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Iron Wolf Saber
Den of Swords
9158
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Posted - 2013.10.02 18:46:00 -
[1] - Quote
There is a Crap Tonn of Information out there, and I DO KNOW the wiki/wikia is likely out of date.
So I am opening this to the public, help out where you can. If you're going to use the client make sure you're pulling from the market and not fittings (as they can be modified by skills)
I'll try to set up as many sheets up as possible feel free to correct or help make 'pretty' with border and coloration.
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc#gid=0
and if people start trolling this I will lock this up and only let notable experts that want in. |
Iron Wolf Saber
Den of Swords
9159
|
Posted - 2013.10.02 19:06:00 -
[2] - Quote
Rogatien Merc wrote:It's locked.
Old depleted/partial shield delay should all be 0 I believe.
Ill try to fix one moment
and
Done. |
Iron Wolf Saber
Den of Swords
9159
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Posted - 2013.10.02 19:39:00 -
[3] - Quote
New Skill tree mostly done
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Iron Wolf Saber
Den of Swords
9160
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Posted - 2013.10.02 19:53:00 -
[4] - Quote
Okay I got to get to school, modules still needs to be done overall. The defense page is supposed to have projected HP values at basic and max skills and fitting dedicated to such based on what was possible before and after the change so no mixing new with old things there. |
Iron Wolf Saber
Den of Swords
9161
|
Posted - 2013.10.02 22:19:00 -
[5] - Quote
There is a speed number inconsistency Ill try to correct (/me goes find a db dump of TQ) |
Iron Wolf Saber
Den of Swords
9161
|
Posted - 2013.10.02 23:57:00 -
[6] - Quote
Okay all new module groups are in but still populating the numbers. More help would be nice. |
Iron Wolf Saber
Den of Swords
9161
|
Posted - 2013.10.03 00:48:00 -
[7] - Quote
Still working on the spreadsheet, need help on turrets and modules. |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 03:38:00 -
[8] - Quote
You think more folks would want to pile on so they can start theorycrafting. |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 03:48:00 -
[9] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:You think more folks would want to pile on so they can start theorycrafting. how do i work this?
Its open to everyone so type stuff in as you get it. This isn't meant to be a fitting tool just a resource. |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 03:58:00 -
[10] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:You think more folks would want to pile on so they can start theorycrafting. how do i work this? Its open to everyone so type stuff in as you get it. This isn't meant to be a fitting tool just a resource. right on. ill look into helping filling this out, mah man. what needs to be recorded on it?
Mostly anything old, modules, skill bonuses, turrets ect ect
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Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 03:59:00 -
[11] - Quote
Exmaple Core wrote:Noc Tempre wrote:What's the point? How do old vehicle stats affect the proposed changes? prolly to show "the good times of tanking" LOL
Well the old stats are the only thing we can thoery craft the feel with. I mean we have no idea what vehicles going from 0 to full in less than 10 seconds feel like from natural regen. |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 04:56:00 -
[12] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:Exmaple Core wrote:Noc Tempre wrote:What's the point? How do old vehicle stats affect the proposed changes? prolly to show "the good times of tanking" LOL Well the old stats are the only thing we can thoery craft the feel with. I mean we have no idea what vehicles going from 0 to full in less than 10 seconds feel like from natural regen. pretty good when your in your own red line, away from all the enemys, id imagine. Can regen near any enemy what so ever because a nova knife would seriously impair a tanks ability to repair itself
From what I understand only AV type weapons can cause the shield recharge from completing. So launchers, grenades, explosives, forge guns, & other vehicles. |
Iron Wolf Saber
Den of Swords
9162
|
Posted - 2013.10.03 08:16:00 -
[13] - Quote
From what I seen so far some of these values looks like work in progress and need commenting on such as vehicle speeds. |
Iron Wolf Saber
Den of Swords
9164
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Posted - 2013.10.03 18:35:00 -
[14] - Quote
Odiain Suliis wrote:I'll be adding turret values tomorrow when back from work. (9h from this post.)
