Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Marston VC
SVER True Blood Public Disorder.
1128
|
Posted - 2013.10.29 11:24:00 -
[1] - Quote
Were heading in the right direction CCP! The splash radius nerf is a good start! This will make it much harder to snipe with the forge gun, though still not as difficult as I believe it should be. So lets talk about splash damage on the forge gun to begin with and why many people, like myself, dislike the way its used. 75% of the time the forge gun is NOT used for AV, but actually used for area denial. More specifically..... Objective denial.
"he who owns the high ground with Forge guns owns the match"
The splash radius reduction is good for moving targets as it will be harder to hit them effectively at longer distances while moving. But who cares about that?? Sure its one less annoying part of the game, but whats FAR more annoying then that is having three guys move in on a cap after clearing out all of the immediate defenders, getting to the letter to hack. Only to ALL get two shotted by a forger that's camping on a roof 200M away....... This is ESPECIALLY annoying on the biomass compound, as if one forger gets on one tower, they can guard three letters in that position.
Now what is a Forge gun by principle? Its supposed to be a heavy AV weapon. Not an anti-infantry weapon. And the point im trying to make is that, why..... why do forge guns need splash damage to kill vehicles? They don't, because no AV user in their right mind would go for splash hits over direct hits. And the point im trying to make is that either FG splash damage OR radius gets further nerfed. They can still OHK anybody with direct, and if close enough most people should still take serious damage from the blast. But I truly believe it should be further nerfed in that way because while the changes in 1.6 ARE GOOD, I still don't believe they are perfect.
One less annoying thing at a time guys, and eventually all will be good.
Marston VC, STB director
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4399
|
Posted - 2013.10.29 11:28:00 -
[2] - Quote
Well, hopefully it'll cut down on rooftop camping with the things a bit. I'm not sure nerfing it all the way is necessary, though.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
Takahiro Kashuken
Red Star. EoN.
1548
|
Posted - 2013.10.29 11:32:00 -
[3] - Quote
PC will show if its worked or not
Its a nerf towards killing infantry but not vehicles |
castba
Penguin's March
159
|
Posted - 2013.10.29 11:39:00 -
[4] - Quote
Didn't need the radius nerf. Would have preferred a splash damage nerf to 10% of direct damage. Having the ability to scare the bejeezus out of someone sitting in a crate or behind cover using splash is very useful. |
Kasote Denzara
A Vulture
522
|
Posted - 2013.10.29 11:56:00 -
[5] - Quote
I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them. |
Minako Nakajima
The Surrogates Of War
26
|
Posted - 2013.10.29 12:02:00 -
[6] - Quote
I'm sure most are using prototype FG now...
MNKJ // Terminally Insane
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
111
|
Posted - 2013.10.29 12:42:00 -
[7] - Quote
Although I agree with the direction of the change, I think they should really think about opening up other weapons for the heavies now. I don't heavy much at all, but it's quite apparent they need more heavy only weapons opened up to them. |
Ryme Intrinseca
Seraphim Auxiliaries
154
|
Posted - 2013.10.29 12:51:00 -
[8] - Quote
It's better than nothing but they should really have nerfed the towers rather than the forgers. |
Ryme Intrinseca
Seraphim Auxiliaries
154
|
Posted - 2013.10.29 12:53:00 -
[9] - Quote
Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. That may be true at medium range but in CQC it is very difficult to get a direct hit with the forge gun. You're best off going for splash, then finish off with the SMG. This nerf makes it that bit harder for ground forgers to defend themselves. |
BrownEye1129
Death In Xcess Corporation
111
|
Posted - 2013.10.29 13:03:00 -
[10] - Quote
They do have a side arm for CQC. Granted it isn't much but it's better than throwing punches. |
|
ChromeBreaker
SVER True Blood Public Disorder.
1429
|
Posted - 2013.10.29 13:10:00 -
[11] - Quote
Will wait and see on how it plays... FG was the only real competitive Heavy weapon, will see if the hp buff give me a chance to deploy my HMG's or get that 2nd/3rd fg shot off lol
|
Jade Dragonis
GRIM MARCH
248
|
Posted - 2013.10.29 13:11:00 -
[12] - Quote
A forge gun shoots an electrically charged slug. A big one at that. A large projectile moving at 7000m/s will desintigrate upon impact. thus creating splash damage.
Then again I hit what I aim at don't need splash to squish berries.
Forged again? Your welcome.
|
Bright Cloud
Namtar Elite Gallente Federation
285
|
Posted - 2013.10.29 13:19:00 -
[13] - Quote
2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. |
The Attorney General
MoIden Heath PoIice Department EoN.
1388
|
Posted - 2013.10.29 13:27:00 -
[14] - Quote
The changes are a good start. Using this data, CCP should be able to slowly move towards balance.
Changing one stat instead of several is the better way.
The call me Mr. Hybrid Vayu.
|
Funkmaster Whale
0uter.Heaven Proficiency V.
1030
|
Posted - 2013.10.29 13:33:00 -
[15] - Quote
I know this will have nearly zero affect on my ability to blast people. Splash damage not radius was the problem.
I know exactly where my Forge is hitting every time, and 99% of the time it's a near-direct hit well within 2.1m of the target. The only thing this will really do is maybe allow people that extra little bit of time to survive when they turn a corner. The damage itself is still enough to kill most of you in two to three shots.
If anything I like this change because I can better support teammates when they're engaged in CQC by not having to worry about hitting teammates with splash.
Let me play you the song of my people!
|
Ryme Intrinseca
Seraphim Auxiliaries
156
|
Posted - 2013.10.29 13:42:00 -
[16] - Quote
Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. If the tower has a direct line of sight onto the objective then yes, this won't make much difference. But it will make it harder to stop the hack on objectives like A on the bridge map, where the tower is at 90 degrees to the objective and relies on splash. |
Rasatsu
Much Crying Old Experts
876
|
Posted - 2013.10.29 13:46:00 -
[17] - Quote
Forge guns need to have some inaccuracy introduced to their shots at medium and long distances, enough to make it difficult to hit infantry while not affecting vehicle sized targets. |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.29 14:04:00 -
[18] - Quote
Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics.
