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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2600
|
Posted - 2013.10.06 04:56:00 -
[1] - Quote
Yes, believe it or not. Had the Commando from the beginning, realized it was terrible, then only occasionally went back to it to try something new and realize it still is terrible, but not today! My urge kicked in again and I found something somewhat decent.
Commando A/1-Series ELM-7 Laser Rifle CRD-9 Assault Scrambler Rifle Enhanced Shield Extender Enhanced Armor Plate Compact Nanohive
337 Shield 424 Armor I also have Shield Upgrades, Armor Upgrades, and Biotics at Level 4
Figured the work part of the Commando is only 1 low slot, which traditionally thinking has to go to a armor repper. Well decided to put the reps in the hive so I can use that slot for a plate, and man it's a world of difference! Laser rifle is great for taking out anyone at distance, as usual, and the assault scrambler rifle provides excellent mid-close range firepower. Also since it has a large clip than the AR, it means you can constantly fire for a longer time then take advantage of that quick reload speed of the Commando and get right back at it, and then if someone gets too close there's the 240 melee damage. Works much better if you have a logi, but you don't necessarily need one.
I'm almost doing as well as with my Amarr Assault. Almost. Need to get the advanced triage hives so I can carry more than one with me. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1623
|
Posted - 2013.10.06 05:02:00 -
[2] - Quote
I've used this exact fit a time or two with decent success.
The MD is a good complimentary weapon for the laser, too. It's great for picking off bads that have taken cover from your LR.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2624
|
Posted - 2013.10.06 05:04:00 -
[3] - Quote
Talos Alomar wrote:I've used this exact fit a time or two with decent success.
The MD is a good complimentary weapon for the laser, too. It's great for picking off bads that have taken cover from your LR.
Sadly Aero has a condition. He cant touch dirty MInmatar weapons without feeling queasy. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1623
|
Posted - 2013.10.06 05:23:00 -
[4] - Quote
True Adamance wrote:Talos Alomar wrote:I've used this exact fit a time or two with decent success.
The MD is a good complimentary weapon for the laser, too. It's great for picking off bads that have taken cover from your LR.
Sadly Aero has a condition. He cant touch dirty MInmatar weapons without feeling queasy.
I was wondering if you PIE guys had issues with that...
I did just get a terrible idea. a dual LR commando. fire one until it's about to oveheat and then shoot off the other. It's get a hell of alot of damage downrange and keep an area covered for a while. I think I might throw some ISK at it later.
Sadly for the commando suit my favorite weapons to back up the LR happens to be the scrambler pistol (there's nothing like dropping someone who's charging in thinking they have a free kill in 1 or 2 shots...), so giving up a bunch of cpu, pg, mod slots, speed, etc. has no benefit for me at all. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2603
|
Posted - 2013.10.06 05:32:00 -
[5] - Quote
Dual lasers, how have I not thought of that! But I still think the versatility is a little more important. |
DildoMcnutz
Science For Death The Shadow Eclipse
255
|
Posted - 2013.10.06 06:27:00 -
[6] - Quote
If you find a pair of gloves so you can touch the dirty weapons of the other races then you should swap the CRD-9 for a GEK-38, it isn't worth the 12pg it costs to fit it, the damn proto one is only 3 pg more!!! what the hell is up with that lol |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2606
|
Posted - 2013.10.06 06:36:00 -
[7] - Quote
DildoMcnutz wrote:If you find a pair of gloves so you can touch the dirty weapons of the other races then you should swap the CRD-9 for a GEK-38, it isn't worth the 12pg it costs to fit it, the damn proto one is only 3 pg more!!! what the hell is up with that lol Except I don't need any extra PG, I'm good! Rather have more bullets per clip than more PG sitting on my suit doing nothing. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
296
|
Posted - 2013.10.06 06:41:00 -
[8] - Quote
With 2 complex melee mods you can get the commando to do 688 melee damage. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2609
|
Posted - 2013.10.06 17:35:00 -
[9] - Quote
Alright, I am convinced this fit is actually a competitive fit, I've now been doing just as good as with my assault. The main problem tends to be getting to the action, since you're so slow, but once you're their havoc pursues. Also there is about a 20k ISK premium over an advanced assault fit, because clearly the Commando is so good it needs to cost more |
Alldin Kan
TeamPlayers EoN.
658
|
Posted - 2013.10.06 17:57:00 -
[10] - Quote
Aero Yassavi wrote:Alright, I am convinced this fit is actually a competitive fit, I've now been doing just as good as with my assault. The main problem tends to be getting to the action, since you're so slow, but once you're their havoc pursues. Also there is about a 20k ISK premium over an advanced assault fit, because clearly the Commando is so good it needs to cost more LOL |
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Fire of Prometheus
DUST University Ivy League
538
|
Posted - 2013.10.06 18:02:00 -
[11] - Quote
My "ranged" commando is
Commando A-1 NT-511 sniper, GLU-5 TacAR compact hives Basic armour repper Basic shield extender
Thought about changing the repper for plates though |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2611
|
Posted - 2013.10.06 18:05:00 -
[12] - Quote
Alldin Kan wrote:Aero Yassavi wrote:Alright, I am convinced this fit is actually a competitive fit, I've now been doing just as good as with my assault. The main problem tends to be getting to the action, since you're so slow, but once you're their havoc pursues. Also there is about a 20k ISK premium over an advanced assault fit, because clearly the Commando is so good it needs to cost more LOL Well I'm talking about when competing against full squds in FW. Obviously in PC there is no room for trying anything unique. |
Rei Shepard
Spectre II
657
|
Posted - 2013.10.06 18:11:00 -
[13] - Quote
Aero Yassavi wrote:Alldin Kan wrote:Aero Yassavi wrote:Alright, I am convinced this fit is actually a competitive fit, I've now been doing just as good as with my assault. The main problem tends to be getting to the action, since you're so slow, but once you're their havoc pursues. Also there is about a 20k ISK premium over an advanced assault fit, because clearly the Commando is so good it needs to cost more LOL Well I'm talking about when competing against full squds in FW. Obviously in PC there is no room for trying anything unique.
I might pickup the Commando sometime, Dual Imperial Scramblers :p must be nice to almost overheat one, swap to the other for a double whammy. |
Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1430
|
Posted - 2013.10.06 18:13:00 -
[14] - Quote
Logi at your service o7 |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2612
|
Posted - 2013.10.06 18:13:00 -
[15] - Quote
Rei Shepard wrote: I might pickup the Commando sometime, Dual Imperial Scramblers :p must be nice to almost overheat one, swap to the other for a double whammy.
Hey man, great games today!
And in my opinion the problem with using charge scramblers on the Commando is that you really need to reload them, meaning the reload bonus is going to waste. Still could be a good combo.
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Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 18:14:00 -
[16] - Quote
You can get your armor and shields a lot higher than that with Core Skills .... Not like it helps much, considering how slow the Commando suit is.. and how HUGE the hit box is. The problem with the Commando suit is been a HEAVY suit.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2612
|
Posted - 2013.10.06 18:16:00 -
[17] - Quote
Aisha Ctarl wrote:Logi at your service o7 I am lucky to have so many logi friends! |
Jack McReady
DUST University Ivy League
628
|
Posted - 2013.10.06 18:18:00 -
[18] - Quote
no PLC? get out scrub |
Chunky Munkey
Amarr Templars Amarr Empire
1695
|
Posted - 2013.10.06 18:20:00 -
[19] - Quote
I always figured I'd have two of the same weapon on a Commando. ScR & Assault ScR. Skilling into two Amarr weapons that fill similar roles seems a bit of a waste to me.
