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Thor Odinson42
Molon Labe. RISE of LEGION
1666
|
Posted - 2013.10.21 17:34:00 -
[91] - Quote
Skihids wrote:Thor Odinson42 wrote:Skihids wrote:I often throw money at a win, but I can do that because I've got a fat wallet from the Uprising buyback. Not everyone has that option.
As the OP said, DUST shouldn't contain ISK sinks for DUST players.
Rather DUST should be a huge ISK sink for EVE pilots. That's what CCP originally wanted for DUST.
Let's have EVE pilots hire DUST mercs for control of the ground. If they really want a win they will pay for us to run all proto, and if they want to be cheap we can run our cheap fittings. You get what you pay for.
You also get paid for your performance. All mercs get a basic fee for joining battle, but there could be a substantial winning bonus set by the contract maker. We'll get balance through supply and demand. We could get some really great battles if both sides in EVE are putting up huge success bonuses. But until that time, which appears to be years away. We need to find a way to incentivize playing hard and performing well. Most people here that are attempting to post in disagreement with me are proving my point. People like to throw out pub matches are pointless, but it's what we do 99% of the time in Dust. Thus making the pointless statement ridiculous beyond measure. It's like saying oxygen is pointless to breathing. We have to grind in Dust, it's part of the deal. Why not make the grinding more FUN, why not encourage fierce battles? If advanced and proto gear scare people away from this, then lets push for pub match modes that only allow certain tiers of gear. The fundamental problem is that our "job" is really our hobby and we get paid in the ability to do our job better. We fight for fun, it's an end in itself. We don't have anything to spend the money on other than more and better equipment to better in match. Therefore people have the incentive to be careful with their money. If they have little they "play scared" and will naturally shift to a loss averse strategy. That's either cheap fittings or hiding in the redline. Neither make for great fights, though the latter is the worst. Those that have a fat wallet can play to win, but those who don't are constrained. It's a fact that people are more affected by potential loss than potential gain, so rather than doubling down for a win you would likely see an even faster switch to loss conservation strategy. I'm not sure you can fix that as long as all the money is coming from DUST.
Go back and read Zdub's post
You are missing the point. Those with a fat wallet are still not encouraged to win. They are only encouraged to queue into the battle and move around a little bit to avoid getting kicked. That's it.
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Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
888
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Posted - 2013.10.21 18:32:00 -
[92] - Quote
@ Thor Odins Son:
Zeffron is a better God.
K.
You are lying about not being profitable at Advanced fittings.
Heres why: Not every game is 18 kills and six deaths.
Most are 10 to 20 kills and LESS than 6 deaths.
So you end up makeing a PROFIT and even if you remove from that a tiny ISK loss when you get a rare 6 death or more game you still end up makeing a PROFIT.
Every one of my fits has the cost, i.e. Logi ammar GEK SMG Hacker 34K, Minmatar sault CBR SMG FAST 39K, min scout min shotG scan fast 8K, militia heavy forge smg 10K........et all. every suit be it Mk-0 Gk-0 or Ak-0 etc. has a price tag at the end. |
Skihids
Bullet Cluster
2295
|
Posted - 2013.10.21 18:47:00 -
[93] - Quote
Thor Odinson42 wrote:Skihids wrote:Thor Odinson42 wrote:Skihids wrote:I often throw money at a win, but I can do that because I've got a fat wallet from the Uprising buyback. Not everyone has that option.
As the OP said, DUST shouldn't contain ISK sinks for DUST players.
Rather DUST should be a huge ISK sink for EVE pilots. That's what CCP originally wanted for DUST.
Let's have EVE pilots hire DUST mercs for control of the ground. If they really want a win they will pay for us to run all proto, and if they want to be cheap we can run our cheap fittings. You get what you pay for.
