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EternalRMG
KNIGHTZ OF THE ROUND
567
|
Posted - 2013.10.24 00:02:00 -
[1] - Quote
Since Active scanner became what they are today, i cant stop using them, i am addicted to them They have ruined EVERY other FPS for me. When ever im playin killzone or Battelfield i automatically press R2 and try to select an Active scanner and it is freaking frustrating not being able to have it anywhere else but in here sooo... DAMN YOU ACTIVE SCANNER |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
134
|
Posted - 2013.10.24 00:15:00 -
[2] - Quote
They're ruining Dust too. |
Joel II X
AHPA
55
|
Posted - 2013.10.24 00:15:00 -
[3] - Quote
EternalRMG wrote:Since Active scanner became what they are today, i cant stop using them, i am addicted to them They have ruined EVERY other FPS for me. When ever im playin killzone or Battelfield i automatically press R2 and try to select an Active scanner and it is freaking frustrating not being able to have it anywhere else but in here sooo... DAMN YOU ACTIVE SCANNER Yeah. So many people use it now that it has that WP bonus. Can't say it's a bad thing. Can't say I liked it, either. |
Syeven Reed
RETR0 PR0 GAMERS
81
|
Posted - 2013.10.24 00:19:00 -
[4] - Quote
Joel II X wrote:EternalRMG wrote:Since Active scanner became what they are today, i cant stop using them, i am addicted to them They have ruined EVERY other FPS for me. When ever im playin killzone or Battelfield i automatically press R2 and try to select an Active scanner and it is freaking frustrating not being able to have it anywhere else but in here sooo... DAMN YOU ACTIVE SCANNER Yeah. So many people use it now that it has that WP bonus. Can't say it's a bad thing. Can't say I liked it, either. Id use it even without the bonus tbh, it's just handy knowing where everyone is! |
Mac Dac
Wraith Shadow Guards
246
|
Posted - 2013.10.24 01:10:00 -
[5] - Quote
yes i was once addicted but i went cold turkey. I sometimes miss it. |
Thor Odinson42
Molon Labe. RISE of LEGION
1698
|
Posted - 2013.10.24 01:19:00 -
[6] - Quote
Vulpes Dolosus wrote:They're ruining Dust too.
I'll never get this. Just weeks ago you saw everyone that you squad mates saw.
Now someone has to fit an equipment slot for it. And you can beat it, really without much SP.
I know people who are fitting some pretty cheap fits that are very effective because they aren't being scanned.
It really is a case of adapt or die. If I'm in a good squad I'm happy to be scanned, I don't have to use all my stamina to kill people. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1132
|
Posted - 2013.10.24 01:30:00 -
[7] - Quote
Lots of FPS games actually have this function.
Resistance 3 and Gotham City Imposters had a thing that actually let you see people through walls. Most games have a "reveal players on the radar" function.
I'm just surprised that more players don't use dampeners. |
Doc Noah
Algintal Core Gallente Federation
722
|
Posted - 2013.10.24 02:32:00 -
[8] - Quote
I-Shayz-I wrote:Lots of FPS games actually have this function.
Resistance 3 and Gotham City Imposters had a thing that actually let you see people through walls. Most games have a "reveal players on the radar" function.
I'm just surprised that more players don't use dampeners.
The only ones who could afford dampeners are protos, if you're adv/std gallente like me, you need every low slot you can get if you want to survive. Asking me to lose 2 of my only 3 low slots just to bypass a cheap 1 second 360 scan is ******** and pretty embarassing to call that a part of FPS gameplay. It hurts new players more than it does for those who already run proto assault or proto logi.
As far as other games having a scan function, most of them are pretty limited. Battlefield's 3d spotting (similar to the one we have) is only for LOS (line of sight) and have a limited number of uses before it gets locked into cooldown. You cant spot people from 200 meters while hiding in some remote corner of the map hiding behind a giant mountain. Thats not to say how EVERYONE has it built into their UI and theres several countermeasures like a smoke grenade at your feet. CoD also has a scan system but is limited to your radar. Blacklight Retribution has a HRV vision which is basically thermal goggles that can see where everyone in the entire map is but is limited in that they dont stay spotted on screen and that you have literally only a few seconds to get all the information you need before it shuts itself off. Counter strike and team fortressdont have anything like that because valve actually appreciates the skill of using your damn eyes and calling out enemy positions. The rest of the mainstream games are mostly radar and LOS based.
Point being, DUST's active scanning system is retardedly easy to use that most people can just sit on the outskirts of the map hiding behind a wall lolspinning with one hand and spotting literally everyone in the whole map including any pursuers. Its braindead easy and destroys many fundamentals of an FPS game. The OP already demonstrated why its bad for this game in that he rather rely on his scanner than with his own damn eyes.
