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Thread Statistics | Show CCP posts - 1 post(s) |
The-Errorist
341
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Posted - 2013.11.07 03:06:00 -
[1] - Quote
What did CCP do to dropships? Were militia dropships the only ones affected? Does it give pilots more or less control? Is it harder for rookies and easier for vets? Do you like the change? |
The-Errorist
342
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Posted - 2013.11.07 09:29:00 -
[2] - Quote
Does anyone else notice anything different? |
The-Errorist
342
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Posted - 2013.11.08 09:00:00 -
[3] - Quote
Ghosts Chance wrote:Broonfondle Majikthies wrote: +1
The ships drift around more. Even with a Jovian in my Incubus its hard as hell to manoeuvre (and I sure as hell miss the plate/hardener!). Gunning is more accurate as the sjip isn't sh much in the way but compensating for continual movement is tricky
It used to be we could do a little snap manuver and stop the drifting and enter into a hover rather quickly, but that doesnt seem to be the case anymore. it FEELS like were flying on ice, constantly slipping rather then moving in a controlled fashion. I finally got to fly today and try out the changes. I like the camera but hate the maneuverer changes; it sucks how the only way to slow down quickly now is to reverse thrust, do a sharp twist, and then throttle. |
The-Errorist
342
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Posted - 2013.11.08 09:05:00 -
[4] - Quote
Ghosts Chance wrote:Now im not the best dropship pilot, but ive been gunning and flying them long enough that i can pull off crazy manuvers and stay alive in a sky full of missles.
this new dropship controls have taken away alot of the fine control we used to have, it lowers the entry barrier to flying but makes dropships more vulnerable and less manuverable as a whole.
the first time back into dropships since 1.6 i grabed my fellow gunner and flew around and it was like suddenly trying to fly a brick around.
responsivness and twich manuvers are near impoosable without extreme investment into torque and afterburners on the same ship, leaving it even more paper thin then before.
changing your height is alot slower, and high speed speed dives and extreme bank turns (ones that require you to turn your ship on its side or nearly upside down) are again impossable without some extreme fittings.
stability has increased alot, but its at the cost of manuverability I really miss my maneuverability. I didn't need or cared for the extra stability. |
The-Errorist
342
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Posted - 2013.11.08 16:51:00 -
[5] - Quote
CCP, we need an way to disable the stabilization feature you added, maybe make it a built-in module to toggle or put in the aerial vehicle controls. Also the changes to maneuverability were NOT needed nor were they wanted or generally liked. Please revert that in 1.7. |
The-Errorist
344
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Posted - 2013.11.09 17:43:00 -
[6] - Quote
Dropships also knocked back more than usual in this build by forges and other weapons. |
The-Errorist
344
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Posted - 2013.11.11 03:30:00 -
[7] - Quote
After flying around for a couple hours for a few days, I got used to using both the Caldari & Gallente Militia dropships and using their assault dropships. The change to maneuvering isn't as terribly bad after you get used to it. I can still do all the things I used to, but not as quickly. I also need to be extra careful of AV when doing risky maneuvers since AV, especially forgeguns, as they knock you back more than usual with this change. |
The-Errorist
344
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Posted - 2013.11.11 03:43:00 -
[8] - Quote
Skihids wrote:Talos Vagheitan wrote:Haven't tried out the militia dropships. Mixed feelings, easier for rookies to learn I suppose. Although I do like being in a bit of an exclusive group of people who can fly and land dropships properly.
Just please don't make them too easy. As long as this only ever applies to militia dropships I'm okay with it. it's like giving strong Auto-Aim to militia suits so new players can do well. It dumbs down the game by removing the requirement for player skill. Even though thats true, it only applies for the extra squishy militia dropships. Experienced players can still use them just fine while it lets players that don't know how to fly get better; it's like training wheels on a bicycle. |
The-Errorist
344
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Posted - 2013.11.11 03:46:00 -
[9] - Quote
Skihids wrote:Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accomplished pilot meant something.
Dumb down the player skill requirements and you may well accomplish what several builds of abuse failed to do, drive out the dedicated pilots. If you turn them back into the flying bumper cars of E3 that required zero skill you will kill flying as a skilled role and dropships will be just a flying jeep. You do realize that the auto-stabilization is only for militia dropships AND it's not always on? |
The-Errorist
346
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Posted - 2013.11.11 05:51:00 -
[10] - Quote
Skihids wrote:The-Errorist wrote:Skihids wrote:Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accomplished pilot meant something.
Dumb down the player skill requirements and you may well accomplish what several builds of abuse failed to do, drive out the dedicated pilots. If you turn them back into the flying bumper cars of E3 that required zero skill you will kill flying as a skilled role and dropships will be just a flying jeep. You do realize that the auto-stabilization is only for militia dropships AND it's not always on? It's a precedent, one that has already sparked a request for an auto -level button for all dropships. It's one more wrong turn in a long line of bad decisions that will end up killing the role of pilot. The dropship will become just another utility of the infantry player. They will be treated just like LAVs, just pull one out when you need to get somewhere, then recall it when you are done. You're being ridiculous. A having auto-leveling as an option wouldn't drive away pilots or make kill the role of a pilot. Sure CCP has made several bad decisions that drove away pilots, but that wouldn't be one of them. If they plan of making it a button or button combo, part of the aerial vehicle settings, it wouldn't hurt pilots as it would be an always on thing which would drive away some pilots.
With auto-leveling, it wouldn't make being a pilot as nearly as easy as it was back then at E3. To even suggest that is laughable. |
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The-Errorist
346
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Posted - 2013.11.11 06:10:00 -
[11] - Quote
Talos Vagheitan wrote:The-Errorist wrote:[quote=Skihids][quote=The-Errorist][quote=Skihids]
With auto-leveling, it wouldn't make being a pilot as nearly as easy as it was back then at E3. To even suggest that is laughable. What he's saying is that adding auto-leveling to dropships would make having an actual pilot unnecessary. And he's right. If CCP turned every player into an auto-pilot why would anyone want to specialize into that role? Besides, it seems most of the people who want auto-leveling are snipers trying to get to hiding places who: A.) Don't want to learn how to fly their ships B.) Don't communicate with their team in order to ask for a ride from a Pilot Auto-leveling should just be for militia dropships. Auto-leveling is NOT auto-pilot and being a pilot is more than just keeping your dropship leveled. If you fly a dropship you would know that. |
The-Errorist
347
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Posted - 2013.11.11 06:29:00 -
[12] - Quote
Azri Sarum wrote:Is it just me or did the vertical thrust on milita dropships become buggy in 1.6? I ask because it seems like at times i will be flying along, noes down to pick up some forward speed. I then bring up the nose (to horizontal) but i don't start gaining altitude. I have to release the throttle and tap it again to begin gaining altitude. Just tried it on a militia Caldari DS to be 100% sure and it works fine. It's probably just you. It was working for me earlier today on a militia Gallente DS. |
The-Errorist
349
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Posted - 2013.11.11 23:26:00 -
[13] - Quote
Skihids wrote:My point is LAV driving isn't a role, it's just something everyone does. Some folks can drive better than others, but it's not a demanding task and it's difficult to kill yourself in it.
Nobody over the age of 16 proudly declares themselves a car driver. It's simply expected. Holding a pilots license on the other than is special. Not everyone has the skils to fly in our world.
If you remove the majority of player skill from flying a dropship you relegate it to the level of LAV driving and it no longer presents the personal challenge that draws the fanaticism of dedicated pilots. Yes, you may have more pilots just like you have more LAV drivers, but it will be a mere convienence like a LAV.
Auto-leveling does not as you say "remove the majority of player skill from flying a dropship" and flying a dropship is require more than just keeping the dropship level. Dropships can already be used as a mere convenience like a LAV, just as they can both be used as a mobile transport unit with a turret, and do other roles.
We are not talking about real life, we are talking about flying in Dust. A pilot is merely someone that uses a dropship. It just sounds like you're wanting piloting a DS to be all elitist and high skill, but you're claims that having auto-stabilitation for dropships will destroy the pilot role is complete nonsense. It'll only make more people pilots and let the become more proficient once they move up to STD dropships.
What do you have against giving players more means to get better at flying so they don't kill themselves in it? |
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