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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2512
|
Posted - 2013.10.02 16:16:00 -
[1] - Quote
Right now it seems everyone is in favor for refunding all skill points spent on vehicle skills, yeah? But really it should not stop there, it should be a full respec all together. Why? Well first, CCP did say themselves that they are not in favor of partial respecs because even changing one skill can have a domino effect on all the other skills. But ok, let's lay down some precedence.
A couple weeks or so after Uprising first launched, CCP made some changes with the skill tree which honestly were kind of mild. They changed the description of Vehicle Engineering so it wasn't misguiding, and they lowered the SP multipliers for dropsuits while reducing the prerequisite for role suits from basic frame 5 to basic frame 3. If this were done now, I bet a lot of people would suggest all CCP do is refund points from lowering the prerequisite, say "tough luck" with vehicle engineering, and move on. However, instead CCP offered everyone a chance to petition for a full respec. Not all the skills were directly related to these minor changes, but CCP understood that domino effect of changing skills.
Ok, but moving on to what we look at now. How could any of these vehicle changes possibly affect dropsuit related skills? Well, consider this. You drive armor tanked HAVs, but you still have to wear a dropsuit while driving it. So you decided to pick a heavy frame with a forge gun just in case you need to counter something long range. However, no with the vehicle changes there are no active armor repair modules, they have all been changed to passive armor repair. This means your armored HAV is going to regenerate HP really slowly. You know realize it would be best if you ran a repair tool to help speed up the process. To do this, you can no longer use heavy frames since they have no equipment slot, so you go with medium frames. Now of course you can't use the forge so you go with swarms. See what I did there? And that is only one example of how all these skills are interrelated even if a skill is not directly impacted.
So yeah, that is my argument on this matter. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6649
|
Posted - 2013.10.02 16:20:00 -
[2] - Quote
Also just the simple fact that they've added even MORE SP sink skills that you're forced to pick up as a vehicle user.
These are skills that you never would have not trained, and SP you may have placed elsewhere would not have been purchased had you known of these new mandatory skills.
And the last respec (after official release) was over a few typos and some bad press. This literally guts the entire tree, removes 10 vehicles, introduces a slew of new mandatory skills, changes turret functionality completely, and overall completely alters the way each vehicle class is played.
Expect heavy AV nerfs in the future as well, if they decide to stick with their current plan for vehicles. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2514
|
Posted - 2013.10.02 16:22:00 -
[3] - Quote
DUST Fiend wrote:Also just the simple fact that they've added even MORE SP sink skills that you're forced to pick up as a vehicle user.
These are skills that you never would have not trained, and SP you may have placed elsewhere would not have been purchased had you known of these new mandatory skills. That is an excellent point that I did not even consider. |
ChromeBreaker
SVER True Blood Public Disorder.
1336
|
Posted - 2013.10.02 16:23:00 -
[4] - Quote
No point with a full repec until All the racial suits and weapons are out... along side the vehicles... |
DUST Fiend
OSG Planetary Operations Covert Intervention
6649
|
Posted - 2013.10.02 16:25:00 -
[5] - Quote
ChromeBreaker wrote:No point with a full repec until All the racial suits and weapons are out... along side the vehicles... I completely agree.
Multiple respecs until every base variant is introduced into the game.
It is now blatantly obvious that we are still in Beta as 10 vehicles are being removed from the game for an unknown amount of time. There is now no longer a reason to not offer respecs. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2514
|
Posted - 2013.10.02 16:25:00 -
[6] - Quote
ChromeBreaker wrote:No point with a full repec until All the racial suits and weapons are out... along side the vehicles... I can somewhat agree with this, I mean it would be nice if we could limit it to simply one final respec once everything is ready. However, I do not particularly see the harm in doing a couple respecs along the way so long as you have a clear stopping point where everyone is clear no more repsecs will be given (i.e. when all core racial suits and vehicles are released). |
Buttercup Chipmint
Amarr Templars Amarr Empire
50
|
Posted - 2013.10.02 17:27:00 -
[7] - Quote
Aero Yassavi wrote:ChromeBreaker wrote:No point with a full repec until All the racial suits and weapons are out... along side the vehicles... I can somewhat agree with this, I mean it would be nice if we could limit it to simply one final respec once everything is ready. However, I do not particularly see the harm in doing a couple respecs along the way so long as you have a clear stopping point where everyone is clear no more repsecs will be given (i.e. when all core racial suits and vehicles are released). I don't think this, "once everything is ready" will ever happen with this group. DUST 514 the forever Lobby FPS Beta. |
Bethhy
Ancient Exiles
152
|
Posted - 2013.10.02 17:59:00 -
[8] - Quote
Bethhy wrote:Respec's are stupid... I Won't say that I will not re-perfect skills for the current times if they are offered... but that really changes the game drastically...
