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Alldin Kan
TeamPlayers EoN.
658
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Posted - 2013.10.06 17:57:00 -
[1] - Quote
Aero Yassavi wrote:Alright, I am convinced this fit is actually a competitive fit, I've now been doing just as good as with my assault. The main problem tends to be getting to the action, since you're so slow, but once you're their havoc pursues. Also there is about a 20k ISK premium over an advanced assault fit, because clearly the Commando is so good it needs to cost more LOL |
Alldin Kan
TeamPlayers EoN.
659
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Posted - 2013.10.06 20:36:00 -
[2] - Quote
LOL this thread...
Shield Extenders are worthless due to bad regen and Shotgun goes well with any suit so I won't mention them. The following fits are still considered weak compared to my Assault Gk.0 and the Heavy:
Commando AK.0 - Plasma Cannon/AR
- 2x Complex Light Damage Mods
- Allotek Plasma Cannon
- Duvolle Assault Rifle
- Allotek Nanohive (R)
- Complex CPU Upgrade
Commando AK.0 - Mass Driver/AR
- 2x Complex Light Damage Mods
- Freedom Mass Driver
- GEK-38 Assault Rifle
- Allotek Nanohive (R)
- Basic CPU Upgrade
Commando AK.0 - Mass Driver/Scrambler Rifle -Core Skills, Electronics, and Engineering must be maxed out to fit this
- 2x Complex Light Damage Mods
- EXO-5 Mass Driver
- CRW-04 Scrambler Rifle
- Allotek Nanohive (R)
- Basic Armor Plate
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Alldin Kan
TeamPlayers EoN.
660
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Posted - 2013.10.06 23:34:00 -
[3] - Quote
Aero Yassavi wrote:A little clarification on the above post, Alldin is trying to act all elite by fitting a proto commando with an assault suit mentality, then complaining when it doesn't do as well as the assault suit.
I mean 2 complex damage mods, really? And by doing that requiring a CPU mod for your one low? Are you honestly trying to make a glass cannon out of the largest infantry hitbox in the game?
The Commando is a support suit, not an assault suit. And it does support a lot better than the assault can because you offer a much broader versatility than any other suit (the problem is such support isn't really needed). The commando is a niche role, and if you are going to use it here's a few things you have to do,
1) The low slot goes to an armor plate. No ifs, ands, or buts about it. I can already hear the shield tankers complaining because armor makes you slow, well #dealwithit
2) Equipment goes to a triage hive so you can actually rep yourself, unless you have a dedicated logi.
3) Highs go to shield extenders. I don't care what you think about how little it adds or how bad the shield regen rate is, because guess what? You have no passive armor regen. Every bit of buffer to prevent that armor from getting tapped is important.
4) You need weapons that compliment eachother in range. If you want to use AR and mass driver for "stripping away shields then tearing apart armor," well one: you are stupid for picking the AR since the AScR strips shields faster, two: by the time you switch weapons and readjust your aim you could of probably just killed the guy by sticking with your original weapon, and three: this means you are probably trying to assault which is not what the suit is for. If you're going to use a MD and AR, then you're best using the MD for getting people at range then the AR if people get close. Also shotgun on a commando is dumb, because again you're taking a slow suit with the largest infantry hitbox and trying to charge and get up close.
I mean, use what you want, that's what Dust is about, but in my opinion you're just not taking advantages of any of the suits strengths and instead trying to make it something it's not. Commando suit will always be easy to hit so there's no point in putting an extra extender if I can't get back that HP right away. As for the whole support suit thing, any Assault with good aim on scrambler pistol or a heavily skilled SMG can treat those sidearms as a light weapon (AR/SMG, SR/SMG, Sniper/SMG or SP, Swarm/SMG or SP, LR/SMG, MD/SP...) basically making the Commando Irrelevant, which is why I try to treat the suit as infantry killer.
1. Allotek Nanohive (R) gives 40 Armor HP every 2 seconds AND ammo. 2. Above mention. 3. Extenders are a temporary bonus to HP, once it's gone I'll likely die. Dmg mods are bonus permanent regardless of HP remaining. 4. AR has better Accuracy than Scrambler Rifle, don't like it then use other fit I mentioned. Shotgun is good on any suit if you're in a CQC map.
IF Logi suits were close to being weak as scouts and IF Commando had 2 equipment slots with slightly higher CPU/PG, then I would call it a support class. |
Alldin Kan
TeamPlayers EoN.
660
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Posted - 2013.10.07 00:41:00 -
[4] - Quote
Aero Yassavi wrote:Well, I still think you are too close minded with your weapon choices. Too much AR or MD (easy mode assault weapons), not enough of every other light weapon. To be honest, I believe the laser rifle is the Commando's best friend. Very surprised that every time I hear someone discussing the commando they never bring up laser rifle, which is the ultimate mid-range killer, combined with any other more assault-oriented weapon.
And come on, the Commando suit obviously going to always be easy to hit because it's a heavy frame. That's all the more reason to add more buffer! Did you think I was suggesting adding shield extenders will somehow make it easy to strafe? lol. Just find it silly that you will take any heavy frame suit and do nothing outside of passive skills to buff it's HP. Laser is ok but TAC AR is still the best for long range and doesn't easily show your location. If I try to add more buffer, all I'm doing is increase survivalbility for the first encounter, the damage mods together with healing nanohives means I'll kill faster and keep repairing damage taken. |
Alldin Kan
TeamPlayers EoN.
661
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Posted - 2013.10.07 01:59:00 -
[5] - Quote
Aero Yassavi wrote:HAHAHA, no. The TAR has nothing on the LR. Like, not even close. Also, besides the fact that you shouldn't be losing your buffer on your first encounter, it doesn't matter how fast you can kill if you have a huge hitbox for everyone to attack. HP is more important. Don't mean to be rude, but I believe your fit is very poorly thought out. And of course, you believe mine is. I think it would be fun some time to prove whose theory is better. A 1v1 wouldn't work at all because most the time in battle a commando isn't fighting another commando, would be much better to squad up and simply see who can perform better against the same enemies. I'd bet my advanced commando would do better than your proto commando. 1. 100+m optimal disagrees with that. 2. You mean must be referring to running away while under fire, which is only good plus. The DPS is what helped me kill faster to avoid unnecessary damage and got me a 10+ k/dr. 3. Contact added, but can't play now. |
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