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Marston VC
SVER True Blood Public Disorder.
1128
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Posted - 2013.10.29 11:24:00 -
[1] - Quote
Were heading in the right direction CCP! The splash radius nerf is a good start! This will make it much harder to snipe with the forge gun, though still not as difficult as I believe it should be. So lets talk about splash damage on the forge gun to begin with and why many people, like myself, dislike the way its used. 75% of the time the forge gun is NOT used for AV, but actually used for area denial. More specifically..... Objective denial.
"he who owns the high ground with Forge guns owns the match"
The splash radius reduction is good for moving targets as it will be harder to hit them effectively at longer distances while moving. But who cares about that?? Sure its one less annoying part of the game, but whats FAR more annoying then that is having three guys move in on a cap after clearing out all of the immediate defenders, getting to the letter to hack. Only to ALL get two shotted by a forger that's camping on a roof 200M away....... This is ESPECIALLY annoying on the biomass compound, as if one forger gets on one tower, they can guard three letters in that position.
Now what is a Forge gun by principle? Its supposed to be a heavy AV weapon. Not an anti-infantry weapon. And the point im trying to make is that, why..... why do forge guns need splash damage to kill vehicles? They don't, because no AV user in their right mind would go for splash hits over direct hits. And the point im trying to make is that either FG splash damage OR radius gets further nerfed. They can still OHK anybody with direct, and if close enough most people should still take serious damage from the blast. But I truly believe it should be further nerfed in that way because while the changes in 1.6 ARE GOOD, I still don't believe they are perfect.
One less annoying thing at a time guys, and eventually all will be good.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1138
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Posted - 2013.10.29 16:34:00 -
[2] - Quote
Takahiro Kashuken wrote:PC will show if its worked or not
Its a nerf towards killing infantry but not vehicles
Exactly. I don't own forge guns or tanks, so I could care less how effective they are on vehicles. I care when a forge gun camping on a tower pegs my 245k isk suit trying to hack an objective. How do I counter that? Cant fly a dropship up there cuz he'll two shot it. Cant snipe because im not specialized in it. So what do I do? Just keep getting pegged by it. If the Forge OHKs me, then OK. That's fine, he disserves the kill simply because that's pretty damn difficult. But Two shotting me because he has crazy splash radius/damage??? Come on now
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1138
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Posted - 2013.10.29 16:38:00 -
[3] - Quote
Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics.
Do you think I give one $h!t about weather or not you OR I see them in PUBS????? If I had to give ONE reason why my corp lost most of the individual battles during the STB/AE war it would be because they were able to get forge gunners on towers/high ground that 90% of the time is only accessible via dropship.
I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1139
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Posted - 2013.10.29 16:42:00 -
[4] - Quote
Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell.
Why should they put fences on every overlook when all they have to do is nerf the splash damage to like half of what it is right now?
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1139
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Posted - 2013.10.29 16:50:00 -
[5] - Quote
gbghg wrote:Bright Cloud wrote:2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is 3 or 2.1 meters you still get blown off the objective when you touch the hacking point. Instead off nerfing the forgegun CCP simply could had put a fence on the rooftops which give you way too good advantage. After all a heavy cant really jump over a fence. Just look at the map with the orbital artillery. Allmost all roofs have a fence to prevent this kind of scrubbery (though there are still spots to do it). And if its not the forgegun people will spec into plasma canons cause they actually have higher splash damage then forgeguns. If you can line up the shot and have 2 guys on a roof the can do the objective denial aswell. and i will point out that putting fences on the roof of orbital artillery absolutely ruined the map for everybody, we went from a match where a smart team could use verticality to gain an advantage and the opposing team could use dropships to counter to a match where everyone is forced to zerg into each other. putting fences on roofs just nerfs tactical play and screws over everybody, deal with the weapon at hand, don't use map design to tape over the problem.
I agree with you on that.
But on a sidenote, I would actually recommend having objectives be inside small structures. Instead of them be open I think they should be like mini-bunkers. Kind of like the corner bunkers/pillboxes you see on some of the smaller sockets. This way it would give heavies a place to actually camp and be effective outside of finding high ground with an FG. Cuz lets face it...... how many heavies do you see in normal combat these days? Not as many as there should be I think. Give them opportunities to do something else and I believe they will take it.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1140
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Posted - 2013.10.29 17:05:00 -
[6] - Quote
HyperionsThunder wrote:Marston VC wrote:Kasote Denzara wrote:I laugh at everyone that thinks this will affect the FG. We true users of the FG fight on the ground. We don't kill with splash.
Added note: It's funny that people complain about Forge Gun users sitting on towers- I never see them in pubs. Oh, that's right. We shoot them.
