Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CPL Bloodstone
Neanderthal Nation Public Disorder.
166
|
Posted - 2013.10.24 12:53:00 -
[31] - Quote
I fit meta level 3 scanner on my drop ship and zip over compounds, lights the whole place up.....good times (until I'm forged lol)
|
Doc Noah
Algintal Core Gallente Federation
731
|
Posted - 2013.10.24 13:18:00 -
[32] - Quote
Math time... ADV scanner = 36 dB Medium suits = 50 dB scan profile lvl 5 dampening = -10% Adv dampener = -20%
50db x -0.30 = -15 50 - 15 = 35 dB 35 < 36 |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
263
|
Posted - 2013.10.24 13:40:00 -
[33] - Quote
Your math is wrong. The dampening skill and the dampener itself don't add together to reduce your scan profile (in this case, -10% + -20% =/= -30%). It's actually 50db *.9 (skill reduction) *.8 (module reduction) = 36dB.
I will test whether having exactly 36dB as your scan profile will allow you to evade advanced scans. Remembering from experience, it does not. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1931
|
Posted - 2013.10.24 13:43:00 -
[34] - Quote
In most games this will be a wallhack ... in Dust 514 is a tool ... that explains a lot.... |
Funkmaster Whale
0uter.Heaven
955
|
Posted - 2013.10.24 13:50:00 -
[35] - Quote
It used to be that you had to actually use your eyes and ears to spot people. Go play a classical FPS game like Counter-Strike and then come to DUST. Many old-school FPS gamers would claim Active Scanners are the equivalent of wall hacks.
See: http://youtu.be/3btfpIKXL4c |
Thor Odinson42
Molon Labe. RISE of LEGION
1705
|
Posted - 2013.10.24 13:52:00 -
[36] - Quote
THEAMAZING POTHEAD wrote:dampeners honestly dont help you against good players, because when u defeat a scan it tells them "some margin of error" rather than "no margin of error", so by pointing it in ur direction nd u being within 100m, its REALLY easy for ppl to tell where you are even though ur not lit up.
meanwhile ur going up against a 1000ehp logi w/ a duvolle, with ur near useless dampeners, and fragile suit... thats just how dust is right now, EHP>speed or EWAR.
Of course if the person scanning sucks, your dampeners can be good
I'll agree with this. If it doesn't pick something up on the scan then it just shouldn't.
I think all the feedback the scanner needs is the glowing red dots. |
Lucifalic
Baked n Loaded
126
|
Posted - 2013.10.24 13:52:00 -
[37] - Quote
So logi and assault have a mild weakness????? Come on ccp. So unfair. Rage quit uninstall dust eat doritos and cry |
Doc Noah
Algintal Core Gallente Federation
733
|
Posted - 2013.10.24 13:53:00 -
[38] - Quote
Sana Rayya wrote:Your math is wrong. The dampening skill and the dampener itself don't add together to reduce your scan profile (in this case, -10% + -20% =/= -30%). It's actually 50db *.9 (skill reduction) *.8 (module reduction) = 36dB.
I will test whether having exactly 36dB as your scan profile will allow you to evade advanced scans. Remembering from experience, it does not.
If thats the case, then CCP's incompetence knows no bounds. If I have a -10% skill and a -20% mod, I expect -30%. Anything less than that and you're digging your fingers into my peanut butter jar. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
263
|
Posted - 2013.10.24 13:55:00 -
[39] - Quote
Thor Odinson42 wrote:THEAMAZING POTHEAD wrote:dampeners honestly dont help you against good players, because when u defeat a scan it tells them "some margin of error" rather than "no margin of error", so by pointing it in ur direction nd u being within 100m, its REALLY easy for ppl to tell where you are even though ur not lit up.
meanwhile ur going up against a 1000ehp logi w/ a duvolle, with ur near useless dampeners, and fragile suit... thats just how dust is right now, EHP>speed or EWAR.
Of course if the person scanning sucks, your dampeners can be good I'll agree with this. If it doesn't pick something up on the scan then it just shouldn't. I think all the feedback the scanner needs is the glowing red dots.
It doesn't give you the "Some Margin of Error" message anymore. It used to, but now it doesn't. I have tested this and seen conclusively in game that when scanning someone under your precision, you still get the "No Margin of Error" message. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1932
|
Posted - 2013.10.24 13:55:00 -
[40] - Quote
Funkmaster Whale wrote:It used to be that you had to actually use your eyes and ears to spot people. Go play a classical FPS game like Counter-Strike and then come to DUST. Many old-school FPS gamers would claim Active Scanners are the equivalent of wall hacks. See: http://youtu.be/3btfpIKXL4c
It is a wallhack ... you can call it an "Active Scanner" if you want to....I call it a binded Wallhack. |
|
Funkmaster Whale
0uter.Heaven
957
|
Posted - 2013.10.24 14:02:00 -
[41] - Quote
In my opinion Active Scanners should provide information only to your Radar and not any direct on-screen visuals. We all know they're amazing and super useful, but it completely and utterly negates any sense of tactical movement. The fact that everyone knows where everyone is all the time essentially just makes it into which team can blob the other team better (usually in the form of Core Locus Nades).
Seriously, scanners + grenades + nanohives is like the ultimate combo. You always know where they are so once you get grenade cooking down you can drop mini-orbitals (read: Core Locus Grenades) all over the place. It's pretty ridiculous. I know so because I do it all the time and it's far too effective. There need to be more effective counter-measures to it. Even with maxed skills and dampeners you still can't go under a PRO scanner unless you're a Gallente Scout. And even when you DO go under scanners you have to sacrifice a crucial slot for it. Scouts should inherently be undetectable methinks. Assaults should need dampeners, and dampeners should also reduce total scan time (by at least 50%, since 16s as ADV and 25s as PRO is a HUGE amount of time for the enemy to see you). |
calisk galern
BurgezzE.T.F Public Disorder.
1126
|
Posted - 2013.10.24 14:05:00 -
[42] - Quote
love these active scanners.
if player begin to use the dampeners i'll just have a suit ready with a better scanner, it's near impossible to avoid the best scanners, the duration of teh scan is weak though. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
265
|
Posted - 2013.10.24 14:19:00 -
[43] - Quote
No one except the Gallente Scout can avoid the 15dB scanner, and the scout is severely crippled if it does this (all four lows to dampeners).
If every medium/light suit in a match ran dampeners to avoid the 28dB proto scanners (rather easy, just two slots), the only useful scanner would be the 15dB which has a 10 second illumination time (scan time + light up time) and 33 second cooldown between consecutive scans, meaning that a target could only be illuminated by one person for 30% of the time in a match.
I suppose if multiple people in the squad had this proto scanner and traded off scanning, intel would have the same constancy as it does now. But the likelihood of that is about as likely as the entire enemy team all running proto dampeners.
|
calisk galern
BurgezzE.T.F Public Disorder.
1126
|
Posted - 2013.10.24 14:52:00 -
[44] - Quote
Sana Rayya wrote:No one except the Gallente Scout can avoid the 15dB scanner, and the scout is severely crippled if it does this (all four lows to dampeners).
If every medium/light suit in a match ran dampeners to avoid the 28dB proto scanners (rather easy, just two slots), the only useful scanner would be the 15dB which has a 10 second illumination time (scan time + light up time) and 33 second cooldown between consecutive scans, meaning that a target could only be illuminated by one person for 30% of the time in a match.
I suppose if multiple people in the squad had this proto scanner and traded off scanning, intel would have the same constancy as it does now. But the likelihood of that is about as likely as the entire enemy team all running proto dampeners.
well the main thing is that I trade virtually nothing in build for that scanner, and if you blip for even a second I'll know where you are and will destroy that suit that should be built like tissue paper now.
for a scout even knowing the general area of where you are, is enough to get you killed if you are running 4 damps, but ya I'd need to check the other scanners pretty sure their are other options then that for averagely fit dampened mediums. |
Jack McReady
DUST University Ivy League
739
|
Posted - 2013.10.24 15:06:00 -
[45] - Quote
the scanner is too binary and changed the gameplay in dust into zerging even more. this is a big step back imho, it is way worse than before where vision was shared. before you could atleast block it with solid objects, now you cant hide everywhere. it also weakened uplinks even more cause you cant hide them.
in most matches I am perma scanned all time. there is no real room for hit and run, flanking or sneaking tactics when everyone knows where you are. all you get for trying that is a cooked grenade into the face.
and the worst about it, to negate the scanner, I have to give up alot of EHP. if an AR user sees me with a damp fit out, he can down me in 0.5s. the scanner on the other hand has no real downsides. |
Soldiersaint
Deepspace Digital
480
|
Posted - 2013.10.24 16:24:00 -
[46] - Quote
Vulpes Dolosus wrote:They're ruining Dust too. lol you mad? The scanner is amazing no more of this lone wolf stuff. now you have to stick together to survive. |
Dexter307
the unholy legion of darkstar DARKSTAR ARMY
463
|
Posted - 2013.10.24 17:04:00 -
[47] - Quote
Soldiersaint wrote:Vulpes Dolosus wrote:They're ruining Dust too. lol you mad? The scanner is amazing no more of this lone wolf stuff. now you have to stick together to survive. There easy mode, the noobiest of noobs could use it |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
266
|
Posted - 2013.10.24 17:21:00 -
[48] - Quote
Before 1.4, everyone was "perma scanned" in that what you and your teammates saw, you also saw on your radar/tacnet (no matter if you didn't have line of sight or if you were 100-200m away). Profile dampening did nothing because line of sight overrode dampening, and therefore shared line of sight made even the stealthiest scout visible to all enemies so long as he was in line of sight of one.
Now, in order to have this same level of intel, you need to have 1-2 people in your squad dedicate an equipment slot and SP to a scanner and constantly carry/use it. Further, this isn't 100% because anyone who avoids the scans of your teammates will only show up on the radar to someone with direct line of sight on them. This means that a dampened enemy could engage your squadmates one by one and you wouldn't know where he was attacking from unless you saw him yourself. This is a huge advantage and opens up a lot of flanking/stealth killing opportunities for those willing to invest in dampening.
If you don't want to go into dampening, don't complain when you get scanned.
|
Doc Noah
Algintal Core Gallente Federation
736
|
Posted - 2013.10.24 17:34:00 -
[49] - Quote
Sana Rayya wrote:Before 1.4, everyone was "perma scanned" in that what you and your teammates saw, you also saw on your radar/tacnet (no matter if you didn't have line of sight or if you were 100-200m away). Profile dampening did nothing because line of sight overrode dampening, and therefore shared line of sight made even the stealthiest scout visible to all enemies so long as he was in line of sight of one.
Now, in order to have this same level of intel, you need to have 1-2 people in your squad dedicate an equipment slot and SP to a scanner and constantly carry/use it. Further, this isn't 100% because anyone who avoids the scans of your teammates will only show up on the radar to someone with direct line of sight on them. This means that a dampened enemy could engage your squadmates one by one and you wouldn't know where he was attacking from unless you saw him yourself. This is a huge advantage and opens up a lot of flanking/stealth killing opportunities for those willing to invest in dampening.
If you don't want to go into dampening, don't complain when you get scanned.
Right because keeping your crosshair on ONE guy is the same as having a guy sit back 100-200m away scanning through walls/rocks/mountains/buildings/terrain and spotting every single one of your teamates in less than a second. They also stay on your screen for a cool 5-15 seconds vs losing your spotted target immediately after your crosshair breaks off target and radar following shortly in about 1-2 seconds. The reason why active scanners were underused was because what we already had passively, felt natural and "right", so people didnt have a need for active scanners.
If you want to make comparison, what we had pre-nerf passive scanning was like living in a city where water source is readily available everywhere, you just needed to know where to find it. Nobody felt pressured. What we have now with our active/passive is basically being stranded on the desert and you have a choice to bring a water bottle with you, no other water source available since they pretty much removed all passive spotting altogether with the exception of the terrible dropsuit internal scanners. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
267
|
Posted - 2013.10.24 17:59:00 -
[50] - Quote
Pre 1.4 you may have needed to keep your crosshairs on one guy if you wanted him to show up on friendly radar if you were 100m+ away from him. For the most part, anyone in your line of sight within a certain distance (not sure how much, around 65m or so, I think it's written in one of the dampening posts) was automatically illuminated on your radar. This is what helped you locate the majority of enemies and kept fights going.
TBH I'm not sure why people have such big issues with the scanning mechanic as is. It's easy to get around it if you're willing to invest in dampeners. If not, then get ready to defend yourself because chances are, the enemy will head to you eventually. Some players like this; others don't. I myself prefer to be invisible to scans and remain unnoticed until I choose to attack.
If you want to see what dampened play is like, run a medium frame with three slots filled by militia dampeners; this will get you under advanced scans. |
|
ratamaq doc
3dge of D4rkness SoulWing Alliance
99
|
Posted - 2013.10.24 18:09:00 -
[51] - Quote
Jack McReady wrote:the scanner is too binary and changed the gameplay in dust into zerging even more. this is a big step back imho, it is way worse than before where vision was shared. before you could atleast block it with solid objects, now you cant hide everywhere. it also weakened uplinks even more cause you cant hide them.
in most matches I am perma scanned all time. there is no real room for hit and run, flanking or sneaking tactics when everyone knows where you are. all you get for trying that is a cooked grenade into the face.
and the worst about it, to negate the scanner, I have to give up alot of EHP. if an AR user sees me with a damp fit out, he can down me in 0.5s. the scanner on the other hand has no real downsides.
funny to see how all the defenders are not getting it or trying to save their crutch. you can be sure that it will be nerfed in its current form, CCP is quite good at balancing actually.
You are using the excuse of scanners are for scrubs to defend your EHP. Don't knock the dampeners until you've tried them. The game has changed, like it has in the past and it will further in the future. The fact is that a different tactic has emerged with these changes that to me is welcome. I sacrifice ~100 hp of armor for invisibility and it is working great for me. I'm faster due to less weight, I engage my targets on my terms due to knowing where they are and even what direction they are facing, and I sacrifice HP to reduce the chances of someone doing the same to me. I sacrifice an equipment slot for the scanner.
If you and I face off in an open field, I will lose due to the choice because I've engaged a tanked suite on your terms. If I position myself to shoot you in the back of the head when you are not ready I win because I engaged on my terms.
It should not upset you that a new element has been introduced that adds more to combat that who can dish out the most damage or who can sustain the most damage. |
Rinzler XVII
Forsaken Immortals Top Men.
173
|
Posted - 2013.10.24 18:40:00 -
[52] - Quote
FAZER-B wrote:I use it a lot. I die less but I kill less as a support player. I wish that we could switch from scanner to a weapon a lot quicker since it won't equip a weapon until a full scan is finished. I've died a lot because I cant draw my weapon mid-scan. Cancel the scan, let me shoot.
I use the ADV quantum scanner and I have to say .. No ... there has to be some form of punishment for using it and not being able to switch to a weapon throughout the scan period is fine as it is ... |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |