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Timothy Reaper
WASTELAND JUNK REMOVAL
438
|
Posted - 2013.10.04 23:51:00 -
[1] - Quote
I've seen way too many threads lately by players who apparently think that their 20 kills are more important than the work of the dedicated men and women in yellow that, by providing ammo, revives and repairs, help make it possible to get those 20 kills. But in every pile of crap dumped on the forums there may exist a kernel of truth. We've all seen it; you run all the way to the supply depot because you ran out of ammo only to find it covered in nanohives and uplinks. This was not done by logis! A real logi kows that the best place for ammo resupply is near the fight; that way their team is able to hold the enemy at bay or even push them away. As for the uplinks, do you remember that old saying about eggs and baskets? If all your uplinks are in throwing distance of the supply depot, all it will take is a couple of flux grenades or a Precision Strike and you team has to work their way from the nearest CRU. Another problem with this is the lag it causes. Too much junk piled in a small area makes the frame rate slow down. It was so bad in one match that a member of my squad started reffering to the area around the supply depot as 'The Hall of Lag'. No, this was not done by logis, it was done by someone rapidly switching fits to chuck out as much equipment as possible in the hopes of skimming some war points off people headed towards the supply depot anyway. True, the people doing these things may be wearing a logistics suit, but they're not logis; they're just using it because of the equipment slots. So, how can this problem be fixed? I have a couple of ideas: For nanohives, make it so they won't activate within x meters of the supply depot, with a possible exception for repair-only nanohives. For drop uplinks, make it so they will not activate within x meters of each other. If you place your uplink down too close to an active uplink, yours will remain inactive until the other uplink is destroyed.
TLDR: Quit trying to gimp the logis! Instead, try suggesting some ways to discourage the real problem: 'supply depot spam'. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
155
|
Posted - 2013.10.05 04:38:00 -
[2] - Quote
I support this message |
Maken Tosch
DUST University Ivy League
4404
|
Posted - 2013.10.05 04:48:00 -
[3] - Quote
I'm no logibro, but I endorse this thread. |
Artificer Ghost
Bojo's School of the Trades
1081
|
Posted - 2013.10.05 05:47:00 -
[4] - Quote
Unlike Mr. Tosch here, I AM a dedicated Logi (Also a pilot, Assault, Scout, and Heavy! :D), and I say yay to this.
Another problem is the stupid freaking Medic fit. If this doesn't happen once per match, it's a good day:
-Get killed by AR, and then guy who killed you gets sniped. -Triage Unit 5 meters away and no enemies nearby. -Triage Unit 1 meter away and still no enemies. -Turns out he was just getting over your body so he could get to the supply depot on the other side of the room. -Triage Unit within 0 meters. -Looks like he was just leaving the room.
90% of Gallente/Minmatar blueberries run that suit because it has an SMG on it, and we all know it. I'd like it if maybe CCP switched out the injector for a rep tool? Honestly, they're easier to use than a Nanite Injector, and people don't feel like cutting you if you don't rez them. :D |
ALPHA DECRIPTER
Dragon-Empire
565
|
Posted - 2013.10.05 06:47:00 -
[5] - Quote
I sometimes will drop some hives near the depot but for good enough reason. I have a sniper fit that has a compact hive for one. I'm not about to run into danger with a scout sniper just to rep/supply my teammates (call me when you need a decoy though lol). And 2 I have a MLT hive on my starter AV fit. Why not throw it down as I'm planning out my next move?
Why is all this ok? lol I'm not a logi so I have to agree with you 100% on that point. As a scout I utilize uplinks and may place one near the supply depot for to increase our odds of holding it.
@Ghost +1. I do in fact keep that set available for it's SMG. I will rez allies when they request it or if the area is clear but I would much rather prefer a rep tool.
`Sigh. Just another fun game of DUST. |
Meeko Fent
DUST University Ivy League
1066
|
Posted - 2013.10.05 07:04:00 -
[6] - Quote
My issue isn't with the logis capability to logi, it's that, due to the fact that logis are given more slots, they are basically mega assaults.
While at STD, this issue is less apparent, however, looking at proto or ADV, logis win in the HP/slots battle most definitely.
From my memory, I remember the Gal logi having 5 lows, and 3 highs, whereas its assault counterpart, (the one that is supposed to be dealing/taking the damage!) has a 3/4 setup.
Why the logi needs the extra low, I do not know, but they do. Even though, due to its bonus, it actually should have either less or similar slots to its assault version (It doesn't need to fit a repper.)
Normalize the specialization hi/lo slot layouts.
If the logi has 3/5, the assault should have the same thing.
The special slots and the bonuses should make out the difference from logi to assault.
Assault- +Sidearm +Combat Oriented bonuses -Few equipment -Less opportunities for war point accruation
Logistics +Many equipment +Somewhat more flexible due to above -No sidearm -Less combat capabilities then the Assault.
tl;dr (and stuff I didn't feel like write a paragraph about!), Normalize Slots, and all other base stats between Logi and Assault. Change the sidearm, bonuses and equipment slots to tailor more towards the support or the combat archetype. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
39
|
Posted - 2013.10.05 07:07:00 -
[7] - Quote
Artificer Ghost wrote:Unlike Mr. Tosch here, I AM a dedicated Logi (Also a pilot, Assault, Scout, and Heavy! :D), and I say yay to this.
