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Disturbingly Bored
The Strontium Asylum
1031
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Posted - 2013.11.07 02:12:00 -
[1] - Quote
Cosgar wrote:They can even recind the suit HP buff for this and the heavy would be in a good place.
Completely agree. I don't recall a single thread asking for an HP buff in the first place. Not even Commandos, who want module slots more than anything.
Roll it back, fix the HMG, release some damn content, and CCP will have happy fatties.
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Disturbingly Bored
The Strontium Asylum
1033
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Posted - 2013.11.07 02:52:00 -
[2] - Quote
HowDidThatTaste wrote:But not to worry the whole reason we are slow and can't carry any equipment is because we carry the most devastating weapon in the game...... Am i right?
You are. It's called the Forge Gun.
At least we have that...
It'd be nice to have a second option that doesn't involve a lolomgAR of some sort, however.
ED: Completely srs non-venemous mode here: I think the HMG is beast toe-to-toe. But it needs to actually be able to do it's DPS at its optimal range like every other weapon in the game can. If it could apply it's full and proper DPS (or even most of it) at 30m like the range numbers say it should, it would be perfectly fine.
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Disturbingly Bored
The Strontium Asylum
1038
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Posted - 2013.11.07 05:48:00 -
[3] - Quote
lrian Locust wrote:21yrOld Knight wrote:Don't forget the increase in health regeneration from proto reps. it is now 175 per second. So a heavy can regenerate as fast as I can shoot him with a proto sniper rifle? I guess I'll forget about targeting heavies altogether...
He's talking about the equipment Armor Repairer. Shoot the Logi instead and you're good.
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Disturbingly Bored
The Strontium Asylum
1039
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Posted - 2013.11.07 12:35:00 -
[4] - Quote
Keri Starlight wrote:As I said several times, I really, really believe that it needs less dispersion instead of more range.
Same effect, really, but I think we're asking for the same thing. Keep optimal at 30m, but make the thing actually hit well at that range.
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