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Disturbingly Bored
The Strontium Asylum
904
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Posted - 2013.10.29 14:39:00 -
[1] - Quote
gbghg wrote:and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem.
Verticality only really works in a balanced way when there are multiple access points to the high ground. The new Gallente Research maps work well on this front, because there are several ways you can dislodge the squad with the height advantage. They aren't easy, but you have options.
If it weren't for the skyscrapers, Line Harvest would be good and well balanced. The depot roofs, table top and pipes can all be overtaken by infantry.
I actually agree with you about Orbital Artillery, because those roofs already have multiple access points. The near-complete fence blockage really isn't necessary, and just crappy design.
When the only way to get the high ground is dropship, it becomes a game of "FIRST!" and not legitimate tactics.
r=GûêGûêGòá===Gû¬ --«<<GÇó GÇó GÇó GÇó GÇó FAT GAT
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Disturbingly Bored
The Strontium Asylum
907
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Posted - 2013.10.29 16:48:00 -
[2] - Quote
Marston VC wrote:I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles
Yeah, sorry. I don't give two ***** about what happens in PC. It's laggy, boring, elitist, and demands as much attention as a part-time job.
Balance changes need to be made based on the whole of the game, not any one part. And if Forge Guns present the biggest problem in PC, there may be fixes that don't require changing its performance in every other part of the game.
The statement of "It's an AV weapon" flies in the face of the gun's stats and damage profile and actual in-game usage since beta. The last year-and-a-half says no, it is not just an AV weapon.
r=GûêGûêGòá===Gû¬ --«<<GÇó GÇó GÇó GÇó GÇó FAT GAT
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Disturbingly Bored
The Strontium Asylum
909
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Posted - 2013.10.29 18:21:00 -
[3] - Quote
Marston VC wrote:Then what do you play the game for? If not for PC, it only has FW which is the exact same as normal pub matches right now.......
Honestly? These days, I play it as an interesting pick-up-and-play lobby shooter with an decent skill system and good squad tactics if I'm on the right team.
Pubs and FW have been pretty fun from that angle once I stopped caring about corp wallets and turf warfare.
I can understand that most people deep in PC don't care about that side of the game any more. But it still exists, and there's a big chunk of people involved in it. And it'll matter much more once the FW changes are in place.
Quote:The only reason it might not be considered "just an AV weapon" is because of the gross splash damage/ radius it has.
I disagree. Swarms are just an AV weapon because they can only do damage to vehicles. AV Grenades, likewise, can only do damage to vehicles. They are literally that: just AV weapons.
The Forge Gun is, and always has been, more than just an AV weapon. But I agree with you that it shouldn't be able to dominate the entire map at once.
I've always believed it had the proper built-in weakness, and that is: Forge Gunners are very, very likely to die in close quarters.
Inaccessible rooftops negate that weakness, which is why I think fencing off dropship-only roofs is the best way to solve the problem. Verticality is good, but it must have multiple avenues of access in order to be balanced.
So far, CCP has only gotten that right with the Gallente Research sockets. I have higher hopes for the future maps, but they need to retrofit the old ones to totally solve the issue.
r=GûêGûêGòá===Gû¬ --«<<GÇó GÇó GÇó GÇó GÇó FAT GAT
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Disturbingly Bored
The Strontium Asylum
931
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Posted - 2013.10.30 14:41:00 -
[4] - Quote
The Attorney General wrote:If you can't land a shot within a metre of your point of aim, then you shouldn't be doing damage with a FG.
That's essentially what we're getting with 1.6. And it's why I like the change.
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