Another problem is the stupid freaking Medic fit. If this doesn't happen once per match, it's a good day:
-Get killed by AR, and then guy who killed you gets sniped. -Triage Unit 5 meters away and no enemies nearby. -Triage Unit 1 meter away and still no enemies. -Turns out he was just getting over your body so he could get to the supply depot on the other side of the room. -Triage Unit within 0 meters. -Looks like he was just leaving the room.
90% of Amarr/Caldari blueberries run that suit because it has an SMG on it, and we all know it. I'd like it if maybe CCP switched out the injector for a rep tool? Honestly, they're easier to use than a Nanite Injector, and people don't feel like cutting you if you don't rez them. :D
sorry have to edit and there you go, correct races inserted no need to thank me. |
Komodo Jones
Chaotik Serenity
151
|
Posted - 2013.10.05 07:41:00 -
[8] - Quote
I honestly haven't encountered this, except in one map, the new one where the there's a giant hole above the null cannon which is like the only open point that's not out on the street and the supply depot is underground, I'll put down all nanohives and uplinks that I have just because it's a good strategic position to make a push from, no vehicle access, no orbital threats, just a place to bottleneck anyone guarding the objective. But otherwise I really don't have a problem with this, if people want to get extra points by stealing the resupplies away from the depot then go for it, if there ARE any real logis on the field those hives are going to be irrelevant anyway because there will be equipment where it's needed, I don't see why there's a need to prevent people from doing something that isn't helping or hindering a fight.
I've also never seen too much equipment drop frame rates, ill believe you that it does but that's just a problem with connection speeds and the game server, there can be too much equipment anywhere it doesn't have to be at a supply depot.
I really don't hear complaints like this, only once has a person been suspicious of my logistics suit, wondering if I used it as a logi assault, but really I never hear "oh great a logi suit, he's probably not gonna do anything useful or give logis a bad name in some other fashion". |
Broonfondle Majikthies
Bannana Boat Corp
288
|
Posted - 2013.10.05 07:51:00 -
[9] - Quote
As far as farming WP goes I still run a rep tool and most of my corp mates have so much HP I cant even rep 1/4 of their health before the points stop. and I keep going ... and the next squad mate .. and the next .. and still rep the blues
Yes I usually get over 1K WP at the end of the match, but point farming? Oh well, you guy's carry on. I'll let my actions speak for themselves. I'm usually too busy to argue. |
Timothy Reaper
WASTELAND JUNK REMOVAL
445
|
Posted - 2013.10.05 10:20:00 -
[10] - Quote
I've nothing against trying to earn a few extra war points, I'm just concerned that people throwing down everything they have at the supply depot will cause CCP to hit logis with the nerf bat yet again. |
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Sana Rayya
WASTELAND JUNK REMOVAL
243
|
Posted - 2013.10.05 11:43:00 -
[11] - Quote
I supply depot spam all the time. It's only really useful (i.e. productive for farming) if my team is being engaged at or fighting from the supply depot. If there is no real fight going on at the depot, then the WP you earn from spamming are minimal at best. If there is a fight, then that means triage for your teammates, an unlimited source of grenades, and more points for you towards orbitals. As an aside, spamming equipment at a supply depot that is slightly farther away from the action can provide a rally point in case you are overrun, and the nano spam is a good indicator that enemies are not in the area (usually they destroy the hives if they are camping the uplinks there).
As to why many logis don't take their best hive suits farther away from the supply depot, I'm going to chalk it up to risk and cost. Proto hives run from about 17-28k ISK apiece, which means if I die in that suit, I'm probably going to go negative in ISK for the match. This is even more problematic if your hive suit is very fragile. So you've got to run from/to the supply depot in a very expensive suit without backup, and if you call in a vehicle, chances are someone will steal it once you deploy your hives. The risk to you only increases as you get farther away from the depot.
Now, whether I still classify as a logi is a matter of opinion. Since 1.4 hit I rarely revive/rep people because the HP bars are broken and the scanner has become essential, meaning I only have one slot left for equipment (usually DUs or REs) if I also want nanohives. I will say that I'm in the top 100 for warpoints on the leaderboards with one of the fewest number of kills.
If spam is really a problem, fluxes will clear out everything. Just put your own nanohive under you and flux away. |
Mortedeamor
Internal Rebellion
352
|
Posted - 2013.10.05 12:22:00 -
[12] - Quote
not necessarily true..i do that on certain objectives especially if the team is bunkered down their ..it allows me as an amarian logi to swap to my more attack based suit and run with different logi gear for example if i deploy my hives..then run around ine proto logi with md smg flux taking out people and enemy equip, and on top of that im running an injector repper and scanner..as ammo and healing is mostly covered..an if i really wanted to be funny you spamm all the nano with all the uplinks..to deploy mobile resupply spots and healing spots is extremely useful when covering a domination objective.
real logi spamming involves revives
as revives are the only thing that directly rewards logi's for hurting the team.