I don't know why we need to keep making this point. You'd think people would understand after the 100th time (but I guess they don't so we have to keep reminding them that it isn't an AV weapon).
Saw a MD obliterate an LAV the other day, that is solely an AI weapon, so we should nerf its effects on vehicles! NERF IT! |
gbghg
L.O.T.I.S. Public Disorder.
3879
|
Posted - 2013.10.29 14:10:00 -
[19] - Quote
Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem.
Lv 3 forum warrior
Bringer of Bacon
Knight of AMV's
|
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.29 14:14:00 -
[20] - Quote
gbghg wrote:Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem.
Maybe they will give us deployable staircases X-D |
|
Master Jaraiya
Ultramarine Corp
1251
|
Posted - 2013.10.29 14:23:00 -
[21] - Quote
I'm still going to one shot red dots with it!
Yes, I think this is perfectly acceptable.
ITS A RAILGUN!
"The true measure of a shinobi is not how he lives, but how he dies."
**The Toad Sage**
|
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
547
|
Posted - 2013.10.29 14:26:00 -
[22] - Quote
this is without a doubt 100% legit ccp forge guns in av encounters only hit directly..they do not need splash what so ever remove it entirely please |
Disturbingly Bored
The Strontium Asylum
904
|
Posted - 2013.10.29 14:39:00 -
[23] - Quote
gbghg wrote:and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem.
Verticality only really works in a balanced way when there are multiple access points to the high ground. The new Gallente Research maps work well on this front, because there are several ways you can dislodge the squad with the height advantage. They aren't easy, but you have options.
If it weren't for the skyscrapers, Line Harvest would be good and well balanced. The depot roofs, table top and pipes can all be overtaken by infantry.
I actually agree with you about Orbital Artillery, because those roofs already have multiple access points. The near-complete fence blockage really isn't necessary, and just crappy design.
When the only way to get the high ground is dropship, it becomes a game of "FIRST!" and not legitimate tactics.
r=GûêGûêGòá===Gû¬ --«<<GÇó GÇó GÇó GÇó GÇó FAT GAT
|
Smooth Assassin
Stardust incorporation
300
|
Posted - 2013.10.29 14:45:00 -
[24] - Quote
Marston VC wrote:Were heading in the right direction CCP! The splash radius nerf is a good start! This will make it much harder to snipe with the forge gun, though still not as difficult as I believe it should be. So lets talk about splash damage on the forge gun to begin with and why many people, like myself, dislike the way its used. 75% of the time the forge gun is NOT used for AV, but actually used for area denial. More specifically..... Objective denial.
"he who owns the high ground with Forge guns owns the match"
The splash radius reduction is good for moving targets as it will be harder to hit them effectively at longer distances while moving. But who cares about that?? Sure its one less annoying part of the game, but whats FAR more annoying then that is having three guys move in on a cap after clearing out all of the immediate defenders, getting to the letter to hack. Only to ALL get two shotted by a forger that's camping on a roof 200M away....... This is ESPECIALLY annoying on the biomass compound, as if one forger gets on one tower, they can guard three letters in that position.
Now what is a Forge gun by principle? Its supposed to be a heavy AV weapon. Not an anti-infantry weapon. And the point im trying to make is that, why..... why do forge guns need splash damage to kill vehicles? They don't, because no AV user in their right mind would go for splash hits over direct hits. And the point im trying to make is that either FG splash damage OR radius gets further nerfed. They can still OHK anybody with direct, and if close enough most people should still take serious damage from the blast. But I truly believe it should be further nerfed in that way because while the changes in 1.6 ARE GOOD, I still don't believe they are perfect.
One less annoying thing at a time guys, and eventually all will be good. I kinda agree... i hate getting killed 1 shot by hit detection and notice he dealt 400 damage on me (i'm a scout) but i am a forge gunner and i like targeting players instead of vehicles cos there aren't any but its cos they get away to easily or i try to push them back.
Assassination is my thing.
|
gbghg
L.O.T.I.S. Public Disorder.
3883
|
Posted - 2013.10.29 15:05:00 -
[25] - Quote
Disturbingly Bored wrote:gbghg wrote:and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem. Verticality only really works in a balanced way when there are multiple access points to the high ground. The new Gallente Research maps work well on this front, because there are several ways you can dislodge the squad with the height advantage. They aren't easy, but you have options. If it weren't for the skyscrapers, Line Harvest would be good and well balanced. The depot roofs, table top and pipes can all be overtaken by infantry. I actually agree with you about Orbital Artillery, because those roofs already have multiple access points. The near-complete fence blockage really isn't necessary, and just crappy design. When the only way to get the high ground is dropship, it becomes a game of "FIRST!" and not legitimate tactics. i agree with you on he skyscrapers, they really should have designed those better, but my point stands, we can't use map design to cover for weapon balancing, it sets a dangerous precedent.
Lv 3 forum warrior
Bringer of Bacon
Knight of AMV's
|
Marston VC
SVER True Blood Public Disorder.
1138
|
Posted - 2013.10.29 16:34:00 -
[26] - Quote
Takahiro Kashuken wrote:PC will show if its worked or not
Its a nerf towards killing infantry but not vehicles
Exactly. I don't own forge guns or tanks, so I could care less how effective they are on vehicles. I care when a forge gun camping on a tower pegs my 245k isk suit trying to hack an objective. How do I counter that? Cant fly a dropship up there cuz he'll two shot it. Cant snipe because im not specialized in it. So what do I do? Just keep getting pegged by it. If the Forge OHKs me, then OK. That's fine, he disserves the kill simply because that's pretty damn difficult. But Two shotting me because he has crazy splash radius/damage??? Come on now
Marston VC, STB director
|
Marston VC
SVER True Blood Public Disorder.
