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ratamaq doc
3dge of D4rkness SoulWing Alliance
96
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Posted - 2013.10.24 03:15:00 -
[1] - Quote
Doc Noah wrote:I-Shayz-I wrote:Lots of FPS games actually have this function.
Resistance 3 and Gotham City Imposters had a thing that actually let you see people through walls. Most games have a "reveal players on the radar" function.
I'm just surprised that more players don't use dampeners. The only ones who could afford dampeners are protos, if you're adv/std gallente like me, you need every low slot you can get if you want to survive. Asking me to lose 2 of my only 3 low slots just to bypass a cheap 1 second 360 scan is ******** and pretty embarassing to call that a part of FPS gameplay. It hurts new players more than it does for those who already run proto assault or proto logi. As far as other games having a scan function, most of them are pretty limited. Battlefield's 3d spotting (similar to the one we have) is only for LOS (line of sight) and have a limited number of uses before it gets locked into cooldown. You cant spot people from 200 meters while hiding in some remote corner of the map hiding behind a giant mountain. Thats not to say how EVERYONE has it built into their UI and theres several countermeasures like a smoke grenade at your feet. CoD also has a scan system but is limited to your radar. Blacklight Retribution has a HRV vision which is basically thermal goggles that can see where everyone in the entire map is but is limited in that they dont stay spotted on screen and that you have literally only a few seconds to get all the information you need before it shuts itself off. Counter strike and team fortressdont have anything like that because valve actually appreciates the skill of using your damn eyes and calling out enemy positions. The rest of the mainstream games are mostly radar and LOS based. Point being, DUST's active scanning system is retardedly easy to use that most people can just sit on the outskirts of the map hiding behind a wall lolspinning with one hand and spotting literally everyone in the whole map including any pursuers. Its braindead easy and destroys many fundamentals of an FPS game. The OP already demonstrated why its bad for this game in that he rather rely on his scanner than with his own damn eyes. And lol you played gotham city impostors, I almost felt bad for you.
My STD fitting
Minimatar logistics M-I
Basic DMG mod Complex shield extender
Enhanced armor plates Complex dampener
Exile AR
Packed AV grenade
Stable link Nano hive Quantum Scanner
EHP <500
I do just fine. I'll take being invisible to all but proto over 115 hp, 2 to 5 hp rep, or speed or stamina mods any day.
This is honestly the most fun I've had with Dust since the begining. I already played more of a stealth/flank game, even in other FPSes. The combination of scanner/dampener were the perfect complement.
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ratamaq doc
3dge of D4rkness SoulWing Alliance
96
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Posted - 2013.10.24 05:28:00 -
[2] - Quote
Doc Noah wrote:ratamaq doc wrote:My STD fitting
Minimatar logistics M-I
Basic DMG mod Complex shield extender
Enhanced armor plates Complex dampener
Exile AR
Packed AV grenade
Stable link Nano hive Quantum Scanner
EHP <500
I do just fine. I'll take being invisible to all but proto over 115 hp, 2 to 5 hp rep, or speed or stamina mods any day.
This is honestly the most fun I've had with Dust since the begining. I already played more of a stealth/flank game, even in other FPSes. The combination of scanner/dampener were the perfect complement.
First of all, I suggest you change that complex to an advanced assuming you have lvl 5 dampening, that would still put you at -1 dB vs ADV scanners and save you some money and cpu while you're at it. Second of all, that doesnt protect you against proto scanners, you still need 2x enhanced profile dampeners to get below 28 dB. My gallente std and adv suit (both logi and assault) only have 2-3 low slots to work with. That leaves me with either very little hp and insignificant regen, or average hp with no regen. Fun times being always visible to a team of protos or having the HP of a scout. Its great you enjoy stealth gameplay, getting spotted from the other side of the map isnt my cup of tea.
First, I've yet to successfully test this with adv vs complex dampener so you may be correct. When I first did the math I thought the same thing. Then I was corrected in that my math was incorrect and an adv only brings you to 36db. From experience, when I was running with enhanced dampeners, I was getting scanned a lot. In complex, rarely. It could very well be true that luck would have it that every time I dropped in with an enhanced dampener I was in a match with proto scanners, but I doubt it.
Second, I'm not looking to get below proto scanners. I play the 80/20 rule in that Most people are not running proto scanners, however I think most ARE running the quantum. it's cheap, fitting cost is relatively low, isn't a big SP sink to get to, and 16 seconds is a long time to light up 80% of the players. When running this fit MOST of the time I see 'Scan Attempt Prevented'. When I do get scanned, I look for the red dot on my mini map spinning in a circle, try to identify him, and stay away from he and his squad if I'm in a standard suite because I know I've been scanned by a proto scanner. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
99
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Posted - 2013.10.24 18:09:00 -
[3] - Quote
Jack McReady wrote:the scanner is too binary and changed the gameplay in dust into zerging even more. this is a big step back imho, it is way worse than before where vision was shared. before you could atleast block it with solid objects, now you cant hide everywhere. it also weakened uplinks even more cause you cant hide them.
in most matches I am perma scanned all time. there is no real room for hit and run, flanking or sneaking tactics when everyone knows where you are. all you get for trying that is a cooked grenade into the face.
and the worst about it, to negate the scanner, I have to give up alot of EHP. if an AR user sees me with a damp fit out, he can down me in 0.5s. the scanner on the other hand has no real downsides.
funny to see how all the defenders are not getting it or trying to save their crutch. you can be sure that it will be nerfed in its current form, CCP is quite good at balancing actually.
You are using the excuse of scanners are for scrubs to defend your EHP. Don't knock the dampeners until you've tried them. The game has changed, like it has in the past and it will further in the future. The fact is that a different tactic has emerged with these changes that to me is welcome. I sacrifice ~100 hp of armor for invisibility and it is working great for me. I'm faster due to less weight, I engage my targets on my terms due to knowing where they are and even what direction they are facing, and I sacrifice HP to reduce the chances of someone doing the same to me. I sacrifice an equipment slot for the scanner.
If you and I face off in an open field, I will lose due to the choice because I've engaged a tanked suite on your terms. If I position myself to shoot you in the back of the head when you are not ready I win because I engaged on my terms.
It should not upset you that a new element has been introduced that adds more to combat that who can dish out the most damage or who can sustain the most damage. |
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