my nano and uplink fields have never caused lag for me or my team you should check ur crummy Internet bro
every other form of logi directly benefits the team no matter how you look at it..the only exception revive spamming ...lowers clone delays teammates from spawning makes the match shorter less fun(as if dust needs help with that) |
Mortedeamor
Internal Rebellion
352
|
Posted - 2013.10.05 12:24:00 -
[13] - Quote
Timothy Reaper wrote:I've nothing against trying to earn a few extra war points, I'm just concerned that people throwing down everything they have at the supply depot will cause CCP to hit logis with the nerf bat yet again. ccp already nerfed hives they have an absurd delay for deployment and the resupply one have a delay based on what you resupplying nanos really dont like to give you nades..hives are supposed to be used this way..it allows logi's to multi task. |
Timothy Reaper
WASTELAND JUNK REMOVAL
448
|
Posted - 2013.10.05 18:49:00 -
[14] - Quote
Meeko Fent wrote:Why the logi needs the extra low, I do not know, but they do. Because of the CPU/PG requirements of proto equipment. I have a proto Minmatar logi (4 high/4 low) with an advanced weapon and 4 pieces of advanced equipment and I still have to put a CPU upgrade on the suit, and the PG is at it's limit (and yes, I do have both Electronics and Engineering at level 5). Once I max out my equipment skills I'll have put a PG upgrade on the suit, plus I'll probably have to use a more expensive CPU upgrade.
Sana Rayya wrote:If spam is really a problem, fluxes will clear out everything. Just put your own nanohive under you and flux away. Enemy equipment, sure. In fact we'll soon start getting points for this, so we have yet another reason not to put all your stuff in one place. But friendly gear is not destroyed by friendly grenades.
Kodomo Jones wrote:I really don't hear complaints like this, only once has a person been suspicious of my logistics suit, wondering if I used it as a logi assault, but really I never hear "oh great a logi suit, he's probably not gonna do anything useful or give logis a bad name in some other fashion". https://forums.dust514.com/default.aspx?g=posts&m=1358901 https://forums.dust514.com/default.aspx?g=posts&t=110396 Though I must point out, there is a lot of 'logi love' in those threads to counter the mindless hate. |
Meeko Fent
DUST University Ivy League
1070
|
Posted - 2013.10.05 19:30:00 -
[15] - Quote
Timothy Reaper wrote:Meeko Fent wrote:Why the logi needs the extra low, I do not know, but they do. Because of the CPU/PG requirements of proto equipment. I have a proto Minmatar logi (4 high/4 low) with an advanced weapon and 4 pieces of advanced equipment and I still have to put a CPU upgrade on the suit, and the PG is at it's limit (and yes, I do have both Electronics and Engineering at level 5). Once I max out my equipment skills I'll have put a PG upgrade on the suit, plus I'll probably have to use a more expensive CPU upgrade Then, that's where CPU and PG reduction bonuses come in.
10% reduction in CPU and PG Usage per level.
The blanket bonus they should've had. Then, they can have their tanking mod slots reduced to normal levels. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
993
|
Posted - 2013.10.05 20:23:00 -
[16] - Quote
I can make 2500 wp AVERAGE as a logi.
And guess what? I don't have to spam equipment to do so.
Just wait for 1.5, I'll be rolling in the wp with the extra bonuses. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1392
|
Posted - 2013.10.05 20:52:00 -
[17] - Quote
Logi =/= Logibro.
That is all. |
Atiim
Living Like Larry Schwag
44
|
Posted - 2013.10.05 21:05:00 -
[18] - Quote
Artificer Ghost wrote:Unlike Mr. Tosch here, I AM a dedicated Logi (Also a pilot, Assault, Scout, and Heavy! :D), and I say yay to this.
Another problem is the stupid freaking Medic fit. If this doesn't happen once per match, it's a good day:
-Get killed by AR, and then guy who killed you gets sniped. -Triage Unit 5 meters away and no enemies nearby. -Triage Unit 1 meter away and still no enemies. -Turns out he was just getting over your body so he could get to the supply depot on the other side of the room. -Triage Unit within 0 meters. -Looks like he was just leaving the room.
90% of Gallente/Minmatar blueberries run that suit because it has an SMG on it, and we all know it. I'd like it if maybe CCP switched out the injector for a rep tool? Honestly, they're easier to use than a Nanite Injector, and people don't feel like cutting you if you don't rez them. :D Well the majority of times that I've tried to revive someone and then walked always was because of a certain glitch that prevents you from reviving someone. I even try manually switching to the nanite injector, but unfortunately it doesn't work.
A way to counter this glitch (based off my experience) is to make sure that 2-3 people don't try to revive the same person. |
Artificer Ghost
Bojo's School of the Trades
1084
|
Posted - 2013.10.09 03:36:00 -
[19] - Quote
Pocket Rocket Girl wrote:Sorry have to edit, and there you go, correct races inserted. No need to thank me.
1) I fixed your grammar in return. :)
2) I am a Gallente, I know the Medic fit has an SMG, and I have no idea why the Minmatar WOULDN'T have an SMG (What having inventing it and all). Maybe it's all races? Hm.
|
Artificer Ghost
Bojo's School of the Trades
1084
|
Posted - 2013.10.09 03:50:00 -
[20] - Quote
Meeko Fent wrote:My issue isn't with the logis capability to logi, it's that, due to the fact that logis are given more slots, they are basically mega assaults.
While I'm not completely disagreeing here, they definitely CAN act as Assaults, I just wanted to point out some things:
Logistics are meant to be very combat efficient. Even in EVE, the ships that have more Mid Slots (Equipment), also have more Highs and Lows. With less guns, of course.
They're meant to be the longest-lasting survivor of a squad. After a firefight, once the bodies are piled up, a good Logistics is supposed to survive long enough to help people recover from the aftermath. The worst Logistics, for example, hide behind a heavy and rep it, soaking up Guardian points and Triage points.