Another note: The Forge Gun was designed neither for AV or infantry- it was described as an "anti-material" weapon. Do as you wish with that, but it's as silly to call the FG an AV weapon as it is to call the logistic suit being meant for medics. Do you think I give one $h!t about weather or not you OR I see them in PUBS????? If I had to give ONE reason why my corp lost most of the individual battles during the STB/AE war it would be because they were able to get forge gunners on towers/high ground that 90% of the time is only accessible via dropship. I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles Except that it isn't. It's "Anti-material" not "Anti-vehicle." I understand the problems with FG raining death from the towers, but I think the problem is more fixable by increasing access to the towers by infantry, not by changing the nature of the weapon. Or, as many have suggested before, have a significant damage falloff at large distances (i.e. the distances from the tops of towers to the objectives). The weapon wouldn't make sense if there was no splash. It'd be like a MD or plasma cannon or grenades with no splash.
Its a game about immortal mercenarys fighting for fictional space corporations that are also run by immortals set in a galaxy that was only accessible via a wormhole that connected to the human home galaxy and your talking about the gun making sense....... The description of the gun is there for background/lore. This is an MMO after all. The gun has zero obligation to follow what the description says.
Aside from that, this is about gameplay BALANCE. Take world of tanks for example. If the game was historically accurate, things like the german Panthers/Tigers/TigerIIs would absolutely trash most of their competitors. But they nerf the hell out of them in order for there to be gameplay balance. The tiger tank in WoT is a good tank, but its nothing like it would be if we were using realistic statistics.
Your right, one alternative way to fix the problem is by making highground more accessible. But lets think this through for a moment. A.) reduce FG splash damage by 50% which theoretically only requires one data value to be tweaked, OR B.) have the art department redesign all current and future high ground structures so that its more accessible to infantry.
From a development standpoint, A is more efficient than B. IF I were calling the shots, I would have A + B. But B alone would just be silly. Having locations only accessible Via dropships can be a good thing too in that it warrents the use of an otherwise useless vehicle.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1141
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Posted - 2013.10.29 17:11:00 -
[7] - Quote
Disturbingly Bored wrote:Marston VC wrote:I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles Yeah, sorry. I don't give two ***** about what happens in PC. It's laggy, boring, elitist, and demands as much attention as a part-time job. Balance changes need to be made based on the whole of the game, not any one part. And if Forge Guns present the biggest problem in PC, there may be fixes that don't require changing its performance in every other part of the game. The statement of "It's an AV weapon" flies in the face of the gun's stats and damage profile and actual in-game usage since beta. The last year-and-a-half says no, it is not just an AV weapon.
Then what do you play the game for? If not for PC, it only has FW which is the exact same as normal pub matches right now.......
You say it needs to be based on the whole of the game. PC IS 50% of this game right now. And the changes I propose wouldn't effect it in 75% of the other 50%........ The only reason it might not be considered "just an AV weapon" is because of the gross splash damage/ radius it has. But that doesn't mean it shouldn't only be good for AV. Reducing the splash damage still makes it a good area denial weapon, it just makes it harder and less convenient to kill people off objectives, which is what there currently being used for most.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1141
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Posted - 2013.10.29 17:13:00 -
[8] - Quote
Kasote Denzara wrote:HyperionsThunder wrote:Except that it isn't. It's "Anti-material" not "Anti-vehicle."
I understand the problems with FG raining death from the towers, but I think the problem is more fixable by increasing access to the towers by infantry, not by changing the nature of the weapon. Or, as many have suggested before, have a significant damage falloff at large distances (i.e. the distances from the tops of towers to the objectives). The weapon wouldn't make sense if there was no splash. It'd be like a MD or plasma cannon or grenades with no splash. As a FGer, I could live with a damage drop. It makes sense that it would have one, considering what it's launching. On a derailing note, don't bother trying to reason with him. People seem to lose common sense when they go into PCs, devolving into something comparable with CoD players. On this same note, we've been telling people time after time it's not an AV specific weapon. It just doesn't sink for some reason. Back to the Forge Gun topic, however, I wonder if the people that scream profanities at FGers realize the FG shakes the camera at charge holds?
Yeah? Well when common sense gets the twin FG's off the tower overlooking the objective im charged with taking/attacking let me know.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1141
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Posted - 2013.10.29 17:22:00 -
[9] - Quote
Zero Harpuia wrote:This isn't a problem with the Forge Gun, it's a problem with the letter objectives. I've long campaigned for objectives to be placed in such a way as to prevent Sniper role players from hitting someone actively hacking. The underground and in-building focus of the newer maps are a good example of this philosophy, but the older maps are probably unsalvagable due to being phased out anyway...