And lol you played gotham city impostors, I almost felt bad for you. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
96
|
Posted - 2013.10.24 03:15:00 -
[9] - Quote
Doc Noah wrote:I-Shayz-I wrote:Lots of FPS games actually have this function.
Resistance 3 and Gotham City Imposters had a thing that actually let you see people through walls. Most games have a "reveal players on the radar" function.
I'm just surprised that more players don't use dampeners. The only ones who could afford dampeners are protos, if you're adv/std gallente like me, you need every low slot you can get if you want to survive. Asking me to lose 2 of my only 3 low slots just to bypass a cheap 1 second 360 scan is ******** and pretty embarassing to call that a part of FPS gameplay. It hurts new players more than it does for those who already run proto assault or proto logi. As far as other games having a scan function, most of them are pretty limited. Battlefield's 3d spotting (similar to the one we have) is only for LOS (line of sight) and have a limited number of uses before it gets locked into cooldown. You cant spot people from 200 meters while hiding in some remote corner of the map hiding behind a giant mountain. Thats not to say how EVERYONE has it built into their UI and theres several countermeasures like a smoke grenade at your feet. CoD also has a scan system but is limited to your radar. Blacklight Retribution has a HRV vision which is basically thermal goggles that can see where everyone in the entire map is but is limited in that they dont stay spotted on screen and that you have literally only a few seconds to get all the information you need before it shuts itself off. Counter strike and team fortressdont have anything like that because valve actually appreciates the skill of using your damn eyes and calling out enemy positions. The rest of the mainstream games are mostly radar and LOS based. Point being, DUST's active scanning system is retardedly easy to use that most people can just sit on the outskirts of the map hiding behind a wall lolspinning with one hand and spotting literally everyone in the whole map including any pursuers. Its braindead easy and destroys many fundamentals of an FPS game. The OP already demonstrated why its bad for this game in that he rather rely on his scanner than with his own damn eyes. And lol you played gotham city impostors, I almost felt bad for you.
My STD fitting
Minimatar logistics M-I
Basic DMG mod Complex shield extender
Enhanced armor plates Complex dampener
Exile AR
Packed AV grenade
Stable link Nano hive Quantum Scanner
EHP <500
I do just fine. I'll take being invisible to all but proto over 115 hp, 2 to 5 hp rep, or speed or stamina mods any day.
This is honestly the most fun I've had with Dust since the begining. I already played more of a stealth/flank game, even in other FPSes. The combination of scanner/dampener were the perfect complement.
|
Rusty Shallows
Black Jackals
437
|
Posted - 2013.10.24 03:32:00 -
[10] - Quote
Doc Noah wrote:snip
Point being, DUST's active scanning system is retardedly easy to use that most people can just sit on the outskirts of the map hiding behind a wall lolspinning with one hand and spotting literally everyone in the whole map including any pursuers. Its braindead easy and destroys many fundamentals of an FPS game. The OP already demonstrated why its bad for this game in that he rather rely on his scanner than with his own damn eyes.
snip Sweet, if the Dev's put the final nail in the Fatty suits this Winter I will consider that option. Not as cool as the guy whose Dropship protests was to just fly at the ceiling height. But it could work. |
|
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
418
|
Posted - 2013.10.24 03:47:00 -
[11] - Quote
Doc Noah wrote:I-Shayz-I wrote:Lots of FPS games actually have this function.
Resistance 3 and Gotham City Imposters had a thing that actually let you see people through walls. Most games have a "reveal players on the radar" function.
