Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
negative49er
Krusual Covert Operators Minmatar Republic
264
|
Posted - 2013.10.17 01:06:00 -
[1] - Quote
I'll be thinking my minmatar scout would drop like a fly when there an assault scrambler rifle start shooting at me, but no i can out run it optical range or drive through it bullets. The AR for some reason is killing from 70m away, there is no way i can outrun that even with two complex kinetic catalyze.
Not trying to be a QQ( even though a lot of people know that the AR optical range is too far for blaster tech)
And here come the AR users
BET THEY WILL BE SAYING " NO THE AR IS NOT OP YOU JUST SUCK"
Bet 10 mill their will be one |
Michael Arck
Anubis Prime Syndicate
1542
|
Posted - 2013.10.17 01:08:00 -
[2] - Quote
I bet 10 mill that AR threads will become redundant and that the player, instead of bumping or commenting on another thread, will make a AR thread for the 100th time.
Take your butt whoopings like a man...or at least try to. |
Ripcord19981
KNIGHTZ OF THE ROUND
110
|
Posted - 2013.10.17 01:09:00 -
[3] - Quote
AScrambler has a kick, so he cant shoot correctly the whole time and he also has overheat. You probably ran away whil he was trying not to overheat or the kick messed his aim up. With AR there are no limiting factors except for ammo. The AR doesnt have noticable kick or a overheat function |
negative49er
Krusual Covert Operators Minmatar Republic
264
|
Posted - 2013.10.17 01:12:00 -
[4] - Quote
Michael Arck wrote:I bet 10 mill that AR threads will become redundant and that the player, instead of bumping or commenting on another thread, will make a AR thread for the 100th time.
Take your butt whoopings like a man...or at least try to.
Well I guess you win |
Delta 749
Kestrel Reconnaissance
2148
|
Posted - 2013.10.17 01:13:00 -
[5] - Quote
Most AR guys also use their sights so we shoot accurately A lot, and I mean tons, of guys who use other weapons just fire from the hip unless they are using the normal scrambler rifle or the sniper rifle |
Stevez WingYip
Operation Wolf Pack
14
|
Posted - 2013.10.17 01:15:00 -
[6] - Quote
negative49er wrote:I'll be thinking my minmatar scout would drop like a fly when there an assault scrambler rifle start shooting at me, but no i can out run it optical range or drive through it bullets. The AR for some reason is killing from 70m away, there is no way i can outrun that even with two complex kinetic catalyze.
Not trying to be a QQ( even though a lot of people know that the AR optical range is too far for blaster tech)
And here come the AR users
BET THEY WILL BE SAYING " NO THE AR IS NOT OP YOU JUST SUCK"
Bet 10 mill their will be one
AA (Aim Assist). I think that is the reason a lot of the time. |
Tek Hound
Death In Xcess Corporation
76
|
Posted - 2013.10.17 02:08:00 -
[7] - Quote
AA with 3sec ttk crutchmode |
8213
Grade No.2
400
|
Posted - 2013.10.17 02:17:00 -
[8] - Quote
With Scouts all you need is a half-charge shot in the back. I wish we had a way to test things in this game. Like Private Matches in CoD.
|
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
233
|
Posted - 2013.10.17 02:19:00 -
[9] - Quote
negative49er wrote:I'll be thinking my minmatar scout would drop like a fly when there an assault scrambler rifle start shooting at me, but no i can out run it optical range or drive through it bullets. The AR for some reason is killing from 70m away, there is no way i can outrun that even with two complex kinetic catalyze.
Not trying to be a QQ( even though a lot of people know that the AR optical range is too far for blaster tech)
And here come the AR users
BET THEY WILL BE SAYING " NO THE AR IS NOT OP YOU JUST SUCK"
Bet 10 mill their will be one
NO THE AR IS NOT OP YOU JUST SUCK, wheres my 10 mil? |
Tek Hound
Death In Xcess Corporation
76
|
Posted - 2013.10.17 02:30:00 -
[10] - Quote
Delta 749 wrote:AR guys have AA with no recoil so we shoot accurately A lot, and I mean tons, of Ar guys just fire from the hip. Why use a normal scrambler rifle or the sniper rifle?
Fixed it |
|
Disturbingly Bored
The Strontium Asylum
774
|
Posted - 2013.10.17 02:38:00 -
[11] - Quote
Honestly, it's because so many people use AR. You're more likely to be killed by it simply because it doesn't suck and the majority of the player base uses it.