Edit: and compact hives are da bomb. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2612
|
Posted - 2013.10.06 18:22:00 -
[20] - Quote
Banning Hammer wrote:You can get your armor and shields a lot higher than that with Core Skills .... Not like it helps much, considering how slow the Commando suit is.. and how HUGE the hit box is. The problem with the Commando suit is been a HEAVY suit.
Ugh . . . no you can't? I have my armor upgrades and shield upgrade at level 4, as I stated in the OP. That brings the base stats from 250 armor / 250 shield to 300 armor / 300 shield. With armor and shield upgrades at 5 then it'd only be 312.5 armor / 312.5 shield (and yes, it does keep track of decimals, it just doesn't display it).
How much higher can you really get the armor/shields than what I have on an advanced commando? I do believe I may be able to squeeze out a complex plate to replace my enhanced plate, but that would be about it.
Also I agree that the large hit box of the heavy is unfortunate, but man I love the look of the Amarr heavy frame so I'm ok with it It would be nice though if it actually had the base HP reflective of a heavy, because right now even at prototype an assault can out tank you, as well as having the added bonus of an actual armor repair module and a grenade slot. I don't think it needs to be much, just something small like increase base stats from 250/250 to 300/300. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2612
|
Posted - 2013.10.06 18:25:00 -
[21] - Quote
Jack McReady wrote:no PLC? get out scrub I'm an Amarr purist, sorry!
Chunky Munkey wrote:I always figured I'd have two of the same weapon on a Commando. ScR & Assault ScR. Skilling into two Amarr weapons that fill similar roles seems a bit of a waste to me. I do run a fit from time to time that is a ScR/AScR combo, good fun. However, I really do find using the laser rifle/AScR combo is a lot better. For one, both weapons benefit substantially from the reduced reload time. Also with the ScR/AScR combo, there is too much overlap with the effective range, while the LR/AScR combo is very separated allowing you to be extremely versatile. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 18:34:00 -
[22] - Quote
Aero Yassavi wrote:Banning Hammer wrote:You can get your armor and shields a lot higher than that with Core Skills .... Not like it helps much, considering how slow the Commando suit is.. and how HUGE the hit box is. The problem with the Commando suit is been a HEAVY suit.
Ugh . . . no you can't? I have my armor upgrades and shield upgrade at level 4, as I stated in the OP. That brings the base stats from 250 armor / 250 shield to 300 armor / 300 shield. With armor and shield upgrades at 5 then it'd only be 312.5 armor / 312.5 shield (and yes, it does keep track of decimals, it just doesn't display it). How much higher can you really get the armor/shields than what I have on an advanced commando? I do believe I may be able to squeeze out a complex plate to replace my enhanced plate, but that would be about it. Also I agree that the large hit box of the heavy is unfortunate, but man I love the look of the Amarr heavy frame so I'm ok with it It would be nice though if it actually had the base HP reflective of a heavy, because right now even at prototype an assault can out tank you, as well as having the added bonus of an actual armor repair module and a grenade slot. I don't think it needs to be much, just something small like increase base stats from 250/250 to 300/300.
With max Core skills it is possible to have ;
378 hp Shields 447 hp Armor
And with Proto ;
444 hp shields.
But like i said... i doesn't helps.
And btw... with Enhanced Extenders you will get 350 hp Shields. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2612
|
Posted - 2013.10.06 18:38:00 -
[23] - Quote
Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote:You can get your armor and shields a lot higher than that with Core Skills .... Not like it helps much, considering how slow the Commando suit is.. and how HUGE the hit box is. The problem with the Commando suit is been a HEAVY suit.
Ugh . . . no you can't? I have my armor upgrades and shield upgrade at level 4, as I stated in the OP. That brings the base stats from 250 armor / 250 shield to 300 armor / 300 shield. With armor and shield upgrades at 5 then it'd only be 312.5 armor / 312.5 shield (and yes, it does keep track of decimals, it just doesn't display it). How much higher can you really get the armor/shields than what I have on an advanced commando? I do believe I may be able to squeeze out a complex plate to replace my enhanced plate, but that would be about it. Also I agree that the large hit box of the heavy is unfortunate, but man I love the look of the Amarr heavy frame so I'm ok with it It would be nice though if it actually had the base HP reflective of a heavy, because right now even at prototype an assault can out tank you, as well as having the added bonus of an actual armor repair module and a grenade slot. I don't think it needs to be much, just something small like increase base stats from 250/250 to 300/300. With max Core skills it is possible to have ; 378 hp Shields 447 hp Armor And with Proto ; 444 hp shields. But like i said... i doesn't helps. That's only 41 more shield and 20 more armor on my advanced suit, I wouldn't call that "a lot higher." Also That's using a complex shield extender which would take up too much CPU for my laser weapons anyways. |
Rei Shepard
Spectre II
657
|
Posted - 2013.10.06 18:40:00 -
[24] - Quote
Aero Yassavi wrote:Rei Shepard wrote: I might pickup the Commando sometime, Dual Imperial Scramblers :p must be nice to almost overheat one, swap to the other for a double whammy.
Hey man, great games today! And in my opinion the problem with using charge scramblers on the Commando is that you really need to reload them, meaning the reload bonus is going to waste. Still could be a good combo.
Yep, were good games indeed, i must say its a whole lotta relaxed playing in a team of 6.
About the Commando most moment i die is when i get lemminged to death and my Scrambler is about to overheat, finally dying to the last guy at the scene or dying after i had to take a few down with my toxin SMG, the commando might fix that for me, it looks like it has potential for that.
But still got around 2-3m left to go in this fit before its finished. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 18:41:00 -
[25] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote:You can get your armor and shields a lot higher than that with Core Skills .... Not like it helps much, considering how slow the Commando suit is.. and how HUGE the hit box is. The problem with the Commando suit is been a HEAVY suit.
Ugh . . . no you can't? I have my armor upgrades and shield upgrade at level 4, as I stated in the OP. That brings the base stats from 250 armor / 250 shield to 300 armor / 300 shield. With armor and shield upgrades at 5 then it'd only be 312.5 armor / 312.5 shield (and yes, it does keep track of decimals, it just doesn't display it). How much higher can you really get the armor/shields than what I have on an advanced commando? I do believe I may be able to squeeze out a complex plate to replace my enhanced plate, but that would be about it. Also I agree that the large hit box of the heavy is unfortunate, but man I love the look of the Amarr heavy frame so I'm ok with it It would be nice though if it actually had the base HP reflective of a heavy, because right now even at prototype an assault can out tank you, as well as having the added bonus of an actual armor repair module and a grenade slot. I don't think it needs to be much, just something small like increase base stats from 250/250 to 300/300. With max Core skills it is possible to have ; 378 hp Shields 447 hp Armor And with Proto ; 444 hp shields. But like i said... i doesn't helps. That's only 41 more shield and 20 more armor on my advanced suit, I wouldn't call that "a lot higher." Also That's using a complex shield extender which would take up too much CPU for my laser weapons anyways.
Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields. |
Ghost Kaisar
Pradox One
427
|
Posted - 2013.10.06 18:45:00 -
[26] - Quote
Chunky Munkey wrote:I always figured I'd have two of the same weapon on a Commando. ScR & Assault ScR. Skilling into two Amarr weapons that fill similar roles seems a bit of a waste to me.
Edit: and compact hives are da bomb.
Compact Hives are a Scouts best friend!
10 CPU, 2 PG, and I can restock ammo and repair my meager armor about 2-3 times. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2613
|
Posted - 2013.10.06 18:46:00 -
[27] - Quote
Banning Hammer wrote: Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields.
Shield upgrades 5 puts your shields at 312.5 HP. If you then have shield extenders at 5 and commando at prototype and slap a single shield extender, it brings you up to 352.5 shield, but that's a massive SP sink for so little reward. Meanwhile I have my commando at 3 and shield extenders at 3 with shield upgrades at 4, saving my over 2.5 m SP (rough estimate off top of my head), and I'm only 15.5 shield short . . . |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2613
|
Posted - 2013.10.06 18:49:00 -
[28] - Quote
Ghost Kaisar wrote:Chunky Munkey wrote:I always figured I'd have two of the same weapon on a Commando. ScR & Assault ScR. Skilling into two Amarr weapons that fill similar roles seems a bit of a waste to me.
Edit: and compact hives are da bomb. Compact Hives are a Scouts best friend! 10 CPU, 2 PG, and I can restock ammo and repair my meager armor about 2-3 times. Compact hives are great! Such a little hit on your fitting and allows you to use all your lows (or in the case of the Commando, it's only low) on armor plates. Couple that with a logi who's dropping the prototype triage hives, and you sir are in business! |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 18:53:00 -
[29] - Quote
Aero Yassavi wrote:Banning Hammer wrote: Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields.
Shield upgrades 5 puts your shields at 312.5 HP. If you then have shield extenders at 5 and commando at prototype and slap a single shield extender, it brings you up to 352.5 shield, but that's a massive SP sink for so little reward. Meanwhile I have my commando at 3 and shield extenders at 3 with shield upgrades at 4, saving my over 2.5 m SP (rough estimate off top of my head), and I'm only 15.5 shield short . . .
Is 312, not 312.5 ... But that is irrelevant. The point is that it doesn't matter what you do it, still sucks. I had to get my Core Upgrades skills to level 4 and electronics to level 3.. just so i can equip a couple of Adv weapons, an Ammo Hive, Enhanced Shield extender and armor repair ... And i have "JUST" enough CPU. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
999
|
Posted - 2013.10.06 19:00:00 -
[30] - Quote
I would say that 37 shield isn't enough to justify taking up a high slot.
That is, unless you can't fit anything else. Having better shield recharge or damage or something sounds more reasonable.
I'll have to try this later today. My usual combo is an assault scrambler with a mass driver. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2613
|
Posted - 2013.10.06 19:01:00 -
[31] - Quote
Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote: Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields.
Shield upgrades 5 puts your shields at 312.5 HP. If you then have shield extenders at 5 and commando at prototype and slap a single shield extender, it brings you up to 352.5 shield, but that's a massive SP sink for so little reward. Meanwhile I have my commando at 3 and shield extenders at 3 with shield upgrades at 4, saving my over 2.5 m SP (rough estimate off top of my head), and I'm only 15.5 shield short . . . Is 312, not 312.5 ... But that is irrelevant. The point is that it doesn't matter what you do it, still sucks. I had to get my Core Upgrades skills to level 4 and electronics to level 3.. just so i can equip a couple of Adv weapons, an Ammo Hive, Enhanced Shield extender and armor repair ... And i have "JUST" enough CPU. I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it.
Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete.
And my Engineering is at 3 while electronics are at 2, I'm still able to fit an advanced laser rifle, advanced assault scrambler rifle, enhanced shield extender, and enhanced armor plate on my advanced Commando. The only non-advanced thing I have is the compact nanohives. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:05:00 -
[32] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote: Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields.
Shield upgrades 5 puts your shields at 312.5 HP. If you then have shield extenders at 5 and commando at prototype and slap a single shield extender, it brings you up to 352.5 shield, but that's a massive SP sink for so little reward. Meanwhile I have my commando at 3 and shield extenders at 3 with shield upgrades at 4, saving my over 2.5 m SP (rough estimate off top of my head), and I'm only 15.5 shield short . . . Is 312, not 312.5 ... But that is irrelevant. The point is that it doesn't matter what you do it, still sucks. I had to get my Core Upgrades skills to level 4 and electronics to level 3.. just so i can equip a couple of Adv weapons, an Ammo Hive, Enhanced Shield extender and armor repair ... And i have "JUST" enough CPU. I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it. Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete.
It is 312 ... here is my reasoning ;
I have maxed the Shields Core Skills ... and i looking at it right now... it says 312 hp without shield Extenders.
But yes... i do normally well enough with the MD+ AR combo.. best one so far. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2613
|
Posted - 2013.10.06 19:06:00 -
[33] - Quote
I-Shayz-I wrote:I would say that 37 shield isn't enough to justify taking up a high slot.
That is, unless you can't fit anything else. Having better shield recharge or damage or something sounds more reasonable.
I'll have to try this later today. My usual combo is an assault scrambler with a mass driver. And at first I would of totally agreed with you! I originally played Commando using damage mods, but realized that is not taking advantage of the racial bonus. I then started using a shield energizer, but then I figured the amount of shield it ate up wasn't worth the little extra recharge so I went with shield rechargers, But you know what, it turns out that 37 extra shield is a very big difference when you consider you are using a fit that has no passive armor regen. Every little bit of buffer is huge. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2613
|
Posted - 2013.10.06 19:10:00 -
[34] - Quote
Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote: Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields.
Shield upgrades 5 puts your shields at 312.5 HP. If you then have shield extenders at 5 and commando at prototype and slap a single shield extender, it brings you up to 352.5 shield, but that's a massive SP sink for so little reward. Meanwhile I have my commando at 3 and shield extenders at 3 with shield upgrades at 4, saving my over 2.5 m SP (rough estimate off top of my head), and I'm only 15.5 shield short . . . Is 312, not 312.5 ... But that is irrelevant. The point is that it doesn't matter what you do it, still sucks. I had to get my Core Upgrades skills to level 4 and electronics to level 3.. just so i can equip a couple of Adv weapons, an Ammo Hive, Enhanced Shield extender and armor repair ... And i have "JUST" enough CPU. I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it. Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete. It is 312 ... here is my reasoning ; I have maxed the Shields Core Skills ... and i looking at it right now... it says 312 hp without shield Extenders. But yes... i do normally well enough with the MD+ AR combo.. best one so far. Are you not reading my argument? First off, I wasn't saying anything regarding extenders in my reasoning. Also I aknowledged that is says 312, but again this is likely only because CCP figured it would be unnecessary to show. I mean, when you're looking at your HUD do you really want to see decimals?
