Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dagger-Two
Villore Joint Task Force Villore Accords
99
|
Posted - 2013.10.17 19:51:00 -
[1] - Quote
I love the amount of DUST players who seem to be getting into EVE lore, even writing their own stories and making their own personas.
Unfortunately there are a lot of inconsistencies I see from people unfamiliar with the lore and past / current events.
So, I'd like to offer my services to anyone who has questions about the EVE universe or otherwise needs help making their stories or character 'fit' into New Eden.
I have been playing EVE for nearly 5 years now, and the one thing about it that has kept me hooked more than anything else has been the lore behind the game. Not just the stories that players make for themselves, but the unbelievably rich universe that CCP created and brought to life. As such, I like to consider myself very well versed in all things EVE.
All that being said, feel free to ask any lore / EVE / RP related questions here, or send me a message in-game. I'll try to answer in a timely manner.
Also, if anyone else loves the lore as much as I do and would like to offer the same, just let me know here. |
Dagger-Two
Villore Joint Task Force Villore Accords
99
|
Posted - 2013.10.17 19:51:00 -
[2] - Quote
Reserved |
Dagger-Two
Villore Joint Task Force Villore Accords
144
|
Posted - 2013.11.24 07:30:00 -
[3] - Quote
Thought I might bring this thread back, maybe get some use from it since it got so buried. |
JDEZ09
Dark Side Alliance
24
|
Posted - 2013.12.03 22:57:00 -
[4] - Quote
A resource like this should not go unappreciated. I had a question reguarding the Amarrian warriors, the Kamiera. Also I wanted to know a little more about the premiere Minmatar battle legions. These are for lore writing purposes. I see the lore about the Kamiera as a perfect fit for some integrating of EVE lore into our DUST lore.
- I'm looking to use these types of soldiers as a background for some of our corpmates. Going to try to start implementing a bit more depth into the development of the corporation as it ties into the Eve universe.
Also, if you are interested in these types of warriors across the other races, please give a little insight to them as well so that we can further understand what exactly these battalions have accomplished or have done to instill such fear unto the people that they come across. |
Dagger-Two
Villore Joint Task Force Villore Accords
157
|
Posted - 2013.12.04 02:17:00 -
[5] - Quote
Excellent!
The Kamieras are an interesting subject, born out of the Amarr Empires desire of always letting other 'lesser' races shed their blood for the empire first, before soiling the hands of 'True' Amarrians. In their eyes, all other races must toil for the empire to have any chance of getting into paradise in the afterlife, and so the concept of the Kamiera fits nicely into Amarrian lore.
The Kamiera began as basically that, an attempt to re-use warriors of conquered races to fight for the empire. This proved to be difficult since the conquered warriors were almost always resistant (this proved especially true amongst the more warrior-like Minmatar tribes). Instead, the Amarrians decided to use the strongest of these now enslaved warriors for breeding, and carefully monitored the resulting fetuses to make sure they met the strict physical demands for the soldier they would be raised as.
The resulting children are raised almost from birth as warriors, relentlessly indoctrinated into Amarrian culture and taught combat arts from a young age. The result are incredibly skilled, intelligent soldiers who function as elite units within the Amarrian military, but because they are still born from lesser races (and BECAUSE they are indeed very smart) they are kept on a short leash by their Amarrian handlers.
There is an entire chronicle on the Kamiera's which can be read HERE which gives more specific details than I can.
The most renound military unit amongst the Minmatar, and probably one of the most feared/respected in New Eden, are the Valklears
The Valklears are a vastly different story. A unit formed out of sheer necessity, Valklears are picked from some of the worst criminals in the Republic. These men, already stained in blood from their past crimes, are broken and reformed as soldiers through brutality and pain. It is through the grueling training they endure together, and the even more brutal punishments they receive when they falter, that these men have discipline and brotherhood beaten (literally) into them.
Valklears are vicious fighters, trained for anything and relentless in their tasks. It is difficult to find a more deadly adversary.
Interesting to note: A washout from the Valklear program returns to prison with an even WORSE sentence than before, and recruits who pass are deemed free men if they survive their tour of duty, which is dependent on their original prison term.