I'm just surprised that more players don't use dampeners. The only ones who could afford dampeners are protos, if you're adv/std gallente like me, you need every low slot you can get if you want to survive. Asking me to lose 2 of my only 3 low slots just to bypass a cheap 1 second 360 scan is ******** and pretty embarassing to call that a part of FPS gameplay. It hurts new players more than it does for those who already run proto assault or proto logi. As far as other games having a scan function, most of them are pretty limited. Battlefield's 3d spotting (similar to the one we have) is only for LOS (line of sight) and have a limited number of uses before it gets locked into cooldown. You cant spot people from 200 meters while hiding in some remote corner of the map hiding behind a giant mountain. Thats not to say how EVERYONE has it built into their UI and theres several countermeasures like a smoke grenade at your feet. CoD also has a scan system but is limited to your radar. Blacklight Retribution has a HRV vision which is basically thermal goggles that can see where everyone in the entire map is but is limited in that they dont stay spotted on screen and that you have literally only a few seconds to get all the information you need before it shuts itself off. Counter strike and team fortressdont have anything like that because valve actually appreciates the skill of using your damn eyes and calling out enemy positions. The rest of the mainstream games are mostly radar and LOS based. Point being, DUST's active scanning system is retardedly easy to use that most people can just sit on the outskirts of the map hiding behind a wall lolspinning with one hand and spotting literally everyone in the whole map including any pursuers. Its braindead easy and destroys many fundamentals of an FPS game. The OP already demonstrated why its bad for this game in that he rather rely on his scanner than with his own damn eyes. And lol you played gotham city impostors, I almost felt bad for you. When I'm scanned, I think **** it... COME AT ME BROS!!!!!!!!! *starts charging Imperial Scrambler Rifle* |
Iron Wolf Saber
Den of Swords
9641
|
Posted - 2013.10.24 03:50:00 -
[12] - Quote
Oh my new fear thing these days
Scanner Armed HAVs... they're stopping me from getting close to ambush them or stack explosives on their tail pipes. |
Doc Noah
Algintal Core Gallente Federation
723
|
Posted - 2013.10.24 04:05:00 -
[13] - Quote
ratamaq doc wrote:My STD fitting
Minimatar logistics M-I
Basic DMG mod Complex shield extender
Enhanced armor plates Complex dampener
Exile AR
Packed AV grenade
Stable link Nano hive Quantum Scanner
EHP <500
I do just fine. I'll take being invisible to all but proto over 115 hp, 2 to 5 hp rep, or speed or stamina mods any day.
This is honestly the most fun I've had with Dust since the begining. I already played more of a stealth/flank game, even in other FPSes. The combination of scanner/dampener were the perfect complement.
First of all, I suggest you change that complex to an advanced assuming you have lvl 5 dampening, that would still put you at -1 dB vs ADV scanners and save you some money and cpu while you're at it. Second of all, that doesnt protect you against proto scanners, you still need 2x enhanced profile dampeners to get below 28 dB. My gallente std and adv suit (both logi and assault) only have 2-3 low slots to work with. That leaves me with either very little hp and insignificant regen, or average hp with no regen. Fun times being always visible to a team of protos or having the HP of a scout. Its great you enjoy stealth gameplay, getting spotted from the other side of the map isnt my cup of tea. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2029
|
Posted - 2013.10.24 04:06:00 -
[14] - Quote
EternalRMG wrote:Since Active scanner became what they are today, i cant stop using them, i am addicted to them They have ruined EVERY other FPS for me. When ever im playin killzone or Battelfield i automatically press R2 and try to select an Active scanner and it is freaking frustrating not being able to have it anywhere else but in here sooo... DAMN YOU ACTIVE SCANNER
Battlefield scouts do have that jammer thingy you can place on the ground .... |
ratamaq doc
3dge of D4rkness SoulWing Alliance
96
|
Posted - 2013.10.24 05:28:00 -
[15] - Quote
Doc Noah wrote:ratamaq doc wrote:My STD fitting
Minimatar logistics M-I
Basic DMG mod Complex shield extender
Enhanced armor plates Complex dampener
Exile AR
Packed AV grenade
Stable link Nano hive Quantum Scanner
EHP <500
I do just fine. I'll take being invisible to all but proto over 115 hp, 2 to 5 hp rep, or speed or stamina mods any day.
This is honestly the most fun I've had with Dust since the begining. I already played more of a stealth/flank game, even in other FPSes. The combination of scanner/dampener were the perfect complement.
First of all, I suggest you change that complex to an advanced assuming you have lvl 5 dampening, that would still put you at -1 dB vs ADV scanners and save you some money and cpu while you're at it. Second of all, that doesnt protect you against proto scanners, you still need 2x enhanced profile dampeners to get below 28 dB. My gallente std and adv suit (both logi and assault) only have 2-3 low slots to work with. That leaves me with either very little hp and insignificant regen, or average hp with no regen. Fun times being always visible to a team of protos or having the HP of a scout. Its great you enjoy stealth gameplay, getting spotted from the other side of the map isnt my cup of tea.
First, I've yet to successfully test this with adv vs complex dampener so you may be correct. When I first did the math I thought the same thing. Then I was corrected in that my math was incorrect and an adv only brings you to 36db. From experience, when I was running with enhanced dampeners, I was getting scanned a lot. In complex, rarely. It could very well be true that luck would have it that every time I dropped in with an enhanced dampener I was in a match with proto scanners, but I doubt it.
