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Doc Noah
Algintal Core Gallente Federation
722
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Posted - 2013.10.24 02:32:00 -
[1] - Quote
I-Shayz-I wrote:Lots of FPS games actually have this function.
Resistance 3 and Gotham City Imposters had a thing that actually let you see people through walls. Most games have a "reveal players on the radar" function.
I'm just surprised that more players don't use dampeners.
The only ones who could afford dampeners are protos, if you're adv/std gallente like me, you need every low slot you can get if you want to survive. Asking me to lose 2 of my only 3 low slots just to bypass a cheap 1 second 360 scan is ******** and pretty embarassing to call that a part of FPS gameplay. It hurts new players more than it does for those who already run proto assault or proto logi.
As far as other games having a scan function, most of them are pretty limited. Battlefield's 3d spotting (similar to the one we have) is only for LOS (line of sight) and have a limited number of uses before it gets locked into cooldown. You cant spot people from 200 meters while hiding in some remote corner of the map hiding behind a giant mountain. Thats not to say how EVERYONE has it built into their UI and theres several countermeasures like a smoke grenade at your feet. CoD also has a scan system but is limited to your radar. Blacklight Retribution has a HRV vision which is basically thermal goggles that can see where everyone in the entire map is but is limited in that they dont stay spotted on screen and that you have literally only a few seconds to get all the information you need before it shuts itself off. Counter strike and team fortressdont have anything like that because valve actually appreciates the skill of using your damn eyes and calling out enemy positions. The rest of the mainstream games are mostly radar and LOS based.
Point being, DUST's active scanning system is retardedly easy to use that most people can just sit on the outskirts of the map hiding behind a wall lolspinning with one hand and spotting literally everyone in the whole map including any pursuers. Its braindead easy and destroys many fundamentals of an FPS game. The OP already demonstrated why its bad for this game in that he rather rely on his scanner than with his own damn eyes.
And lol you played gotham city impostors, I almost felt bad for you. |
Doc Noah
Algintal Core Gallente Federation
723
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Posted - 2013.10.24 04:05:00 -
[2] - Quote
ratamaq doc wrote:My STD fitting
Minimatar logistics M-I
Basic DMG mod Complex shield extender
Enhanced armor plates Complex dampener
Exile AR
Packed AV grenade
Stable link Nano hive Quantum Scanner
EHP <500
I do just fine. I'll take being invisible to all but proto over 115 hp, 2 to 5 hp rep, or speed or stamina mods any day.
This is honestly the most fun I've had with Dust since the begining. I already played more of a stealth/flank game, even in other FPSes. The combination of scanner/dampener were the perfect complement.
First of all, I suggest you change that complex to an advanced assuming you have lvl 5 dampening, that would still put you at -1 dB vs ADV scanners and save you some money and cpu while you're at it. Second of all, that doesnt protect you against proto scanners, you still need 2x enhanced profile dampeners to get below 28 dB. My gallente std and adv suit (both logi and assault) only have 2-3 low slots to work with. That leaves me with either very little hp and insignificant regen, or average hp with no regen. Fun times being always visible to a team of protos or having the HP of a scout. Its great you enjoy stealth gameplay, getting spotted from the other side of the map isnt my cup of tea. |
Doc Noah
Algintal Core Gallente Federation
731
|
Posted - 2013.10.24 13:18:00 -
[3] - Quote
Math time... ADV scanner = 36 dB Medium suits = 50 dB scan profile lvl 5 dampening = -10% Adv dampener = -20%
50db x -0.30 = -15 50 - 15 = 35 dB 35 < 36 |
Doc Noah
Algintal Core Gallente Federation
733
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Posted - 2013.10.24 13:53:00 -
[4] - Quote
Sana Rayya wrote:Your math is wrong. The dampening skill and the dampener itself don't add together to reduce your scan profile (in this case, -10% + -20% =/= -30%). It's actually 50db *.9 (skill reduction) *.8 (module reduction) = 36dB.
I will test whether having exactly 36dB as your scan profile will allow you to evade advanced scans. Remembering from experience, it does not.
If thats the case, then CCP's incompetence knows no bounds. If I have a -10% skill and a -20% mod, I expect -30%. Anything less than that and you're digging your fingers into my peanut butter jar. |
Doc Noah
Algintal Core Gallente Federation
736
|
Posted - 2013.10.24 17:34:00 -
[5] - Quote
Sana Rayya wrote:Before 1.4, everyone was "perma scanned" in that what you and your teammates saw, you also saw on your radar/tacnet (no matter if you didn't have line of sight or if you were 100-200m away). Profile dampening did nothing because line of sight overrode dampening, and therefore shared line of sight made even the stealthiest scout visible to all enemies so long as he was in line of sight of one.
Now, in order to have this same level of intel, you need to have 1-2 people in your squad dedicate an equipment slot and SP to a scanner and constantly carry/use it. Further, this isn't 100% because anyone who avoids the scans of your teammates will only show up on the radar to someone with direct line of sight on them. This means that a dampened enemy could engage your squadmates one by one and you wouldn't know where he was attacking from unless you saw him yourself. This is a huge advantage and opens up a lot of flanking/stealth killing opportunities for those willing to invest in dampening.
If you don't want to go into dampening, don't complain when you get scanned.
Right because keeping your crosshair on ONE guy is the same as having a guy sit back 100-200m away scanning through walls/rocks/mountains/buildings/terrain and spotting every single one of your teamates in less than a second. They also stay on your screen for a cool 5-15 seconds vs losing your spotted target immediately after your crosshair breaks off target and radar following shortly in about 1-2 seconds. The reason why active scanners were underused was because what we already had passively, felt natural and "right", so people didnt have a need for active scanners.
If you want to make comparison, what we had pre-nerf passive scanning was like living in a city where water source is readily available everywhere, you just needed to know where to find it. Nobody felt pressured. What we have now with our active/passive is basically being stranded on the desert and you have a choice to bring a water bottle with you, no other water source available since they pretty much removed all passive spotting altogether with the exception of the terrible dropsuit internal scanners. |
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