You can read the chronicle for them HERE
The Caldari and Gallente have never had extremely unique units like these, at least none that have attained the fame that the Kamieras and Valklears have. It can be assumed that within the armies of both, there are highly elite units just as skilled as the aforementioned ones.
The 'Black Eagles' are commonly mentioned nowadays, but that is simply the monicker given to the Special Division for Internal Investigation (SDII) which is a branch of the Gallente Federal Intelligence Office (FIO). The eagles have a small militia of elite soldiers (that are often nowadays seen using their signature black dropsuits, even though these people are not clone soldiers themselves) but have far more civilian and plainclothes operatives and workers. They are, at their heart, an intelligence organization.
The most notable Gallente military unit are the Federal Marines.
About the Caldari, it is interesting to note that each of the eight Megacorporations that make up the State have their own private armies, each of which rival or outnumber the Caldari army, and significantly exceed it in training. Indeed the most elite Caldari soldiers will be found within the special units of the private armies of the Megacorporations, and not the state army. These are the individual forces of each megacorp: |
Sukuuvestaa - Peace and Order Unit Nugoeihuvi - Internal Security CBD - Spacelane Patrol Ishukone - Ishukone Watch Hyasyoda - Corporate Police Force Kaalakiota - Home Guard Wiyrkomi - Wiyrkomi Peace Corps Lai Dai - Lai Dai Protection Service
Hope this helps you out! If you need any more specific info, just ask. |
True Adamance
Amarr Templars Amarr Empire
4513
|
Posted - 2013.12.04 02:31:00 -
[6] - Quote
Above post is a work of art.
You don't happen to know anything about how the Caldari deal with criminals do you? Prisons and the like?
I was also sort of under the impression that the Isukone Watch was a sort of famous Caldari unit.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Dagger-Two
Villore Joint Task Force Villore Accords
158
|
Posted - 2013.12.04 02:40:00 -
[7] - Quote
Unfortunately, I have no real insight into the Caldari penal system other than it is a Tribunal system, rather than a court system with lawyers and jurors.
The Watch is definitely famous, but it is indeed a private army. |
True Adamance
Amarr Templars Amarr Empire
4514
|
Posted - 2013.12.04 02:43:00 -
[8] - Quote
Dagger-Two wrote:Unfortunately, I have no real insight into the Caldari penal system other than it is a Tribunal system, rather than a court system with lawyers and jurors.
The Watch is definitely famous, but it is indeed a private army.
Oh no doubt. What about the Octopus Squadron Rabbit and Fatal are from? Famous even just for that betrayal. TY anyway, was considering using that in my new Cal toon but decided Drug abuse and overdosing torture by Gurista's were a better draw.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Dagger-Two
Villore Joint Task Force Villore Accords
158
|
Posted - 2013.12.04 02:54:00 -
[9] - Quote
While I can`t find anything concrete, I would speculate this:
Each megacorp is very likely to have it own tribunal for civic and crown cases, for their own employees. Since the megacorps provide basically everything for the people they encompass, legal services and punishment would also fall to them. |
Dagger-Two
Villore Joint Task Force Villore Accords
158
|
Posted - 2013.12.04 02:55:00 -
[10] - Quote
Actually, I`m not too familiar with lore on the Guristas. Never really gave them too much heed to be honest.
I do know that while they are definitely pirates and do not hesitate to do some nasty things, they could be considered to have a `BIT`more morality and honour than other pirate factions. |
|
True Adamance
Amarr Templars Amarr Empire
4516
|
Posted - 2013.12.04 03:03:00 -
[11] - Quote
Dagger-Two wrote:Actually, I`m not too familiar with lore on the Guristas. Never really gave them too much heed to be honest.
I do know that while they are definitely pirates and do not hesitate to do some nasty things, they could be considered to have a `BIT`more morality and honour than other pirate factions.
True but like all gangs/pirates/ whatever you want to call them, despite having honour they are nonetheless ruthless in their business dealing considering they run the Gray Market amongst other financial deals they have going.