Second, I'm not looking to get below proto scanners. I play the 80/20 rule in that Most people are not running proto scanners, however I think most ARE running the quantum. it's cheap, fitting cost is relatively low, isn't a big SP sink to get to, and 16 seconds is a long time to light up 80% of the players. When running this fit MOST of the time I see 'Scan Attempt Prevented'. When I do get scanned, I look for the red dot on my mini map spinning in a circle, try to identify him, and stay away from he and his squad if I'm in a standard suite because I know I've been scanned by a proto scanner. |
FAZER-B
Osmon Surveillance Caldari State
10
|
Posted - 2013.10.24 05:47:00 -
[16] - Quote
I use it a lot. I die less but I kill less as a support player. I wish that we could switch from scanner to a weapon a lot quicker since it won't equip a weapon until a full scan is finished. I've died a lot because I cant draw my weapon mid-scan. Cancel the scan, let me shoot. |
Vitharr Foebane
Blood Money Mercenaries
137
|
Posted - 2013.10.24 05:53:00 -
[17] - Quote
I-Shayz-I wrote:Lots of FPS games actually have this function.
Resistance 3 and Gotham City Imposters had a thing that actually let you see people through walls. Most games have a "reveal players on the radar" function.
I'm just surprised that more players don't use dampeners. LOL at dampeners on a heavy... |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
381
|
Posted - 2013.10.24 06:41:00 -
[18] - Quote
Vulpes Dolosus wrote:They're ruining Dust too. My stealth suit says "Hi!"
Your Active Scanner is confused!
It hurt you in its confusion!
|
Chumlee Chummington
Red Star. EoN.
18
|
Posted - 2013.10.24 07:07:00 -
[19] - Quote
FAZER-B wrote:I use it a lot. I die less but I kill less as a support player. I wish that we could switch from scanner to a weapon a lot quicker since it won't equip a weapon until a full scan is finished. I've died a lot because I cant draw my weapon mid-scan. Cancel the scan, let me shoot. Its called sprint cancel. Abuse it b4 its patched. |
Borne Velvalor
Onikanabo Brigade Caldari State
797
|
Posted - 2013.10.24 07:10:00 -
[20] - Quote
EternalRMG wrote:Since Active scanner became what they are today, i cant stop using them, i am addicted to them They have ruined EVERY other FPS for me. When ever im playin killzone or Battelfield i automatically press R2 and try to select an Active scanner and it is freaking frustrating not being able to have it anywhere else but in here sooo... DAMN YOU ACTIVE SCANNER
Play Killzone 3 as a Scout. Enjoy not having to pull out the scanner and manually use it every 10 seconds, with 360 degree detection. Also works for ANY teammates within range of you, unlike here where it only works for squad members. |
|
Vyzion Eyri
The Southern Legion The Umbra Combine
1554
|
Posted - 2013.10.24 07:18:00 -
[21] - Quote
KING CHECKMATE wrote: jammer thingy
Solution to scanners being a little too effective atm.
I doubt CCP will leave EWAR at simply dampeners vs. scanners. I'm assuming countermeasures such as jammers, minimap disruptors, HUD eliminators are coming SOONGäó |
Dubber Rucky
Silent 1nterface
8
|
Posted - 2013.10.24 07:19:00 -
[22] - Quote
Active scanner users think they know everything. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
184
|
Posted - 2013.10.24 07:27:00 -
[23] - Quote
What about the heartbeat sensor in one of the CoD games? You have to be a Jedi to jam that. |
Kosakai
ZionTCD Public Disorder.
4
|
Posted - 2013.10.24 07:29:00 -
[24] - Quote
scanner + shotgun = <3 |
THEAMAZING POTHEAD
Nyain San
453
|
Posted - 2013.10.24 07:35:00 -
[25] - Quote
dampeners honestly dont help you against good players, because when u defeat a scan it tells them "some margin of error" rather than "no margin of error", so by pointing it in ur direction nd u being within 100m, its REALLY easy for ppl to tell where you are even though ur not lit up.
meanwhile ur going up against a 1000ehp logi w/ a duvolle, with ur near useless dampeners, and fragile suit... thats just how dust is right now, EHP>speed or EWAR.
Of course if the person scanning sucks, your dampeners can be good |
Bright Cloud
Namtar Elite Gallente Federation
258
|
Posted - 2013.10.24 07:59:00 -
[26] - Quote
n00bs spam the thing in all directions the whole time. I however search manually people and when i spotted one guy i usually pull out the scanner and see if he has mates hiding. However scanning the proximity in buildings and objectives is benefitial. What i find really odd is that every equipment gets picked up by scanners apart from remote explosives. |
KingBabar
The Rainbow Effect
1270
|
Posted - 2013.10.24 10:05:00 -
[27] - Quote
Well with one blind eye and one really bad one (+7.5), I can do nothing but love the scanner. I've used it since launch, so many teammates have benefitted from it without knowing it until this last change.