I bet you 10,000,000 ISK that the game does, in fact, count decimals in your HP. If you care to take me up on that, I will go hunt down a dev. |
Rei Shepard
Spectre II
658
|
Posted - 2013.10.06 19:11:00 -
[35] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote: Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields.
Shield upgrades 5 puts your shields at 312.5 HP. If you then have shield extenders at 5 and commando at prototype and slap a single shield extender, it brings you up to 352.5 shield, but that's a massive SP sink for so little reward. Meanwhile I have my commando at 3 and shield extenders at 3 with shield upgrades at 4, saving my over 2.5 m SP (rough estimate off top of my head), and I'm only 15.5 shield short . . . Is 312, not 312.5 ... But that is irrelevant. The point is that it doesn't matter what you do it, still sucks. I had to get my Core Upgrades skills to level 4 and electronics to level 3.. just so i can equip a couple of Adv weapons, an Ammo Hive, Enhanced Shield extender and armor repair ... And i have "JUST" enough CPU. I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it. Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete. And my Engineering is at 3 while electronics are at 2, I'm still able to fit an advanced laser rifle, advanced assault scrambler rifle, enhanced shield extender, and enhanced armor plate on my advanced Commando. The only non-advanced thing I have is the compact nanohives.
More then likely CCP uses (Integer) conversions from actual Float numbers when doing the display on screen, so the health is there but we cant see it, ive been known to be alive with 0 armor, so in essence it most likely was a half (0.5) or less something that kept me breathing.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:14:00 -
[36] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:
I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it.
Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete.
It is 312 ... here is my reasoning ; I have maxed the Shields Core Skills ... and i looking at it right now... it says 312 hp without shield Extenders. But yes... i do normally well enough with the MD+ AR combo.. best one so far. Are you not reading my argument? First off, I wasn't saying anything regarding extenders in my reasoning. Also I aknowledged that is says 312, but again this is likely only because CCP figured it would be unnecessary to show. I mean, when you're looking at your HUD do you really want to see decimals? I bet you 10,000,000 ISK that the game does, in fact, count decimals in your HP. If you care to take me up on that, I will go hunt down a dev.
Give me the 10,000,000 isk then....
With Enhanced Shield Extender it says .... 350 hp, not 352.5 hp. I looking at it right now... as i typing. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2613
|
Posted - 2013.10.06 19:16:00 -
[37] - Quote
Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:
I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it.
Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete.
It is 312 ... here is my reasoning ; I have maxed the Shields Core Skills ... and i looking at it right now... it says 312 hp without shield Extenders. But yes... i do normally well enough with the MD+ AR combo.. best one so far. Are you not reading my argument? First off, I wasn't saying anything regarding extenders in my reasoning. Also I aknowledged that is says 312, but again this is likely only because CCP figured it would be unnecessary to show. I mean, when you're looking at your HUD do you really want to see decimals? I bet you 10,000,000 ISK that the game does, in fact, count decimals in your HP. If you care to take me up on that, I will go hunt down a dev. Give me the 10,000,000 isk then.... With Enhanced Shield Extender it says .... 350 hp, not 352.5 hp. I looking at it right now... as i typing. Now you're just trolling. We're talking about what the actual code lists for the variable, not what it displays in the interface. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
88
|
Posted - 2013.10.06 19:19:00 -
[38] - Quote
The commando suits are great. i just dunno why folk seem to slate them. sure they take a bit of work to run efficiently but i love em. at lv4 on my heavy alt and atm i just run dual recruit rifles on basic frame while i'm slowly slugging ahead for my proto suit and workign on AR's. it has a great amount of EHP, insane reload speed and enough room for an ammo pack. only reason i'm waiting on this char is cos i want either the minny or gallente suit |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:20:00 -
[39] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:
I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it.
Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete.
It is 312 ... here is my reasoning ; I have maxed the Shields Core Skills ... and i looking at it right now... it says 312 hp without shield Extenders. But yes... i do normally well enough with the MD+ AR combo.. best one so far. Are you not reading my argument? First off, I wasn't saying anything regarding extenders in my reasoning. Also I aknowledged that is says 312, but again this is likely only because CCP figured it would be unnecessary to show. I mean, when you're looking at your HUD do you really want to see decimals? I bet you 10,000,000 ISK that the game does, in fact, count decimals in your HP. If you care to take me up on that, I will go hunt down a dev. Give me the 10,000,000 isk then.... With Enhanced Shield Extender it says .... 350 hp, not 352.5 hp. I looking at it right now... as i typing. Now you're just trolling. We're talking about what the actual code lists for the variable, not what it displays in the interface.
It should say 352 hp, or 353 hp if you want to ignore the 0.5, right ? It says 350 hp. That is 2 hp bellow your calculation...
I normally troll... but i'm not right now. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2613
|
Posted - 2013.10.06 19:24:00 -
[40] - Quote
Banning Hammer wrote:
It should say 352 hp, or 353 hp if you want to ignore the 0.5, right ? It says 350 hp. That is 2 hp bellow your calculation...
I normally troll... but i'm not right now.
That's probably more of a fault of me guessing the numbers for passive bonuses. Shield extenders still is 2% efficacy per level, right? And Commando suit is also 2% efficacy? So I was assuming both at level 5, so
33 hp * 1.1 * 1.1 = 39.93 Then of course, 250 * 1.25 = 312.5 Thus, 312.5 + 39.93 = 352.43
If I am recalling the passive bonuses correctly and you have both at level 5 and it's only showing 350, then I'm doing something wrong. |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:25:00 -
[41] - Quote
Aero Yassavi wrote:Banning Hammer wrote:
It should say 352 hp, or 353 hp if you want to ignore the 0.5, right ? It says 350 hp. That is 2 hp bellow your calculation...
I normally troll... but i'm not right now.
That's probably more of a fault of me guessing the numbers for passive bonuses. Shield extenders still is 2% efficacy per level, right? And Commando suit is also 2% efficacy? So I was assuming both at level 5, so 33 hp * 1.1 * 1.1 = 39.93 Then of course, 250 * 1.25 = 312.5 Thus, 312.5 + 39.93 = 352.43 If I am recalling the passive bonuses correctly and you have both at level 5 and it's only showing 350, then I'm doing something wrong.
Or CCP got the numbers wrong .. one or the other. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
296
|
Posted - 2013.10.06 19:26:00 -
[42] - Quote
My adv commando has. Adv shield extenders, proto reactive plate, assault scrambler rifle, exo mass driver, and a scanner. You scan the area shoot out there shield with the scambler rifle, then blow them up with the mass diver. I use this fit in pc it garenty that when I go down somebody going with me. If I remember " I'm away form my game." It has 400 shields and 345 armor with 2 hp/s. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2614
|
Posted - 2013.10.06 19:34:00 -
[43] - Quote
Nirwanda Vaughns wrote:The commando suits are great. i just dunno why folk seem to slate them. sure they take a bit of work to run efficiently but i love em. at lv4 on my heavy alt and atm i just run dual recruit rifles on basic frame while i'm slowly slugging ahead for my proto suit and workign on AR's. it has a great amount of EHP, insane reload speed and enough room for an ammo pack. only reason i'm waiting on this char is cos i want either the minny or gallente suit Gallente Commando would look awesome!
