Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Marston VC
SVER True Blood Public Disorder.
1128
|
Posted - 2013.10.29 11:24:00 -
[1] - Quote
Were heading in the right direction CCP! The splash radius nerf is a good start! This will make it much harder to snipe with the forge gun, though still not as difficult as I believe it should be. So lets talk about splash damage on the forge gun to begin with and why many people, like myself, dislike the way its used. 75% of the time the forge gun is NOT used for AV, but actually used for area denial. More specifically..... Objective denial.
"he who owns the high ground with Forge guns owns the match"
The splash radius reduction is good for moving targets as it will be harder to hit them effectively at longer distances while moving. But who cares about that?? Sure its one less annoying part of the game, but whats FAR more annoying then that is having three guys move in on a cap after clearing out all of the immediate defenders, getting to the letter to hack. Only to ALL get two shotted by a forger that's camping on a roof 200M away....... This is ESPECIALLY annoying on the biomass compound, as if one forger gets on one tower, they can guard three letters in that position.
Now what is a Forge gun by principle? Its supposed to be a heavy AV weapon. Not an anti-infantry weapon. And the point im trying to make is that, why..... why do forge guns need splash damage to kill vehicles? They don't, because no AV user in their right mind would go for splash hits over direct hits. And the point im trying to make is that either FG splash damage OR radius gets further nerfed. They can still OHK anybody with direct, and if close enough most people should still take serious damage from the blast. But I truly believe it should be further nerfed in that way because while the changes in 1.6 ARE GOOD, I still don't believe they are perfect.
One less annoying thing at a time guys, and eventually all will be good.
Marston VC, STB director
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4399
|
Posted - 2013.10.29 11:28:00 -
[2] - Quote
Well, hopefully it'll cut down on rooftop camping with the things a bit. I'm not sure nerfing it all the way is necessary, though.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
|
Takahiro Kashuken
Red Star. EoN.
1548
|
Posted - 2013.10.29 11:32:00 -
[3] - Quote
PC will show if its worked or not
Its a nerf towards killing infantry but not vehicles |
castba
Penguin's March
159
|
Posted - 2013.10.29 11:39:00 -
[4] - Quote
Didn't need the radius nerf. Would have preferred a splash damage nerf to 10% of direct damage. Having the ability to scare the bejeezus out of someone sitting in a crate or behind cover using splash is very useful. |
Kasote Denzara
A Vulture
522
|
Posted - 2013.10.29 11:56:00 -
[5] - Quote
I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them. |
Minako Nakajima
The Surrogates Of War
26
|
Posted - 2013.10.29 12:02:00 -
[6] - Quote
I'm sure most are using prototype FG now...
MNKJ // Terminally Insane
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
111
|
Posted - 2013.10.29 12:42:00 -
[7] - Quote
Although I agree with the direction of the change, I think they should really think about opening up other weapons for the heavies now. I don't heavy much at all, but it's quite apparent they need more heavy only weapons opened up to them. |
Ryme Intrinseca
Seraphim Auxiliaries
154
|
Posted - 2013.10.29 12:51:00 -
[8] - Quote
It's better than nothing but they should really have nerfed the towers rather than the forgers. |
Ryme Intrinseca
Seraphim Auxiliaries
154
|
Posted - 2013.10.29 12:53:00 -
[9] - Quote
Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. That may be true at medium range but in CQC it is very difficult to get a direct hit with the forge gun. You're best off going for splash, then finish off with the SMG. This nerf makes it that bit harder for ground forgers to defend themselves. |
BrownEye1129
Death In Xcess Corporation
111
|
Posted - 2013.10.29 13:03:00 -
[10] - Quote
They do have a side arm for CQC. Granted it isn't much but it's better than throwing punches. |
|
ChromeBreaker
SVER True Blood Public Disorder.
1429
|
Posted - 2013.10.29 13:10:00 -
[11] - Quote
Will wait and see on how it plays... FG was the only real competitive Heavy weapon, will see if the hp buff give me a chance to deploy my HMG's or get that 2nd/3rd fg shot off lol
|
Jade Dragonis
GRIM MARCH
248
|
Posted - 2013.10.29 13:11:00 -
[12] - Quote
A forge gun shoots an electrically charged slug. A big one at that. A large projectile moving at 7000m/s will desintigrate upon impact. thus creating splash damage.
Then again I hit what I aim at don't need splash to squish berries.
Forged again? Your welcome.
|
Bright Cloud
Namtar Elite Gallente Federation
285
|
Posted - 2013.10.29 13:19:00 -
[13] - Quote
2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. |
The Attorney General
MoIden Heath PoIice Department EoN.