I'm very rarely on the shooting end of an AR, and I think it's probably fine. |
Aqua-Regia
Ahrendee Mercenaries EoN.
430
|
Posted - 2013.10.17 02:58:00 -
[12] - Quote
NO THE AR IS NOT OP AND YOU JUST SUCK CAPSLOCK!! |
Michael Arck
Anubis Prime Syndicate
1547
|
Posted - 2013.10.17 03:04:00 -
[13] - Quote
Tek Hound wrote:AA with 3sec ttk crutchmode
Oh please, so the aim assist is sooo good that your erratic movements are still being tracked even with the user input? I'm giving you a benefit of a doubt since I would like to think that you just don't run in a straight line. In which, you probably do. You probably run across to the field, getting shot upon and won't move a thumbstick to change your pattern.
Or are you actually saying that the aim assist is that strong that your bizarre movements to avoid fire is still being tracked even though the user has to have the crosshair somewhat near you to score a hit, meaning he's calm and cool as he tracks your movements allowing only 5 percent of his own interactions to matter when the aim assist carries on with the rest, which in a sense nullifies the aid of the aim assist.
I smell bull manure... |
Delta 749
Kestrel Reconnaissance
2149
|
Posted - 2013.10.17 10:07:00 -
[14] - Quote
Tek Hound wrote:Delta 749 wrote:AR guys have AA with no recoil so we shoot accurately A lot, and I mean tons, of Ar guys just fire from the hip. Why use a normal scrambler rifle or the sniper rifle? Fixed it
Herp derp da AA dat applies to all guns only make da AR OP gais
Idiot |
Shion Typhon
Intara Direct Action Caldari State
306
|
Posted - 2013.10.17 10:15:00 -
[15] - Quote
Tek Hound wrote:AA with 3sec ttk crutchmode
3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. |
Seigfried Warheit
Pradox XVI
47
|
Posted - 2013.10.17 10:15:00 -
[16] - Quote
Ripcord19981 wrote:AScrambler has a kick, so he cant shoot correctly the whole time and he also has overheat. You probably ran away whil he was trying not to overheat or the kick messed his aim up. With AR there are no limiting factors except for ammo. The AR doesnt have noticable kick or a overheat function
AScrambler can shoot a clip n half by the time it overheats by the time that happens the person your aiming at should be dead..that is if your talking about the assault scram which is what I took the A for if not sorry ..also I havent really notice a kick for the gun maybe a slight one but pretty much its controllable so not noticeable too much if your not just shooting it that is ..again talking about assault variant |
Mortedeamor
Internal Rebellion
478
|
Posted - 2013.10.17 10:34:00 -
[17] - Quote
no ive noticed this as well do ar bullets have a higher movement speed than everything else? |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1094
|
Posted - 2013.10.17 10:36:00 -
[18] - Quote
It's because the ASCR still has dispersion when ADS... whereas the AR does not seem to have any.
With how little health you have, and the AR's ability to do a million damage in .02 seconds...they just have to ADS, sweep back and forth, and make sure the sights are aimed at you long enough to get some hits in.
Also, the AR fires faster than the ASCR, so it's more along the lines of a stream of bullets (similar to a laser) that ends up hitting you. Dodging an ASCR is easier because there's actually space between the shots.
The AR will and always will be an automatic sniper rifle in this game until they add some dispersion when ADS. I will never understand why it's like that (every other game balances the ARs with dispersion at range). |
Syeven Reed
Inanimate Objects
70
|
Posted - 2013.10.17 11:46:00 -
[19] - Quote
AR have a much higher ROF, more things that can hit you - harder to dodge! |
Cosgar
ParagonX
6120
|
Posted - 2013.10.17 11:57:00 -
[20] - Quote
OP, I'm still trying to figure out how the damn things can kill me when I can't even see the bastard that's shooing. That's not balanced or fun, it makes me want to rage quit and its driven away my friends that used to play. |
|
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
308
|
Posted - 2013.10.17 13:05:00 -
[21] - Quote
I scout and have the same experience
We die in .3 seconds no matter what is shooting us, so the weapon with the high range, high rate of fire, and no effective recoil just has to scan swipe over us and we die, if one of those is lacking we can dodge it. |
Meeko Fent
DUST University Ivy League
1212
|
Posted - 2013.10.17 13:11:00 -
[22] - Quote
Delta 749 wrote:Most AR guys also use their sights so we shoot accurately A lot, and I mean tons, of guys who use other weapons just fire from the hip unless they are using the normal scrambler rifle or the sniper rifle No, just that the AScR actually has recoil.
Something the AR lacks. |
Meeko Fent
DUST University Ivy League
1212
|
Posted - 2013.10.17 13:19:00 -
[23] - Quote
I-Shayz-I wrote:It's because the ASCR still has dispersion when ADS... whereas the AR does not seem to have any.
With how little health you have, and the AR's ability to do a million damage in .02 seconds...they just have to ADS, sweep back and forth, and make sure the sights are aimed at you long enough to get some hits in.
Also, the AR fires faster than the ASCR, so it's more along the lines of a stream of bullets (similar to a laser) that ends up hitting you. Dodging an ASCR is easier because there's actually space between the shots.
The AR will and always will be an automatic sniper rifle in this game until they add some dispersion when ADS. I will never understand why it's like that (every other game balances the ARs with dispersion at range). Recoil too |
Tek Hound
Death In Xcess Corporation
87
|
Posted - 2013.10.18 21:43:00 -
[24] - Quote
Delta 749 wrote:Tek Hound wrote:Delta 749 wrote:AR guys have AA with no recoil so we shoot accurately A lot, and I mean tons, of Ar guys just fire from the hip. Why use a normal scrambler rifle or the sniper rifle? Fixed it Herp derp da AA dat applies to all guns only make da AR OP gais Idiot
Wow another person who failed reading comprehension. AA COMBINE WITH ALL THE OTHER AR PERKS MAKES IT EVEN MORE OP. Your right you are an idiot but An ar with AA wont help you that.
ps mass drive, pc, flaylock dont have AA.
|
Borne Velvalor
BLACK-DRAGON-SOCIETY
751
|
Posted - 2013.10.18 21:55:00 -
[25] - Quote
Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second.
This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover.
Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1916
|
Posted - 2013.10.19 12:16:00 -
[26] - Quote
negative49er wrote:I'll be thinking my minmatar scout would drop like a fly when there an assault scrambler rifle start shooting at me, but no i can out run it optical range or drive through it bullets. The AR for some reason is killing from 70m away, there is no way i can outrun that even with two complex kinetic catalyze.
Not trying to be a QQ( even though a lot of people know that the AR optical range is too far for blaster tech)
And here come the AR users
BET THEY WILL BE SAYING " NO THE AR IS NOT OP YOU JUST SUCK"
Bet 10 mill their will be one
aim assist sticks on your target's body. The smaller the hipfire crosshair, the easier it sticks. The AR has the smallest crosshair of the rifles, with the exception of the LR.
In addition to this, it also has less recoil after training. With the scrambler the rifle "kicks" off of the aim assist sticky after a number of shots. With the AR, this does not really happen. This gives it the best accuracy rating of any weapon out there, bar none. More shots landing in a pinpoint accurate fashion means a faster killed target. |
Ydubbs81 RND
MoIden Heath PoIice Department EoN.
2016
|
Posted - 2013.10.19 12:25:00 -
[27] - Quote
Disturbingly Bored wrote:Honestly, it's because so many people use AR. You're more likely to be killed by it simply because it doesn't suck and the majority of the player base uses it. And a huge percentage of the top players use it simply because they can port their shooter skills from other games into DUST more easily through the weapon. (Handles the same as in any other shooter.)
I'm very rarely on the shooting end of an AR, and I think it's probably fine.
You just nailed it, my man. The OP is trying to outrun a bullet! lmao.."with 2 kinetic catalyzers". |
Rinzler XVII
Forsaken Immortals Top Men.
144
|
Posted - 2013.10.19 17:23:00 -
[28] - Quote
negative49er wrote:I'll be thinking my minmatar scout would drop like a fly when there an assault scrambler rifle start shooting at me, but no i can out run it optical range or drive through it bullets. The AR for some reason is killing from 70m away, there is no way i can outrun that even with two complex kinetic catalyze.
Not trying to be a QQ( even though a lot of people know that the AR optical range is too far for blaster tech)
And here come the AR users
BET THEY WILL BE SAYING " NO THE AR IS NOT OP YOU JUST SUCK"
Bet 10 mill their will be one
This isn't the matrix you shouldn't be trying to dodge bullets |
Delta 749
Kestrel Reconnaissance
2179
|
Posted - 2013.10.20 02:21:00 -
[29] - Quote
Borne Velvalor wrote:Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover. Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games.
Yeah, cause bunny hopping spamming MD shots at peoples feet is the pinnacle of tactical play This games play style is a throwback to 90s era arena FPS games, not that theres anything wrong with that, but lets not pretends is some ultimate tactical experience
Hell lets look at the Rainbow Six games pre Vegas, would you call those games not tactical since that tenth of a second you seem to hate is all it takes to kill a guy wearing the heaviest armor available
Inb4 someone goes "Derp, well tactics technically is anything you do to do something so this game is tactical" no its not, not by the generally agreed upon definition of a tactical FPS so dont try to split hairs to keep up the delusion that playing this game somehow makes you smarter than people who play other FPS games, thats being just like the evetard who things because he plays that he is inherently better than someone who plays a different MMO |
Fizzer94
L.O.T.I.S. Public Disorder.
504
|
Posted - 2013.10.20 02:32:00 -
[30] - Quote
Delta 749 wrote:Most AR guys also use their sights so we shoot accurately A lot, and I mean tons, of guys who use other weapons just fire from the hip unless they are using the normal scrambler rifle or the sniper rifle This is mostly because the AScR has an insane flash and a tight hipfire cone. The SMG just performs better while hipfired, because it is a CQ weapon. |
|
Cosgar
ParagonX
6202
|
Posted - 2013.10.20 03:07:00 -
[31] - Quote
Borne Velvalor wrote:Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover. Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games. MD requires more skill since it's not an aim-assisted weapon, you have to lead your shots, and the AR actually out DPS and outright outperforms it in terms of area denial. Keep pretending that the AR is this super balanced weapon if you want, but I'm using it right now. Just by hip firing, I'm wrecking everything in my way from heavies to lasers. The only time I actually have to ADS, or let alone "aim" is when I'm shooting at someone just outside my rendering distance. I've even killed a damn sniper from a distance where I should have had 53% efficiency within a fraction of a second. How in the hell is that balanced? |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
118
|
Posted - 2013.10.20 03:38:00 -
[32] - Quote
Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second.
Most FPS don't have armor plates and shield extenders and an entire fitting system for your suit. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
411
|
Posted - 2013.10.20 03:54:00 -
[33] - Quote
Delta 749 wrote:Most AR guys also use their sights so we shoot accurately A lot, and I mean tons, of guys who use other weapons just fire from the hip unless they are using the normal scrambler rifle or the sniper rifle What? No one does that unless it's CQC... |
calisk galern
BurgezzE.T.F Public Disorder.
1112
|
Posted - 2013.10.20 05:49:00 -
[34] - Quote
AR is broken, and I will continue using it and racking in the kills.
not the only weapon that is broken but AR is definately broken regardless.
more then anything it doesn't make for a fun game for anyone when the TTK is that fast on this weapon. I do have tons of fun getting large kill streaks with it. |
Delta 749
Kestrel Reconnaissance
2179
|
Posted - 2013.10.20 06:00:00 -
[35] - Quote
Cosgar wrote:Borne Velvalor wrote:Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover. Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games. MD requires more skill since it's not an aim-assisted weapon, you have to lead your shots, and the AR actually out DPS and outright outperforms it in terms of area denial. Keep pretending that the AR is this super balanced weapon if you want, but I'm using it right now. Just by hip firing, I'm wrecking everything in my way from heavies to lasers. The only time I actually have to ADS, or let alone "aim" is when I'm shooting at someone just outside my rendering distance. I've even killed a damn sniper from a distance where I should have had 53% efficiency within a fraction of a second. How in the hell is that balanced?
5+ meter splash range 100+ damage per shot Claims you need skill Now Ive used both and the MD is by far much easier and more broken than than the AR, oh and I forgot it negates the defensive benefits of cover or even bouncing around like an idiot
And thats not even bringing up that AA has been drastically reduced from what it was, which was kind of broke I wont dispute that since its true, to being barely noticeable but hey people like to keep dragging that out and just pretend that nearly a week straight of hot fixes happened to tweak it down over and over or do you not know what the syncing bar when you launch the game is? |
Delta 749
Kestrel Reconnaissance
2179
|
Posted - 2013.10.20 06:03:00 -
[36] - Quote
Tectonic Fusion wrote:Delta 749 wrote:Most AR guys also use their sights so we shoot accurately A lot, and I mean tons, of guys who use other weapons just fire from the hip unless they are using the normal scrambler rifle or the sniper rifle What? No one does that unless it's CQC...
You would be surprised, use a weapon for a little while and youll start to recognize its hip fire cone after a while and a lot of guys really do just spray from the hip throwing a wall of bullets hoping to get lucky since a lot of guns have insane clip sizes, AR included in that and the one thing I would tone down on it |
Marston VC
SVER True Blood Public Disorder.
1089
|
Posted - 2013.10.20 06:31:00 -
[37] - Quote
negative49er wrote:I'll be thinking my minmatar scout would drop like a fly when there an assault scrambler rifle start shooting at me, but no i can out run it optical range or drive through it bullets. The AR for some reason is killing from 70m away, there is no way i can outrun that even with two complex kinetic catalyze.
Not trying to be a QQ( even though a lot of people know that the AR optical range is too far for blaster tech)
And here come the AR users
BET THEY WILL BE SAYING " NO THE AR IS NOT OP YOU JUST SUCK"
Bet 10 mill their will be one
Probably because you get shot at by ARs at least 90% of the time, so from your perspective, of course you getting hit more by ARs then other guns...... |
Cosgar
ParagonX
6207
|
Posted - 2013.10.20 06:52:00 -
[38] - Quote
Delta 749 wrote:Cosgar wrote:Borne Velvalor wrote:Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover. Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games. MD requires more skill since it's not an aim-assisted weapon, you have to lead your shots, and the AR actually out DPS and outright outperforms it in terms of area denial. Keep pretending that the AR is this super balanced weapon if you want, but I'm using it right now. Just by hip firing, I'm wrecking everything in my way from heavies to lasers. The only time I actually have to ADS, or let alone "aim" is when I'm shooting at someone just outside my rendering distance. I've even killed a damn sniper from a distance where I should have had 53% efficiency within a fraction of a second. How in the hell is that balanced? 5+ meter splash range 100+ damage per shot Claims you need skill Now Ive used both and the MD is by far much easier and more broken than than the AR, oh and I forgot it negates the defensive benefits of cover or even bouncing around like an idiot And thats not even bringing up that AA has been drastically reduced from what it was, which was kind of broke I wont dispute that since its true, to being barely noticeable but hey people like to keep dragging that out and just pretend that nearly a week straight of hot fixes happened to tweak it down over and over or do you not know what the syncing bar when you launch the game is? Keep defending your crutch... |
Delta 749
Kestrel Reconnaissance
2181
|
Posted - 2013.10.20 06:57:00 -
[39] - Quote
Cosgar wrote: Keep defending your crutch...
Says the guy that was defending the MD |
Justin Tymes
Dem Durrty Boyz Public Disorder.
440
|
Posted - 2013.10.20 08:00:00 -
[40] - Quote
Lol you must be the last of the dying breed of MD complainers from 1.3. Now that AA is coupled with the aiming fix AND the smoke nerf, the MD is far from overpowering. The AR is killing people much faster, and unlike the MD, you don't manage distance, elevation, or ammunition at all. |
|
Tek Hound
Death In Xcess Corporation
90
|
Posted - 2013.10.20 17:47:00 -
[41] - Quote
Michael Arck wrote:Tek Hound wrote:AA with 3sec ttk crutchmode Oh please, the aim assist is sooo good that your erratic movements are still being tracked even with the user input.Even if don't run in a straight line. In which, I dont. You can run across to the field, shooting upon and won't move a thumbstick to change your pattern. Or are you actually saying that the aim assist isnt strong that bizarre movements cant avoid fire and yout still being tracked even though the user has to have the crosshair somewhat near you to score a hit, He doesn't has to be calm and cool as he tracks your movements allowing only little of his own interactions to matter when the aim assist carries on with the rest. I see a crutch...
Fixed it
Wow really!
|
Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2685
|
Posted - 2013.10.20 18:03:00 -
[42] - Quote
I find it harder to dodge ASCRs to be honest, and by dodge, I dont mean "Run away from" I mean actually dodging.
Those things kill me so damn quick, but with ARs I can usually jump behind the player and shoot them in the back with my Shotty.
|
Meeko Fent
DUST University Ivy League
1230
|
Posted - 2013.10.20 18:49:00 -
[43] - Quote
Delta 749 wrote:Cosgar wrote: Keep defending your crutch...
Says the guy that was defending the MD Says the man that us defending a gun with 2 times the DPS of the MD, instantly traveling projectiles, and a militia variant. |
|
|
|
Pages: 1 2 :: [one page] |