I mean, I hate Gallente, but the Gallente heavy looks like a monster from that fan fest concept art! Now imagine that with the Commando red . . . |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2614
|
Posted - 2013.10.06 19:37:00 -
[44] - Quote
Epicsting pro wrote:My adv commando has. Adv shield extenders, proto reactive plate, assault scrambler rifle, exo mass driver, and a scanner. You scan the area shoot out there shield with the scambler rifle, then blow them up with the mass diver. I use this fit in pc it garenty that when I go down somebody going with me. If I remember " I'm away form my game." It has 400 shields and 345 armor with 2 hp/s. I still think you'd be better with a proto armor plate than a proto reactive plate. You'd have a ton more armor and the 2 hp/s isn't really helping you. Of course, then you'd have to rely on a logi for armor repping or replace the scanner with a triage hive. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:54:00 -
[45] - Quote
Epicsting pro wrote:My adv commando has. Adv shield extenders, proto reactive plate, assault scrambler rifle, exo mass driver, and a scanner. You scan the area shoot out there shield with the scambler rifle, then blow them up with the mass diver. I use this fit in pc it garenty that when I go down somebody going with me. If I remember " I'm away form my game." It has 400 shields and 345 armor with 2 hp/s.
I'm pretty sure you can't have 400 shields with an Avd shield extender ....
I thought i was the only Troll in this forums... what is going on CCP ?!?!?!
And proto reactive plates ? but, but.... CPU/... but |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
141
|
Posted - 2013.10.06 20:14:00 -
[46] - Quote
Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote: It is 312 ... here is my reasoning ;
I have maxed the Shields Core Skills ... and i looking at it right now... it says 312 hp without shield Extenders.
But yes... i do normally well enough with the MD+ AR combo.. best one so far.
Are you not reading my argument? First off, I wasn't saying anything regarding extenders in my reasoning. Also I aknowledged that is says 312, but again this is likely only because CCP figured it would be unnecessary to show. I mean, when you're looking at your HUD do you really want to see decimals? I bet you 10,000,000 ISK that the game does, in fact, count decimals in your HP. If you care to take me up on that, I will go hunt down a dev. Give me the 10,000,000 isk then.... With Enhanced Shield Extender it says .... 350 hp, not 352.5 hp. I looking at it right now... as i typing. Now you're just trolling. We're talking about what the actual code lists for the variable, not what it displays in the interface. It should say 352 hp, or 353 hp if you want to ignore the 0.5, right ? It says 350 hp. That is 2 hp bellow your calculation... I normally troll... but i'm not right now. Are you dense? An enhanced shield extender with maxed extension skills would add 36.333 shields, and with the bonus to plates/extenders that the Commando offers, at level 5 of the Commando skill an enhanced extender would give you 39.93. Add that 312.5, and you end up with 352.43 total shields. How about you go back to elementary school so you can learn basic multiplication and addition. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
141
|
Posted - 2013.10.06 20:16:00 -
[47] - Quote
Also, Banning, you now owe Aero that 10mil ISK. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 20:29:00 -
[48] - Quote
Delanus Turgias wrote:Banning Hammer wrote:Aero Yassavi wrote:Give me the 10,000,000 isk then.... With Enhanced Shield Extender it says .... 350 hp, not 352.5 hp. I looking at it right now... as i typing. Now you're just trolling. We're talking about what the actual code lists for the variable, not what it displays in the interface. It should say 352 hp, or 353 hp if you want to ignore the 0.5, right ? It says 350 hp. That is 2 hp bellow your calculation... I normally troll... but i'm not right now.
Quote:Are you dense? An enhanced shield extender with maxed extension skills would add 36.333 shields, and with the bonus to plates/extenders that the Commando offers, at level 5 of the Commando skill an enhanced extender would give you 39.93. Add that 312.5, and you end up with 352.43 total shields. How about you go back to elementary school so you can learn basic multiplication and addition.
No one said anything about Level 5 Commando.... We was talking mostly about the Adv Commando suit ( 1 high / 1 low )
Still... it doesn't change the fact that i can see with my own eyes 312 hp without and 350 hp with. Most likely scenario is that CCP forgot to change the numbers for the bonuses.
Before the 1.4 update i had 350hp shields.. after the 1.4 update with the added bonuses, i still have 350hp. Simple answer is;
They added the bonuses to the descriptions, but they forgot to change the attributes.
And i was only joking about 10,000,000 isk. |
Alldin Kan
TeamPlayers EoN.
659
|
Posted - 2013.10.06 20:36:00 -
[49] - Quote
LOL this thread...
Shield Extenders are worthless due to bad regen and Shotgun goes well with any suit so I won't mention them. The following fits are still considered weak compared to my Assault Gk.0 and the Heavy:
Commando AK.0 - Plasma Cannon/AR
- 2x Complex Light Damage Mods
- Allotek Plasma Cannon
- Duvolle Assault Rifle
- Allotek Nanohive (R)
- Complex CPU Upgrade
Commando AK.0 - Mass Driver/AR
- 2x Complex Light Damage Mods
- Freedom Mass Driver
- GEK-38 Assault Rifle
- Allotek Nanohive (R)
- Basic CPU Upgrade
Commando AK.0 - Mass Driver/Scrambler Rifle -Core Skills, Electronics, and Engineering must be maxed out to fit this
- 2x Complex Light Damage Mods
- EXO-5 Mass Driver
- CRW-04 Scrambler Rifle
- Allotek Nanohive (R)
- Basic Armor Plate
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 20:41:00 -
[50] - Quote
Alldin Kan wrote:LOL this thread... Shield Extenders are worthless due to bad regen and Shotgun goes well with any suit so I won't mention them. The following fits are still considered weak compared to my Assault Gk.0 and the Heavy: Commando AK.0 - Plasma Cannon/AR
- 2x Complex Light Damage Mods
- Allotek Plasma Cannon
- Duvolle Assault Rifle
- Allotek Nanohive (R)
- Complex CPU Upgrade
Commando AK.0 - Mass Driver/AR
- 2x Complex Light Damage Mods
- Freedom Mass Driver
- GEK-38 Assault Rifle
- Allotek Nanohive (R)
- Basic CPU Upgrade
Commando AK.0 - Mass Driver/Scrambler Rifle -Core Skills, Electronics, and Engineering must be maxed out to fit this
- 2x Complex Light Damage Mods
- EXO-5 Mass Driver
- CRW-04 Scrambler Rifle
- Allotek Nanohive (R)
- Basic Armor Plate
Finally !! someone that knows what is talking about .... thanks mate.
