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Shijima Kuraimaru
WarRavens League of Infamy
370
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Posted - 2013.11.07 07:05:00 -
[1] - Quote
Powerh8er wrote:I'd rather have a weapon with good range than a CQC weapon, thats why i specced into HMG, because i thaught it was a HMG, but its not. Its an overgrown smg with the dispersion of a shotgun. Oh, the irony. The forgegun got nerfed because people used that against infantry rather than the HMG witch is purely meant to kill infantry.
And just above someone said that if a heavy wants to kill infantry at range they should grab a forge. Every CQC camping HMG I've seen was soon killed by a grenade or two tossed by my team mates since I carry AVs. And to expect a HMG to skill into an LLAV is unreasonable. Camping or driving shouldn't be necessary for kills but it's what the HMG has been reduced to. |
Shijima Kuraimaru
WarRavens League of Infamy
370
|
Posted - 2013.11.07 07:13:00 -
[2] - Quote
Delta 749 wrote:You want to fight long range use a forge gun or keep bugging CCP to finally get a heavy laser weapon out there, the HMG is short range suppression not "Herp derp I iz teh heavy guy and killz everything at any range" A lot of people try to use it as the door kicking weapon when its not, its the hang back in a tight spot where they cant run from a wall of bullets weapon and the biggest problem is that most maps dont support that
Ok. Show me on the M134 where it's says that it's primary use is for short range suppression. Show me where it says short range suppression on the AN/GAU-8a 30mm Avenger.
I've played many games with HMG/Miniguns, and this is the worst iteration of it at the moment. It should be brought back to back to pre Chromosome. |
Shijima Kuraimaru
WarRavens League of Infamy
371
|
Posted - 2013.11.07 21:05:00 -
[3] - Quote
8213 wrote:The fact that CCP thought of the Heavy, and purposely made it OP shows they didn't know what they were doing in the first place. Now, its nerfed to the point of useless, unless you switch out the HMG with a Duvolle.
What's the point of running Heavy? A Gallente has the same amount of HP, is faster, and can use Equipment...
The HMG itself is actually fine. The problem is the lag. Within 30m, nothing should survive an HMG for longer than .70 seconds... but of course, the math doesn't add up because of lag and slow software...
It's not lag. It large dispersion with crap range. The damage would be fine if it could be applied without having to be less than an LAV length from the target. |
Shijima Kuraimaru
WarRavens League of Infamy
371
|
Posted - 2013.11.07 21:07:00 -
[4] - Quote
Lightning Bolt2 wrote:The dark cloud wrote:Ive played around with HMG's quite a while and there are 2 main issues with it.
1. the HMG becomes more accurate the longer you fire. However the crosshair shrinking is too slow in serious firefights 2. the range is like on a SMG which is really poor for a heavy weapon. This means a guy with a AR outranges you at 20m.
the HMG basically needs a buff in range and a faster shrinking crosshair. Damage itself is fine how it is at the moment. It is just ridicoulus that a guy with a militia AR can outrange you with a AR from 20meters away. And to make it easy to you to imagine how far 20meters are: that is the range of a proto repair tool (21 meters actually). Give the weapon a similar range profile like assault rifles not like shotguns or a SMG. And even then the shotgun probs does more damage in a shorter amount of time.
Heavys have downsides to them cause they need to rely on their team for ammo supply. Are damn slow (grenade magnet) and have the largest hitbox which makes them the easiest to hit class in the whole game. They aswell dont have a equipment slot to use stuff like drop uplinks,scanners etc. People may say that they can hit people further away with a HMG but the falloff killed the damage to like 1-3HP per hit which gets easy tanked by a armor repair rate of like 10HP/s. take it slow, if CCP buffs heavys or scouts to much, they'll be OP! I'd say, make the HMG have AR range and keep its dispersion, that way you'll be able to take on assaults at 40M then dispersion makes it more of an area of denial weapon at 40+M
You really shouldn't confuse area denial with area of effect. Area denial is where you have the fire power to limit access to an area, not the ability to scratch more than one merc's paint if they're standing close enough to each other. |
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