You also get paid for your performance. All mercs get a basic fee for joining battle, but there could be a substantial winning bonus set by the contract maker. We'll get balance through supply and demand. We could get some really great battles if both sides in EVE are putting up huge success bonuses. But until that time, which appears to be years away. We need to find a way to incentivize playing hard and performing well. Most people here that are attempting to post in disagreement with me are proving my point. People like to throw out pub matches are pointless, but it's what we do 99% of the time in Dust. Thus making the pointless statement ridiculous beyond measure. It's like saying oxygen is pointless to breathing. We have to grind in Dust, it's part of the deal. Why not make the grinding more FUN, why not encourage fierce battles? If advanced and proto gear scare people away from this, then lets push for pub match modes that only allow certain tiers of gear. The fundamental problem is that our "job" is really our hobby and we get paid in the ability to do our job better. We fight for fun, it's an end in itself. We don't have anything to spend the money on other than more and better equipment to better in match. Therefore people have the incentive to be careful with their money. If they have little they "play scared" and will naturally shift to a loss averse strategy. That's either cheap fittings or hiding in the redline. Neither make for great fights, though the latter is the worst. Those that have a fat wallet can play to win, but those who don't are constrained. It's a fact that people are more affected by potential loss than potential gain, so rather than doubling down for a win you would likely see an even faster switch to loss conservation strategy. I'm not sure you can fix that as long as all the money is coming from DUST. Go back and read Zdub's post You are missing the point. Those with a fat wallet are still not encouraged to win. They are only encouraged to queue into the battle and move around a little bit to avoid getting kicked. That's it.
I'm saying that a fat wallet allows you to play for the win without specific encouragement from the game.
I do it just because I like to win. It's simply more fun for me to pull a win out of a loss and that makes playing worth it.
So I'll sacrifice a handful of very expensive logi fits to lay down more uplinks and ammo and triage hives to get my team back inot the battle and take the objective (mostly in Domination).
I do it because sitting in the redline is real bore.
Then when my team does well by themselves and I don't have to work so hard I make up for it and put the money back in my wallet. |
Thor Odinson42
Molon Labe. RISE of LEGION
1668
|
Posted - 2013.10.21 18:47:00 -
[94] - Quote
Tech Ohm Eaven wrote:@ Thor Odins Son:
Zeffron is a better God.
K.
You are lying about not being profitable at Advanced fittings.
Heres why: Not every game is 18 kills and six deaths.
Most are 10 to 20 kills and LESS than 6 deaths.
So you end up makeing a PROFIT and even if you remove from that a tiny ISK loss when you get a rare 6 death or more game you still end up makeing a PROFIT.
Every one of my fits has the cost, i.e. Logi ammar GEK SMG Hacker 34K, Minmatar sault CBR SMG FAST 39K, min scout min shotG scan fast 8K, militia heavy forge smg 10K........et all. every suit be it Mk-0 Gk-0 or Ak-0 etc. has a price tag at the end.
Buddy you are getting hung up on a poor example I used where I had an above average game, finished on top of the leaderboard but earned a net profit lower than the dude on the losing side who earned 50 WP.
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Thor Odinson42
Molon Labe. RISE of LEGION
1668
|
Posted - 2013.10.21 18:49:00 -
[95] - Quote
Skihids wrote:Thor Odinson42 wrote:Skihids wrote:Thor Odinson42 wrote:Skihids wrote:I often throw money at a win, but I can do that because I've got a fat wallet from the Uprising buyback. Not everyone has that option.
As the OP said, DUST shouldn't contain ISK sinks for DUST players.
Rather DUST should be a huge ISK sink for EVE pilots. That's what CCP originally wanted for DUST.
Let's have EVE pilots hire DUST mercs for control of the ground. If they really want a win they will pay for us to run all proto, and if they want to be cheap we can run our cheap fittings. You get what you pay for.