1138
|
Posted - 2013.10.29 16:38:00 -
[27] - Quote
Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics.
Do you think I give one $h!t about weather or not you OR I see them in PUBS????? If I had to give ONE reason why my corp lost most of the individual battles during the STB/AE war it would be because they were able to get forge gunners on towers/high ground that 90% of the time is only accessible via dropship.
I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles
Marston VC, STB director
|
Marston VC
SVER True Blood Public Disorder.
1139
|
Posted - 2013.10.29 16:42:00 -
[28] - Quote
Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell.
Why should they put fences on every overlook when all they have to do is nerf the splash damage to like half of what it is right now?
Marston VC, STB director
|
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.29 16:43:00 -
[29] - Quote
Marston VC wrote:Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. Do you think I give one $h!t about weather or not you OR I see them in PUBS????? If I had to give ONE reason why my corp lost most of the individual battles during the STB/AE war it would be because they were able to get forge gunners on towers/high ground that 90% of the time is only accessible via dropship. I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles
Except that it isn't. It's "Anti-material" not "Anti-vehicle."
I understand the problems with FG raining death from the towers, but I think the problem is more fixable by increasing access to the towers by infantry, not by changing the nature of the weapon. Or, as many have suggested before, have a significant damage falloff at large distances (i.e. the distances from the tops of towers to the objectives). The weapon wouldn't make sense if there was no splash. It'd be like a MD or plasma cannon or grenades with no splash.
Common sense will prevail. Adapt or die.
|
NextDark Knight
Hellstorm Inc League of Infamy
88
|
Posted - 2013.10.29 16:48:00 -
[30] - Quote
Forge gun is not a AV weapon. Please quote where it is a AV weapons.. It is a anti material weapon. The forge gun in it's current state is perfectly balanced. A forge gunner is really easy to counter and a lethal killer. One is in a high location, you can counter him with a cheap 2k suite or spend big bucks and pull out a charged sniper. Forge gun is on the ground, give him a quick scan with his high profile and have the infantry kill him.
The reduction to splash is way to much, it's a major buff to forge gunning on the ground and will throw the balance of the forge off. |
|
Disturbingly Bored
The Strontium Asylum
907
|
Posted - 2013.10.29 16:48:00 -
[31] - Quote
Marston VC wrote:I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles
Yeah, sorry. I don't give two ***** about what happens in PC. It's laggy, boring, elitist, and demands as much attention as a part-time job.
Balance changes need to be made based on the whole of the game, not any one part. And if Forge Guns present the biggest problem in PC, there may be fixes that don't require changing its performance in every other part of the game.
The statement of "It's an AV weapon" flies in the face of the gun's stats and damage profile and actual in-game usage since beta. The last year-and-a-half says no, it is not just an AV weapon.
r=GûêGûêGòá===Gû¬ --«<<GÇó GÇó GÇó GÇó GÇó FAT GAT
|
Marston VC
SVER True Blood Public Disorder.
1139
|
Posted - 2013.10.29 16:50:00 -
[32] - Quote
gbghg wrote:Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem.
I agree with you on that.
But on a sidenote, I would actually recommend having objectives be inside small structures. Instead of them be open I think they should be like mini-bunkers. Kind of like the corner bunkers/pillboxes you see on some of the smaller sockets. This way it would give heavies a place to actually camp and be effective outside of finding high ground with an FG. Cuz lets face it...... how many heavies do you see in normal combat these days? Not as many as there should be I think. Give them opportunities to do something else and I believe they will take it.
Marston VC, STB director
|
Kasote Denzara
A Vulture
539
|
Posted - 2013.10.29 16:51:00 -
[33] - Quote
HyperionsThunder wrote:Except that it isn't. It's "Anti-material" not "Anti-vehicle."
I understand the problems with FG raining death from the towers, but I think the problem is more fixable by increasing access to the towers by infantry, not by changing the nature of the weapon. Or, as many have suggested before, have a significant damage falloff at large distances (i.e. the distances from the tops of towers to the objectives). The weapon wouldn't make sense if there was no splash. It'd be like a MD or plasma cannon or grenades with no splash.
As a FGer, I could live with a damage drop. It makes sense that it would have one, considering what it's launching.
On a derailing note, don't bother trying to reason with him. People seem to lose common sense when they go into PCs, devolving into something comparable with CoD players. On this same note, we've been telling people time after time it's not an AV specific weapon. It just doesn't sink for some reason.
Back to the Forge Gun topic, however, I wonder if the people that scream profanities at FGers realize the FG shakes the camera at charge holds?
Hoooooooollllllyyyyyyyyyyyyyyyyy shiiiiiiiiiiiiiiiiiiiiiiiiiit.
It's a signature.
|
SgtDoughnut
Red Star Jr. EoN.
357
|
Posted - 2013.10.29 17:05:00 -
[34] - Quote
HyperionsThunder wrote:Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. I don't know why we need to keep making this point. You'd think people would understand after the 100th time (but I guess they don't so we have to keep reminding them that it isn't an AV weapon). Saw a MD obliterate an LAV the other day, that is solely an AI weapon, so we should nerf its effects on vehicles! NERF IT!
Erm the md is both an av and ai weapon its supposed to be that way. |
Marston VC
SVER True Blood Public Disorder.
1140
|
Posted - 2013.10.29 17:05:00 -
[35] - Quote
HyperionsThunder wrote:Marston VC wrote:Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. Do you think I give one $h!t about weather or not you OR I see them in PUBS????? If I had to give ONE reason why my corp lost most of the individual battles during the STB/AE war it would be because they were able to get forge gunners on towers/high ground that 90% of the time is only accessible via dropship. I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles Except that it isn't. It's "Anti-material" not "Anti-vehicle." I understand the problems with FG raining death from the towers, but I think the problem is more fixable by increasing access to the towers by infantry, not by changing the nature of the weapon. Or, as many have suggested before, have a significant damage falloff at large distances (i.e. the distances from the tops of towers to the objectives). The weapon wouldn't make sense if there was no splash. It'd be like a MD or plasma cannon or grenades with no splash.