I do however think that getting WPs for it is total bs. Now we have loads of players scanning all the time just to get some points. It is such a good tactical tool and gives its own rewards in terms of battlefield awareness, which should be enough.
When we run in squads with 2 or even 3 scanners, the total WP accumulation leads us to normally get 2 OBs in a 50 clone ambush and 3 OBs in a 80 clone ambush. That CCP didn't adress this at the same time as the WP change is a reminder of their lack of development experience. This IMO is the biggest issue with the scanners atm.
|
Operative 1171 Aajli
Bragian Order Amarr Empire
652
|
Posted - 2013.10.24 11:31:00 -
[28] - Quote
A dropship with a scanner trumps all! |
lrian Locust
DUST University Ivy League
249
|
Posted - 2013.10.24 12:10:00 -
[29] - Quote
Thor Odinson42 wrote:And you can beat it, really without much SP. You need to sink too much SP in dampening to beat the scanners.
I use an advanced scout suit with lvl 3in Profile Dampening, and I still get scanned over half of the time. As a scout I don't have the PG/CPU to equip dampening modules., without sacrificing the little extra shields, speed or damage I can fit.
As such, it makes a huge difference whether you're a vet and passed the SP sink or not. I'd say that a scout with lvl 5 dampening should be invisible to all scanners. That would be a good benchmark.
|
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
262
|
Posted - 2013.10.24 12:31:00 -
[30] - Quote
I run Gallente ADV logi with at least one complex dampener on me at all times. I switch to two complex dampeners if the enemy is using proto scanners; otherwise I either use an enhanced cardiac regulator or two basic plates.
On my stealth suit with two dampeners, I only have one basic plate, meaning my EHP is around 530 HP after throwing in two complex shield extenders. But I can still kill proto players because not being scanned is a HUGE advantage in addition to having a scanner of your own, meaning you can often get the drop on enemies and kill them before they know what's happening.
You don't need a ton of armor or repair if your opponent is dead before they even take down your shields. Surprise and high alpha damage will win the encounter for you 80% of the time.
Scouts with level 5 in the racial skill don't need modules or the dampening skill to avoid advanced scanners. They need one slot for a basic/militia dampener and level 2 in the skill to avoid proto scanners (28 db). The 15dB scanner is all but impossible to avoid unless you're willing to stack 4 complex dampeners and level 5 in the skill (only possible on the Gallente Scout, no other suit can dodge this scanner).
Considering that in 90% of the battles I play, people only the advanced scanner, and nearly no one at all uses the 15dB scanner, I don't think scouts have any room to complain about getting scanned.
FYI, to avoid advanced scanners as a medium suit, you need one complex dampener and level 5 in the skill. I don't think one enhanced will do it (it leaves your scan profile at exactly 36dB). To dodge the proto scans, you need two complex dampeners. This is the most slot efficient way to do it. |
|
CPL Bloodstone
Neanderthal Nation Public Disorder.
166
|
Posted - 2013.10.24 12:53:00 -
[31] - Quote
I fit meta level 3 scanner on my drop ship and zip over compounds, lights the whole place up.....good times (until I'm forged lol)
|
Doc Noah
Algintal Core Gallente Federation
731
|
Posted - 2013.10.24 13:18:00 -
[32] - Quote
Math time... ADV scanner = 36 dB Medium suits = 50 dB scan profile lvl 5 dampening = -10% Adv dampener = -20%
50db x -0.30 = -15 50 - 15 = 35 dB 35 < 36 |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
263
|
Posted - 2013.10.24 13:40:00 -
[33] - Quote
Your math is wrong. The dampening skill and the dampener itself don't add together to reduce your scan profile (in this case, -10% + -20% =/= -30%). It's actually 50db *.9 (skill reduction) *.8 (module reduction) = 36dB.
I will test whether having exactly 36dB as your scan profile will allow you to evade advanced scans. Remembering from experience, it does not. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1931
|
Posted - 2013.10.24 13:43:00 -
[34] - Quote
In most games this will be a wallhack ... in Dust 514 is a tool ... that explains a lot.... |
Funkmaster Whale
0uter.Heaven
955
|
Posted - 2013.10.24 13:50:00 -
[35] - Quote
It used to be that you had to actually use your eyes and ears to spot people. Go play a classical FPS game like Counter-Strike and then come to DUST. Many old-school FPS gamers would claim Active Scanners are the equivalent of wall hacks.