You also get paid for your performance. All mercs get a basic fee for joining battle, but there could be a substantial winning bonus set by the contract maker. We'll get balance through supply and demand. We could get some really great battles if both sides in EVE are putting up huge success bonuses. But until that time, which appears to be years away. We need to find a way to incentivize playing hard and performing well. Most people here that are attempting to post in disagreement with me are proving my point. People like to throw out pub matches are pointless, but it's what we do 99% of the time in Dust. Thus making the pointless statement ridiculous beyond measure. It's like saying oxygen is pointless to breathing. We have to grind in Dust, it's part of the deal. Why not make the grinding more FUN, why not encourage fierce battles? If advanced and proto gear scare people away from this, then lets push for pub match modes that only allow certain tiers of gear. The fundamental problem is that our "job" is really our hobby and we get paid in the ability to do our job better. We fight for fun, it's an end in itself. We don't have anything to spend the money on other than more and better equipment to better in match. Therefore people have the incentive to be careful with their money. If they have little they "play scared" and will naturally shift to a loss averse strategy. That's either cheap fittings or hiding in the redline. Neither make for great fights, though the latter is the worst. Those that have a fat wallet can play to win, but those who don't are constrained. It's a fact that people are more affected by potential loss than potential gain, so rather than doubling down for a win you would likely see an even faster switch to loss conservation strategy. I'm not sure you can fix that as long as all the money is coming from DUST. Go back and read Zdub's post You are missing the point. Those with a fat wallet are still not encouraged to win. They are only encouraged to queue into the battle and move around a little bit to avoid getting kicked. That's it. I'm saying that a fat wallet allows you to play for the win without specific encouragement from the game. I do it just because I like to win. It's simply more fun for me to pull a win out of a loss and that makes playing worth it. So I'll sacrifice a handful of very expensive logi fits to lay down more uplinks and ammo and triage hives to get my team back inot the battle and take the objective (mostly in Domination). I do it because sitting in the redline is real bore. Then when my team does well by themselves and I don't have to work so hard I make up for it and put the money back in my wallet.
I suffer from the same weird character flaw that causes me to want to actively participate in the video game I'm playing.
I'd just like to see me and you compensated for our efforts more than the dude who was merely a spectator from the hills. |
Soldner VonKuechle
SAM-MIK
210
|
Posted - 2013.10.21 19:08:00 -
[96] - Quote
Just gonna sum up the thread for everyone looking for what is about:
Adjust the sliding-scale ISK payouts on WP generation to further incentivize battle participation/co-operation.
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Canari Elphus
Pro Hic Immortalis
682
|
Posted - 2013.10.21 19:26:00 -
[97] - Quote
I agree with the OP that the current ISK payouts actually detract from the objective nature of modes like Skirmish and Domination. In fact, it kills Dom most of the time.
I have seen reds simply let the enemy take the letter and try to redline them. Why? Because then just sit there as snipers and pick off the opposing team when they come to the redline.
What has ISK done for this game? It makes me care less about helping out a bunch of special ed blueberries who have no clue what they are doing. Why should I risk my payout because they need to be backpacked? The NPE is a joke and in no way prepares new players to jump into this game. |
Buzzwords
Deadly Blue Dots RISE of LEGION
493
|
Posted - 2013.10.21 19:54:00 -
[98] - Quote
going on and on about 18-6 with 2k warpoints and winning but still losing isk really just hurts your own cause here man, it makes you come off as a guy who's just butthurt that this one match sorta went against him, and invites all the "don't fly wat you can't afford to lose" lines that we've NOT heard a million ******* times by now because those people are totally clever and original and handsome.
that being said, it IS often true that the most profitable way to play the game, is to not play the game. and i don't see the changes to faction warfare helping that at all. even if we have a secondary market by then, which we won't, who's gonna buy the stuff? the guys sniping from behind the redline?
if most people already can't afford prototype gear, what makes anyone think people will be able to afford faction gear? especially ENOUGH faction gear to pay for you being in faction warfare?
the games entire reward structure is kinda ****** up when you think about it. the very bottom of the ladder is: PVP. which is in and of itself, an isk sink. one way or another ****'s getting destroyed. value is being removed from the game. if we're lucky we'll make enough isk to cover that loss, but unless you're exceptionally good, or exceptionally an ******* who hides behind the redlne, you're guaranteed to lose SOMETHING.
hell, i'll even walk it back, i'm willing to accept that a lot of those redline snipers aren't trying to be assholes, they're just broke, or know they will go broke if they do anything else. they're doing dusts equivalent of lvl 1 missions or hi-sec veldspar mining. which is pretty ****** isn't it? why don't we have anything better for them to do?
the more i think about this the more i think dust needs PvE before another isk sink. |
Thor Odinson42
Molon Labe. RISE of LEGION
1669
|
Posted - 2013.10.21 20:06:00 -
[99] - Quote
Buzzwords wrote:going on and on about 18-6 with 2k warpoints and winning but still losing isk really just hurts your own cause here man, it makes you come off as a guy who's just butthurt that this one match sorta went against him, and invites all the "don't fly wat you can't afford to lose" lines that we've NOT heard a million ******* times by now because those people are totally clever and original and handsome.