1388
|
Posted - 2013.10.29 13:27:00 -
[14] - Quote
The changes are a good start. Using this data, CCP should be able to slowly move towards balance.
Changing one stat instead of several is the better way.
The call me Mr. Hybrid Vayu.
|
Funkmaster Whale
0uter.Heaven Proficiency V.
1030
|
Posted - 2013.10.29 13:33:00 -
[15] - Quote
I know this will have nearly zero affect on my ability to blast people. Splash damage not radius was the problem.
I know exactly where my Forge is hitting every time, and 99% of the time it's a near-direct hit well within 2.1m of the target. The only thing this will really do is maybe allow people that extra little bit of time to survive when they turn a corner. The damage itself is still enough to kill most of you in two to three shots.
If anything I like this change because I can better support teammates when they're engaged in CQC by not having to worry about hitting teammates with splash.
Let me play you the song of my people!
|
Ryme Intrinseca
Seraphim Auxiliaries
156
|
Posted - 2013.10.29 13:42:00 -
[16] - Quote
Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. If the tower has a direct line of sight onto the objective then yes, this won't make much difference. But it will make it harder to stop the hack on objectives like A on the bridge map, where the tower is at 90 degrees to the objective and relies on splash. |
Rasatsu
Much Crying Old Experts
876
|
Posted - 2013.10.29 13:46:00 -
[17] - Quote
Forge guns need to have some inaccuracy introduced to their shots at medium and long distances, enough to make it difficult to hit infantry while not affecting vehicle sized targets. |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.29 14:04:00 -
[18] - Quote
Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics.
I don't know why we need to keep making this point. You'd think people would understand after the 100th time (but I guess they don't so we have to keep reminding them that it isn't an AV weapon).
Saw a MD obliterate an LAV the other day, that is solely an AI weapon, so we should nerf its effects on vehicles! NERF IT! |
gbghg
L.O.T.I.S. Public Disorder.
3879
|
Posted - 2013.10.29 14:10:00 -
[19] - Quote
Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem.
Lv 3 forum warrior
Bringer of Bacon
Knight of AMV's
|
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.29 14:14:00 -
[20] - Quote
gbghg wrote:Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem.
Maybe they will give us deployable staircases X-D |
|
Master Jaraiya
Ultramarine Corp
1251
|
Posted - 2013.10.29 14:23:00 -
[21] - Quote
I'm still going to one shot red dots with it!
Yes, I think this is perfectly acceptable.
ITS A RAILGUN!
"The true measure of a shinobi is not how he lives, but how he dies."
**The Toad Sage**
|
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
547
|
Posted - 2013.10.29 14:26:00 -
[22] - Quote
this is without a doubt 100% legit ccp forge guns in av encounters only hit directly..they do not need splash what so ever remove it entirely please |
Disturbingly Bored
The Strontium Asylum
904
|
Posted - 2013.10.29 14:39:00 -
[23] - Quote
gbghg wrote:and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem.
Verticality only really works in a balanced way when there are multiple access points to the high ground. The new Gallente Research maps work well on this front, because there are several ways you can dislodge the squad with the height advantage. They aren't easy, but you have options.
If it weren't for the skyscrapers, Line Harvest would be good and well balanced. The depot roofs, table top and pipes can all be overtaken by infantry.
I actually agree with you about Orbital Artillery, because those roofs already have multiple access points. The near-complete fence blockage really isn't necessary, and just crappy design.
When the only way to get the high ground is dropship, it becomes a game of "FIRST!" and not legitimate tactics.
r=GûêGûêGòá===Gû¬ --«<<GÇó GÇó GÇó GÇó GÇó FAT GAT
|
Smooth Assassin
Stardust incorporation
300
|
Posted - 2013.10.29 14:45:00 -
[24] - Quote
Marston VC wrote:Were heading in the right direction CCP! The splash radius nerf is a good start! This will make it much harder to snipe with the forge gun, though still not as difficult as I believe it should be. So lets talk about splash damage on the forge gun to begin with and why many people, like myself, dislike the way its used. 75% of the time the forge gun is NOT used for AV, but actually used for area denial. More specifically..... Objective denial.
"he who owns the high ground with Forge guns owns the match"
The splash radius reduction is good for moving targets as it will be harder to hit them effectively at longer distances while moving. But who cares about that?? Sure its one less annoying part of the game, but whats FAR more annoying then that is having three guys move in on a cap after clearing out all of the immediate defenders, getting to the letter to hack. Only to ALL get two shotted by a forger that's camping on a roof 200M away....... This is ESPECIALLY annoying on the biomass compound, as if one forger gets on one tower, they can guard three letters in that position.