I had something different for turrets Ill try to get the frame work set up so you can plug in. |
Iron Wolf Saber
Den of Swords
9164
|
Posted - 2013.10.03 20:02:00 -
[15] - Quote
Odiain Suliis wrote:Iron Wolf Saber wrote:Odiain Suliis wrote:I'll be adding turret values tomorrow when back from work. (9h from this post.) I had something different for turrets Ill try to get the frame work set up so you can plug in. ok. No worries.
Well the setup so far is good. I am adding a new group called environment, basically to give better situational scenarios. Such as total loadout damage, damage per minute, time to depletion ect ect. |
Iron Wolf Saber
Den of Swords
9167
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Posted - 2013.10.03 22:05:00 -
[16] - Quote
Well some one said the old values were wrong. I hope they come in and fix numbers instead of just letting things lament. If you guys can pull from the ciently directly, my ps3 is down this week due to redecoration of the living room and also my own office is not a command center sort of place. |
Iron Wolf Saber
Den of Swords
9174
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Posted - 2013.10.04 03:53:00 -
[17] - Quote
Tebu Gan wrote:Tebu Gan wrote:Iron Wolf Saber wrote:Well some one said the old values were wrong. I hope they come in and fix numbers instead of just letting things lament. If you guys can pull from the ciently directly, my ps3 is down this week due to redecoration of the living room and also my own office is not a command center sort of place. After all this is crowdsourced please help out where you can and let's all try to get a better idea how the entire thing will look like in the end. Not familar with google docs, do i just start plugging data in or what? And I don't see any data on turrets and mods. Am I missing something. Nvm, I figured it out. Feel a bit stupid now. Old, Small blasters data is input, certain things that require ingame testing though. Like max range and such. Continuing on with it from the top down.
THanks for you help, just had someone correct a few vehicle numbers for me. |
Iron Wolf Saber
Den of Swords
9174
|
Posted - 2013.10.04 04:26:00 -
[18] - Quote
Void Echo wrote:
******* great, so now not only will we have 4 militia tanks, we wont have anything beyond militia at all.... and you all say were getting buffed.
You don't see suit users complaining. |
Iron Wolf Saber
Den of Swords
9174
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Posted - 2013.10.04 04:34:00 -
[19] - Quote
Void Echo wrote:
because they haven't been nerfed update after update after update since the game began.
next time you want to compare us to something, make sure its something that has been nerfed as much as (insert gamestyle here) have been nerfed.
Fix'ed into
Every Argument Ever. |
Iron Wolf Saber
Den of Swords
9176
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Posted - 2013.10.04 04:46:00 -
[20] - Quote
Void Echo wrote:clever little **** aren't ya
Well considering there is a part 3, most vehicle hps where increased overall. Modules where refactored into proper basic advanced and prototype tiers (where as before max meta was 3) and everything has just about changed it's really really hard to be calling things out this early in the game. |
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Iron Wolf Saber
Den of Swords
9176
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Posted - 2013.10.04 05:08:00 -
[21] - Quote
medomai grey wrote:People are complaining that shield tanks will not be able to do hit and run tactics against armor tanks. But most armor tanks will be fit with armor plates that reduce speed.Tank speeds look fine to me in terms of tank versus tank.
Wolf, there's no point in arguing with Echo. He's a forum tank "vet" and that means he got mad skills like QQing, name calling, getting his tank blown up, inability to have a proper debate and so much more. You can't beat his crazy skills Wolf.
I am a Forum bitter vet. :D |
Iron Wolf Saber
Den of Swords
9192
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Posted - 2013.10.04 21:38:00 -
[22] - Quote
Odiain Suliis wrote:New and old turret values are filled, where able.
edit: Old turret values need some stats such as optimal and max range..
Some of the old things don't have values >< I mean it really sucks when you ask unreal for these numbers and they spit out a graph instead. |
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