|
|
Delanus Turgias
Subdreddit Test Alliance Please Ignore
141
|
Posted - 2013.10.06 20:52:00 -
[51] - Quote
Banning Hammer wrote:Delanus Turgias wrote:Banning Hammer wrote:Aero Yassavi wrote:Give me the 10,000,000 isk then.... With Enhanced Shield Extender it says .... 350 hp, not 352.5 hp. I looking at it right now... as i typing. Now you're just trolling. We're talking about what the actual code lists for the variable, not what it displays in the interface. It should say 352 hp, or 353 hp if you want to ignore the 0.5, right ? It says 350 hp. That is 2 hp bellow your calculation... I normally troll... but i'm not right now. Quote:Are you dense? An enhanced shield extender with maxed extension skills would add 36.333 shields, and with the bonus to plates/extenders that the Commando offers, at level 5 of the Commando skill an enhanced extender would give you 39.93. Add that 312.5, and you end up with 352.43 total shields. How about you go back to elementary school so you can learn basic multiplication and addition. No one said anything about Level 5 Commando.... We was talking mostly about the Adv Commando suit ( 1 high / 1 low ) Still... it doesn't change the fact that i can see with my own eyes 312 hp without and 350 hp with. Most likely scenario is that CCP forgot to change the numbers for the bonuses. Before the 1.4 update i had 350hp shields.. after the 1.4 update with the added bonuses, i still have 350hp. Simple answer is; They added the bonuses to the descriptions, but they forgot to change the attributes. And i was only joking about 10,000,000 isk. Do you not have the Commando skill at 5? Because that would throw off the numbers you're seeing. |
KING CHECKMATE
TEAM SATISFACTION
1602
|
Posted - 2013.10.06 20:53:00 -
[52] - Quote
Aero Yassavi wrote:Yes, believe it or not. Had the Commando from the beginning, realized it was terrible, then only occasionally went back to it to try something new and realize it still is terrible, but not today! My urge kicked in again and I found something somewhat decent.
Commando A/1-Series ELM-7 Laser Rifle CRD-9 Assault Scrambler Rifle Enhanced Shield Extender Enhanced Armor Plate Compact Nanohive
337 Shield 424 Armor I also have Shield Upgrades, Armor Upgrades, and Biotics at Level 4
Figured the work part of the Commando is only 1 low slot, which traditionally thinking has to go to a armor repper. Well decided to put the reps in the hive so I can use that slot for a plate, and man it's a world of difference! Laser rifle is great for taking out anyone at distance, as usual, and the assault scrambler rifle provides excellent mid-close range firepower. Also since it has a large clip than the AR, it means you can constantly fire for a longer time then take advantage of that quick reload speed of the Commando and get right back at it, and then if someone gets too close there's the 240 melee damage. Works much better if you have a logi, but you don't necessarily need one.
I'm almost doing as well as with my Amarr Assault. Almost. Need to get the advanced triage hives so I can carry more than one with me.
This seems legit. The closest I've got to being able to use effectively a commando was with GLU-5 and GEK combo.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 20:57:00 -
[53] - Quote
Delanus Turgias wrote:Banning Hammer wrote:[quote=Delanus Turgias] Quote:Are you dense? An enhanced shield extender with maxed extension skills would add 36.333 shields, and with the bonus to plates/extenders that the Commando offers, at level 5 of the Commando skill an enhanced extender would give you 39.93. Add that 312.5, and you end up with 352.43 total shields. How about you go back to elementary school so you can learn basic multiplication and addition. No one said anything about Level 5 Commando.... We was talking mostly about the Adv Commando suit ( 1 high / 1 low ) Still... it doesn't change the fact that i can see with my own eyes 312 hp without and 350 hp with. Most likely scenario is that CCP forgot to change the numbers for the bonuses. Before the 1.4 update i had 350hp shields.. after the 1.4 update with the added bonuses, i still have 350hp. Simple answer is; They added the bonuses to the descriptions, but they forgot to change the attributes. And i was only joking about 10,000,000 isk. Do you not have the Commando skill at 5? Because that would throw off the numbers you're seeing.
I stopped at level 4 ... i just can't see myself using the proto one. To much isk for what it is a very rubbish suit. I working i maxing Core / electronics / and Engineering before i even think about it. |
Kira Lannister
Ancient Exiles
1394
|
Posted - 2013.10.06 21:10:00 -
[54] - Quote
We are the chosen race, we can handle two light weapons!
The commando is really fun to run in pubs, I'm not sure what will happen if I pull it out in a pc.
I really like running the laser/gek combo. Melt em from far, and if they manage to approach you pull the gek out.
|
Destroyer Rob
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2013.10.06 21:12:00 -
[55] - Quote
but im a minmatar in a amarr suit |
Vrain Matari
ZionTCD
1027
|
Posted - 2013.10.06 21:30:00 -
[56] - Quote
True Adamance wrote:Talos Alomar wrote:I've used this exact fit a time or two with decent success.
The MD is a good complimentary weapon for the laser, too. It's great for picking off bads that have taken cover from your LR.
Sadly Aero has a condition. He cant touch dirty MInmatar weapons without feeling queasy. I approve of the attitude, dog. I certainly don't want hand-crafted Matari weapons sullied by your dirty, bloody hands.
I also have forgone my beloved HMG because I just can't shake the spiritual putrescence that impregnates Ammarian suits and equipment.
Seen some long marches back in the mortal days when we were smashing down the Holders and liberating our people. But waiting for that Minmatar Heavy suit has been the longest march of all. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 21:39:00 -
[57] - Quote
Destroyer Rob wrote:but im a minmatar in a amarr suit
Is ok mate...
I'm a Caldari that is posing as an Amarr, that mostly uses Gallente suits, and takes advantage of the Minmatar technology. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2621
|
Posted - 2013.10.06 21:40:00 -
[58] - Quote
Alldin Kan wrote:LOL this thread... Shield Extenders are worthless due to bad regen and Shotgun goes well with any suit so I won't mention them. The following fits are still considered weak compared to my Assault Gk.0 and the Heavy: Commando AK.0 - Plasma Cannon/AR
- 2x Complex Light Damage Mods
- Allotek Plasma Cannon
- Duvolle Assault Rifle
- Allotek Nanohive (R)
- Complex CPU Upgrade
Commando AK.0 - Mass Driver/AR
- 2x Complex Light Damage Mods
- Freedom Mass Driver
- GEK-38 Assault Rifle
- Allotek Nanohive (R)
- Basic CPU Upgrade
Commando AK.0 - Mass Driver/Scrambler Rifle -Core Skills, Electronics, and Engineering must be maxed out to fit this
- 2x Complex Light Damage Mods
- EXO-5 Mass Driver
- CRW-04 Scrambler Rifle
- Allotek Nanohive (R)
- Basic Armor Plate
LOL wat?
Do you even 'mando bro?
|
KING CHECKMATE
TEAM SATISFACTION
1603
|
Posted - 2013.10.06 21:49:00 -
[59] - Quote
Next to Aero's LAser/ASCR combination, the amount of useful Commando loadouts has increased a little:
Tested commando L weapon combinations: Laser+ASCR TAC+AR ASCR+MASS AR/ASCR+SWARM SNIPER+SWARM SCR R+SCR R
Anything else im missing? |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 21:51:00 -
[60] - Quote
KING CHECKMATE wrote:Next to Aero's LAser/ASCR combination, the amount of useful Commando loadouts has increased a little:
Tested commando L weapon combinations: Laser+ASCR TAC+AR ASCR+MASS AR/ASCR+SWARM SNIPER+SWARM SCR R+SCR R
Anything else im missing?