Its a game about immortal mercenarys fighting for fictional space corporations that are also run by immortals set in a galaxy that was only accessible via a wormhole that connected to the human home galaxy and your talking about the gun making sense....... The description of the gun is there for background/lore. This is an MMO after all. The gun has zero obligation to follow what the description says.
Aside from that, this is about gameplay BALANCE. Take world of tanks for example. If the game was historically accurate, things like the german Panthers/Tigers/TigerIIs would absolutely trash most of their competitors. But they nerf the hell out of them in order for there to be gameplay balance. The tiger tank in WoT is a good tank, but its nothing like it would be if we were using realistic statistics.
Your right, one alternative way to fix the problem is by making highground more accessible. But lets think this through for a moment. A.) reduce FG splash damage by 50% which theoretically only requires one data value to be tweaked, OR B.) have the art department redesign all current and future high ground structures so that its more accessible to infantry.
From a development standpoint, A is more efficient than B. IF I were calling the shots, I would have A + B. But B alone would just be silly. Having locations only accessible Via dropships can be a good thing too in that it warrents the use of an otherwise useless vehicle.
Marston VC, STB director
|
CharCharOdell
1380
|
Posted - 2013.10.29 17:11:00 -
[36] - Quote
Marston VC wrote:Were heading in the right direction CCP! The splash radius nerf is a good start! This will make it much harder to snipe with the forge gun, though still not as difficult as I believe it should be. So lets talk about splash damage on the forge gun to begin with and why many people, like myself, dislike the way its used. 75% of the time the forge gun is NOT used for AV, but actually used for area denial. More specifically..... Objective denial.
"he who owns the high ground with Forge guns owns the match"
The splash radius reduction is good for moving targets as it will be harder to hit them effectively at longer distances while moving. But who cares about that?? Sure its one less annoying part of the game, but whats FAR more annoying then that is having three guys move in on a cap after clearing out all of the immediate defenders, getting to the letter to hack. Only to ALL get two shotted by a forger that's camping on a roof 200M away....... This is ESPECIALLY annoying on the biomass compound, as if one forger gets on one tower, they can guard three letters in that position.
Now what is a Forge gun by principle? Its supposed to be a heavy AV weapon. Not an anti-infantry weapon. And the point im trying to make is that, why..... why do forge guns need splash damage to kill vehicles? They don't, because no AV user in their right mind would go for splash hits over direct hits. And the point im trying to make is that either FG splash damage OR radius gets further nerfed. They can still OHK anybody with direct, and if close enough most people should still take serious damage from the blast. But I truly believe it should be further nerfed in that way because while the changes in 1.6 ARE GOOD, I still don't believe they are perfect.
One less annoying thing at a time guys, and eventually all will be good.
Perhaps reducing their splash to 0.1m and giving them a better reticle (like a small blue dot)
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
|
Marston VC
SVER True Blood Public Disorder.
1141
|
Posted - 2013.10.29 17:11:00 -
[37] - Quote
Disturbingly Bored wrote:Marston VC wrote:I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles Yeah, sorry. I don't give two ***** about what happens in PC. It's laggy, boring, elitist, and demands as much attention as a part-time job. Balance changes need to be made based on the whole of the game, not any one part. And if Forge Guns present the biggest problem in PC, there may be fixes that don't require changing its performance in every other part of the game. The statement of "It's an AV weapon" flies in the face of the gun's stats and damage profile and actual in-game usage since beta. The last year-and-a-half says no, it is not just an AV weapon.
Then what do you play the game for? If not for PC, it only has FW which is the exact same as normal pub matches right now.......
You say it needs to be based on the whole of the game. PC IS 50% of this game right now. And the changes I propose wouldn't effect it in 75% of the other 50%........ The only reason it might not be considered "just an AV weapon" is because of the gross splash damage/ radius it has. But that doesn't mean it shouldn't only be good for AV. Reducing the splash damage still makes it a good area denial weapon, it just makes it harder and less convenient to kill people off objectives, which is what there currently being used for most.
Marston VC, STB director
|
Marston VC
SVER True Blood Public Disorder.
1141
|
Posted - 2013.10.29 17:13:00 -
[38] - Quote
Kasote Denzara wrote:HyperionsThunder wrote:Except that it isn't. It's "Anti-material" not "Anti-vehicle."
I understand the problems with FG raining death from the towers, but I think the problem is more fixable by increasing access to the towers by infantry, not by changing the nature of the weapon. Or, as many have suggested before, have a significant damage falloff at large distances (i.e. the distances from the tops of towers to the objectives). The weapon wouldn't make sense if there was no splash. It'd be like a MD or plasma cannon or grenades with no splash. As a FGer, I could live with a damage drop. It makes sense that it would have one, considering what it's launching. On a derailing note, don't bother trying to reason with him. People seem to lose common sense when they go into PCs, devolving into something comparable with CoD players. On this same note, we've been telling people time after time it's not an AV specific weapon. It just doesn't sink for some reason. Back to the Forge Gun topic, however, I wonder if the people that scream profanities at FGers realize the FG shakes the camera at charge holds?
Yeah? Well when common sense gets the twin FG's off the tower overlooking the objective im charged with taking/attacking let me know.
Marston VC, STB director
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1108
|
Posted - 2013.10.29 17:21:00 -
[39] - Quote
This isn't a problem with the Forge Gun, it's a problem with the letter objectives. I've long campaigned for objectives to be placed in such a way as to prevent Sniper role players from hitting someone actively hacking. The underground and in-building focus of the newer maps are a good example of this philosophy, but the older maps are probably unsalvagable due to being phased out anyway...