Personally I feel Objectives should be placed in small bunkers that allow for people like heavies to camp inside of them, instead of camping hundreds of meters away with a Sniper cannon.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1145
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Posted - 2013.10.29 23:17:00 -
[10] - Quote
Disturbingly Bored wrote:Marston VC wrote:Then what do you play the game for? If not for PC, it only has FW which is the exact same as normal pub matches right now....... Honestly? These days, I play it as an interesting pick-up-and-play lobby shooter with an decent skill system and good squad tactics if I'm on the right team. Pubs and FW have been pretty fun from that angle once I stopped caring about corp wallets and turf warfare. I can understand that most people deep in PC don't care about that side of the game any more. But it still exists, and there's a big chunk of people involved in it. And it'll matter much more once the FW changes are in place. Quote:The only reason it might not be considered "just an AV weapon" is because of the gross splash damage/ radius it has. I disagree. Swarms are just an AV weapon because they can only do damage to vehicles. AV Grenades, likewise, can only do damage to vehicles. They are literally that: just AV weapons. The Forge Gun is, and always has been, more than just an AV weapon. But I agree with you that it shouldn't be able to dominate the entire map at once. I've always believed it had the proper built-in weakness, and that is: Forge Gunners are very, very likely to die in close quarters. Inaccessible rooftops negate that weakness, which is why I think fencing off dropship-only roofs is the best way to solve the problem. Verticality is good, but it must have multiple avenues of access in order to be balanced. So far, CCP has only gotten that right with the Gallente Research sockets. I have higher hopes for the future maps, but they need to retrofit the old ones to totally solve the issue.
I want stairs...... winding stairs found inside the tower because ladders on something like that would be absolutely horrible (snipers...... plus all it would take is the forge gunner paying attention to scans to know its coming). Stairs would create an opportunity for infantry to take the tactical location without SOLEY having to rely on dropships. I mean. Its cool that dropships have a purpose in getting people places they otherwise couldn't, but I really don't think that should be possible inside manmade structures....... it just bothers me.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1145
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Posted - 2013.10.29 23:22:00 -
[11] - Quote
Jake Diesel wrote:Marston VC wrote:Disturbingly Bored wrote:Marston VC wrote:I don't give two $h!ts about what goes on in pub matches. You can avoid forge gunners in pub matches. In corp battles YOU HAVE TO attack the objectives. And that's the difference. The FG is an AV weapon. Simple as that. It shouldn't be easier to use then a sniper rifle at the same optimal ranges as most sniper rifles Yeah, sorry. I don't give two ***** about what happens in PC. It's laggy, boring, elitist, and demands as much attention as a part-time job. Balance changes need to be made based on the whole of the game, not any one part. And if Forge Guns present the biggest problem in PC, there may be fixes that don't require changing its performance in every other part of the game. The statement of "It's an AV weapon" flies in the face of the gun's stats and damage profile and actual in-game usage since beta. The last year-and-a-half says no, it is not just an AV weapon. Then what do you play the game for? If not for PC, it only has FW which is the exact same as normal pub matches right now....... You say it needs to be based on the whole of the game. PC IS 50% of this game right now. And the changes I propose wouldn't effect it in 75% of the other 50%........ The only reason it might not be considered "just an AV weapon" is because of the gross splash damage/ radius it has. But that doesn't mean it shouldn't only be good for AV. Reducing the splash damage still makes it a good area denial weapon, it just makes it harder and less convenient to kill people off objectives, which is what there currently being used for most. There is no "might be". The forge gun description itself does not identify it as an av weapon. Also, in regards to your "area denial". What's better - 15 wounded but able enemy targets near an objective? Or 15 dead ones? Take a guess.
That's biased. Its only good for the team that won the "dropship to tower" race...... Otherwise it eliminates the viability of almost any tactics the opposing side can use to capture an objective.
Whats that??? your ground force wiped out everyone within 50M of the objective! great! go cap it! OH WAIT, theres a sniper cannon on a tower 150M away making that letter 100% un-cappable....... so much for that plan! Looks like will have to let it slide because the guy using the gun doesn't think it would be fair if it got harder for him to do that.
like I said, if the FGer is good then he'll still be able to OHK anyone via direct hits. If he misses it still does 50% of the damge it does now, and its still a great area denial weapon in that respect. But when you have three guys hacking a objective and all of them die from two rounds to the feet that's just stupid. Im not saying "break the forge gun" im saying make it possible for infantry to at least cope with it...... Because as it stands right now, its nearly impossible to counter.
Marston VC, STB director
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