Now I'm not going to say that I haven't done that once in a while, but 9/10 times (And I've been "clean" for over a month), it's for BSoTT testing.
However, a good Logistics, like I said, builds up survivability instead of tank and damage. I fit Damage Mods only because I don't have Armor Hardeners for my High Slots (Or something armor-based for Highs. Pretty please, CCP?). Gallente Logis, using your example, should be fitting Armor Repairs and at most 2 Complex Armor Plates. If people walk faster than you, it's hard to rep them.
Right, I'm done. I'm sorry. TL;DR, only crappy Logis go Assault Logi. Noting that Gallente and Amarrians focus more on the combat-efficient part of the spectrum. |
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
267
|
Posted - 2013.10.09 04:18:00 -
[21] - Quote
I support the OP. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1647
|
Posted - 2013.10.09 08:01:00 -
[22] - Quote
I think the logi suit is more or less fine as is. I don't have much of a problem with anyone farming WP either. It hasn'tgiven me any noticeable lag and it's much better than someone AFKing for points.
I'm also fine with the logistics suits being able to be fit to fight in combat. It makes it easier for people without enough SP to play a logistics role and still have options besides just entirely relying on support for WP.
The Amarr logi is a beast when it comes to being a murder-logi, though. |
fawkuima juggalo
Hollowed Kings
71
|
Posted - 2013.10.09 10:25:00 -
[23] - Quote
i agree with everything you said UNTIL the drop link thing. you sound like a logi so you should know how much tha would restrict the abilities of up links |
Beeeees
KILL-EM-QUICK RISE of LEGION
262
|
Posted - 2013.10.09 11:50:00 -
[24] - Quote
This is a non-issue. I dont even understand why you felt the need to write that down.
Hive spamming ensures instant ammo replentishment, supply depots are important logistic and strategic points.
If you however feel the need to spam a square meter in the middle of nowhere with hives and uplinks, more power to you, maybe its your strategy. Maybe its also your strategy to deprive your own team of useful ressources. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1647
|
Posted - 2013.10.09 15:24:00 -
[25] - Quote
Beeeees wrote:This is a non-issue. I dont even understand why you felt the need to write that down.
Hive spamming ensures instant ammo replentishment, supply depots are important logistic and strategic points.
If you however feel the need to spam a square meter in the middle of nowhere with hives and uplinks, more power to you, maybe its your strategy. Maybe its also your strategy to deprive your own team of useful ressources.
That's a good point about spamming the supply depot with hives. It seems more like "reinforcement" than just straight up spam from that point of view. |
Timothy Reaper
WASTELAND JUNK REMOVAL
460
|
Posted - 2013.10.10 05:21:00 -
[26] - Quote
I personally find it more annoying than game-breaking, and that's because of the lag that can happen with too much crap in one spot. But there are players that think KDR > everything else, and when they don't make top of the leader board they throw a fit. Not stopping to think that strategically placed uplinks and nanohives are more likely to be used than all the junk piled by the supply depot, they see all that stuff, add 2 + 2 and come up with "bread" and blame logis. The logistics class has taken enough hits from the nerf bat as it is, so if 'supply depot spam' bothers you that much find ways to 'fix' it that will not severely affect logis. |
Meeko Fent
DUST University Ivy League
1108
|
Posted - 2013.10.10 13:07:00 -
[27] - Quote
What your saying isn't the issue any of us have with logis.
It's the fact, due to imbalanced slot layouts, that logis have way more EHP, and therefore preform assault roles better then assaults.
The nerfs that have been proposed really don't hurt your class at all. It hurts the assault logis. |
Atiim
Living Like Larry Schwag
101
|
Posted - 2013.10.10 13:15:00 -
[28] - Quote
Meeko Fent wrote:My issue isn't with the logis capability to logi, it's that, due to the fact that logis are given more slots, they are basically mega assaults.
While at STD, this issue is less apparent, however, looking at proto or ADV, logis win in the HP/slots battle most definitely.
From my memory, I remember the Gal logi having 5 lows, and 3 highs, whereas its assault counterpart, (the one that is supposed to be dealing/taking the damage!) has a 3/4 setup.
Why the logi needs the extra low, I do not know, but they do. Even though, due to its bonus, it actually should have either less or similar slots to its assault version (It doesn't need to fit a repper.)
Normalize the specialization hi/lo slot layouts.
If the logi has 3/5, the assault should have the same thing.
The special slots and the bonuses should make out the difference from logi to assault.
Assault- +Sidearm +Combat Oriented bonuses -Few equipment -Less opportunities for war point accruation
Logistics +Many equipment +Somewhat more flexible due to above -No sidearm -Less combat capabilities then the Assault.
tl;dr (and stuff I didn't feel like write a paragraph about!), Normalize Slots, and all other base stats between Logi and Assault. Change the sidearm, bonuses and equipment slots to tailor more towards the support or the combat archetype. You do realize taht we are given those slots for cpu and pg upgrades right? I've yet to meet someone (other that callogis) who can fit proto equipment with complex extenders and a proto weapon.
This seems more like the "something's beating assualt, NERF!" post also we have a disadvantage at CQC with the lack of sidearms and everyone tries to kill us first no matter what so I don't see why we need rebalancing.
|
Artificer Ghost
Bojo's School of the Trades
1087
|
Posted - 2013.10.10 13:32:00 -
[29] - Quote
Atiim wrote:You do realize taht we are given those slots for cpu and pg upgrades right?