I assumed they made use of people within the State, who make use of unfortunate proxies to do the more dangerous/dirty jobs.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Dagger-Two
Villore Joint Task Force Villore Accords
158
|
Posted - 2013.12.04 05:37:00 -
[12] - Quote
True Adamance wrote:Above post is a work of art.
By the way, thank you for that compliment
I really do love the EVE lore, which is why I get a little uppity in rp-related threads sometimes, hehe
I`m glad to see this thread finally getting at least a little bit of use, though. |
JDEZ09
Dark Side Alliance
25
|
Posted - 2013.12.05 07:28:00 -
[13] - Quote
well done sir. Thank you. The Minmatar are by far the most interesting prospect of the game because they are practically a mirrored fictional version of the MINorities in America of today. First enslaved and conquered, and then assimilated into their conquer's culture until they are even practicing the same religious things.
However, us awakened minorities here quickly realize all of the nonsense that goes on here. The confusion, and corruption. It easily allows us to recognise that and become who we truly are, and not the bywords that these nations or empires if you wanna call them, try to label us as.
Even the tribe of Gad: The North American Indians can relate to the Minmatar because they have lost a lot of what they had. But my goodness when you look at factional warfare right now, the Minmatar are giving it to the AMARR!! just sayin, it is true as of now. Or even the Tribe of Issachar: the so called Latin's and Mexicans of today, were actually proven to be from the Indigenous population of ancient Israel by the Spanish/european scribes and scholars that visited their land prior to their destruction in south America, when at that time they were called Aztec/Myan civilizations of the era. They fell to the hands of yet another empire.
And indeed with much awakening, comes the uprising and rebellion from the ways of their conquerors. whether it's realized or not, spoken of or understood, the Tribes that I am speaking of are awakening, in Real Life. In actuality, shows that this game's concept is even deeper than we thought beforehand.
It is interesting to see that such resemblances are depicted into this game. wonderful job again sir. The lore behind this will have much more meaningful direction. |
True Adamance
Fatal Absolution
4556
|
Posted - 2013.12.05 08:37:00 -
[14] - Quote
JDEZ09 wrote:well done sir. Thank you. The Minmatar are by far the most interesting prospect of the game because they are practically a mirrored fictional version of the MINorities in America of today. First enslaved and conquered, and then assimilated into their conquer's culture until they are even practicing the same religious things.
However, us awakened minorities here quickly realize all of the nonsense that goes on here. The confusion, and corruption. It easily allows us to recognise that and become who we truly are, and not the bywords that these nations or empires if you wanna call them, try to label us as.
Even the tribe of Gad: The North American Indians can relate to the Minmatar because they have lost a lot of what they had. But my goodness when you look at factional warfare right now, the Minmatar are giving it to the AMARR!! just sayin, it is true as of now. Or even the Tribe of Issachar: the so called Latin's and Mexicans of today, were actually proven to be from the Indigenous population of ancient Israel by the Spanish/european scribes and scholars that visited their land prior to their destruction in south America, when at that time they were called Aztec/Myan civilizations of the era. They fell to the hands of yet another empire.
And indeed with much awakening, comes the uprising and rebellion from the ways of their conquerors. whether it's realized or not, spoken of or understood, the Tribes that I am speaking of are awakening, in Real Life. In actuality, shows that this game's concept is even deeper than we thought beforehand.
It is interesting to see that such resemblances are depicted into this game. wonderful job again sir. The lore behind this will have much more meaningful direction.
Um you do realise the Amarr are winning FW where is matters don't you?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
JDEZ09
Dark Side Alliance
25
|
Posted - 2013.12.06 00:00:00 -
[15] - Quote
True Adamance wrote:JDEZ09 wrote:well done sir. Thank you. The Minmatar are by far the most interesting prospect of the game because they are practically a mirrored fictional version of the MINorities in America of today. First enslaved and conquered, and then assimilated into their conquer's culture until they are even practicing the same religious things.
However, us awakened minorities here quickly realize all of the nonsense that goes on here. The confusion, and corruption. It easily allows us to recognise that and become who we truly are, and not the bywords that these nations or empires if you wanna call them, try to label us as.
