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Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 18:14:00 -
[1] - Quote
You can get your armor and shields a lot higher than that with Core Skills .... Not like it helps much, considering how slow the Commando suit is.. and how HUGE the hit box is. The problem with the Commando suit is been a HEAVY suit.
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Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 18:34:00 -
[2] - Quote
Aero Yassavi wrote:Banning Hammer wrote:You can get your armor and shields a lot higher than that with Core Skills .... Not like it helps much, considering how slow the Commando suit is.. and how HUGE the hit box is. The problem with the Commando suit is been a HEAVY suit.
Ugh . . . no you can't? I have my armor upgrades and shield upgrade at level 4, as I stated in the OP. That brings the base stats from 250 armor / 250 shield to 300 armor / 300 shield. With armor and shield upgrades at 5 then it'd only be 312.5 armor / 312.5 shield (and yes, it does keep track of decimals, it just doesn't display it). How much higher can you really get the armor/shields than what I have on an advanced commando? I do believe I may be able to squeeze out a complex plate to replace my enhanced plate, but that would be about it. Also I agree that the large hit box of the heavy is unfortunate, but man I love the look of the Amarr heavy frame so I'm ok with it It would be nice though if it actually had the base HP reflective of a heavy, because right now even at prototype an assault can out tank you, as well as having the added bonus of an actual armor repair module and a grenade slot. I don't think it needs to be much, just something small like increase base stats from 250/250 to 300/300.
With max Core skills it is possible to have ;
378 hp Shields 447 hp Armor
And with Proto ;
444 hp shields.
But like i said... i doesn't helps.
And btw... with Enhanced Extenders you will get 350 hp Shields. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 18:41:00 -
[3] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote:You can get your armor and shields a lot higher than that with Core Skills .... Not like it helps much, considering how slow the Commando suit is.. and how HUGE the hit box is. The problem with the Commando suit is been a HEAVY suit.
Ugh . . . no you can't? I have my armor upgrades and shield upgrade at level 4, as I stated in the OP. That brings the base stats from 250 armor / 250 shield to 300 armor / 300 shield. With armor and shield upgrades at 5 then it'd only be 312.5 armor / 312.5 shield (and yes, it does keep track of decimals, it just doesn't display it). How much higher can you really get the armor/shields than what I have on an advanced commando? I do believe I may be able to squeeze out a complex plate to replace my enhanced plate, but that would be about it. Also I agree that the large hit box of the heavy is unfortunate, but man I love the look of the Amarr heavy frame so I'm ok with it It would be nice though if it actually had the base HP reflective of a heavy, because right now even at prototype an assault can out tank you, as well as having the added bonus of an actual armor repair module and a grenade slot. I don't think it needs to be much, just something small like increase base stats from 250/250 to 300/300. With max Core skills it is possible to have ; 378 hp Shields 447 hp Armor And with Proto ; 444 hp shields. But like i said... i doesn't helps. That's only 41 more shield and 20 more armor on my advanced suit, I wouldn't call that "a lot higher." Also That's using a complex shield extender which would take up too much CPU for my laser weapons anyways.
Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 18:53:00 -
[4] - Quote
Aero Yassavi wrote:Banning Hammer wrote: Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields.
Shield upgrades 5 puts your shields at 312.5 HP. If you then have shield extenders at 5 and commando at prototype and slap a single shield extender, it brings you up to 352.5 shield, but that's a massive SP sink for so little reward. Meanwhile I have my commando at 3 and shield extenders at 3 with shield upgrades at 4, saving my over 2.5 m SP (rough estimate off top of my head), and I'm only 15.5 shield short . . .
Is 312, not 312.5 ... But that is irrelevant. The point is that it doesn't matter what you do it, still sucks. I had to get my Core Upgrades skills to level 4 and electronics to level 3.. just so i can equip a couple of Adv weapons, an Ammo Hive, Enhanced Shield extender and armor repair ... And i have "JUST" enough CPU. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:05:00 -
[5] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote: Yeah... CPU is the biatch in the Commando suit. Anyway... like i said in the edit, with Core skills is 350 HP shields.
Shield upgrades 5 puts your shields at 312.5 HP. If you then have shield extenders at 5 and commando at prototype and slap a single shield extender, it brings you up to 352.5 shield, but that's a massive SP sink for so little reward. Meanwhile I have my commando at 3 and shield extenders at 3 with shield upgrades at 4, saving my over 2.5 m SP (rough estimate off top of my head), and I'm only 15.5 shield short . . . Is 312, not 312.5 ... But that is irrelevant. The point is that it doesn't matter what you do it, still sucks. I had to get my Core Upgrades skills to level 4 and electronics to level 3.. just so i can equip a couple of Adv weapons, an Ammo Hive, Enhanced Shield extender and armor repair ... And i have "JUST" enough CPU. I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it. Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete.