Looking at the base CPU/PG stats, we already have more than enough. Like I said, we're supposed to increase survivability. At higher levels, you may think we need to put on some CPU/PG upgrades, but the truth is that we're supposed to be levelling up Core Upgrades AND Engineering/Electronics along with our suit level, so we can fit prototype equipment and weapons. I see many many MANY Proto-Logis running Duvolle ARs, pulling out their Core Repair Tool to heal 2 people at once and then throwing a Core Locus Grenade at me.
Everyone who runs Prototype C-Logi with a Duvolle, Core Locus Grenades, all Proto Equipment and Complex Shield Extenders definitely deserves every death they get. I mean it. Every single one.
EDIT - After reading the rest of your post, I realize that it looks like you run a long-range weapon. ARs do more damage in CQC (Being Gallente Weapons and all...). You can also fit Shotguns to OHK someone, or maybe an SMG. Logistics are just as balanced when it comes to CQC as say, an Assault.
I run a Standard AR with 2 Damage Mods (Armor Tanker, nothing for those Highs), Proficiency 3, and Rapid Reload 3. When I'm running Logistics I usually win engagements because I stack 3 Enhanced Armor Plates. Bringing my eHP to over 600. It's all about surviving long enough to heal your allies, or if you're focused more on Combat (Like the Gallente and Amarr Logis), to kill the other guy. |
Xaviah Reaper
Nyain San EoN.
107
|
Posted - 2013.10.10 13:49:00 -
[30] - Quote
An interesting fix, would be to restrict hives and rep tools specifically to logi suits |
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Meeko Fent
DUST University Ivy League
1108
|
Posted - 2013.10.10 15:25:00 -
[31] - Quote
Yes, but do you fit CPU and PG upgrades?
Any knucklehead in any game with a great deal of customizability knows that tactical gear is a second to fitting the biggest buffer you can fit.
This isn't a "it beats assault, nerf it!" It's a "it's not designed to do this, why is it permitted?
The assaults are the combat suits of the med frames, and the logi is the support. Support classes don't usually need more hp then the assault classes.
It's like a doctor being a better policeman then a policeman.
It's not in anyway odd?
Lose slots, Equipment reduction bonus.
You won't need to fit PG mods anymore, so it's kind of a buff to true logis, but a dial down to assault logis |
Artificer Ghost
Bojo's School of the Trades
1087
|
Posted - 2013.10.10 16:39:00 -
[32] - Quote
Meeko Fent wrote:Yes, but do you fit CPU and PG upgrades?
Nope. My ADV Gallente Logistics fitting is as follows, and I only have 3 level in Core Upgrades, 2 in Electronics, and 2 in Engineering: 1x Gallente G/1-Series Logistics Dropsuit 1x GEK-38 Assault Rifle 1x BDR-9 Repair Tool 1x KIN-12 Nanite Injector 1x K-2 Nanohive 3x Enhanced Armor Plates 2x Basic Damage Mods
I get a K/D of over 2.00 every match I use it, landing more than 12 kills. Just because of the survivability that I keep preaching about.
"It's not designed to do this, so why is it permitted": Like I've said many times before, and I'll say many times after this, they're supposed to kill a lot. CCP has always made Logistics a combat-efficient class. In EVE, 10+ years of Logistic Ships that have killed and maimed and healed. It won't change. But I know in some games, the Support is near-worthless, so I could understand why you think it should be. But we actually pay for our deaths here, and a death means something bigger than "God damnit now I need to respawn!", it means "Holy hell, how will I pay this off?". So it's important that a Logistics make a good offensive class.
And about the part where you said it's like a doctor being a better policeman than a policeman: All Combat Medics are supposed to live up to their name. They aren't just doctors, they're also soldiers. For over 10 years, CCP's Logistics Role has been helpful when it comes to killing AND healing, and they won't change that because a small group of people from a game that's been released for AT MOST 7 months say that the Logistics should die more than they should.
I say the Logistics is balanced, and not because I use it. We don't die a lot, and we kill alot, along with bringing in the WP via supporting our teammates. The drawback? Our fits usually cost the most. One weapon isn't a big drawback, if you can survive long enough to reload it, but we need to keep our earning positive after paying for those extra modules and extra equipment slots. Thankfully, a good Logistics won't die more than 5-6 times per match. |
Artificer Ghost
Bojo's School of the Trades
1087
|
Posted - 2013.10.10 16:43:00 -
[33] - Quote
BOOM Insta-Text-Wall. |
Michael Arck
Anubis Prime Syndicate
1438
|
Posted - 2013.10.10 17:47:00 -
[34] - Quote
Wow the Great Wall of texts lol
But seriously though that's just jealousy
I salute my true Logis for the work they do
Your assistance is most appreciated
Take number one with your high WPs
You deserve it |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1164
|
Posted - 2013.10.10 18:15:00 -
[35] - Quote
Duvolle with proto gear and proto tank mods and no fitting mods...does not happen. I have engineering / electronics / light weapon operation 5, and I still need both a cpu mod and a pg mod to go proto everything on my proto logi suits. There is literally nothing else I can train to boost my fitting room - I'm maxed right out.
Of course if I do that I'm blowing a giant pile of isk on a suit that's as resilient as wet toilet paper, and slow. This is why I run a GEK on everything despite having AR proficiency 4. |
Artificer Ghost
Bojo's School of the Trades
1087
|
Posted - 2013.10.10 18:45:00 -
[36] - Quote
Michael Arck wrote:Wow the Great Wall of texts lol
90% of Text Walls are Ghost-Manufactured.