Even the tribe of Gad: The North American Indians can relate to the Minmatar because they have lost a lot of what they had. But my goodness when you look at factional warfare right now, the Minmatar are giving it to the AMARR!! just sayin, it is true as of now. Or even the Tribe of Issachar: the so called Latin's and Mexicans of today, were actually proven to be from the Indigenous population of ancient Israel by the Spanish/european scribes and scholars that visited their land prior to their destruction in south America, when at that time they were called Aztec/Myan civilizations of the era. They fell to the hands of yet another empire.
And indeed with much awakening, comes the uprising and rebellion from the ways of their conquerors. whether it's realized or not, spoken of or understood, the Tribes that I am speaking of are awakening, in Real Life. In actuality, shows that this game's concept is even deeper than we thought beforehand.
It is interesting to see that such resemblances are depicted into this game. wonderful job again sir. The lore behind this will have much more meaningful direction. Um you do realise the Amarr are winning FW where is matters don't you?
Then I guess it has fluctuated over the past weeks because at one point the Minmatar had 95% of the area under their control on the starmap. Idk if it has changed so swiftly. Lot's of blueberries have been doing AMARR fw except for a few really good corps that can really steamroll some districts.
I honestly can't wait until the new update (1.7), I like the incentives of both the AMARR and the Gallente loyalty points.
An Imperial scrambler that fits better than 20PG? sounds interesting.
|
True Adamance
Fatal Absolution
4571
|
Posted - 2013.12.06 02:44:00 -
[16] - Quote
JDEZ09 wrote:True Adamance wrote:JDEZ09 wrote:well done sir. Thank you. The Minmatar are by far the most interesting prospect of the game because they are practically a mirrored fictional version of the MINorities in America of today. First enslaved and conquered, and then assimilated into their conquer's culture until they are even practicing the same religious things.
However, us awakened minorities here quickly realize all of the nonsense that goes on here. The confusion, and corruption. It easily allows us to recognise that and become who we truly are, and not the bywords that these nations or empires if you wanna call them, try to label us as.
Even the tribe of Gad: The North American Indians can relate to the Minmatar because they have lost a lot of what they had. But my goodness when you look at factional warfare right now, the Minmatar are giving it to the AMARR!! just sayin, it is true as of now. Or even the Tribe of Issachar: the so called Latin's and Mexicans of today, were actually proven to be from the Indigenous population of ancient Israel by the Spanish/european scribes and scholars that visited their land prior to their destruction in south America, when at that time they were called Aztec/Myan civilizations of the era. They fell to the hands of yet another empire.
And indeed with much awakening, comes the uprising and rebellion from the ways of their conquerors. whether it's realized or not, spoken of or understood, the Tribes that I am speaking of are awakening, in Real Life. In actuality, shows that this game's concept is even deeper than we thought beforehand.
It is interesting to see that such resemblances are depicted into this game. wonderful job again sir. The lore behind this will have much more meaningful direction. Um you do realise the Amarr are winning FW where is matters don't you? Then I guess it has fluctuated over the past weeks because at one point the Minmatar had 95% of the area under their control on the starmap. Idk if it has changed so swiftly. Lot's of blueberries have been doing AMARR fw except for a few really good corps that can really steamroll some districts. I honestly can't wait until the new update (1.7), I like the incentives of both the AMARR and the Gallente loyalty points. An Imperial scrambler that fits better than 20PG? sounds interesting.
NO I mean we are winning in Space as far as I know, Dust means relatively little.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Dagger-Two
Gespenster Kompanie Villore Accords
169
|
Posted - 2013.12.16 08:00:00 -
[17] - Quote
Bump for more questions |
Demel Derpovsky
Derringer Defenses
34
|
Posted - 2013.12.17 01:01:00 -
[18] - Quote
Just a question since I'm assuming your an Eve player...well it's really a list:
1) If one would travel from one side of the known universe to the next, who long would it take them? 2) What is this "Sansha". I've heard of it being a faction that relies on mind-controlled slaves with an upper-echelon-souped-up-elite-1% ruling population. 3) Thoughts on Jove and Sansha ships. Yay? Nay? Pros and Cons?