Respec's will only hurt new players more... and benefit high skill point characters to stupid amounts...
We have done this and that is what happened... not to say we didn't like it ;)
If skill multiplyer's are tweaked or how the hierarchy works? CCP is always good at Reimbursing those skill point's so players can re allocate...
But nothing more then that should ever be offered...
It's game breaking... and all of you that can't see you are selfish.
You really want maxed out vehicle driver's the first day? You just asking for problem's with balance again. it all seems... well ^ |
Tebu Gan
CrimeWave Syndicate
125
|
Posted - 2013.10.02 19:32:00 -
[9] - Quote
Bethhy wrote:Bethhy wrote:Respec's are stupid... I Won't say that I will not re-perfect skills for the current times if they are offered... but that really changes the game drastically...
Respec's will only hurt new players more... and benefit high skill point characters to stupid amounts...
We have done this and that is what happened... not to say we didn't like it ;)
If skill multiplyer's are tweaked or how the hierarchy works? CCP is always good at Reimbursing those skill point's so players can re allocate...
But nothing more then that should ever be offered...
It's game breaking... and all of you that can't see you are selfish. You really want maxed out vehicle driver's the first day? You just asking for problem's with balance again. it all seems... well ^
You already have maxed out vehicle drivers. I spent 4 months to nearly max my skills out, now you want to take that away from me, **** you buddy. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2520
|
Posted - 2013.10.03 00:58:00 -
[10] - Quote
Bethhy wrote:Bethhy wrote:Respec's are stupid... I Won't say that I will not re-perfect skills for the current times if they are offered... but that really changes the game drastically...
Respec's will only hurt new players more... and benefit high skill point characters to stupid amounts...
We have done this and that is what happened... not to say we didn't like it ;)
If skill multiplyer's are tweaked or how the hierarchy works? CCP is always good at Reimbursing those skill point's so players can re allocate...
But nothing more then that should ever be offered...
It's game breaking... and all of you that can't see you are selfish. You really want maxed out vehicle driver's the first day? You just asking for problem's with balance again. it all seems... well ^ Look, what's the difference between first day and the 100th day? If it's not balanced then it's not balanced. And hurting new players? Given enough time anyone can max out any skill set, yet there will always be new players. So if you think this will give too big an advantage to long time players over new players, then why in the future would it be any different? I'm sorry, but your arguments don't hold much weight, any problems that would be created are not because of the respec but because of the game itself. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
6672
|
Posted - 2013.10.03 01:00:00 -
[11] - Quote
People have this delusion that the high SP players will magically become uber gods.
News flash, most relevant people have at least one role fleshed out.
Second news flash, respecs do not award additional SP, they give you exactly the same amount. Maybe you squeeze a few extra % out if you aren't actually that good and your build was meh.
You so afraid of everyone maxing out vehicles?