You can buy your TextWall(TM) License today, for the low price of 100 million ISK!
Seriously though, most of the text walls in this thread are by me because people think that the Logi should be useless in combat. :( |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
127
|
Posted - 2013.10.10 19:21:00 -
[37] - Quote
Artificer Ghost wrote:Michael Arck wrote:Wow the Great Wall of texts lol 90% of Text Walls are Ghost-Manufactured. You can buy your TextWall(TM) License today, for the low price of 100 million ISK! Seriously though, most of the text walls in this thread are by me because people think that the Logi should be useless in combat. :(
I'm not a LogiBro or play one on TV but I think you are making some good points, Ghost.
I do like the idea of making the Assault and Logi suit bonus more noticable and relevant. I could see something along the lines of tiered "perks" vs a linear percentage bump to an attribute.
Example: Caldari Assault LVL 1 & 2 - 5% increase in Shield extender effeciency per level; LVL 3 - 5% increase in Shield recharge; LVL 4 - 5% increase in hacking speed; and LVL 5 - 3% damage increase on all weapons/grendades.
Minmatar Logi LVL 1 & 2 - 3% increase in effectivness of Needles and Hives per level; LVL 3 - 5% decrease in spawn time for dropped uplinks; LVL 4 - 3% increase in sidearm damage; LVL 5 - 6% increase in rep tool effectiveness |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
127
|
Posted - 2013.10.10 22:54:00 -
[38] - Quote
Jaysyn Larrisen wrote:Artificer Ghost wrote:Michael Arck wrote:Wow the Great Wall of texts lol 90% of Text Walls are Ghost-Manufactured. You can buy your TextWall(TM) License today, for the low price of 100 million ISK! Seriously though, most of the text walls in this thread are by me because people think that the Logi should be useless in combat. :( I'm not a LogiBro or play one on TV but I think you are making some good points, Ghost. I do like the idea of making the Assault and Logi suit bonus more noticable and relevant. I could see something along the lines of tiered "perks" vs a linear percentage bump to an attribute. Example: Caldari Assault LVL 1 & 2 - 5% increase in Shield extender effeciency per level; LVL 3 - 5% increase in Shield recharge; LVL 4 - 5% increase in hacking speed; and LVL 5 - 3% damage increase on all weapons/grenades. Minmatar Logi LVL 1 & 2 - 3% increase in effectivness of Needles and Hives per level; LVL 3 - 5% decrease in spawn time for dropped uplinks; LVL 4 - 3% increase in sidearm damage; LVL 5 - 6% increase in rep tool effectiveness
|
Meeko Fent
DUST University Ivy League
1110
|
Posted - 2013.10.11 00:44:00 -
[39] - Quote
Artificer Ghost wrote:Michael Arck wrote:Wow the Great Wall of texts lol 90% of Text Walls are Ghost-Manufactured. You can buy your TextWall(TM) License today, for the low price of 100 million ISK! Seriously though, most of the text walls in this thread are by me because people think that the Logi should be useless in combat. :( No, they shouldn't be useless.
The should be equals with Assaults.
HOWEVER, as I have been saying, the high amounts of slots given to them allows those who do their research to skill into it for the mega tank that they can fit.
Logi's should have the same weapon options, and the same weapon efficiency as other classes, however they should have the same number of slots as the assault counterpart.
Since the logi's are going to lose some low slots, I also propose that in place of their current blanket bonus, a bonus to CPU and PG Usage of equipment be put in, so the true logi's can still fit their equipment, but Assault Logi's Are similar to assaults in the respect of EHP.
The Balance point still stands, is that logi's still have no sidearm except for the one outlier, which I am going to o speak of in a moment.
The Amarr Logi's balance is that, like all logis, they will have a slight reduction in Base HP compared to the assault counterpart. Around 25-35 Less EHP. Not enough to make logi's weak, but enough so in a One on One, where all Shots land, the Assault would Win by a margin of 1 AR round, more or less.
Here is my little Scale of EHP amount for Med frames (The way I think it should go)
- Amarr Assault
- Gallente Assault
- Caldari Assault
- Amarr Logi
- Minmatar Assault
- Gallente Logi
- Caldari Logi/Minmatar Logi
I apologize for the Wall of text, however I won't tldr this. Too much stuff to go over |
Timothy Reaper
WASTELAND JUNK REMOVAL
467
|
Posted - 2013.10.11 07:19:00 -
[40] - Quote
Meeko Fent wrote:What your saying isn't the issue any of us have with logis.
It's the fact, due to imbalanced slot layouts, that logis have way more EHP, and therefore preform assault roles better then assaults.
The nerfs that have been proposed really don't hurt your class at all. It hurts the assault logis. As I pointed out in an earlier post, there are people who take issue with multiple nanohives/uplinks. If you have a separate issue with logis, please create a thread for that issue, and let's keep this thread on topic. |
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Heavenly Daughter
the Aurum Grinder and Company
120
|
Posted - 2013.10.11 08:33:00 -
[41] - Quote
Timothy Reaper wrote: Another problem with this is the lag it causes. Too much junk piled in a small area makes the frame rate slow down. It was so bad in one match that a member of my squad started reffering to the area around the supply depot as 'The Hall of Lag'. No, this was not done by logis, it was done by someone rapidly switching fits to chuck out as much equipment as possible in the hopes of skimming some war points off people headed towards the supply depot anyway.