ARs make Small Blaster Turrets cry at night.
Medic is a thankless job...
|
Marston VC
SVER True Blood Public Disorder.
1141
|
Posted - 2013.10.29 17:22:00 -
[40] - Quote
Zero Harpuia wrote:This isn't a problem with the Forge Gun, it's a problem with the letter objectives. I've long campaigned for objectives to be placed in such a way as to prevent Sniper role players from hitting someone actively hacking. The underground and in-building focus of the newer maps are a good example of this philosophy, but the older maps are probably unsalvagable due to being phased out anyway...
Personally I feel Objectives should be placed in small bunkers that allow for people like heavies to camp inside of them, instead of camping hundreds of meters away with a Sniper cannon.
Marston VC, STB director
|
|
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.29 17:28:00 -
[41] - Quote
SgtDoughnut wrote:HyperionsThunder wrote:Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. I don't know why we need to keep making this point. You'd think people would understand after the 100th time (but I guess they don't so we have to keep reminding them that it isn't an AV weapon). Saw a MD obliterate an LAV the other day, that is solely an AI weapon, so we should nerf its effects on vehicles! NERF IT! Erm the md is both an av and ai weapon its supposed to be that way.
I know. So is the FG.
I think putting objectives inside small structures is another interesting way to solve the problem. I like that it would add value to a heavy defending the location. Adding some stairs to the side of the building shouldn't be very hard (or even a ladder), considering the majority of major changes thus far have been from that side of CCP.
If CCP ever delivers on any kind of bomber, the high ground is going to be pretty useless. But we shouldn't hold our breath.
Common sense will prevail. Adapt or die.
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1108
|
Posted - 2013.10.29 17:58:00 -
[42] - Quote
Marston VC wrote:Zero Harpuia wrote:This isn't a problem with the Forge Gun, it's a problem with the letter objectives. I've long campaigned for objectives to be placed in such a way as to prevent Sniper role players from hitting someone actively hacking. The underground and in-building focus of the newer maps are a good example of this philosophy, but the older maps are probably unsalvagable due to being phased out anyway... Personally I feel Objectives should be placed in small bunkers that allow for people like heavies to camp inside of them, instead of camping hundreds of meters away with a Sniper cannon.
Precisely that my good man. Especially if there were some kind of ECM countermeasure...
ECM Equipment
|
Disturbingly Bored
The Strontium Asylum
909
|
Posted - 2013.10.29 18:21:00 -
[43] - Quote
Marston VC wrote:Then what do you play the game for? If not for PC, it only has FW which is the exact same as normal pub matches right now.......
Honestly? These days, I play it as an interesting pick-up-and-play lobby shooter with an decent skill system and good squad tactics if I'm on the right team.
Pubs and FW have been pretty fun from that angle once I stopped caring about corp wallets and turf warfare.
I can understand that most people deep in PC don't care about that side of the game any more. But it still exists, and there's a big chunk of people involved in it. And it'll matter much more once the FW changes are in place.
Quote:The only reason it might not be considered "just an AV weapon" is because of the gross splash damage/ radius it has.
I disagree. Swarms are just an AV weapon because they can only do damage to vehicles. AV Grenades, likewise, can only do damage to vehicles. They are literally that: just AV weapons.
The Forge Gun is, and always has been, more than just an AV weapon. But I agree with you that it shouldn't be able to dominate the entire map at once.
I've always believed it had the proper built-in weakness, and that is: Forge Gunners are very, very likely to die in close quarters.
Inaccessible rooftops negate that weakness, which is why I think fencing off dropship-only roofs is the best way to solve the problem. Verticality is good, but it must have multiple avenues of access in order to be balanced.
So far, CCP has only gotten that right with the Gallente Research sockets. I have higher hopes for the future maps, but they need to retrofit the old ones to totally solve the issue.
r=GûêGûêGòá===Gû¬ --«<<GÇó GÇó GÇó GÇó GÇó FAT GAT
|
Virtual Riot
The Vanguardians
65
|
Posted - 2013.10.29 18:24:00 -
[44] - Quote
I don't know why people keep calling forge guns AV
They're anti-material
read the description on the gun
Sorry buddy, but they're never going to remove the splash radius on the FG. This was a good nerf, and thats coming from a prototype forger since chromosome. But I dont see it getting nerfed any more any time soon. |
Jake Diesel
BIG BAD W0LVES
47
|
Posted - 2013.10.29 18:49:00 -
[45] - Quote
Marston VC wrote:Takahiro Kashuken wrote:PC will show if its worked or not
Its a nerf towards killing infantry but not vehicles Exactly. I don't own forge guns or tanks, so I could care less how effective they are on vehicles. I care when a forge gun camping on a tower pegs my 245k isk suit trying to hack an objective. How do I counter that? Cant fly a dropship up there cuz he'll two shot it. Cant snipe because im not specialized in it. So what do I do? Just keep getting pegged by it. If the Forge OHKs me, then OK. That's fine, he disserves the kill simply because that's pretty damn difficult. But Two shotting me because he has crazy splash radius/damage??? Come on now
I didn't realize that winning a team based game depended entirely on one person doing everything. But I guess that's what your team paid you to do? |
Jake Diesel
BIG BAD W0LVES
47
|
Posted - 2013.10.29 18:59:00 -
[46] - Quote
Marston VC wrote:Disturbingly Bored wrote:Marston VC wrote:I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles Yeah, sorry. I don't give two ***** about what happens in PC. It's laggy, boring, elitist, and demands as much attention as a part-time job. Balance changes need to be made based on the whole of the game, not any one part. And if Forge Guns present the biggest problem in PC, there may be fixes that don't require changing its performance in every other part of the game. The statement of "It's an AV weapon" flies in the face of the gun's stats and damage profile and actual in-game usage since beta. The last year-and-a-half says no, it is not just an AV weapon. Then what do you play the game for? If not for PC, it only has FW which is the exact same as normal pub matches right now....... You say it needs to be based on the whole of the game. PC IS 50% of this game right now. And the changes I propose wouldn't effect it in 75% of the other 50%........ The only reason it might not be considered "just an AV weapon" is because of the gross splash damage/ radius it has. But that doesn't mean it shouldn't only be good for AV. Reducing the splash damage still makes it a good area denial weapon, it just makes it harder and less convenient to kill people off objectives, which is what there currently being used for most.