that being said, it IS often true that the most profitable way to play the game, is to not play the game. and i don't see the changes to faction warfare helping that at all. even if we have a secondary market by then, which we won't, who's gonna buy the stuff? the guys sniping from behind the redline?
if most people already can't afford prototype gear, what makes anyone think people will be able to afford faction gear? especially ENOUGH faction gear to pay for you being in faction warfare?
the games entire reward structure is kinda ****** up when you think about it. the very bottom of the ladder is: PVP. which is in and of itself, an isk sink. one way or another ****'s getting destroyed. value is being removed from the game. if we're lucky we'll make enough isk to cover that loss, but unless you're exceptionally good, or exceptionally an ******* who hides behind the redlne, you're guaranteed to lose SOMETHING.
hell, i'll even walk it back, i'm willing to accept that a lot of those redline snipers aren't trying to be assholes, they're just broke, or know they will go broke if they do anything else. they're doing dusts equivalent of lvl 1 missions or hi-sec veldspar mining. which is pretty ****** isn't it? why don't we have anything better for them to do?
the more i think about this the more i think dust needs PvE before another isk sink.
I totally agree that people got hung up on th 18-6 deal. It was more to show how ludicrous the reward system is.
It's apparent that more people feel this way. I think people that play in this passive way are worried that changing this might take away their goldmine.
People mine in Eve for hours day after day. This is not much different. I'd rather watch paint dry, but it's a playstyle that is obvious enjoyed by many and rewarded by the mechanics of the game to do so.
I think that most people install an FPS game for combat and would like to see combat rewarded and encouraged.
PVE would probably help solve some of this, but this is a ways off.
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Canari Elphus
Pro Hic Immortalis
686
|
Posted - 2013.10.21 20:12:00 -
[100] - Quote
Dont get too hopeful, PvE will be another ISK sink as well. The only thing that will generate ISK would be if they added industry.
Steps to making money without AFK'ing and still have fun in the game - Dont try to be a hero. Its just as important to judge your teammates abilities as it is your enemies. If you team is crap, dont waste your suits on them. - Unless you have good gun game, do not run around outside of the blob. I get a lot of my kills by roving around the perimeter picking off tryhards who try to solo cap objectives. There is a reason for the phrase 'strength in numbers' - Learn when to retreat. I have seen so many fools run into a situation, see that they are heavily disadvantaged and decide to go out in a blaze of glory. Here is a hint: Even if you kill one of the guys you just ran into, you will lose money by getting killed. Run away, regroup and reengage when you are at an advantage. |
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Thor Odinson42
Molon Labe. RISE of LEGION
1670
|
Posted - 2013.10.21 20:18:00 -
[101] - Quote
Canari Elphus wrote:Dont get too hopeful, PvE will be another ISK sink as well. The only thing that will generate ISK would be if they added industry.
Steps to making money without AFK'ing and still have fun in the game - Dont try to be a hero. Its just as important to judge your teammates abilities as it is your enemies. If you team is crap, dont waste your suits on them. - Unless you have good gun game, do not run around outside of the blob. I get a lot of my kills by roving around the perimeter picking off tryhards who try to solo cap objectives. There is a reason for the phrase 'strength in numbers' - Learn when to retreat. I have seen so many fools run into a situation, see that they are heavily disadvantaged and decide to go out in a blaze of glory. Here is a hint: Even if you kill one of the guys you just ran into, you will lose money by getting killed. Run away, regroup and reengage when you are at an advantage.
You are probably right about PvE, but one can only hope. I picture mission running like Eve with PvE that is leveled for more risk and higher payouts.
Your tips for playing smarter are true and good advice, it really depends on my level of impairment. |
Skihids
Bullet Cluster
2297
|
Posted - 2013.10.21 20:29:00 -
[102] - Quote
I'd support a heavier weight on WP's for payout to encourage participation, but it would most likely generate even more crying from Assault players about the WP's Logis earn.
I would be concerned that it might further discourage players from participating at all however. Beginners who get stomped pretty regularly won't be able to afford to try for those WPs in anything other than starter fits.