Might be quite a wacky and all over list, but enlighten my naive mind of the truth, your words of wisdom mean no bounds to the subject of Eve!
No but seriously, answer whatever you want.
And keep bumping it, we'll always need your help. |
True Adamance
Scions of Athra
4946
|
Posted - 2013.12.17 01:20:00 -
[19] - Quote
Demel Derpovsky wrote:Just a question since I'm assuming your an Eve player...well it's really a list:
1) If one would travel from one side of the known universe to the next, who long would it take them? 2) What is this "Sansha". I've heard of it being a faction that relies on mind-controlled slaves with an upper-echelon-souped-up-elite-1% ruling population. 3) Thoughts on Jove and Sansha ships. Yay? Nay? Pros and Cons?
Might be quite a wacky and all over list, but enlighten my naive mind of the truth, your words of wisdom mean no bounds to the subject of Eve!
No but seriously, answer whatever you want.
And keep bumping it, we'll always need your help.
The Nation was founded by Caldari business tycoon Sansha Kuvakei, it was supposed to be a scientific haven free of the mandates of the Empires....however his dream degraded slowly as he began testing mind controlling implants on purchased slaves from the Amarr.
Eventually this technology became wide spread in his Nation, as he called it, with the slaves being used for menial labour while the 1% ers continued to live in relative comfort, being implanted, but not with such a loss of personality. abhorrent as slavery is to most empire this even pissed off the Amarr...who under the guiding hand of Jove/CONCORD united the 4 empires to force the Nation to disband.
However in recent history the Nation has reappeared in New Eden striking from behind wormholes, sparking the incursion events we see capsuleers fight again.
Drones sent through the wormholes captured images of massive Sansha's Nation fleet blockading a known Jovian station...leading to the speculation of the Jovian demise and Sansha's new control over the Jovian Space and space stations making him the greatest threat to galactic stability today.
As for his ships they use advanced technology twisted into horrifying forms balancing strong shield and armour with extremely advanced Laser Weaponry enhancements. They are exceptionally rare and expensive vessels.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
737
|
Posted - 2013.12.17 06:46:00 -
[20] - Quote
Demel Derpovsky wrote:Just a question since I'm assuming your an Eve player...well it's really a list:
1) If one would travel from one side of the known universe to the next, who long would it take them? 2) What is this "Sansha". I've heard of it being a faction that relies on mind-controlled slaves with an upper-echelon-souped-up-elite-1% ruling population. 3) Thoughts on Jove and Sansha ships. Yay? Nay? Pros and Cons?
Might be quite a wacky and all over list, but enlighten my naive mind of the truth, your words of wisdom mean no bounds to the subject of Eve!
No but seriously, answer whatever you want.
And keep bumping it, we'll always need your help. 1. That really depends on a lot of factors. I'm not sure where the far-ends of the New Eden cluster are, but I remember being said that traveling from one end to the other would take several hours at best. And how long this takes really depends on the ship you use, and the space itself. Most of your trip from one end to the other would be in nullsec, and in territory where the policy is shoot everyone who isn't a friendly. You would have to make a lot of detours to avoid hostile forces, which would extend your trip considerably. Realistically, going from one end to the other could take several days, even weeks because you would have to do a lot more dodging past obstacles than actual travelling.
And then there are wormholes, and if you theoretically got very lucky, you could enter a wormhlle from one end of the galaxy and find another one that pops out from the other end of the galaxy in just one jump. Then there are jump drives, which would change the duration of the trip even more.
But ideally, if you were using the fastest possible ship in game and had no obstacles to avoid, the trip would be around 80 jumps, which you could do in a few hours.