Max out your AV. |
DoomLead
Dead Six Initiative Lokun Listamenn
212
|
Posted - 2013.10.03 01:21:00 -
[12] - Quote
Honesty right now respect r in order for vehicle drivers because whether I use my maxed out swarms r my maxed out forge they r going to need the respect to compete it's only right when they release the rest of the suits than everyone else will deserve a respect as well |
ballistic surgeon
killer taxi company General Tso's Alliance
5
|
Posted - 2013.10.03 01:27:00 -
[13] - Quote
They should have a respec button u can use ONLY once and it should be per account, not per character. If u decide to use it now, then thats it (NO MORE RESPEC FOR U!), or u can choose to hold to it and use it when theres a patch CCP releases that u do like (of course if u use it then, then thats it for u too). |
KING CHECKMATE
TEAM SATISFACTION
1520
|
Posted - 2013.10.03 01:31:00 -
[14] - Quote
ChromeBreaker wrote:No point with a full repec until All the racial suits and weapons are out... along side the vehicles...
I would agree , after everything is outno more respecs....
BUT:
1- While new content is being released the only sure way of knowing how stuff works , is by BUYING it with non refundable SP and test it yourselves. This would help not only for players to test new content but to try new loadouts/weapons. This IS FUN. FUN is something this game has been lacking lately. Fun =/= Grinding. 2-Respecs would mantain the game fresh for every player while the new content is released,as i pointed up before, no one really gets harmed by them and in any case it will help balancing the game faster. |
ThePrinceOfNigeria
Zumari Force Projection Caldari State
48
|
Posted - 2013.10.03 01:40:00 -
[15] - Quote
It ain't never going to happen. Why? Because last time they did a respec it was a huge pain in the ass for them to do. I doubt their system is streamlined so they can easily perform it. Took them 2 months to get to some people from what I remember so I doubt they will ever want to revisit that again ever just because they got other work to do.
People always bitching about wanting this and wanting that, well if you respec people got your way the next two patches would never happen because they would have all their resources focused on the respec. Then people would whine about the patches being pushed back yada yada yada.
Then soon after the respec would be completed an entirely fresh batch of idiots would be clambering about having another respec because their dumb asses spent it wrong or they didn't take advantage of the last one. So long story short a big hell ******* no!!! I would like this game to actually flesh itself out and get new features instead. kthxbai! |
Jack McReady
DUST University Ivy League
607
|
Posted - 2013.10.03 10:10:00 -
[16] - Quote
ThePrinceOfNigeria wrote:It ain't never going to happen. Why? Because last time they did a respec it was a huge pain in the ass for them to do. pain in the ass? to grant the respec you only need a database query. collecting the accounts for those that want one just takes time but is for sure not pain in the ass. |
THEAMAZING POTHEAD
Nyain San EoN.
366
|
Posted - 2013.10.03 10:27:00 -
[17] - Quote
Theres countless reasons everyone should get respecs, and the only reason against them is herp derp FOTM!!! Except there are no FOTMs, ARs? Everyone already has duvolles, we always have. FGs? Most people specced into FGs at the beginning of uprising.. Really if you don't think there should be a respec, you're preety damn ret@rded. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
371
|
Posted - 2013.10.03 12:01:00 -
[18] - Quote
ThePrinceOfNigeria wrote:It ain't never going to happen. Why? Because last time they did a respec it was a huge pain in the ass for them to do. I doubt their system is streamlined so they can easily perform it. Took them 2 months to get to some people from what I remember so I doubt they will ever want to revisit that again ever just because they got other work to do.
People always bitching about wanting this and wanting that, well if you respec people got your way the next two patches would never happen because they would have all their resources focused on the respec. Then people would whine about the patches being pushed back yada yada yada.
Then soon after the respec would be completed an entirely fresh batch of idiots would be clambering about having another respec because their dumb asses spent it wrong or they didn't take advantage of the last one. So long story short a big hell ******* no!!! I would like this game to actually flesh itself out and get new features instead. kthxbai!
Your right in that CCP is not set up to do individual Respecs on request but they must have run a script on the first Respec which affected everybody and occurred during the downtime when uprising 1.0 was introduced. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2533
|
Posted - 2013.10.03 17:05:00 -
[19] - Quote
THEAMAZING POTHEAD wrote:Theres countless reasons everyone should get respecs, and the only reason against them is herp derp FOTM!!! Except there are no FOTMs, ARs? Everyone already has duvolles, we always have. FGs? Most people specced into FGs at the beginning of uprising.. Really if you don't think there should be a respec, you're preety damn ret@rded. Agree with this, people complaining everyone would go into proto forge guns or ARs as if people already dont, and considering how much time has gone by those who still haven't invested heavily into forge guns or ARs probably still wouldn't with a respec because they would of done it by now already.