There is no "might be". The forge gun description itself does not identify it as an av weapon. Also, in regards to your "area denial". What's better - 15 wounded but able enemy targets near an objective? Or 15 dead ones? Take a guess. |
Orca Amsel
Subdreddit Test Alliance Please Ignore
550
|
Posted - 2013.10.29 19:19:00 -
[47] - Quote
HyperionsThunder wrote:
Saw a MD obliterate an LAV the other day, that is solely an AI weapon, so we should nerf its effects on vehicles! NERF IT!
I've seen the same thing but with an HMG, lets also nerf its damage against vehicles.
|
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
94
|
Posted - 2013.10.29 20:01:00 -
[48] - Quote
Orca Amsel wrote:HyperionsThunder wrote:
Saw a MD obliterate an LAV the other day, that is solely an AI weapon, so we should nerf its effects on vehicles! NERF IT!
I've seen the same thing but with an HMG, lets also nerf its damage against vehicles.
NERF IT ALL!!!
Common sense will prevail. Adapt or die.
|
Marston VC
SVER True Blood Public Disorder.
1145
|
Posted - 2013.10.29 23:17:00 -
[49] - Quote
Disturbingly Bored wrote:Marston VC wrote:Then what do you play the game for? If not for PC, it only has FW which is the exact same as normal pub matches right now....... Honestly? These days, I play it as an interesting pick-up-and-play lobby shooter with an decent skill system and good squad tactics if I'm on the right team. Pubs and FW have been pretty fun from that angle once I stopped caring about corp wallets and turf warfare. I can understand that most people deep in PC don't care about that side of the game any more. But it still exists, and there's a big chunk of people involved in it. And it'll matter much more once the FW changes are in place. Quote:The only reason it might not be considered "just an AV weapon" is because of the gross splash damage/ radius it has. I disagree. Swarms are just an AV weapon because they can only do damage to vehicles. AV Grenades, likewise, can only do damage to vehicles. They are literally that: just AV weapons. The Forge Gun is, and always has been, more than just an AV weapon. But I agree with you that it shouldn't be able to dominate the entire map at once. I've always believed it had the proper built-in weakness, and that is: Forge Gunners are very, very likely to die in close quarters. Inaccessible rooftops negate that weakness, which is why I think fencing off dropship-only roofs is the best way to solve the problem. Verticality is good, but it must have multiple avenues of access in order to be balanced. So far, CCP has only gotten that right with the Gallente Research sockets. I have higher hopes for the future maps, but they need to retrofit the old ones to totally solve the issue.
I want stairs...... winding stairs found inside the tower because ladders on something like that would be absolutely horrible (snipers...... plus all it would take is the forge gunner paying attention to scans to know its coming). Stairs would create an opportunity for infantry to take the tactical location without SOLEY having to rely on dropships. I mean. Its cool that dropships have a purpose in getting people places they otherwise couldn't, but I really don't think that should be possible inside manmade structures....... it just bothers me.
Marston VC, STB director
|
Marston VC
SVER True Blood Public Disorder.
1145
|
Posted - 2013.10.29 23:22:00 -
[50] - Quote
Jake Diesel wrote:Marston VC wrote:Disturbingly Bored wrote:Marston VC wrote:I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles Yeah, sorry. I don't give two ***** about what happens in PC. It's laggy, boring, elitist, and demands as much attention as a part-time job. Balance changes need to be made based on the whole of the game, not any one part. And if Forge Guns present the biggest problem in PC, there may be fixes that don't require changing its performance in every other part of the game. The statement of "It's an AV weapon" flies in the face of the gun's stats and damage profile and actual in-game usage since beta. The last year-and-a-half says no, it is not just an AV weapon. Then what do you play the game for? If not for PC, it only has FW which is the exact same as normal pub matches right now....... You say it needs to be based on the whole of the game. PC IS 50% of this game right now. And the changes I propose wouldn't effect it in 75% of the other 50%........ The only reason it might not be considered "just an AV weapon" is because of the gross splash damage/ radius it has. But that doesn't mean it shouldn't only be good for AV. Reducing the splash damage still makes it a good area denial weapon, it just makes it harder and less convenient to kill people off objectives, which is what there currently being used for most. There is no "might be". The forge gun description itself does not identify it as an av weapon. Also, in regards to your "area denial". What's better - 15 wounded but able enemy targets near an objective? Or 15 dead ones? Take a guess.
That's biased. Its only good for the team that won the "dropship to tower" race...... Otherwise it eliminates the viability of almost any tactics the opposing side can use to capture an objective.
Whats that??? your ground force wiped out everyone within 50M of the objective! great! go cap it! OH WAIT, theres a sniper cannon on a tower 150M away making that letter 100% un-cappable....... so much for that plan! Looks like will have to let it slide because the guy using the gun doesn't think it would be fair if it got harder for him to do that.
like I said, if the FGer is good then he'll still be able to OHK anyone via direct hits. If he misses it still does 50% of the damge it does now, and its still a great area denial weapon in that respect. But when you have three guys hacking a objective and all of them die from two rounds to the feet that's just stupid. Im not saying "break the forge gun" im saying make it possible for infantry to at least cope with it...... Because as it stands right now, its nearly impossible to counter.
