Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
9158
|
Posted - 2013.10.02 18:46:00 -
[1] - Quote
There is a Crap Tonn of Information out there, and I DO KNOW the wiki/wikia is likely out of date.
So I am opening this to the public, help out where you can. If you're going to use the client make sure you're pulling from the market and not fittings (as they can be modified by skills)
I'll try to set up as many sheets up as possible feel free to correct or help make 'pretty' with border and coloration.
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc#gid=0
and if people start trolling this I will lock this up and only let notable experts that want in. |
Rogatien Merc
Red Star. EoN.
1336
|
Posted - 2013.10.02 18:50:00 -
[2] - Quote
It's locked.
Old depleted/partial shield delay should all be 0 I believe. |
Iron Wolf Saber
Den of Swords
9159
|
Posted - 2013.10.02 19:06:00 -
[3] - Quote
Rogatien Merc wrote:It's locked.
Old depleted/partial shield delay should all be 0 I believe.
Ill try to fix one moment
and
Done. |
Iron Wolf Saber
Den of Swords
9159
|
Posted - 2013.10.02 19:39:00 -
[4] - Quote
New Skill tree mostly done
|
Rogatien Merc
Red Star. EoN.
1340
|
Posted - 2013.10.02 19:52:00 -
[5] - Quote
Got some of the old module stats imported. Will see what else I can get done when I hop on laptop this evening. |
Iron Wolf Saber
Den of Swords
9160
|
Posted - 2013.10.02 19:53:00 -
[6] - Quote
Okay I got to get to school, modules still needs to be done overall. The defense page is supposed to have projected HP values at basic and max skills and fitting dedicated to such based on what was possible before and after the change so no mixing new with old things there. |
Jadek Menaheim
warravens League of Infamy
119
|
Posted - 2013.10.02 20:02:00 -
[7] - Quote
Woah, dropships appear to have gotten a very significant speed boost. 5000m/s over the old 2500m/s. That's before the addition of new afterburner modules . I wonder if Wolfman and his team made any changes to stacking afterburner modules. Dropships would certainly have more fitting leeway to pull it off now with CPU and PG to spare. |
Rogatien Merc
Red Star. EoN.
1340
|
Posted - 2013.10.02 20:16:00 -
[8] - Quote
Jadek Menaheim wrote:Woah, dropships appear to have gotten a very significant speed boost. 5000m/s over the old 2500m/s. That's before the addition of new afterburner modules . I wonder if Wolfman and his team made any changes to stacking afterburner modules. Dropships would certainly have more fitting leeway to pull it off now with CPU and PG to spare. Fairly certain 5000m/s means they can outrun swarms without neeeeding an afterburner. Looks like DS are now for transport and MCRU use only and should only realistically be threatened by Forge / Rails. It's basically a really fast RDV for infantry |
Iron Wolf Saber
Den of Swords
9161
|
Posted - 2013.10.02 22:19:00 -
[9] - Quote
There is a speed number inconsistency Ill try to correct (/me goes find a db dump of TQ) |
Iron Wolf Saber
Den of Swords
9161
|
Posted - 2013.10.02 23:57:00 -
[10] - Quote
Okay all new module groups are in but still populating the numbers. More help would be nice. |
|
Michael Arck
Anubis Prime Syndicate
1318
|
Posted - 2013.10.02 23:59:00 -
[11] - Quote
mmmmm spreadsheets... |
Iron Wolf Saber
Den of Swords
9161
|
Posted - 2013.10.03 00:48:00 -
[12] - Quote
Still working on the spreadsheet, need help on turrets and modules. |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 03:38:00 -
[13] - Quote
You think more folks would want to pile on so they can start theorycrafting. |
Exmaple Core
Ancient Exiles
1474
|
Posted - 2013.10.03 03:38:00 -
[14] - Quote
Iron Wolf Saber wrote:You think more folks would want to pile on so they can start theorycrafting. how do i work this? |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 03:48:00 -
[15] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:You think more folks would want to pile on so they can start theorycrafting. how do i work this?
Its open to everyone so type stuff in as you get it. This isn't meant to be a fitting tool just a resource. |
Exmaple Core
Ancient Exiles
1476
|
Posted - 2013.10.03 03:50:00 -
[16] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:You think more folks would want to pile on so they can start theorycrafting. how do i work this? Its open to everyone so type stuff in as you get it. This isn't meant to be a fitting tool just a resource. right on. ill look into helping filling this out, mah man. what needs to be recorded on it? |
Noc Tempre
Imperfects Negative-Feedback
2580
|
Posted - 2013.10.03 03:56:00 -
[17] - Quote
What's the point? How do old vehicle stats affect the proposed changes? |
Exmaple Core
Ancient Exiles
1476
|
Posted - 2013.10.03 03:57:00 -
[18] - Quote
Noc Tempre wrote:What's the point? How do old vehicle stats affect the proposed changes? prolly to show "the good times of tanking" LOL |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 03:58:00 -
[19] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:You think more folks would want to pile on so they can start theorycrafting. how do i work this? Its open to everyone so type stuff in as you get it. This isn't meant to be a fitting tool just a resource. right on. ill look into helping filling this out, mah man. what needs to be recorded on it?