I must admit, at times, not often, I would be nice o be able to remove our own gear. That person will eventually not bother if there are decent logibros in the field doing their jobs that his crap will become all but obsolete.
|
Jack McReady
DUST University Ivy League
670
|
Posted - 2013.10.11 12:36:00 -
[42] - Quote
the reason assault get less WP is because they decided to not play as a team and be a selfish self sufficient KDR ***** with hives to supply themself with ammo. now you are butthurt cause your scrub egos got hurt because someone else gets more points.
if you would instead let the logis resupply your ammo and get an injector or scanner and from time to time stop for a second to help your team out instead of only relying on aim assisted AR to boost your ego by KDR then you would get alot more WP. additionally no one stops you from getting into a logi to set up useful spawn points in the beginning of the match.
it was your decision to play like that and you get rewarded accordingly, simple as that, deal with it. |
Argo Filch
Cannonfodder PMC
60
|
Posted - 2013.10.11 12:44:00 -
[43] - Quote
Support the OPs post. |
Artificer Ghost
Bojo's School of the Trades
1091
|
Posted - 2013.10.11 13:24:00 -
[44] - Quote
Jack McReady wrote:the reason assault get less WP is because they decided to not play as a team and be a selfish self sufficient KDR *****
The reason Assaults get less WP is because they aren't the ones plopping down Hives, Reps, and Revives. The Assault does the bulk of the fighting, and we keep them alive to do so.
And as for Meeko Fent, I can see what you mean, and I'l trying to say that we're SUPPOSED to tank all out. C-Logis are supposed to stack a load of shield extenders, regulators, etc. G-Logis are supposed to stack armor plates, damage mods, etc. Now, I'm not saying that this is how it should be for all playstyles, but high survivability definitely is required for Logistics. If you think they should be going on-par with Assaults, then I can definitely see why you think that, and I almost agree. They don't need a nerf as much as they need a slight tweaking. I can't think of anything off of the top of my head, but I know that in some eyes, we're severely OP.
I'm just trying to point out that we're not OP, we're doing our job. Like the Specialist or Logistics in most other games, we have the most health and the most utility. I think maybe they should reduce some slot counts though, absolutely. Primarily the C-Logi. The G-Logi has 5 lows and 3 highs, while the C-Logi has 5 highs and 4 lows. My only suggestion is that we balance that out by reducing the low cound of C-Logis by one.
Other than that, I'd say we're fine. I'd say yes to a buff for Assaults, or maybe Assault-Specific modules that decrease movement speed for more health/damage/etc. Or vice versa. But in my opinion, Logistics are fine. If anything, the Assault is a tad under-powered until PRO level. I use the G-Assault G-1, and I may as well be using the Advanced Basic Frame. Although I suppose part of that is the lack of a good bonus for the G-Assault... |
Artificer Ghost
Bojo's School of the Trades
1091
|
Posted - 2013.10.11 13:28:00 -
[45] - Quote
Meeko Fent wrote:I apologize for the Wall of text, however I won't tldr this. Too much stuff to go over
Also, I'm pretty sure I copyrighted TextWalls(TM)... You'll be seeing my lawyer. |
Meeko Fent
DUST University Ivy League
1126
|
Posted - 2013.10.11 13:29:00 -
[46] - Quote
Artificer Ghost wrote:Meeko Fent wrote:I apologize for the Wall of text, however I won't tldr this. Too much stuff to go over Also, I'm pretty sure I copyrighted TextWalls(TM)... You'll be seeing my lawyer. Gah Dammit. |
Meeko Fent
DUST University Ivy League
1126
|
Posted - 2013.10.11 13:34:00 -
[47] - Quote
Artificer Ghost wrote:Jack McReady wrote:the reason assault get less WP is because they decided to not play as a team and be a selfish self sufficient KDR ***** The reason Assaults get less WP is because they aren't the ones plopping down Hives, Reps, and Revives. The Assault does the bulk of the fighting, and we keep them alive to do so. And as for Meeko Fent, I can see what you mean, and I'l trying to say that we're SUPPOSED to tank all out. C-Logis are supposed to stack a load of shield extenders, regulators, etc. G-Logis are supposed to stack armor plates, damage mods, etc. Now, I'm not saying that this is how it should be for all playstyles, but high survivability definitely is required for Logistics. If you think they should be going on-par with Assaults, then I can definitely see why you think that, and I almost agree. They don't need a nerf as much as they need a slight tweaking. I can't think of anything off of the top of my head, but I know that in some eyes, we're severely OP. I'm just trying to point out that we're not OP, we're doing our job. Like the Specialist or Logistics in most other games, we have the most health and the most utility. I think maybe they should reduce some slot counts though, absolutely. Primarily the C-Logi. The G-Logi has 5 lows and 3 highs, while the C-Logi has 5 highs and 4 lows. My only suggestion is that we balance that out by reducing the low cound of C-Logis by one. Other than that, I'd say we're fine. I'd say yes to a buff for Assaults, or maybe Assault-Specific modules that decrease movement speed for more health/damage/etc. Or vice versa. But in my opinion, Logistics are fine. If anything, the Assault is a tad under-powered until PRO level. I use the G-Assault G-1, and I may as well be using the Advanced Basic Frame. Although I suppose part of that is the lack of a good bonus for the G-Assault... I understand that, however I fail to see as having more HP then the assaults as balanced.