You only missing the one that TRULY works ;
Mass Driver + Assault Rifle. |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2622
|
Posted - 2013.10.06 22:02:00 -
[61] - Quote
A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not. |
KING CHECKMATE
TEAM SATISFACTION
1607
|
Posted - 2013.10.06 22:07:00 -
[62] - Quote
Banning Hammer wrote:KING CHECKMATE wrote:Next to Aero's LAser/ASCR combination, the amount of useful Commando loadouts has increased a little:
Tested commando L weapon combinations: Laser+ASCR TAC+AR ASCR+MASS AR/ASCR+SWARM SNIPER+SWARM SCR R+SCR R
Anything else im missing? You only missing the one that TRULY works ; Mass Driver + Assault Rifle.
Well actually, the ASCR + Mass Driver works better. Dont take it wrong i'll explain.
The AR is obviously a superior weapon compared to the ASCR. Even if the ASCR has more damage, the dispersion rate and optimal ranges actually benefit the AR more. We agree.
But the ASCR + Mass combination covers each others weaknesses. The ASCR with 120% vs Shields The MASS with 120% vs Armor
At CQ, the ASCR + Mass combination is MORE effective than any other, with constant 120% damage vs enemies, high Damage and area denial options....
For longer ranges , the TAC+AR combination will do you best.
Areor said: ''The Commando is a support suit, not an assault suit.''
This is true, you should see how much you can do for your team with appropiate height, a sNiper rifle and a Swarm Launcher (My favored Commando fit) In the MAp with 3 objectives i can negate the enemy from taking ''A'' All game while spamming their vehicles with my swarms.... 1 Commando suit, f@cking up a whole team. It almost feels OP. (just kidding on this one...) |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 22:12:00 -
[63] - Quote
Aero Yassavi wrote:A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not.
WoOw.. to many words...i just going to do my normal thing and just pick the bit that interest me the most.
I using the MD+AR combo because Suppression + Self Defense. Mass Driver to keep people away from me ( Because I die very quickly ) and AR to defend myself if they get to close to me. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2622
|
Posted - 2013.10.06 22:29:00 -
[64] - Quote
Banning Hammer wrote:Aero Yassavi wrote:A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not. WoOw.. to many words...i just going to do my normal thing and just pick the bit that interest me the most. I using the MD+AR combo because Suppression + Self Defense. Mass Driver to keep people away from me ( Because I die very quickly ) and AR to defend myself if they get to close to me. And ok, that is totally valid! However, you have to keep in mind this is a support suit, so suppression for the squad self defense for yourself. If you're going to try and rambo it, you'd be better off going assault and picking either the MD or AR. And since it's a support suit, stop f***ing around with damage mods. If you need more damage, get your proficiency up. Just like the logistics, who is also a support role (though a different type of support), defense is most important. You can't support if you are dead. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 22:40:00 -
[65] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not. WoOw.. to many words...i just going to do my normal thing and just pick the bit that interest me the most. I using the MD+AR combo because Suppression + Self Defense. Mass Driver to keep people away from me ( Because I die very quickly ) and AR to defend myself if they get to close to me. And ok, that is totally valid! However, you have to keep in mind this is a support suit, so suppression for the squad self defense for yourself. If you're going to try and rambo it, you'd be better off going assault and picking either the MD or AR. And since it's a support suit, stop f***ing around with damage mods. If you need more damage, get your proficiency up. Just like the logistics, who is also a support role (though a different type of support), defense is most important. You can't support if you are dead.
Trust me... i don't even think about Assaulting, it always ends badly. I use the Commando as a Point-defense Suit. Or in FPS terms ... "Camping an objective". I agree with the Damage Modules, Shields are much better. But you still need a lot of Core skills to make the most of it. |
Alldin Kan
TeamPlayers EoN.
660
|
Posted - 2013.10.06 23:34:00 -
[66] - Quote
Aero Yassavi wrote:A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not. Commando suit will always be easy to hit so there's no point in putting an extra extender if I can't get back that HP right away. As for the whole support suit thing, any Assault with good aim on scrambler pistol or a heavily skilled SMG can treat those sidearms as a light weapon (AR/SMG, SR/SMG, Sniper/SMG or SP, Swarm/SMG or SP, LR/SMG, MD/SP...) basically making the Commando Irrelevant, which is why I try to treat the suit as infantry killer.
1. Allotek Nanohive (R) gives 40 Armor HP every 2 seconds AND ammo. 2. Above mention. 3. Extenders are a temporary bonus to HP, once it's gone I'll likely die. Dmg mods are bonus permanent regardless of HP remaining. 4. AR has better Accuracy than Scrambler Rifle, don't like it then use other fit I mentioned. Shotgun is good on any suit if you're in a CQC map.
IF Logi suits were close to being weak as scouts and IF Commando had 2 equipment slots with slightly higher CPU/PG, then I would call it a support class. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2622
|
Posted - 2013.10.06 23:50:00 -
[67] - Quote
Well, I still think you are too close minded with your weapon choices. Too much AR or MD (easy mode assault weapons), not enough of every other light weapon. To be honest, I believe the laser rifle is the Commando's best friend. Very surprised that every time I hear someone discussing the commando they never bring up laser rifle, which is the ultimate mid-range killer, combined with any other more assault-oriented weapon.
And come on, the Commando suit obviously going to always be easy to hit because it's a heavy frame. That's all the more reason to add more buffer! Did you think I was suggesting adding shield extenders will somehow make it easy to strafe? lol. Just find it silly that you will take any heavy frame suit and do nothing outside of passive skills to buff it's HP. |
Alldin Kan
TeamPlayers EoN.
660
|
Posted - 2013.10.07 00:41:00 -
[68] - Quote
Aero Yassavi wrote:Well, I still think you are too close minded with your weapon choices. Too much AR or MD (easy mode assault weapons), not enough of every other light weapon. To be honest, I believe the laser rifle is the Commando's best friend. Very surprised that every time I hear someone discussing the commando they never bring up laser rifle, which is the ultimate mid-range killer, combined with any other more assault-oriented weapon.
And come on, the Commando suit obviously going to always be easy to hit because it's a heavy frame. That's all the more reason to add more buffer! Did you think I was suggesting adding shield extenders will somehow make it easy to strafe? lol. Just find it silly that you will take any heavy frame suit and do nothing outside of passive skills to buff it's HP. Laser is ok but TAC AR is still the best for long range and doesn't easily show your location. If I try to add more buffer, all I'm doing is increase survivalbility for the first encounter, the damage mods together with healing nanohives means I'll kill faster and keep repairing damage taken. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2643
|
Posted - 2013.10.07 00:44:00 -
[69] - Quote
Alldin Kan wrote:Aero Yassavi wrote:A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not. Commando suit will always be easy to hit so there's no point in putting an extra extender if I can't get back that HP right away. As for the whole support suit thing, any Assault with good aim on scrambler pistol or a heavily skilled SMG can treat those sidearms as a light weapon (AR/SMG, SR/SMG, Sniper/SMG or SP, Swarm/SMG or SP, LR/SMG, MD/SP...) basically making the Commando Irrelevant, which is why I try to treat the suit as infantry killer. 1. Allotek Nanohive (R) gives 40 Armor HP every 2 seconds AND ammo. 2. Above mention. 3. Extenders are a temporary bonus to HP, once it's gone I'll likely die. Dmg mods are bonus permanent regardless of HP remaining. 4. AR has better Accuracy than Scrambler Rifle, don't like it then use other fit I mentioned. Shotgun is good on any suit if you're in a CQC map. IF Logi suits were close to being weak as scouts and IF Commando had 2 equipment slots with slightly higher CPU/PG, then I would call it a support class.