Mostly anything old, modules, skill bonuses, turrets ect ect
|
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 03:59:00 -
[20] - Quote
Exmaple Core wrote:Noc Tempre wrote:What's the point? How do old vehicle stats affect the proposed changes? prolly to show "the good times of tanking" LOL
Well the old stats are the only thing we can thoery craft the feel with. I mean we have no idea what vehicles going from 0 to full in less than 10 seconds feel like from natural regen. |
|
Exmaple Core
Ancient Exiles
1480
|
Posted - 2013.10.03 04:07:00 -
[21] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Noc Tempre wrote:What's the point? How do old vehicle stats affect the proposed changes? prolly to show "the good times of tanking" LOL Well the old stats are the only thing we can thoery craft the feel with. I mean we have no idea what vehicles going from 0 to full in less than 10 seconds feel like from natural regen. pretty good when your in your own red line, away from all the enemys, id imagine. Can regen near any enemy what so ever because a nova knife would seriously impair a tanks ability to repair itself |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 04:56:00 -
[22] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:Exmaple Core wrote:Noc Tempre wrote:What's the point? How do old vehicle stats affect the proposed changes? prolly to show "the good times of tanking" LOL Well the old stats are the only thing we can thoery craft the feel with. I mean we have no idea what vehicles going from 0 to full in less than 10 seconds feel like from natural regen. pretty good when your in your own red line, away from all the enemys, id imagine. Can regen near any enemy what so ever because a nova knife would seriously impair a tanks ability to repair itself
From what I understand only AV type weapons can cause the shield recharge from completing. So launchers, grenades, explosives, forge guns, & other vehicles. |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 08:16:00 -
[23] - Quote
From what I seen so far some of these values looks like work in progress and need commenting on such as vehicle speeds. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3656
|
Posted - 2013.10.03 09:44:00 -
[24] - Quote
Will assist when I get home. |
Needless Sacermendor
Red Fox Brigade
500
|
Posted - 2013.10.03 10:10:00 -
[25] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:Exmaple Core wrote:Noc Tempre wrote:What's the point? How do old vehicle stats affect the proposed changes? prolly to show "the good times of tanking" LOL Well the old stats are the only thing we can thoery craft the feel with. I mean we have no idea what vehicles going from 0 to full in less than 10 seconds feel like from natural regen. pretty good when your in your own red line, away from all the enemys, id imagine. Can regen near any enemy what so ever because a nova knife would seriously impair a tanks ability to repair itself From what I understand only AV type weapons can cause the shield recharge from completing. So launchers, grenades, explosives, forge guns, & other vehicles. Vehicle turrets should be included, certainly the railguns if not the others ... I'd go for all large turrets and include small rails to be honest, since those are the ones that would be their AV capable ones.
I could be wrong, but it seems to make sense.
Edit : just realised your list was those that would affect it ... I'm not sure things like mass drivers n flaylocks should be included ... even with their low rate of fire ... small explosives like those should be shrugged off by shield rechargers, yeah they'd cause a little damage but not enough to cause a delay to recharge. |
Winsaucerer
The Southern Legion The Umbra Combine
218
|
Posted - 2013.10.03 11:07:00 -
[26] - Quote
Iron Wolf Saber wrote: There is a Crap Tonn of Information out there, and I DO KNOW the wiki/wikia is likely out of date.
If by the wiki you mean wiki.dust514.info, please feel free to update it if you find any outdated info. |
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
|
Posted - 2013.10.03 17:04:00 -
[27] - Quote
Template for turrets is mostly done... |
Bojo The Mighty
Zanzibar Concept
2097
|
Posted - 2013.10.03 17:42:00 -
[28] - Quote
This is a most excellent compression, I like how the green/red highlights reflect nerfs/buffs. +1 sir.
I have been rather curious though as to what will become of LAVs. Their CPU/PG have been most excellently buffed but they lost module space and small turret costs are double of what they were practically. I see that Speed was down shifted but the Methana reached an all time high in HP while the Saga has been taken down a notch in HP. I can't see the use of such limited LAVs now, it seems like a Dropship will be far superior at Transportation while adding a turret to an LAV will really cut into it's survivability. I'm not angered or frustrated because I can't foresee AV changes nor handling changes. However it seems like the LAV will be too straightforward, a less diverse vehicle if you will.
Just what I can come up with from looking upon the information. |
Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
|
Posted - 2013.10.03 18:34:00 -
[29] - Quote
I'll be adding turret values tomorrow when back from work. (9h from this post.) |
Iron Wolf Saber
Den of Swords
9164
|
Posted - 2013.10.03 18:35:00 -
[30] - Quote
Odiain Suliis wrote:I'll be adding turret values tomorrow when back from work. (9h from this post.)
I had something different for turrets Ill try to get the frame work set up so you can plug in. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |