Aero Yassavi wrote:A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not.
Commando suit will always be easy to hit so there's no point in putting an extra extender if I can't get back that HP right away. As for the whole support suit thing, any Assault with good aim on scrambler pistol or a heavily skilled SMG can treat those sidearms as a light weapon (AR/SMG, SR/SMG,
Sniper/SMG or SP, Swarm/SMG or SP, LR/SMG, MD/SP...) basically making the Commando Irrelevant, which is why I try to treat the suit as infantry killer.
1. Allotek Nanohive (R) gives 40 Armor HP every 2 seconds AND ammo.
2. Above mention.
3. Extenders are a temporary bonus to HP, once it's gone I'll likely die. Dmg mods are bonus permanent regardless of HP remaining.
4. AR has better Accuracy than Scrambler Rifle, don't like it then use other fit I mentioned. Shotgun is good on any suit if you're in a CQC map.
IF Logi suits were close to being weak as scouts and IF Commando had 2 equipment slots with slightly higher CPU/PG, then I would call it a support class.