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Posted - 2013.10.30 01:22:00 -
[1] - Quote
Kasote Denzara wrote:Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. This has been mentioned in practically every Forge Gun thread since the beginning of time. It's an anti-materiel weapon. With an "e." Big difference. This basically classifies it as anti-vehicle and anti-installation, as opposed to anti-infantry.
This is already a shoddy argument when we're discussing balance. The heavy suit is supposed to stand toe-to-toe with a tank (yeah right). The scout suit is supposed to blend with its surroundings (fat chance). The forge gun would hardly be the first item that eschews its description in favor of balance.
Marston VC wrote:"he who owns the high ground with Forge guns owns the match" You must realize that, as a general principle in all warfare, "he who holds the high ground wins the battle." So basically you just qualify a principle of warfare that everyone from Sun-Tzu to Douglas Macarthur has understood, and then say that's unfair. What does a field commander do in real life when his enemy has the high ground? Nothing to do but rush it. Hence all the famous battles with "hill" in the name. If you lose the high ground, generally speaking, you should be losing the match. Because that's how battle works.
I do think forge snipers on tall towers is a bit much. (I was getting hit by the splash from some forge sniper the other day when I was guarding an objective and it was just annoying. I couldn't locate the guy and he couldn't kill me and it was...just aggravating.)
My perspective is that there are some places that need to be "slippery." Extremely tall towers could have their tops slanted and the surface made "slippery" so that you slide off them. Generally speaking, these locations wouldn't be considered useful tactical positions because of their precariousness, but because the "kick" of weapons in this game doesn't have a physical effect, there's no risk of you losing your footing on an 0.5m band of metal suspended in the air (for example). |