Marston VC, STB director
|
|
THUNDERGROOVE
ZionTCD Public Disorder.
1198
|
Posted - 2013.10.30 00:04:00 -
[51] - Quote
SgtDoughnut wrote: Erm the md is both an av and ai weapon its supposed to be that way.
And so is the FG.
I'll say it again and again. Fix the HMG. People won't resort to FG sniping if it was actually viable.
You honestly can't compete with an HMG unless you're playing against scrubs right out of the academy.
What is a signature?
|
Rogatien Merc
Red Star. EoN.
1563
|
Posted - 2013.10.30 00:08:00 -
[52] - Quote
Takahiro Kashuken wrote:PC will show if its worked or not
Its a nerf towards killing infantry but not vehicles The direct damage definitely needs to be nerfed given the new tank mechanics advertised... I'm glad they're reducing splash, but that has nothing to do with the AV factor.
"Victory is reserved for those who are willing to pay it's price."
|
Skihids
Bullet Cluster Legacy Rising
2366
|
Posted - 2013.10.30 00:52:00 -
[53] - Quote
Rogatien Merc wrote:Takahiro Kashuken wrote:PC will show if its worked or not
Its a nerf towards killing infantry but not vehicles The direct damage definitely needs to be nerfed given the new tank mechanics advertised... I'm glad they're reducing splash, but that has nothing to do with the AV factor.
It's still going to OHK infantry with a direct hit. It needs a touch of dispersion so infantry has a chance at long range. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
242
|
Posted - 2013.10.30 01:22:00 -
[54] - Quote
Kasote Denzara wrote:Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. This has been mentioned in practically every Forge Gun thread since the beginning of time. It's an anti-materiel weapon. With an "e." Big difference. This basically classifies it as anti-vehicle and anti-installation, as opposed to anti-infantry.
This is already a shoddy argument when we're discussing balance. The heavy suit is supposed to stand toe-to-toe with a tank (yeah right). The scout suit is supposed to blend with its surroundings (fat chance). The forge gun would hardly be the first item that eschews its description in favor of balance.
Marston VC wrote:"he who owns the high ground with Forge guns owns the match" You must realize that, as a general principle in all warfare, "he who holds the high ground wins the battle." So basically you just qualify a principle of warfare that everyone from Sun-Tzu to Douglas Macarthur has understood, and then say that's unfair. What does a field commander do in real life when his enemy has the high ground? Nothing to do but rush it. Hence all the famous battles with "hill" in the name. If you lose the high ground, generally speaking, you should be losing the match. Because that's how battle works.
I do think forge snipers on tall towers is a bit much. (I was getting hit by the splash from some forge sniper the other day when I was guarding an objective and it was just annoying. I couldn't locate the guy and he couldn't kill me and it was...just aggravating.)
My perspective is that there are some places that need to be "slippery." Extremely tall towers could have their tops slanted and the surface made "slippery" so that you slide off them. Generally speaking, these locations wouldn't be considered useful tactical positions because of their precariousness, but because the "kick" of weapons in this game doesn't have a physical effect, there's no risk of you losing your footing on an 0.5m band of metal suspended in the air (for example). |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
438
|
Posted - 2013.10.30 01:32:00 -
[55] - Quote
Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. Also nerf sniper headshots, nova knives, and shotguns. Gotta give love to those who hack objectives. Or make it so if you are standing still, you are invincible. |
Takahiro Kashuken
Red Star. EoN.
1565
|
Posted - 2013.10.30 13:54:00 -
[56] - Quote
Rogatien Merc wrote:Takahiro Kashuken wrote:PC will show if its worked or not
Its a nerf towards killing infantry but not vehicles The direct damage definitely needs to be nerfed given the new tank mechanics advertised... I'm glad they're reducing splash, but that has nothing to do with the AV factor.
We dont know what the numbers will be for 1.7 FG
TBH this change it to see how the splash will effect PC games
1.7 FG i expect the damage to be lowered due to the new vehicle rebalance, perhaps a slight range change maybe or a decreased damage effect over distance and possibly all varients removes like the breach and assult until they get the basic FG how they want it |
The Attorney General
MoIden Heath PoIice Department EoN.
1398
|
Posted - 2013.10.30 14:14:00 -
[57] - Quote
Goric Rumis wrote:Marston VC wrote:"he who owns the high ground with Forge guns owns the match" You must realize that, as a general principle in all warfare, "he who holds the high ground wins the battle." So basically you just qualify a principle of warfare that everyone from Sun-Tzu to Douglas Macarthur has understood, and then say that's unfair.
In PC right now, it is fair to have the dropship race and squad fight on the rooftops. The end result might be pretty meh afterwards, but whatever, each side has an equal opportunity, mostly.
In pubs though, that race is hardly ever fair. There is no way to predict if 4 blues are going to call out MLT lavs, thereby handing the neemy team the high ground because of some stupid blues.
What about when the RDV gets freaky and won't let go of your DS? Or maybe one of the scrubs calls in his Baloch in a place where the RDV is going to take a solid minutes to release it?
Having the game decided by such variables is completely BS. And not fair for either side.
If you can't land a shot within a metre of your point of aim, then you shouldn't be doing damage with a FG.
Mr. Hybrid Vayu.
|
Disturbingly Bored
The Strontium Asylum
931
|
Posted - 2013.10.30 14:41:00 -
[58] - Quote
The Attorney General wrote:If you can't land a shot within a metre of your point of aim, then you shouldn't be doing damage with a FG.
That's essentially what we're getting with 1.6. And it's why I like the change.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûôGûôGûôGûôGûôGûôGûôGûæpÇùForum Warrior LV 0 (900/1000XP)
¯Gò¦pÇôpÇù
|
Mirataf
WARRIORS 1NC
90
|
Posted - 2013.10.30 15:00:00 -
[59] - Quote
imho their doing easy to code fix to most things, but particularly this splash bs. Forge gun damage should be based upon hitbox size.