It is 312 ... here is my reasoning ;
I have maxed the Shields Core Skills ... and i looking at it right now... it says 312 hp without shield Extenders.
But yes... i do normally well enough with the MD+ AR combo.. best one so far. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:14:00 -
[6] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:
I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it.
Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete.
It is 312 ... here is my reasoning ; I have maxed the Shields Core Skills ... and i looking at it right now... it says 312 hp without shield Extenders. But yes... i do normally well enough with the MD+ AR combo.. best one so far. Are you not reading my argument? First off, I wasn't saying anything regarding extenders in my reasoning. Also I aknowledged that is says 312, but again this is likely only because CCP figured it would be unnecessary to show. I mean, when you're looking at your HUD do you really want to see decimals? I bet you 10,000,000 ISK that the game does, in fact, count decimals in your HP. If you care to take me up on that, I will go hunt down a dev.
Give me the 10,000,000 isk then....
With Enhanced Shield Extender it says .... 350 hp, not 352.5 hp. I looking at it right now... as i typing. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:20:00 -
[7] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:
I am fairly confident it is 312.5. Here's my reasoning 1) 300 x 1.25 - 312.5 2) When you look at your armor repair rate in stats, it includes decimals. When you watch your armor rep go up in battle, you'll notice sometimes it may go up 4 while other times it may go up 5 (example). This leads me to believe it counts decimals in your HP but doesn't display it.
Also I've been going 23-0, 15-2, 17-0, 36-6 with 2000+ points against organized squads in FW. I mean sure it's not as good as other suits, but it can mildly compete.
It is 312 ... here is my reasoning ; I have maxed the Shields Core Skills ... and i looking at it right now... it says 312 hp without shield Extenders. But yes... i do normally well enough with the MD+ AR combo.. best one so far. Are you not reading my argument? First off, I wasn't saying anything regarding extenders in my reasoning. Also I aknowledged that is says 312, but again this is likely only because CCP figured it would be unnecessary to show. I mean, when you're looking at your HUD do you really want to see decimals? I bet you 10,000,000 ISK that the game does, in fact, count decimals in your HP. If you care to take me up on that, I will go hunt down a dev. Give me the 10,000,000 isk then.... With Enhanced Shield Extender it says .... 350 hp, not 352.5 hp. I looking at it right now... as i typing. Now you're just trolling. We're talking about what the actual code lists for the variable, not what it displays in the interface.
It should say 352 hp, or 353 hp if you want to ignore the 0.5, right ? It says 350 hp. That is 2 hp bellow your calculation...
I normally troll... but i'm not right now. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:25:00 -
[8] - Quote
Aero Yassavi wrote:Banning Hammer wrote:
It should say 352 hp, or 353 hp if you want to ignore the 0.5, right ? It says 350 hp. That is 2 hp bellow your calculation...
I normally troll... but i'm not right now.
That's probably more of a fault of me guessing the numbers for passive bonuses. Shield extenders still is 2% efficacy per level, right? And Commando suit is also 2% efficacy? So I was assuming both at level 5, so 33 hp * 1.1 * 1.1 = 39.93 Then of course, 250 * 1.25 = 312.5 Thus, 312.5 + 39.93 = 352.43 If I am recalling the passive bonuses correctly and you have both at level 5 and it's only showing 350, then I'm doing something wrong.
Or CCP got the numbers wrong .. one or the other. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 19:54:00 -
[9] - Quote
Epicsting pro wrote:My adv commando has. Adv shield extenders, proto reactive plate, assault scrambler rifle, exo mass driver, and a scanner. You scan the area shoot out there shield with the scambler rifle, then blow them up with the mass diver. I use this fit in pc it garenty that when I go down somebody going with me. If I remember " I'm away form my game." It has 400 shields and 345 armor with 2 hp/s.
I'm pretty sure you can't have 400 shields with an Avd shield extender ....
I thought i was the only Troll in this forums... what is going on CCP ?!?!?!
And proto reactive plates ? but, but.... CPU/... but |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 20:29:00 -
[10] - Quote
Delanus Turgias wrote:Banning Hammer wrote:Aero Yassavi wrote:Give me the 10,000,000 isk then.... With Enhanced Shield Extender it says .... 350 hp, not 352.5 hp. I looking at it right now... as i typing. Now you're just trolling. We're talking about what the actual code lists for the variable, not what it displays in the interface. It should say 352 hp, or 353 hp if you want to ignore the 0.5, right ? It says 350 hp. That is 2 hp bellow your calculation... I normally troll... but i'm not right now.
Quote:Are you dense? An enhanced shield extender with maxed extension skills would add 36.333 shields, and with the bonus to plates/extenders that the Commando offers, at level 5 of the Commando skill an enhanced extender would give you 39.93. Add that 312.5, and you end up with 352.43 total shields. How about you go back to elementary school so you can learn basic multiplication and addition.
No one said anything about Level 5 Commando.... We was talking mostly about the Adv Commando suit ( 1 high / 1 low )
Still... it doesn't change the fact that i can see with my own eyes 312 hp without and 350 hp with. Most likely scenario is that CCP forgot to change the numbers for the bonuses.
Before the 1.4 update i had 350hp shields.. after the 1.4 update with the added bonuses, i still have 350hp. Simple answer is;
They added the bonuses to the descriptions, but they forgot to change the attributes.
And i was only joking about 10,000,000 isk. |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 20:41:00 -
[11] - Quote
Alldin Kan wrote:LOL this thread... Shield Extenders are worthless due to bad regen and Shotgun goes well with any suit so I won't mention them. The following fits are still considered weak compared to my Assault Gk.0 and the Heavy: Commando AK.0 - Plasma Cannon/AR
- 2x Complex Light Damage Mods
- Allotek Plasma Cannon
- Duvolle Assault Rifle
- Allotek Nanohive (R)
- Complex CPU Upgrade
Commando AK.0 - Mass Driver/AR
- 2x Complex Light Damage Mods
- Freedom Mass Driver
- GEK-38 Assault Rifle
- Allotek Nanohive (R)
- Basic CPU Upgrade
Commando AK.0 - Mass Driver/Scrambler Rifle -Core Skills, Electronics, and Engineering must be maxed out to fit this
- 2x Complex Light Damage Mods
- EXO-5 Mass Driver
- CRW-04 Scrambler Rifle
- Allotek Nanohive (R)
- Basic Armor Plate
Finally !! someone that knows what is talking about .... thanks mate.
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Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 20:57:00 -
[12] - Quote
Delanus Turgias wrote:Banning Hammer wrote:[quote=Delanus Turgias] Quote:Are you dense? An enhanced shield extender with maxed extension skills would add 36.333 shields, and with the bonus to plates/extenders that the Commando offers, at level 5 of the Commando skill an enhanced extender would give you 39.93. Add that 312.5, and you end up with 352.43 total shields. How about you go back to elementary school so you can learn basic multiplication and addition. No one said anything about Level 5 Commando.... We was talking mostly about the Adv Commando suit ( 1 high / 1 low ) Still... it doesn't change the fact that i can see with my own eyes 312 hp without and 350 hp with. Most likely scenario is that CCP forgot to change the numbers for the bonuses. Before the 1.4 update i had 350hp shields.. after the 1.4 update with the added bonuses, i still have 350hp. Simple answer is; They added the bonuses to the descriptions, but they forgot to change the attributes. And i was only joking about 10,000,000 isk. Do you not have the Commando skill at 5? Because that would throw off the numbers you're seeing.
I stopped at level 4 ... i just can't see myself using the proto one. To much isk for what it is a very rubbish suit. I working i maxing Core / electronics / and Engineering before i even think about it. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 21:39:00 -
[13] - Quote
Destroyer Rob wrote:but im a minmatar in a amarr suit
Is ok mate...
I'm a Caldari that is posing as an Amarr, that mostly uses Gallente suits, and takes advantage of the Minmatar technology. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 21:51:00 -
[14] - Quote
KING CHECKMATE wrote:Next to Aero's LAser/ASCR combination, the amount of useful Commando loadouts has increased a little:
Tested commando L weapon combinations: Laser+ASCR TAC+AR ASCR+MASS AR/ASCR+SWARM SNIPER+SWARM SCR R+SCR R
Anything else im missing?
You only missing the one that TRULY works ;
Mass Driver + Assault Rifle. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 22:12:00 -
[15] - Quote
Aero Yassavi wrote:A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not.
WoOw.. to many words...i just going to do my normal thing and just pick the bit that interest me the most.
I using the MD+AR combo because Suppression + Self Defense. Mass Driver to keep people away from me ( Because I die very quickly ) and AR to defend myself if they get to close to me. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1622
|
Posted - 2013.10.06 22:40:00 -
[16] - Quote
Aero Yassavi wrote:Banning Hammer wrote:Aero Yassavi wrote:A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not. WoOw.. to many words...i just going to do my normal thing and just pick the bit that interest me the most. I using the MD+AR combo because Suppression + Self Defense. Mass Driver to keep people away from me ( Because I die very quickly ) and AR to defend myself if they get to close to me. And ok, that is totally valid! However, you have to keep in mind this is a support suit, so suppression for the squad self defense for yourself. If you're going to try and rambo it, you'd be better off going assault and picking either the MD or AR. And since it's a support suit, stop f***ing around with damage mods. If you need more damage, get your proficiency up. Just like the logistics, who is also a support role (though a different type of support), defense is most important. You can't support if you are dead.
Trust me... i don't even think about Assaulting, it always ends badly. I use the Commando as a Point-defense Suit. Or in FPS terms ... "Camping an objective". I agree with the Damage Modules, Shields are much better. But you still need a lot of Core skills to make the most of it. |
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