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Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
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Posted - 2013.10.03 17:04:00 -
[1] - Quote
Template for turrets is mostly done... |

Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
 |
Posted - 2013.10.03 18:34:00 -
[2] - Quote
I'll be adding turret values tomorrow when back from work. (9h from this post.) |

Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
 |
Posted - 2013.10.03 18:38:00 -
[3] - Quote
Iron Wolf Saber wrote:Odiain Suliis wrote:I'll be adding turret values tomorrow when back from work. (9h from this post.) I had something different for turrets Ill try to get the frame work set up so you can plug in.
ok. No worries. |

Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
188
 |
Posted - 2013.10.04 03:55:00 -
[4] - Quote
I'll start typing in turret data in a moment. |

Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
188
 |
Posted - 2013.10.04 04:53:00 -
[5] - Quote
Seems like turret stats are just template stats currently. Only change betwene MLT -> PRO is CPU&PG req. and presumeably prize, but that isn't included in the spreadsheets. |

Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
188
 |
Posted - 2013.10.04 05:09:00 -
[6] - Quote
Iron Wolf Saber wrote:medomai grey wrote:People are complaining that shield tanks will not be able to do hit and run tactics against armor tanks. But most armor tanks will be fit with armor plates that reduce speed.Tank speeds look fine to me in terms of tank versus tank.
Wolf, there's no point in arguing with Echo. He's a forum tank "vet" and that means he got mad skills like QQing, name calling, getting his tank blown up, inability to have a proper debate and so much more. You can't beat his crazy skills Wolf. I am a Forum bitter vet. :D
I was just going to say.... |

Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
188
 |
Posted - 2013.10.04 15:40:00 -
[7] - Quote
Old values for turrets are almost done.
- Large Missile launcher stats have small one's stats by accident. needs fixing. |

Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
192
 |
Posted - 2013.10.04 21:42:00 -
[8] - Quote
Tebu Gan wrote:Iron Wolf Saber wrote:Odiain Suliis wrote:New and old turret values are filled, where able.
edit: Old turret values need some stats such as optimal and max range.. Some of the old things don't have values >< I mean it really sucks when you ask unreal for these numbers and they spit out a graph instead. Maybe some ingame testing, on a neutral turret. Somebody out there has gots to have the data on this though.
Yes there is. Or atleast was before the gun optimal and max range change. But don't remember where or of updated. |

Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
192
 |
Posted - 2013.10.04 22:01:00 -
[9] - Quote
On current market stats there is discrepancy in XT-201 Cycled Missile Launcher's fire interval compared to other Large Cycled Launchers. 2.5 as others have 2.25
New stats have odd things such as Small Missile launchers have larger blast radius value than optimal or effective range. Also Large launchers and Rails have splash radius dis-proportionately large values when comparing the values to oprimal and effective range.
Large Missiles: splash value 150 optimal value 250
This might be due to work in progress state of these changes and simply they haven gotten that far, before they released these stats. |

Odiain Suliis
The Unholy Legion Of DarkStar DARKSTAR ARMY
194
 |
Posted - 2013.10.05 16:28:00 -
[10] - Quote
New module values are now in the sheet.
In a moment I'm starting to plug there the old numbers. Starting from CPU and PG and then making my way to effects....
also cleared the coloring, because there were few inforrect numbers. |
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