Also it would make more sense if they simply gave the respec out to everyone de facto instead of the whole petition thing like last time, it's not like a respec could hurt you.
|
Sgt Kirk
SyNergy Gaming EoN.
2077
|
Posted - 2013.10.03 17:41:00 -
[20] - Quote
Even I am in favor of a full respec.
You guys may not grasp how huge that is but that's pretty major for me to say that. |
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RedZer0 MK1
Opus Arcana Covert Intervention
62
|
Posted - 2013.10.03 17:47:00 -
[21] - Quote
It really should be an across the board respec. It is a change to the makeup of the skill tree. It doesn't matter if Tue changes are vehicle based, the addition and removal of skills dictate a huge change in skill tree planning. The OP outlined a simple, but direct, example of basing your choices for suits and vehicles based on the current tree. To deny full respecs will hurt pilots the most. |
Tebu Gan
CrimeWave Syndicate
125
|
Posted - 2013.10.03 17:52:00 -
[22] - Quote
Sgt Kirk wrote:Even I am in favor of a full respec.
You guys may not grasp how huge that is but that's pretty major for me to say that.
You know what I love about other FPS. You aren't restricted to a single class. Nobody likes sniping every single match, or running assault or logi.
In this game you are expected to do just that, grinding your way to one specific role to even be competitive. FPS first, RPG second.
Respec me please, and I'll play for many hours. |
Spkr4theDead
International-Fleet
965
|
Posted - 2013.10.04 16:08:00 -
[23] - Quote
Aero Yassavi wrote: You drive armor tanked HAVs, but you still have to wear a dropsuit while driving it. So you decided to pick a heavy frame with a forge gun just in case you need to counter something long range. lolwut
Do you even tank? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2553
|
Posted - 2013.10.04 16:11:00 -
[24] - Quote
Spkr4theDead wrote:Aero Yassavi wrote: You drive armor tanked HAVs, but you still have to wear a dropsuit while driving it. So you decided to pick a heavy frame with a forge gun just in case you need to counter something long range. lolwut Do you even tank? What would you suggest a armor tanking HAV driver currently to use for his or her dropsuit, then? |
Bethhy
Ancient Exiles
159
|
Posted - 2013.10.05 01:08:00 -
[25] - Quote
Aero Yassavi wrote:Bethhy wrote:Bethhy wrote:Respec's are stupid... I Won't say that I will not re-perfect skills for the current times if they are offered... but that really changes the game drastically...
Respec's will only hurt new players more... and benefit high skill point characters to stupid amounts...
We have done this and that is what happened... not to say we didn't like it ;)
If skill multiplyer's are tweaked or how the hierarchy works? CCP is always good at Reimbursing those skill point's so players can re allocate...
But nothing more then that should ever be offered...
It's game breaking... and all of you that can't see you are selfish. You really want maxed out vehicle driver's the first day? You just asking for problem's with balance again. it all seems... well ^ Look, what's the difference between first day and the 100th day? If it's not balanced then it's not balanced. And hurting new players? Given enough time anyone can max out any skill set, yet there will always be new players. So if you think this will give too big an advantage to long time players over new players, then why in the future would it be any different? I'm sorry, but your arguments don't hold much weight, any problems that would be created are not because of the respec but because of the game itself.
You don't get it... ill say it again....Respec's have happened and That is what happened already... if you want it again then sure we will have a massive balance problem and lack of diversity in the game again sure? but its still selfish.
And yes this will hurt new players by simple logic no matter the silly argument that eventually they will catch up... Yes there are maxed out vehicle drivers...
But the tree is being reworked... and stuff added... So no that won't always be the case... nore should you go from one maxed out extreme to another... because some new content is added to the game... That's just a MEMEME attitude...