See: http://youtu.be/3btfpIKXL4c |
Thor Odinson42
Molon Labe. RISE of LEGION
1705
|
Posted - 2013.10.24 13:52:00 -
[36] - Quote
THEAMAZING POTHEAD wrote:dampeners honestly dont help you against good players, because when u defeat a scan it tells them "some margin of error" rather than "no margin of error", so by pointing it in ur direction nd u being within 100m, its REALLY easy for ppl to tell where you are even though ur not lit up.
meanwhile ur going up against a 1000ehp logi w/ a duvolle, with ur near useless dampeners, and fragile suit... thats just how dust is right now, EHP>speed or EWAR.
Of course if the person scanning sucks, your dampeners can be good
I'll agree with this. If it doesn't pick something up on the scan then it just shouldn't.
I think all the feedback the scanner needs is the glowing red dots. |
Lucifalic
Baked n Loaded
126
|
Posted - 2013.10.24 13:52:00 -
[37] - Quote
So logi and assault have a mild weakness????? Come on ccp. So unfair. Rage quit uninstall dust eat doritos and cry |
Doc Noah
Algintal Core Gallente Federation
733
|
Posted - 2013.10.24 13:53:00 -
[38] - Quote
Sana Rayya wrote:Your math is wrong. The dampening skill and the dampener itself don't add together to reduce your scan profile (in this case, -10% + -20% =/= -30%). It's actually 50db *.9 (skill reduction) *.8 (module reduction) = 36dB.
I will test whether having exactly 36dB as your scan profile will allow you to evade advanced scans. Remembering from experience, it does not.
If thats the case, then CCP's incompetence knows no bounds. If I have a -10% skill and a -20% mod, I expect -30%. Anything less than that and you're digging your fingers into my peanut butter jar. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
263
|
Posted - 2013.10.24 13:55:00 -
[39] - Quote
Thor Odinson42 wrote:THEAMAZING POTHEAD wrote:dampeners honestly dont help you against good players, because when u defeat a scan it tells them "some margin of error" rather than "no margin of error", so by pointing it in ur direction nd u being within 100m, its REALLY easy for ppl to tell where you are even though ur not lit up.
meanwhile ur going up against a 1000ehp logi w/ a duvolle, with ur near useless dampeners, and fragile suit... thats just how dust is right now, EHP>speed or EWAR.
Of course if the person scanning sucks, your dampeners can be good I'll agree with this. If it doesn't pick something up on the scan then it just shouldn't. I think all the feedback the scanner needs is the glowing red dots.
It doesn't give you the "Some Margin of Error" message anymore. It used to, but now it doesn't. I have tested this and seen conclusively in game that when scanning someone under your precision, you still get the "No Margin of Error" message. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1932
|
Posted - 2013.10.24 13:55:00 -
[40] - Quote
Funkmaster Whale wrote:It used to be that you had to actually use your eyes and ears to spot people. Go play a classical FPS game like Counter-Strike and then come to DUST. Many old-school FPS gamers would claim Active Scanners are the equivalent of wall hacks. See: http://youtu.be/3btfpIKXL4c
It is a wallhack ... you can call it an "Active Scanner" if you want to....I call it a binded Wallhack. |
|
Funkmaster Whale
0uter.Heaven
957
|
Posted - 2013.10.24 14:02:00 -
[41] - Quote
In my opinion Active Scanners should provide information only to your Radar and not any direct on-screen visuals. We all know they're amazing and super useful, but it completely and utterly negates any sense of tactical movement. The fact that everyone knows where everyone is all the time essentially just makes it into which team can blob the other team better (usually in the form of Core Locus Nades).
Seriously, scanners + grenades + nanohives is like the ultimate combo. You always know where they are so once you get grenade cooking down you can drop mini-orbitals (read: Core Locus Grenades) all over the place. It's pretty ridiculous. I know so because I do it all the time and it's far too effective. There need to be more effective counter-measures to it. Even with maxed skills and dampeners you still can't go under a PRO scanner unless you're a Gallente Scout. And even when you DO go under scanners you have to sacrifice a crucial slot for it. Scouts should inherently be undetectable methinks. Assaults should need dampeners, and dampeners should also reduce total scan time (by at least 50%, since 16s as ADV and 25s as PRO is a HUGE amount of time for the enemy to see you). |
calisk galern
BurgezzE.T.F Public Disorder.