They have the values of hitbox per suit / vehicle it should be quite easy do base a percentage damage on hitbox size. If they get a very near perfect centre alignment then yeh 0hk, otherwise no
keep the splash, it doesnt matter or change anything, i said in a post a while back that i used to be a heavy exclusive b4 respec and hadnt tried forges for ages. I grabbed the militia forge on the ground and was easily 0hk'ing folks almost right off the bat. Its not right.
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
438
|
Posted - 2013.10.30 15:07:00 -
[60] - Quote
so are majority of the forum warriors on the forums just comprised of trolls and the nerf brigade?.
any ways the fg is fine it never needed any nerfing.
i rarely died to a fg. because i dont run to the same spot through the same entrance over and over again unlike most ppl. who do this then cry afterwards.
i think part of the hate on the forge gun was that it qould sometimes counter the great and powerful rush tactic.
turning the little objective into a decently defensive position denying the enemy access to certain areas of cover.
a well placed ob can destroy a fg nest.
and so can an angry player with a cheap dropship.
honestly all that was needed to counter the fg is for some sort of small railing to be placed around the extremely high unreachable without dropship buildings.
that way fg campers can no longer take pot shots at random targets from extremely high buildings.
which forces them to come off that building and get closer.
what these "fg campers" did was force their enemy to come to them.
most of the fg kills are direct hits.
it would take over 4 shots to kill your average player with splash damage.
not very damaging.
the small splash damage with just a nice bonus for getting an extremely close shot on your target.
im getting tired of the dumb desperate complainers because all the true hidden reasons i here is. "i want to nerf this gun so my playstyle becomes the best."
that is really all ive been getting from majority of the nerf threads.
and to any1 that wants to try and troll me and shoot me down on this.
it only proves my point further. _______________________________ 100% chance of trolls is to be expected. |
|
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
95
|
Posted - 2013.10.30 15:09:00 -
[61] - Quote
Goric Rumis wrote:Kasote Denzara wrote:Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. This has been mentioned in practically every Forge Gun thread since the beginning of time. It's an anti-materiel weapon. With an "e." Big difference. This basically classifies it as anti-vehicle and anti-installation, as opposed to anti-infantry. This is already a shoddy argument when we're discussing balance. The heavy suit is supposed to stand toe-to-toe with a tank (yeah right). The scout suit is supposed to blend with its surroundings (fat chance). The forge gun would hardly be the first item that eschews its description in favor of balance. Marston VC wrote:"he who owns the high ground with Forge guns owns the match" You must realize that, as a general principle in all warfare, "he who holds the high ground wins the battle." So basically you just qualify a principle of warfare that everyone from Sun-Tzu to Douglas Macarthur has understood, and then say that's unfair. What does a field commander do in real life when his enemy has the high ground? Nothing to do but rush it. Hence all the famous battles with "hill" in the name. If you lose the high ground, generally speaking, you should be losing the match. Because that's how battle works. I do think forge snipers on tall towers is a bit much. (I was getting hit by the splash from some forge sniper the other day when I was guarding an objective and it was just annoying. I couldn't locate the guy and he couldn't kill me and it was...just aggravating.) My perspective is that there are some places that need to be "slippery." Extremely tall towers could have their tops slanted and the surface made "slippery" so that you slide off them. Generally speaking, these locations wouldn't be considered useful tactical positions because of their precariousness, but because the "kick" of weapons in this game doesn't have a physical effect, there's no risk of you losing your footing on an 0.5m band of metal suspended in the air (for example).
Good points about the high ground. It is absolutely true that the high ground should give victory in most cases. I also like the ideas about slopped roofs instead of fences (but I think there should just be some kind of stair network leading up to the top).
Finally, this:
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Even if it was anti-materiel, I'm sure a McMillan Tac-50 could probably one-shot any soldier. Its primary use is against vehicle and equipment, but that doesn't mean it's pure AV.
Common sense will prevail. Adapt or die.
|
The Attorney General
MoIden Heath PoIice Department EoN.
1398
|
Posted - 2013.10.30 15:14:00 -
[62] - Quote
CLONE117 wrote:
it would take over 4 shots to kill your average player with splash damage.
not very damaging.
the small splash damage with just a nice bonus for getting an extremely close shot on your target.
381 damage per splash.
Very damaging.
Most players are not running around with 1100 HP just so they can tank three forge hits.
Fully tanked proto scouts will always get two splashed.
3 m radius is not extremely close for someone using a mouse and a weapon with perfect accuracy.
Mr. Hybrid Vayu.
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
438
|
Posted - 2013.10.30 15:33:00 -
[63] - Quote
most of the forge gunners i know use a ds3.
its not perfect accuracy from what ive seen during my gameplay experience.
long range shot are very tricky to pull of. but at around 100m its not that difficult.
but it can counter the devastating zerg tactics.
the main reasons are hear for nerfing it are much similar to the lav.
its because players want to go play in a certain area of the map and not worry about the consequences.
during the time before the free default lav removal. u had to look both ways before crossing the street.
try not to assume every1 who uses a fg is a kbm user.
my time with the fg i didnt camp i only got on top of one of those really low building.
which are easilly reachable by scrambler pistols.
id rather be aiming down with the forge gun than having to look directly at my target face.
its easier to hit moving targets with extremely slow rof weapons that way.
now the scouts surviving forge guns.
they rnt your average player.
im not the one running around with a 1100 hp proto logi suit now am i?
ive killed enemies with ten times as much hp as me with a mlt smg before and several other weapons.
now why should an antimaterial weapon be any different?
ive been hit by the splash damage from a forge gun sniper while under heavy fire from the enemy team plenty of times.
and yet i still manage to survive the encounter. _________________________________________ the thing with campers is they lack self awareness. if u get close they r dead. |
|
|
|
Pages: 1 2 3 :: [one page] |