It would be a case of those of us with the resources (ISK and SP) to generate the most WPs would continuously generate the most ISK so we could keep earning the lion's share of the ISK rewards.
EDIT: CCP would also have to make it very clear in game that WPs were the main factor in ISK payouts because hidden incentives won't do any good. The formula would need to be right there on the end of match screen. |
Buzzwords
Deadly Blue Dots RISE of LEGION
494
|
Posted - 2013.10.21 20:30:00 -
[103] - Quote
i'm not saying it has to be mining, i'm just giving low risk examples. the only low risk activity in dust atm is redline sniping.
implement rogue drones. make it pay jack ****, but something. there we go, anyone who can't be bothered to actually try, can do that.
this also gives you at least the potential for actual isk GENERATION that you can sink against with facwar.
i see it as; -john q example would play PvE whenever he was by himself, make a little isk, and squirrel it away. -when his friends get online, he groups up with them and ques for PvP. he finds that sweetspot where PvP roughly pays for itself. -then that money he gains from PvE, becomes his proto or faction isk. either by losing it to participate in faction warfare, or just to buy it from someone who does. -now he gets to occasionally feel like a hero when he pulls out his big suit to help him and his buddies get just over the top in that close game and win, without ruining the game for everybody else by redline sniping to afford it.
i think this not only accounts for different levels of talent, but also different beats in just how humans play videogames. i know if my only choice is to play with strangers, i go do something else. not that i don't wanna play dust, i just know i'm gonna have a miserable time. some kind of solo/lowman PvE aspect would keep me around more? while also providing that foundation for the dust economy. |
Soldner VonKuechle
SAM-MIK
211
|
Posted - 2013.10.21 20:34:00 -
[104] - Quote
Thor Odinson42 wrote:Canari Elphus wrote:Dont get too hopeful, PvE will be another ISK sink as well. The only thing that will generate ISK would be if they added industry.
Steps to making money without AFK'ing and still have fun in the game - Dont try to be a hero. Its just as important to judge your teammates abilities as it is your enemies. If you team is crap, dont waste your suits on them. - Unless you have good gun game, do not run around outside of the blob. I get a lot of my kills by roving around the perimeter picking off tryhards who try to solo cap objectives. There is a reason for the phrase 'strength in numbers' - Learn when to retreat. I have seen so many fools run into a situation, see that they are heavily disadvantaged and decide to go out in a blaze of glory. Here is a hint: Even if you kill one of the guys you just ran into, you will lose money by getting killed. Run away, regroup and reengage when you are at an advantage. You are probably right about PvE, but one can only hope. I picture mission running like Eve with PvE that is leveled for more risk and higher payouts. Your tips for playing smarter are true and good advice, it really depends on my level of impairment.
That explains why you suicided while closing the gap between your MD and me recently. Haha, it does help the sting of blahberries. |
Thor Odinson42
Molon Labe. RISE of LEGION
1670
|
Posted - 2013.10.21 20:42:00 -
[105] - Quote
Soldner VonKuechle wrote:Thor Odinson42 wrote:Canari Elphus wrote:Dont get too hopeful, PvE will be another ISK sink as well. The only thing that will generate ISK would be if they added industry.
Steps to making money without AFK'ing and still have fun in the game - Dont try to be a hero. Its just as important to judge your teammates abilities as it is your enemies. If you team is crap, dont waste your suits on them. - Unless you have good gun game, do not run around outside of the blob. I get a lot of my kills by roving around the perimeter picking off tryhards who try to solo cap objectives. There is a reason for the phrase 'strength in numbers' - Learn when to retreat. I have seen so many fools run into a situation, see that they are heavily disadvantaged and decide to go out in a blaze of glory. Here is a hint: Even if you kill one of the guys you just ran into, you will lose money by getting killed. Run away, regroup and reengage when you are at an advantage. You are probably right about PvE, but one can only hope. I picture mission running like Eve with PvE that is leveled for more risk and higher payouts. Your tips for playing smarter are true and good advice, it really depends on my level of impairment. That explains why you suicided while closing the gap between your MD and me recently. Haha, it does help the sting of blahberries.
LOL, I remember that match. I don't even think a full squad. It felt like 4 against 16.
I was definitely not taking Canari Elphus's advice in that match. My pride led me to spend some ISK in that match! |
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