1126
|
Posted - 2013.10.24 14:05:00 -
[42] - Quote
love these active scanners.
if player begin to use the dampeners i'll just have a suit ready with a better scanner, it's near impossible to avoid the best scanners, the duration of teh scan is weak though. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
265
|
Posted - 2013.10.24 14:19:00 -
[43] - Quote
No one except the Gallente Scout can avoid the 15dB scanner, and the scout is severely crippled if it does this (all four lows to dampeners).
If every medium/light suit in a match ran dampeners to avoid the 28dB proto scanners (rather easy, just two slots), the only useful scanner would be the 15dB which has a 10 second illumination time (scan time + light up time) and 33 second cooldown between consecutive scans, meaning that a target could only be illuminated by one person for 30% of the time in a match.
I suppose if multiple people in the squad had this proto scanner and traded off scanning, intel would have the same constancy as it does now. But the likelihood of that is about as likely as the entire enemy team all running proto dampeners.
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calisk galern
BurgezzE.T.F Public Disorder.
1126
|
Posted - 2013.10.24 14:52:00 -
[44] - Quote
Sana Rayya wrote:No one except the Gallente Scout can avoid the 15dB scanner, and the scout is severely crippled if it does this (all four lows to dampeners).
If every medium/light suit in a match ran dampeners to avoid the 28dB proto scanners (rather easy, just two slots), the only useful scanner would be the 15dB which has a 10 second illumination time (scan time + light up time) and 33 second cooldown between consecutive scans, meaning that a target could only be illuminated by one person for 30% of the time in a match.
I suppose if multiple people in the squad had this proto scanner and traded off scanning, intel would have the same constancy as it does now. But the likelihood of that is about as likely as the entire enemy team all running proto dampeners.
well the main thing is that I trade virtually nothing in build for that scanner, and if you blip for even a second I'll know where you are and will destroy that suit that should be built like tissue paper now.
for a scout even knowing the general area of where you are, is enough to get you killed if you are running 4 damps, but ya I'd need to check the other scanners pretty sure their are other options then that for averagely fit dampened mediums. |
Jack McReady
DUST University Ivy League
739
|
Posted - 2013.10.24 15:06:00 -
[45] - Quote
the scanner is too binary and changed the gameplay in dust into zerging even more. this is a big step back imho, it is way worse than before where vision was shared. before you could atleast block it with solid objects, now you cant hide everywhere. it also weakened uplinks even more cause you cant hide them.
in most matches I am perma scanned all time. there is no real room for hit and run, flanking or sneaking tactics when everyone knows where you are. all you get for trying that is a cooked grenade into the face.
and the worst about it, to negate the scanner, I have to give up alot of EHP. if an AR user sees me with a damp fit out, he can down me in 0.5s. the scanner on the other hand has no real downsides. |
Soldiersaint
Deepspace Digital
480
|
Posted - 2013.10.24 16:24:00 -
[46] - Quote
Vulpes Dolosus wrote:They're ruining Dust too. lol you mad? The scanner is amazing no more of this lone wolf stuff. now you have to stick together to survive. |
Dexter307
the unholy legion of darkstar DARKSTAR ARMY
463
|
Posted - 2013.10.24 17:04:00 -
[47] - Quote
Soldiersaint wrote:Vulpes Dolosus wrote:They're ruining Dust too. lol you mad? The scanner is amazing no more of this lone wolf stuff. now you have to stick together to survive. There easy mode, the noobiest of noobs could use it |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
266
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Posted - 2013.10.24 17:21:00 -
[48] - Quote
Before 1.4, everyone was "perma scanned" in that what you and your teammates saw, you also saw on your radar/tacnet (no matter if you didn't have line of sight or if you were 100-200m away). Profile dampening did nothing because line of sight overrode dampening, and therefore shared line of sight made even the stealthiest scout visible to all enemies so long as he was in line of sight of one.
Now, in order to have this same level of intel, you need to have 1-2 people in your squad dedicate an equipment slot and SP to a scanner and constantly carry/use it. Further, this isn't 100% because anyone who avoids the scans of your teammates will only show up on the radar to someone with direct line of sight on them. This means that a dampened enemy could engage your squadmates one by one and you wouldn't know where he was attacking from unless you saw him yourself. This is a huge advantage and opens up a lot of flanking/stealth killing opportunities for those willing to invest in dampening.
If you don't want to go into dampening, don't complain when you get scanned.
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Doc Noah
Algintal Core Gallente Federation
736
|
Posted - 2013.10.24 17:34:00 -
[49] - Quote
Sana Rayya wrote:Before 1.4, everyone was "perma scanned" in that what you and your teammates saw, you also saw on your radar/tacnet (no matter if you didn't have line of sight or if you were 100-200m away). Profile dampening did nothing because line of sight overrode dampening, and therefore shared line of sight made even the stealthiest scout visible to all enemies so long as he was in line of sight of one.
