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Disturbingly Bored
The Strontium Asylum
945
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Posted - 2013.11.01 01:25:00 -
[1] - Quote
Xerics wrote:The forge gun was never meant to be an anti infantry weapon, just like the flaylock was never meant to replace your main weapon.
Sorry, but you have absolutely nothing to support this position. The Forge Gun has always had the same anti-everything ability, even with numerous tweaks and numerous chances to tweak by CCP. It very clearly is meant to be what it is.
I agree it should only be a skillshot anti-infantry weapon, however. The nerf coming in 1.6 is a good change, and we'll see if it needs further nerfing.
And I agree that the biggest problem is rooftops with limited access. On maps where there are multiple ways to get to the roof, Forge Guns can't control the whole field, and they tend to get shot up and dislodged.
The answer isn't sexy, but dropship-only-accessible rooftops need fences around the edges to limit sniping and forging. There should be no part of any map where there is only one way to get up there. It's too defensible, and it's bad game design.
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Disturbingly Bored
The Strontium Asylum
945
|
Posted - 2013.11.01 02:34:00 -
[2] - Quote
Fizzer94 wrote: I have a better solution, add ladders to the tall towers.
I can tell you, as an asshat forge gunner, that won't work. It's really easy to watch one ladder to cover your rear, especially if there's only one and it takes a while to climb up.
The ladders on Skim Junction work, but when you get the Manus Peak map with a very tall building with a ladder, that one is incredibly easy to cover.
They need fences. Only reasonably accessible and low roofs should be part of the play space. If you take the skyscrapers on the side out of the equation, Skim Junction is great. The Gallente Research Facility is near perfect. Biomass and Communications have problem areas, and Orbital Artillery actually needs some fences removed...
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Disturbingly Bored
The Strontium Asylum
946
|
Posted - 2013.11.01 04:39:00 -
[3] - Quote
Vrain Matari wrote:If that isn't enough the most responsible suggestion i've seen so far is to make the forge splash pure EM damage
I'll admit... that's kind of a cool idea.
I still don't think single-access roofs are balanced in any way, however.
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Disturbingly Bored
The Strontium Asylum
948
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Posted - 2013.11.01 12:06:00 -
[4] - Quote
Wallaby1 wrote: its a valid strategic move to take the high ground!!
It is. It's also poor gameplay design when that high ground is insanely easy to defend once you have it.
High ground should be a significant advantage, but there must be multiple ways to lose the high ground for it to be balanced.
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