CCP to dismiss the assault dropships in 1.7... piloting and shooting is great fun. |
Xak Arji
DIOS EX. Top Men.
27
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Posted - 2013.11.08 10:09:00 -
[15] - Quote
Atom Heart Mother wrote:My positive feedback is that militia dropships are now better, the negative one is that I dont want CCP to dismiss the assault dropships in 1.7... piloting and shooting is great fun.
Agreed. By far my absolute favorite thing to do in this game is ADS piloting. My two biggest wishes is that 1) They keep my Python in the game. 2) they lower the price of my featured fit of one mil to 500-700k a pop. |
Mad Syringe
Black Phoenix Mercenaries
37
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Posted - 2013.11.08 10:10:00 -
[16] - Quote
I think the new controls are great for new players, and they will help the occasional DS pilot.
BUT for the veteran pilot, its annoying. I would like to disable all the stabilizing mechanics. Since the militia DS is my replacement for the blueprint jeeps, I call them in for fast droplink or troop deployment at the start of a match. I do not want to use the next higher level DS for that, because I like to use it as an expendable. Please make it possible to deactivate those stabilizing features!
Cheers Mad |
Himiko Kuronaga
The Generals EoN.
2210
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Posted - 2013.11.08 10:11:00 -
[17] - Quote
CCP Wolfman wrote:Dachande Anasazi wrote:For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It's only on milita and feedback would be very nice indeed
Well its definitely an upgrade over the last build as far as my needs are concerned, though I am sure some pilots appreciate a ship that gives them fuller control with increased difficulty in handling.
You might eventually consider having every dropship have one unique mandatory fitting slot with two possible pieces of equipment which determine the control scheme.
Think of like the difference between a car that runs automatic or manual. Both are nice, and both are for different kinds of people. |
Robert JD Niewiadomski
NULLIMPEX INC
689
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Posted - 2013.11.08 10:22:00 -
[18] - Quote
How about giving us an option to switch on/off stabilization computer in DS through modules wheel? There are several built-in modules in every vehicle we could control with the modules wheel...
F.E.A.R. stands for False Expectations Assumed Real
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1972
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Posted - 2013.11.08 10:38:00 -
[19] - Quote
Can't you just add a turret to the normal dropship?
I mean then all dropships would have a weapon. It's not like it's that strong or easy to use for that matter. |
Brush Master
HavoK Core RISE of LEGION
968
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Posted - 2013.11.08 13:45:00 -
[20] - Quote
The militia is an improvement or well a step back to what they use to be. Increase the mobility more and we would be in a much happier place. Things like holding L2+R2 for a reverse thrust to level out and hover to others things like improving the horrid activation of modules.
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CEO // [email protected]
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Oswald Rehnquist
484
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Posted - 2013.11.08 13:55:00 -
[21] - Quote
My favorite change to 1.6 is probably the militia dropship stabilization, because it made it possible to be a lot more aggressive and to perform a lot more crazy aerial maneuvers than before, which at the moment, speed is a much more valued asset for dropships than solid defenses.
If I were to describe the difference it was like ice skating before hand but now feels like a zig-zag track / basketball runner, this is not to say that it should or shouldn't be this way but I have found the changes to be fun to play with.
Below 28 dB
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xSaloLx
SVER True Blood Public Disorder.
155
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Posted - 2013.11.08 14:14:00 -
[22] - Quote
CCP Wolfman wrote:Dachande Anasazi wrote:For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It's only on milita and feedback would be very nice indeed
Wolfman, do you plan on implementing these changes to other dropships of they're accepted by the community? |
itsmellslikefish
DIOS EX. Top Men.
508
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Posted - 2013.11.08 14:23:00 -
[23] - Quote
Xak Arji wrote:CCP Wolfman wrote:Dachande Anasazi wrote:For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It's only on milita and feedback would be very nice indeed I noticed you brought me back the ADS camera! you didn't post the change but I can certainly tell. Thanks guys! At least I get to enjoy it while it lasts....
See that's why I crashed like 4 milita dropships trying to get on the pipes that one match, it was the added stabalization that threw me off, finally an excuse.
GJR G£ô Sniper King
Wyrnspire's Forum Squire
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Kallas Hallytyr
Skullbreakers
75
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Posted - 2013.11.08 15:20:00 -
[24] - Quote
Xak Arji wrote:I noticed you brought me back the ADS camera! you didn't post the change but I can certainly tell. Thanks guys! At least I get to enjoy it while it lasts....
Personally speaking, I much preferred the 1.5 ADS camera. It was a bit annoying to have to guess-aim, but I find the new twitchyness makes it almost impossible to keep your aim on target. I'm finding it very difficult to maintain my aim against installations, let alone things like infantry or tanks! |
Joel II X
AHPA
92
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Posted - 2013.11.08 15:22:00 -
[25] - Quote
I stopped using the dropship when changes started flowing in. Perhaps I'll try again once they are completely fixed with no more changes coming after that. |
Oswald Rehnquist
484
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Posted - 2013.11.08 15:31:00 -
[26] - Quote
itsmellslikefish wrote:Xak Arji wrote:CCP Wolfman wrote:Dachande Anasazi wrote:For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It's only on milita and feedback would be very nice indeed I noticed you brought me back the ADS camera! you didn't post the change but I can certainly tell. Thanks guys! At least I get to enjoy it while it lasts.... See that's why I crashed like 4 milita dropships trying to get on the pipes that one match, it was the added stabalization that threw me off, finally an excuse.
lol, it threw me off initially too as I blew one up, but its a blast once you get used to it, you can land a lot harder and a lot faster than before
Below 28 dB
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Beld Errmon
The Southern Legion The Umbra Combine
1093
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Posted - 2013.11.08 15:44:00 -
[27] - Quote
yet again another undocumented change, notepads and pens are to hard rite wolfman? does the leadership in your company even try or are you lot just pigging out knowing that iceland will clean up the mess you present as a game? |
Skihids
Bullet Cluster Legacy Rising
2401
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Posted - 2013.11.08 15:51:00 -
[28] - Quote
I don't fly regularly anymore, just using them at the start of a match. My initial impression is that the new handling makes it far more difficult to make a fast flight and precision landing.
I used to be able to swoop in, nose up to break hard, then drop straight down. Now I'm all over the place and it takes five times as long to plant the bird.
With aircraft there is the basic tradeoff of stability and responsiveness. More stable means easy to learn to fly and more responsive means you can do more with it. I've spent many hours flying the Precursor ships and while they required that practice they paid off. The new ships aren't as useful.
The decreased maneuverability combined with the tight camera has me slamming into buildings and terrain a lot.
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The-Errorist
342
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Posted - 2013.11.08 16:51:00 -
[29] - Quote
CCP, we need an way to disable the stabilization feature you added, maybe make it a built-in module to toggle or put in the aerial vehicle controls. Also the changes to maneuverability were NOT needed nor were they wanted or generally liked. Please revert that in 1.7. |
Iron Wolf Saber
Den of Swords
10026
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Posted - 2013.11.09 05:02:00 -
[30] - Quote
Bumping for great justice!
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
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