Now, in order to have this same level of intel, you need to have 1-2 people in your squad dedicate an equipment slot and SP to a scanner and constantly carry/use it. Further, this isn't 100% because anyone who avoids the scans of your teammates will only show up on the radar to someone with direct line of sight on them. This means that a dampened enemy could engage your squadmates one by one and you wouldn't know where he was attacking from unless you saw him yourself. This is a huge advantage and opens up a lot of flanking/stealth killing opportunities for those willing to invest in dampening.
If you don't want to go into dampening, don't complain when you get scanned.
Right because keeping your crosshair on ONE guy is the same as having a guy sit back 100-200m away scanning through walls/rocks/mountains/buildings/terrain and spotting every single one of your teamates in less than a second. They also stay on your screen for a cool 5-15 seconds vs losing your spotted target immediately after your crosshair breaks off target and radar following shortly in about 1-2 seconds. The reason why active scanners were underused was because what we already had passively, felt natural and "right", so people didnt have a need for active scanners.
If you want to make comparison, what we had pre-nerf passive scanning was like living in a city where water source is readily available everywhere, you just needed to know where to find it. Nobody felt pressured. What we have now with our active/passive is basically being stranded on the desert and you have a choice to bring a water bottle with you, no other water source available since they pretty much removed all passive spotting altogether with the exception of the terrible dropsuit internal scanners. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
267
|
Posted - 2013.10.24 17:59:00 -
[50] - Quote
Pre 1.4 you may have needed to keep your crosshairs on one guy if you wanted him to show up on friendly radar if you were 100m+ away from him. For the most part, anyone in your line of sight within a certain distance (not sure how much, around 65m or so, I think it's written in one of the dampening posts) was automatically illuminated on your radar. This is what helped you locate the majority of enemies and kept fights going.
TBH I'm not sure why people have such big issues with the scanning mechanic as is. It's easy to get around it if you're willing to invest in dampeners. If not, then get ready to defend yourself because chances are, the enemy will head to you eventually. Some players like this; others don't. I myself prefer to be invisible to scans and remain unnoticed until I choose to attack.
If you want to see what dampened play is like, run a medium frame with three slots filled by militia dampeners; this will get you under advanced scans. |
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ratamaq doc
3dge of D4rkness SoulWing Alliance
99
|
Posted - 2013.10.24 18:09:00 -
[51] - Quote
Jack McReady wrote:the scanner is too binary and changed the gameplay in dust into zerging even more. this is a big step back imho, it is way worse than before where vision was shared. before you could atleast block it with solid objects, now you cant hide everywhere. it also weakened uplinks even more cause you cant hide them.
in most matches I am perma scanned all time. there is no real room for hit and run, flanking or sneaking tactics when everyone knows where you are. all you get for trying that is a cooked grenade into the face.
and the worst about it, to negate the scanner, I have to give up alot of EHP. if an AR user sees me with a damp fit out, he can down me in 0.5s. the scanner on the other hand has no real downsides.
funny to see how all the defenders are not getting it or trying to save their crutch. you can be sure that it will be nerfed in its current form, CCP is quite good at balancing actually.
You are using the excuse of scanners are for scrubs to defend your EHP. Don't knock the dampeners until you've tried them. The game has changed, like it has in the past and it will further in the future. The fact is that a different tactic has emerged with these changes that to me is welcome. I sacrifice ~100 hp of armor for invisibility and it is working great for me. I'm faster due to less weight, I engage my targets on my terms due to knowing where they are and even what direction they are facing, and I sacrifice HP to reduce the chances of someone doing the same to me. I sacrifice an equipment slot for the scanner.
If you and I face off in an open field, I will lose due to the choice because I've engaged a tanked suite on your terms. If I position myself to shoot you in the back of the head when you are not ready I win because I engaged on my terms.
It should not upset you that a new element has been introduced that adds more to combat that who can dish out the most damage or who can sustain the most damage. |
Rinzler XVII
Forsaken Immortals Top Men.
173
|
Posted - 2013.10.24 18:40:00 -
[52] - Quote
FAZER-B wrote:I use it a lot. I die less but I kill less as a support player. I wish that we could switch from scanner to a weapon a lot quicker since it won't equip a weapon until a full scan is finished. I've died a lot because I cant draw my weapon mid-scan. Cancel the scan, let me shoot.
I use the ADV quantum scanner and I have to say .. No ... there has to be some form of punishment for using it and not being able to switch to a weapon throughout the scan period is fine as it is ... |
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