2. Kador already explained this so I won't delve into this.
3. Sansha ships are one of the most deadly and advanced ships found in New Eden, as Kador already explained. You usuaully comd across these ships in Sansha incursions. As for Jove ships, there's a total of eight different types. They are often balanced to be built to do pretty much anything which makes them valuable. However, all of them can only be acquired through one of a time special events, which makes them a rare commodity and not that often used.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Dec. 13th
|
|
Dagger-Two
Gespenster Kompanie
170
|
Posted - 2013.12.17 08:59:00 -
[21] - Quote
*sniff* this thread is getting used. I'm so happy. I would add to those answers but im on a phone right now. |
Dagger-Two
Gespenster Kompanie
170
|
Posted - 2013.12.17 18:13:00 -
[22] - Quote
1) Like was said, it depends on the method of travel. Space travel in EVE is a bit different from most other Sci-Fi. Starships use warp-drives to get around WITHIN solar systems, but the drives require lots of power and are generally tuned to be as fast as physically possible. Warp speeds in EVE are pretty ridiculous, with ships like Interceptors having a base speed of 8.0 AU/s (Astronomical units - 1 AU = about 150,000,000 km, the average distance between the earth and the sun. 1 AU per second is about 500 times the speed of light, and every vessel travels at least twice that speed).
Like i said, it's used to get around fast within the confines of a system. Travel between systems is instantaneous, facilitated through Stargates. Stargates work in pairs, linking two systems, and create a wormhole bridging the two when activated, shunting vessels instantly between systems. Of course, the stargates had to be BUILT in the first place. Every system in New Eden has been explored now, but at one time the empires had to rely on large construction ships using slow but sustainable warp speeds to make it to new stars and construct the gates. This process could take anywhere from a few years to several decades, depending on the distance between systems.
A great story of the time consuming nature, and dangers, of stargate construction and interstellar flying is the story of the system of Ouperia, which you might know better as Old Man Star. Read it here.
2) Adamance basically said it all. Sanshas Nation is more dangerous than ever thanks to massive leaps in their technology, pointing to them having stolen from the Jove.
The nations "True Slaves" are probably the most terrifying example of the kind of things Sansha did. Cybernetically enhanced cyber-zombies, with all the cold intelligence and calculating of a computer, with no human emotions or morality.
Here's some nightmare fuel!
3) I don't believe you can actually own a Jovian ship in EVE (could be wrong, but I don't think any have ever been given away. (SoCT ships like the Gnosis do not count as Jovian, and are more like hybrids of empire technology with a little bit of Jovian influence), and you certainly can't fly one because the required skills don't actually exist outside of the developers console.
Sansha ships can be quite powerful. They have very good shielding and excellent laser weaponry. The specialzed versions of Sansha vessels we see during Incursions are extremely powerful combatants, and it is nearly impossible to face a group of them on your own. |
Demel Derpovsky
Derringer Defenses
37
|
Posted - 2013.12.18 00:50:00 -
[23] - Quote
Dagger-Two wrote:1) Like was said, it depends on the method of travel. Space travel in EVE is a bit different from most other Sci-Fi. Starships use warp-drives to get around WITHIN solar systems, but the drives require lots of power and are generally tuned to be as fast as physically possible. Warp speeds in EVE are pretty ridiculous, with ships like Interceptors having a base speed of 8.0 AU/s (Astronomical units - 1 AU = about 150,000,000 km, the average distance between the earth and the sun. 1 AU per second is about 500 times the speed of light, and every vessel travels at least twice that speed). Like i said, it's used to get around fast within the confines of a system. Travel between systems is instantaneous, facilitated through Stargates. Stargates work in pairs, linking two systems, and create a wormhole bridging the two when activated, shunting vessels instantly between systems. Of course, the stargates had to be BUILT in the first place. Every system in New Eden has been explored now, but at one time the empires had to rely on large construction ships using slow but sustainable warp speeds to make it to new stars and construct the gates. This process could take anywhere from a few years to several decades, depending on the distance between systems. A great story of the time consuming nature, and dangers, of stargate construction and interstellar flying is the story of the system of Ouperia, which you might know better as Old Man Star. Read it here.2) Adamance basically said it all. Sanshas Nation is more dangerous than ever thanks to massive leaps in their technology, pointing to them having stolen from the Jove. The nations "True Slaves" are probably the most terrifying example of the kind of things Sansha did. Cybernetically enhanced cyber-zombies, with all the cold intelligence and calculating of a computer, with no human emotions or morality. Here's some nightmare fuel!3) I don't believe you can actually own a Jovian ship in EVE (could be wrong, but I don't think any have ever been given away. (SoCT ships like the Gnosis do not count as Jovian, and are more like hybrids of empire technology with a little bit of Jovian influence), and you certainly can't fly one because the required skills don't actually exist outside of the developers console. Sansha ships can be quite powerful. They have very good shielding and excellent laser weaponry. The specialzed versions of Sansha vessels we see during Incursions are extremely powerful combatants, and it is nearly impossible to face a group of them on your own.
Thanks a lot :) your ever-knowing Eve knowledge knows no bounds!!!
Quick suggestion: Perhaps you could quote the questions in your responses? Cause I had no idea you replied until I checked. Not a big deal, but it helps people who didn't ask the question or notify people who asked the question. Just a suggestion :)
None the less, thanks, and I'll ask more when something crosses my mind.
Thanks for the Nightmare fuel though. Makes me happy that you can have robo arms in Eve :3.... |
Heathen Bastard
The Bastard Brigade
762
|
Posted - 2013.12.18 07:12:00 -
[24] - Quote
huh. Does EVE have baseball? or at least something that leads to an ubiquitous blunt object that's generally within arm's reach? because if that's what sansha's guys are, I don't think my usual strategy of "shoot it in the face until it stops being funny" will work. They look like the kind of beasties that will only stop when they're too broken to keep going.
Or maybe I can just commission some kind of ye-olde style war mace. I'm guessing that's minmatar or caldari(war clubs and such tend to be used more prominently in tribal cultures that fought over everything and both have that in their histories)
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
True Adamance
Scions of Athra
5014
|
Posted - 2013.12.18 19:05:00 -
[25] - Quote
Do the Blood Raiders have certain rituals or practice when it comes to collecting blood or slaves? If so what are they. I want to do a bit of lore writing and need some info on this.
Do rituals change sect to sect and how much lee way do I have with that sort of thing....I have some very...Khornate ideas......
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
Dagger-Two
Gespenster Kompanie
178
|
Posted - 2013.12.18 21:29:00 -
[26] - Quote
They do indeed ritualize the collection of blood, not so much slaves. I actually have to head to work right now, I'll dig up some info on it a little later.
One interesting thing to note: they view clone blood as more pure and sacred than regular blood. |
True Adamance
Scions of Athra
5029
|
Posted - 2013.12.18 23:55:00 -
[27] - Quote
Dagger-Two wrote:They do indeed ritualize the collection of blood, not so much slaves. I actually have to head to work right now, I'll dig up some info on it a little later.
One interesting thing to note: they view clone blood as more pure and sacred than regular blood.
Indeed they like the blood of children and Clones if I am not mistaken, which makes the opportunity to attack an Amarr training facility for newly made Templar clones almost irresistible.....hence my story.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
Dagger-Two
Gespenster Kompanie
179
|
Posted - 2013.12.19 04:24:00 -
[28] - Quote
Heathen Bastard wrote:huh. Does EVE have baseball? or at least something that leads to an ubiquitous blunt object that's generally within arm's reach? because if that's what sansha's guys are, I don't think my usual strategy of "shoot it in the face until it stops being funny" will work. They look like the kind of beasties that will only stop when they're too broken to keep going.
Or maybe I can just commission some kind of ye-olde style war mace. I'm guessing that's minmatar or caldari(war clubs and such tend to be used more prominently in tribal cultures that fought over everything and both have that in their histories)
I'm sure you could find lots of stick-and-ball sports still played throughout new eden.
That being said, true slaves arent undead, and as such bullets tend to kill them dead nicely. |
Dagger-Two
Gespenster Kompanie
179
|
Posted - 2013.12.19 04:27:00 -
[29] - Quote
Demel Derpovsky wrote:stuff
Yeah i'll start quoting more. I forgot that quotes give notifications.
|
Demel Derpovsky
Derringer Defenses
37
|
Posted - 2013.12.19 05:37:00 -
[30] - Quote
Dagger-Two wrote:Demel Derpovsky wrote:stuff Yeah i'll start quoting more. I forgot that quotes give notifications.
I love my quote. Had to say that. |
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |