|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
262
|
Posted - 2013.10.24 12:31:00 -
[1] - Quote
I run Gallente ADV logi with at least one complex dampener on me at all times. I switch to two complex dampeners if the enemy is using proto scanners; otherwise I either use an enhanced cardiac regulator or two basic plates.
On my stealth suit with two dampeners, I only have one basic plate, meaning my EHP is around 530 HP after throwing in two complex shield extenders. But I can still kill proto players because not being scanned is a HUGE advantage in addition to having a scanner of your own, meaning you can often get the drop on enemies and kill them before they know what's happening.
You don't need a ton of armor or repair if your opponent is dead before they even take down your shields. Surprise and high alpha damage will win the encounter for you 80% of the time.
Scouts with level 5 in the racial skill don't need modules or the dampening skill to avoid advanced scanners. They need one slot for a basic/militia dampener and level 2 in the skill to avoid proto scanners (28 db). The 15dB scanner is all but impossible to avoid unless you're willing to stack 4 complex dampeners and level 5 in the skill (only possible on the Gallente Scout, no other suit can dodge this scanner).
Considering that in 90% of the battles I play, people only the advanced scanner, and nearly no one at all uses the 15dB scanner, I don't think scouts have any room to complain about getting scanned.
FYI, to avoid advanced scanners as a medium suit, you need one complex dampener and level 5 in the skill. I don't think one enhanced will do it (it leaves your scan profile at exactly 36dB). To dodge the proto scans, you need two complex dampeners. This is the most slot efficient way to do it. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
263
|
Posted - 2013.10.24 13:40:00 -
[2] - Quote
Your math is wrong. The dampening skill and the dampener itself don't add together to reduce your scan profile (in this case, -10% + -20% =/= -30%). It's actually 50db *.9 (skill reduction) *.8 (module reduction) = 36dB.
I will test whether having exactly 36dB as your scan profile will allow you to evade advanced scans. Remembering from experience, it does not. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
263
|
Posted - 2013.10.24 13:55:00 -
[3] - Quote
Thor Odinson42 wrote:THEAMAZING POTHEAD wrote:dampeners honestly dont help you against good players, because when u defeat a scan it tells them "some margin of error" rather than "no margin of error", so by pointing it in ur direction nd u being within 100m, its REALLY easy for ppl to tell where you are even though ur not lit up.
meanwhile ur going up against a 1000ehp logi w/ a duvolle, with ur near useless dampeners, and fragile suit... thats just how dust is right now, EHP>speed or EWAR.
Of course if the person scanning sucks, your dampeners can be good I'll agree with this. If it doesn't pick something up on the scan then it just shouldn't. I think all the feedback the scanner needs is the glowing red dots.
It doesn't give you the "Some Margin of Error" message anymore. It used to, but now it doesn't. I have tested this and seen conclusively in game that when scanning someone under your precision, you still get the "No Margin of Error" message. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
265
|
Posted - 2013.10.24 14:19:00 -
[4] - Quote
No one except the Gallente Scout can avoid the 15dB scanner, and the scout is severely crippled if it does this (all four lows to dampeners).
If every medium/light suit in a match ran dampeners to avoid the 28dB proto scanners (rather easy, just two slots), the only useful scanner would be the 15dB which has a 10 second illumination time (scan time + light up time) and 33 second cooldown between consecutive scans, meaning that a target could only be illuminated by one person for 30% of the time in a match.
I suppose if multiple people in the squad had this proto scanner and traded off scanning, intel would have the same constancy as it does now. But the likelihood of that is about as likely as the entire enemy team all running proto dampeners.
|
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
266
|
Posted - 2013.10.24 17:21:00 -
[5] - Quote
Before 1.4, everyone was "perma scanned" in that what you and your teammates saw, you also saw on your radar/tacnet (no matter if you didn't have line of sight or if you were 100-200m away). Profile dampening did nothing because line of sight overrode dampening, and therefore shared line of sight made even the stealthiest scout visible to all enemies so long as he was in line of sight of one.
Now, in order to have this same level of intel, you need to have 1-2 people in your squad dedicate an equipment slot and SP to a scanner and constantly carry/use it. Further, this isn't 100% because anyone who avoids the scans of your teammates will only show up on the radar to someone with direct line of sight on them. This means that a dampened enemy could engage your squadmates one by one and you wouldn't know where he was attacking from unless you saw him yourself. This is a huge advantage and opens up a lot of flanking/stealth killing opportunities for those willing to invest in dampening.
If you don't want to go into dampening, don't complain when you get scanned.
|
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
267
|
Posted - 2013.10.24 17:59:00 -
[6] - Quote
Pre 1.4 you may have needed to keep your crosshairs on one guy if you wanted him to show up on friendly radar if you were 100m+ away from him. For the most part, anyone in your line of sight within a certain distance (not sure how much, around 65m or so, I think it's written in one of the dampening posts) was automatically illuminated on your radar. This is what helped you locate the majority of enemies and kept fights going.
TBH I'm not sure why people have such big issues with the scanning mechanic as is. It's easy to get around it if you're willing to invest in dampeners. If not, then get ready to defend yourself because chances are, the enemy will head to you eventually. Some players like this; others don't. I myself prefer to be invisible to scans and remain unnoticed until I choose to attack.
If you want to see what dampened play is like, run a medium frame with three slots filled by militia dampeners; this will get you under advanced scans. |
|
|
|