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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Skihids
Bullet Cluster Legacy Rising
2401
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Posted - 2013.11.08 15:51:00 -
[1] - Quote
I don't fly regularly anymore, just using them at the start of a match. My initial impression is that the new handling makes it far more difficult to make a fast flight and precision landing.
I used to be able to swoop in, nose up to break hard, then drop straight down. Now I'm all over the place and it takes five times as long to plant the bird.
With aircraft there is the basic tradeoff of stability and responsiveness. More stable means easy to learn to fly and more responsive means you can do more with it. I've spent many hours flying the Precursor ships and while they required that practice they paid off. The new ships aren't as useful.
The decreased maneuverability combined with the tight camera has me slamming into buildings and terrain a lot.
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Skihids
Bullet Cluster Legacy Rising
2405
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Posted - 2013.11.10 08:18:00 -
[2] - Quote
I've used it in several matches and I still hate it.
The only thing the Viper as going for it is speed and agility. It needs to launch fast, speed to the objective, and plant itself accurately before being recalled. The changes killed that.
Yes stability is great to hover and let your gunners blow up installations, but that happens once in a hundred matches. I had one like that today where the enemy team must have all just graduated from the academy and nobody pulled any AV. Every other match has AV destroying the lumbering Viper.
Give us back the Precursor agility, please!
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Skihids
Bullet Cluster Legacy Rising
2405
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Posted - 2013.11.10 08:29:00 -
[3] - Quote
The dropship is a combat aircraft, not a trainer. Remove the training wheels.
Make a trainer if you want, but make it a new bird if you must. Don't make the militia ship useless for combat. |
Skihids
Bullet Cluster Legacy Rising
2407
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Posted - 2013.11.11 03:36:00 -
[4] - Quote
Talos Vagheitan wrote:Haven't tried out the militia dropships. Mixed feelings, easier for rookies to learn I suppose. Although I do like being in a bit of an exclusive group of people who can fly and land dropships properly.
Just please don't make them too easy. As long as this only ever applies to militia dropships I'm okay with it.
it's like giving strong Auto-Aim to militia suits so new players can do well. It dumbs down the game by removing the requirement for player skill. |
Skihids
Bullet Cluster Legacy Rising
2407
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Posted - 2013.11.11 03:44:00 -
[5] - Quote
Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accomplished pilot meant something.
Dumb down the player skill requirements and you may well accomplish what several builds of abuse failed to do, drive out the dedicated pilots. If you turn them back into the flying bumper cars of E3 that required zero skill you will kill flying as a skilled role and dropships will be just a flying jeep. |
Skihids
Bullet Cluster Legacy Rising
2408
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Posted - 2013.11.11 04:41:00 -
[6] - Quote
The-Errorist wrote:Skihids wrote:Dropship pilots are a fiercely loyal to their ships. They have endured repeated nerfs, neglect, and wallet draining expense because they love flying. They love it because being an accomplished pilot meant something.
Dumb down the player skill requirements and you may well accomplish what several builds of abuse failed to do, drive out the dedicated pilots. If you turn them back into the flying bumper cars of E3 that required zero skill you will kill flying as a skilled role and dropships will be just a flying jeep. You do realize that the auto-stabilization is only for militia dropships AND it's not always on?
It's a precedent, one that has already sparked a request for an auto -level button for all dropships.
It's one more wrong turn in a long line of bad decisions that will end up killing the role of pilot.
The dropship will become just another utility of the infantry player. They will be treated just like LAVs, just pull one out when you need to get somewhere, then recall it when you are done. |
Skihids
Bullet Cluster Legacy Rising
2411
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Posted - 2013.11.11 15:05:00 -
[7] - Quote
Azri Sarum wrote:Is it just me or did the vertical thrust on milita dropships become buggy in 1.6? I ask because it seems like at times i will be flying along, noes down to pick up some forward speed. I then bring up the nose (to horizontal) but i don't start gaining altitude. I have to release the throttle and tap it again to begin gaining altitude.
I had a problem with a hacked dropship one match where vertical thrust was so diminished that it rise slower than a hand cranked elevator and topped out before clearing the center tower in Fracture Road. I was concerned that CCP had reistituted the old flight ceiling. Fortunately that didn't occur a second time. |
Skihids
Bullet Cluster Legacy Rising
2411
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Posted - 2013.11.11 15:22:00 -
[8] - Quote
Talos Vagheitan wrote:The-Errorist wrote:[quote=Skihids][quote=The-Errorist][quote=Skihids]
With auto-leveling, it wouldn't make being a pilot as nearly as easy as it was back then at E3. To even suggest that is laughable. What he's saying is that adding auto-leveling to dropships would make having an actual pilot unnecessary. And he's right. If CCP turned every player into an auto-pilot why would anyone want to specialize into that role? Besides, it seems most of the people who want auto-leveling are snipers trying to get to hiding places who: A.) Don't want to learn how to fly their ships B.) Don't communicate with their team in order to ask for a ride from a Pilot
My point is LAV driving isn't a role, it's just something everyone does. Some folks can drive better than others, but it's not a demanding task and it's difficult to kill yourself in it.
Nobody over the age of 16 proudly declares themselves a car driver. It's simply expected. Holding a pilots license on the other than is special. Not everyone has the skils to fly in our world.
If you remove the majority of player skill from flying a dropship you relegate it to the level of LAV driving and it no longer presents the personal challenge that draws the fanaticism of dedicated pilots. Yes, you may have more pilots just like you have more LAV drivers, but it will be a mere convienence like a LAV. |
Skihids
Bullet Cluster Legacy Rising
2414
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Posted - 2013.11.12 15:38:00 -
[9] - Quote
I want player skill to be required for high level play. Yes, anyone can fly a dropship to crash it on top of a roof to set up a sniper nest, but they won't be effective assault pilots.
The easier a weapon is to use the less damage it can be allowed to do and remain balanced. Swarm Launchers are a case in point. They are so easy to use the damage has to be capped. OTH, nobody is complaining about the PC's damage because it takes a lot of skill to get a hit.
If you make dropships too easy to use the populace will demand that they be nerfed. I don't want that.
Making the dropship too easy to fly is like giving AA to the sniper rifle. The ensuing carnage would spark calls to nerf the damage level and all the accomplished snipers would hate it.
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Skihids
Bullet Cluster Legacy Rising
2416
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Posted - 2013.11.12 20:13:00 -
[10] - Quote
It's OK to have a vehicle role that requires practice and player skill to use well.
Personal challenge is what makes a game fun long term. Too many people want it to be easy, not realizing that anything so easily mastered is of little value.
DUST is meant to last a decade. You have plenty of time to practice and enjoy flying. Don't short change yourself.
I would love to see CCP ramp up the player skill required in lots of roles. I may not like getting killed, but I'm going to give the guy grudging respect if it took skill to do it. The game doesn't need more cheap kills like Core Locus Grenades. |
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Skihids
Bullet Cluster Legacy Rising
2416
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Posted - 2013.11.12 20:41:00 -
[11] - Quote
Here's a thought, create variants that are more maneuverable and require more player skill to operate.
Instead of buffing eHP or slot counts significantly when going ADV or PROTO, you give players a more complex base frame that is capable of more flight maneuvers.
It would require actual player skill on top of character skill to get the benefit.
Then you could be justifiably proud of flying the top tier craft and anyone seeing it in game would recognize your skill. |
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