I think we need to talk to CCP about that. Since when could blaster tech be more accurate and damaging longer ranges than laser tech? |
Forlorn Destrier
Bullet Cluster
1932
|
Posted - 2013.10.07 00:52:00 -
[70] - Quote
True Adamance wrote:Talos Alomar wrote:I've used this exact fit a time or two with decent success.
The MD is a good complimentary weapon for the laser, too. It's great for picking off bads that have taken cover from your LR.
Sadly Aero has a condition. He cant touch dirty MInmatar weapons without feeling queasy.
I feel the slime every time I put on my Amarr Dropsuit but manage to tough it out. Just goes to show the Amarr don't have the intestinal fortitude needed to get the job done. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2622
|
Posted - 2013.10.07 00:59:00 -
[71] - Quote
Alldin Kan wrote:Aero Yassavi wrote:Well, I still think you are too close minded with your weapon choices. Too much AR or MD (easy mode assault weapons), not enough of every other light weapon. To be honest, I believe the laser rifle is the Commando's best friend. Very surprised that every time I hear someone discussing the commando they never bring up laser rifle, which is the ultimate mid-range killer, combined with any other more assault-oriented weapon.
And come on, the Commando suit obviously going to always be easy to hit because it's a heavy frame. That's all the more reason to add more buffer! Did you think I was suggesting adding shield extenders will somehow make it easy to strafe? lol. Just find it silly that you will take any heavy frame suit and do nothing outside of passive skills to buff it's HP. Laser is ok but TAC AR is still the best for long range and doesn't easily show your location. If I try to add more buffer, all I'm doing is increase survivalbility for the first encounter, the damage mods together with healing nanohives means I'll kill faster and keep repairing damage taken. HAHAHA, no. The TAR has nothing on the LR. Like, not even close. Also, besides the fact that you shouldn't be losing your buffer on your first encounter, it doesn't matter how fast you can kill if you have a huge hitbox for everyone to attack. HP is more important.
Don't mean to be rude, but I believe your fit is very poorly thought out. And of course, you believe mine is. I think it would be fun some time to prove whose theory is better. A 1v1 wouldn't work at all because most the time in battle a commando isn't fighting another commando, would be much better to squad up and simply see who can perform better against the same enemies. I'd bet my advanced commando would do better than your proto commando. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
88
|
Posted - 2013.10.07 01:14:00 -
[72] - Quote
Dual-wielding massdriver commando suit for the win. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2646
|
Posted - 2013.10.07 01:28:00 -
[73] - Quote
Forlorn Destrier wrote:True Adamance wrote:Talos Alomar wrote:I've used this exact fit a time or two with decent success.
The MD is a good complimentary weapon for the laser, too. It's great for picking off bads that have taken cover from your LR.
Sadly Aero has a condition. He cant touch dirty MInmatar weapons without feeling queasy. I feel the slime every time I put on my Amarr Dropsuit but manage to tough it out. Just goes to show the Amarr don't have the intestinal fortitude needed to get the job done. We'' admittedly a paladin binds the suit to his spine when using an Amarrian dropsuit, perhaps its just me but I long since grew accustom to its presence, though is swear the sheer number of Minmatar renegades making use of superior AMarrian weapons and armour is astounding. I guess its simply because the Amarr make things better.
Long R and D processes after all. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2623
|
Posted - 2013.10.07 01:54:00 -
[74] - Quote
True Adamance wrote:Forlorn Destrier wrote:True Adamance wrote:Talos Alomar wrote:I've used this exact fit a time or two with decent success.
The MD is a good complimentary weapon for the laser, too. It's great for picking off bads that have taken cover from your LR.
Sadly Aero has a condition. He cant touch dirty MInmatar weapons without feeling queasy. I feel the slime every time I put on my Amarr Dropsuit but manage to tough it out. Just goes to show the Amarr don't have the intestinal fortitude needed to get the job done. We'' admittedly a paladin binds the suit to his spine when using an Amarrian dropsuit, perhaps its just me but I long since grew accustom to its presence, though is swear the sheer number of Minmatar renegades making use of superior AMarrian weapons and armour is astounding. I guess its simply because the Amarr make things better. Long R and D processes after all. Wait what? Where is this in the lore? I must know. |
Alldin Kan
TeamPlayers EoN.
661
|
Posted - 2013.10.07 01:59:00 -
[75] - Quote
Aero Yassavi wrote:HAHAHA, no. The TAR has nothing on the LR. Like, not even close. Also, besides the fact that you shouldn't be losing your buffer on your first encounter, it doesn't matter how fast you can kill if you have a huge hitbox for everyone to attack. HP is more important. Don't mean to be rude, but I believe your fit is very poorly thought out. And of course, you believe mine is. I think it would be fun some time to prove whose theory is better. A 1v1 wouldn't work at all because most the time in battle a commando isn't fighting another commando, would be much better to squad up and simply see who can perform better against the same enemies. I'd bet my advanced commando would do better than your proto commando. 1. 100+m optimal disagrees with that. 2. You mean must be referring to running away while under fire, which is only good plus. The DPS is what helped me kill faster to avoid unnecessary damage and got me a 10+ k/dr. 3. Contact added, but can't play now. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2647
|
Posted - 2013.10.07 03:13:00 -
[76] - Quote
Aero Yassavi wrote:True Adamance wrote:Forlorn Destrier wrote:True Adamance wrote:Talos Alomar wrote:I've used this exact fit a time or two with decent success.
The MD is a good complimentary weapon for the laser, too. It's great for picking off bads that have taken cover from your LR.
Sadly Aero has a condition. He cant touch dirty MInmatar weapons without feeling queasy. I feel the slime every time I put on my Amarr Dropsuit but manage to tough it out. Just goes to show the Amarr don't have the intestinal fortitude needed to get the job done. We'' admittedly a paladin binds the suit to his spine when using an Amarrian dropsuit, perhaps its just me but I long since grew accustom to its presence, though is swear the sheer number of Minmatar renegades making use of superior AMarrian weapons and armour is astounding. I guess its simply because the Amarr make things better. Long R and D processes after all. Wait what? Where is this in the lore? I must know. Look at the Amarr heavy, I swore the lore said a heavy user was using a clone with an augmented spine. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2630
|
Posted - 2013.10.08 03:55:00 -
[77] - Quote
So Alldin and I squadded up today. I'd say my advanced Commando listed here outperformed his proto commando with his listed fit, but at the end of the day everyone is different and what works for me may not work for you and vice-versa. Although, I did get a good chuckle out of the following,
Alldin Kan wrote:This is why I don't use commando: anyone in any suit can easily kill me. Complaining about people easily killing you, yet not putting any shield extenders or armor plates on your fit? Ha!
Disclaimer: Alldin Kan is a great Dust player! Please don't take this as me saying I'm better than him, that's not at all what I'm getting at. He'd probably tear me to shreds head to head both using our best fits (neither of which are commandos). |
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