Now what is a Forge gun by principle? Its supposed to be a heavy AV weapon. Not an anti-infantry weapon. And the point im trying to make is that, why..... why do forge guns need splash damage to kill vehicles? They don't, because no AV user in their right mind would go for splash hits over direct hits. And the point im trying to make is that either FG splash damage OR radius gets further nerfed. They can still OHK anybody with direct, and if close enough most people should still take serious damage from the blast. But I truly believe it should be further nerfed in that way because while the changes in 1.6 ARE GOOD, I still don't believe they are perfect.
One less annoying thing at a time guys, and eventually all will be good. I kinda agree... i hate getting killed 1 shot by hit detection and notice he dealt 400 damage on me (i'm a scout) but i am a forge gunner and i like targeting players instead of vehicles cos there aren't any but its cos they get away to easily or i try to push them back.
Assassination is my thing.
|
gbghg
L.O.T.I.S. Public Disorder.
3883
|
Posted - 2013.10.29 15:05:00 -
[25] - Quote
Disturbingly Bored wrote:gbghg wrote:and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem. Verticality only really works in a balanced way when there are multiple access points to the high ground. The new Gallente Research maps work well on this front, because there are several ways you can dislodge the squad with the height advantage. They aren't easy, but you have options. If it weren't for the skyscrapers, Line Harvest would be good and well balanced. The depot roofs, table top and pipes can all be overtaken by infantry. I actually agree with you about Orbital Artillery, because those roofs already have multiple access points. The near-complete fence blockage really isn't necessary, and just crappy design. When the only way to get the high ground is dropship, it becomes a game of "FIRST!" and not legitimate tactics. i agree with you on he skyscrapers, they really should have designed those better, but my point stands, we can't use map design to cover for weapon balancing, it sets a dangerous precedent.
Lv 3 forum warrior
Bringer of Bacon
Knight of AMV's
|
Marston VC
SVER True Blood Public Disorder.
1138
|
Posted - 2013.10.29 16:34:00 -
[26] - Quote
Takahiro Kashuken wrote:PC will show if its worked or not
Its a nerf towards killing infantry but not vehicles
Exactly. I don't own forge guns or tanks, so I could care less how effective they are on vehicles. I care when a forge gun camping on a tower pegs my 245k isk suit trying to hack an objective. How do I counter that? Cant fly a dropship up there cuz he'll two shot it. Cant snipe because im not specialized in it. So what do I do? Just keep getting pegged by it. If the Forge OHKs me, then OK. That's fine, he disserves the kill simply because that's pretty damn difficult. But Two shotting me because he has crazy splash radius/damage??? Come on now
Marston VC, STB director
|
Marston VC
SVER True Blood Public Disorder.
1138
|
Posted - 2013.10.29 16:38:00 -
[27] - Quote
Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics.
Do you think I give one $h!t about weather or not you OR I see them in PUBS????? If I had to give ONE reason why my corp lost most of the individual battles during the STB/AE war it would be because they were able to get forge gunners on towers/high ground that 90% of the time is only accessible via dropship.
I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles
Marston VC, STB director
|
Marston VC
SVER True Blood Public Disorder.
1139
|
Posted - 2013.10.29 16:42:00 -
[28] - Quote
Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell.
Why should they put fences on every overlook when all they have to do is nerf the splash damage to like half of what it is right now?
Marston VC, STB director
|
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.29 16:43:00 -
[29] - Quote
Marston VC wrote:Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. Do you think I give one $h!t about weather or not you OR I see them in PUBS????? If I had to give ONE reason why my corp lost most of the individual battles during the STB/AE war it would be because they were able to get forge gunners on towers/high ground that 90% of the time is only accessible via dropship. I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles
Except that it isn't. It's "Anti-material" not "Anti-vehicle."
I understand the problems with FG raining death from the towers, but I think the problem is more fixable by increasing access to the towers by infantry, not by changing the nature of the weapon. Or, as many have suggested before, have a significant damage falloff at large distances (i.e. the distances from the tops of towers to the objectives). The weapon wouldn't make sense if there was no splash. It'd be like a MD or plasma cannon or grenades with no splash.
Common sense will prevail. Adapt or die.
|
NextDark Knight
Hellstorm Inc League of Infamy
88
|
Posted - 2013.10.29 16:48:00 -
[30] - Quote
Forge gun is not a AV weapon. Please quote where it is a AV weapons.. It is a anti material weapon. The forge gun in it's current state is perfectly balanced. A forge gunner is really easy to counter and a lethal killer. One is in a high location, you can counter him with a cheap 2k suite or spend big bucks and pull out a charged sniper. Forge gun is on the ground, give him a quick scan with his high profile and have the infantry kill him.
The reduction to splash is way to much, it's a major buff to forge gunning on the ground and will throw the balance of the forge off. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |