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Cosgar
ParagonX
6120
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Posted - 2013.10.17 11:57:00 -
[1] - Quote
OP, I'm still trying to figure out how the damn things can kill me when I can't even see the bastard that's shooing. That's not balanced or fun, it makes me want to rage quit and its driven away my friends that used to play. |
Cosgar
ParagonX
6202
|
Posted - 2013.10.20 03:07:00 -
[2] - Quote
Borne Velvalor wrote:Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover. Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games. MD requires more skill since it's not an aim-assisted weapon, you have to lead your shots, and the AR actually out DPS and outright outperforms it in terms of area denial. Keep pretending that the AR is this super balanced weapon if you want, but I'm using it right now. Just by hip firing, I'm wrecking everything in my way from heavies to lasers. The only time I actually have to ADS, or let alone "aim" is when I'm shooting at someone just outside my rendering distance. I've even killed a damn sniper from a distance where I should have had 53% efficiency within a fraction of a second. How in the hell is that balanced? |
Cosgar
ParagonX
6207
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Posted - 2013.10.20 06:52:00 -
[3] - Quote
Delta 749 wrote:Cosgar wrote:Borne Velvalor wrote:Shion Typhon wrote:Tek Hound wrote:AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TTK. Human reaction times are measured in fractions of a second. This is because his figure is BS. A GEK/Duvolle with Proficiency 5 and a single Complex Damage Mod has a TTK of 1 second against the average STD/ADV suit with 500-600 HP. Against Proto suits with 800-900 HP, you're looking at 1.5 seconds. Other weapons, such as the Mass Driver and Laser Rifle, do indeed have 3-4 second TTKs against similar suits. Of course, the Laser heats up and has a bit of a range advantage while the MD is more of an area denial weapon that's good at killing enemies behind cover. Also, keep in mind that the movement speed in this game and the amount of cover is far, far lower than "most FPS" games. The TTKs are around four to five times slower along with the movement speed. It encourages tactical play rather than "lol I press trigger before you do by a tenth of a second" style gameplay that games like CoD encourage. It's the reason why I play Dust over those games. MD requires more skill since it's not an aim-assisted weapon, you have to lead your shots, and the AR actually out DPS and outright outperforms it in terms of area denial. Keep pretending that the AR is this super balanced weapon if you want, but I'm using it right now. Just by hip firing, I'm wrecking everything in my way from heavies to lasers. The only time I actually have to ADS, or let alone "aim" is when I'm shooting at someone just outside my rendering distance. I've even killed a damn sniper from a distance where I should have had 53% efficiency within a fraction of a second. How in the hell is that balanced? 5+ meter splash range 100+ damage per shot Claims you need skill Now Ive used both and the MD is by far much easier and more broken than than the AR, oh and I forgot it negates the defensive benefits of cover or even bouncing around like an idiot And thats not even bringing up that AA has been drastically reduced from what it was, which was kind of broke I wont dispute that since its true, to being barely noticeable but hey people like to keep dragging that out and just pretend that nearly a week straight of hot fixes happened to tweak it down over and over or do you not know what the syncing bar when you launch the game is? Keep defending your crutch... |
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