If they had similar potential HP values, I'd shut up |
Wombat in combat
TeamPlayers EoN.
104
|
Posted - 2013.10.11 19:01:00 -
[48] - Quote
Or simply put a hard cap on active nanohives and drop uplinks. I propose 8 for each (as opposed to 19 as it is now). Easy to code. |
Ferindar
Isuuaya Tactical Caldari State
69
|
Posted - 2013.10.11 19:43:00 -
[49] - Quote
My medic suit is my go to free suit when I've felt I've lost enough ISK. I do the opposite, though. I'll rez ya to use ya as a human shield. |
Artificer Ghost
Bojo's School of the Trades
1094
|
Posted - 2013.10.13 02:35:00 -
[50] - Quote
Meeko Fent wrote:I understand that, however I fail to see as having more HP then the assaults as balanced.
If they had similar potential HP values, I'd shut up
To have the Gallente Logistics have the same POTENTIAL eHP as an Assault, we would need negative armor. Which is not that great. Plus, I'd like to point out that we're slowing than Assaults. Not by much, but note that the Assault isn't much slower than a Scout, and it has loads more HP.
If you wanted Logistics to have a little bit less armor, I could see that, but it'd also need a speed buff, because having 80-something armor and being slower than an Assault is kind of awkward. And I'm pretty sure being the glass cannon is the Scouts job.
Like I said, maybe buff the Assaults? I'd also like to point out that the Basic Frames have the same HP as an Assault. I COULD be using an Advanced Basic instead of a Standard Assault, because of the slot count difference. At the cost of a rather small bonus (Until you skill further), that's a pretty good deal. I don't even play Assault (I would if I had a Gallente sidearm. Pretty please, CCP? :D), and I think they need maybe an HP bonus. Small one, but enough to make a difference. |
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abarkrishna
The Elysian Knights
12
|
Posted - 2013.10.14 12:20:00 -
[51] - Quote
Ok first off Assault suits have more armor/ shield than the logis of the same class. No matter how many proto armor plates you put on a logi you can get more on an assault.
Secondly assault suits have a greater movement speed and sprint speed than logis.
The fact that most races don't have a sidearm is to prevent logis from using their suits as an assault.
Check your facts before complaining about something being OP.
Also they call us logi bros for a reason.
Just as well call you stupid blueberries for a reason.
(it's because your stupid)
|
Artificer Ghost
Bojo's School of the Trades
1113
|
Posted - 2013.10.14 22:31:00 -
[52] - Quote
To the guy above... I just wanted to point this out.
Using the Gallente as an example, you can't get the Gallente Assault to more than a Gallente Logistics. Do the math if you'd like, but you can't make a Proto-Assault more Tanky than a Proto-Logi. There's a reason we have more slots.
I'll get math to you in a bit. |
Meeko Fent
DUST University Ivy League
1169
|
Posted - 2013.10.14 22:44:00 -
[53] - Quote
Artificer Ghost wrote:To the guy above... I just wanted to point this out.
Using the Gallente as an example, you can't get the Gallente Assault to more than a Gallente Logistics. Do the math if you'd like, but you can't make a Proto-Assault more Tanky than a Proto-Logi. There's a reason we have more slots.
I'll get math to you in a bit. That's my point.
Just have them be equal and my face is sealed |
Artificer Ghost
Bojo's School of the Trades
1114
|
Posted - 2013.10.14 23:01:00 -
[54] - Quote
Right, right. I could see why you think they are OP. But really, if you play it for a while, and hard-core it up, spec into advanced Logi, you'll see that we're balanced. Because even with that extra health, we CAN die just as quick. But in 1v1, it's still balanced because they have a sidearm to go to, and we have more tank. |
Artificer Ghost
Bojo's School of the Trades
1114
|
Posted - 2013.10.14 23:03:00 -
[55] - Quote
Ferindar wrote: I'll rez ya to use ya as a human shield.
Just saw this. Funny thing, I do the exact opposite. If I'm rezzing someone that just got sniped, I turn my back towards where I think the sniper is. 99% of the time, someone tries to lay a pot-shot in my back when I do so. It never works. |
Meeko Fent
DUST University Ivy League
1170
|
Posted - 2013.10.14 23:07:00 -
[56] - Quote
Artificer Ghost wrote:Right, right. I could see why you think they are OP. But really, if you play it for a while, and hard-core it up, spec into advanced Logi, you'll see that we're balanced. Because even with that extra health, we CAN die just as quick. But in 1v1, it's still balanced because they have a sidearm to go to, and we have more tank. Hmm.
Perhaps. I just seem to find it strange how when a squad of two heavies and logi come up on me and my obby, and the logi takes more shots to kill then the two heavies.
Perhaps you're right in that |
abarkrishna
The Elysian Knights
13
|
Posted - 2013.10.14 23:59:00 -
[57] - Quote
I run gallente.
in my advanced suit i have 3 low powered at proto i have 4
The exact same as an assault.
both advanced suits have 3 low powered slots 2 high powered.
the logi has 3 equipment while the assault has one.
with 3 complex armor plates on both suits i get
670 on my adv logi suit
708 on an assault.
take into account that i am slower and the lack of sidearm and this debate is irrelevant |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
6
|
Posted - 2013.10.15 17:30:00 -
[58] - Quote
John Demonsbane wrote:I support this message
So true. Same !!! Great post. |
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