When more stuff is added to the game that has been launched longer then a majority of titles you have picked up for PS3 or have even played for half that time... Then Yes there will be some new stuff you can get skill point's for and level into... not get a respec...
The pure conception that every time they add something that you want instead they should let you redo everything... Is delusional... Its the way everyone is trying to push DUST, a game on "easy" mode all the time.... mentality... And frankly its getting tiring. And killing the game... |
PEW JACKSON
s i n g u l a r i t y
68
|
Posted - 2013.10.05 01:36:00 -
[26] - Quote
Bethhy wrote:You don't get it... ill say it again....Respec's have happened and That is what happened already... if you want it again then sure we will have a massive balance problem and lack of diversity in the game again sure? but its still selfish. And yes this will hurt new players by simple logic no matter the silly argument that eventually they will catch up... Yes there are maxed out vehicle drivers... But the tree is being reworked... and stuff added... So no that won't always be the case... nore should you go from one maxed out extreme to another... because some new content is added to the game... That's just a MEMEME attitude... When more stuff is added to the game that has been launched longer then a majority of titles you have picked up for PS3 or have even played for half that time... Then Yes there will be some new stuff you can get skill point's for and level into... not get a respec... The pure conception that every time they add something that you want instead they should let you redo everything... Is delusional... Its the way everyone is trying to push DUST, a game on "easy" mode all the time.... mentality... And frankly its getting tiring. And killing the game...
The respecs that happened in the past did not break the game. The horribly "balanced" Tac AR + Cal Logi were the things that broke the game. CCP has balanced(nerfed) them back into a comfortable spot.
Respecs won't hurt new players... Why? chances are they spread themselves too thin to use anything above std. A respec could be there very thing that gets some of them back on track. Matchmaking if re worked to skill points instead of skill level, may work a lot better to keep vets from stomping newberries.
DUST is too much MMO and not enough FPS. This is what drives players away. FPS games allow you to specialize and re specialize as the battlefield calls for it. DUST allows you to specialize and pretty much sit there content in your specialization. You spec into smgs and scouts for speedy close quarters combat. Map rotation puts you in wide open maps for the next 10 matches with no way to re specialize as the battlefield warrants.
Oh but wait! You can re specialize in a matter of weeks/ months.... New players look at this like "WTF?", then leave.
This game needs monthly respecs that cost $5-10 worth of Aurum, and about 50-100mil ISK. CCP gets more Aurum sales. Players get more diversity in the game. Decisions matter for that month. Noobs and vets are happy.
What's wrong with that again? |
Bethhy
Ancient Exiles
159
|
Posted - 2013.10.05 01:50:00 -
[27] - Quote
PEW JACKSON wrote:Bethhy wrote:You don't get it... ill say it again....Respec's have happened and That is what happened already... if you want it again then sure we will have a massive balance problem and lack of diversity in the game again sure? but its still selfish. And yes this will hurt new players by simple logic no matter the silly argument that eventually they will catch up... Yes there are maxed out vehicle drivers... But the tree is being reworked... and stuff added... So no that won't always be the case... nore should you go from one maxed out extreme to another... because some new content is added to the game... That's just a MEMEME attitude... When more stuff is added to the game that has been launched longer then a majority of titles you have picked up for PS3 or have even played for half that time... Then Yes there will be some new stuff you can get skill point's for and level into... not get a respec... The pure conception that every time they add something that you want instead they should let you redo everything... Is delusional... Its the way everyone is trying to push DUST, a game on "easy" mode all the time.... mentality... And frankly its getting tiring. And killing the game... The respecs that happened in the past did not break the game. The horribly "balanced" Tac AR + Cal Logi were the things that broke the game. CCP has balanced(nerfed) them back into a comfortable spot. Respecs won't hurt new players... Why? chances are they spread themselves too thin to use anything above std. A respec could be there very thing that gets some of them back on track. Matchmaking if re worked to skill points instead of skill level, may work a lot better to keep vets from stomping newberries. DUST is too much MMO and not enough FPS. This is what drives players away. FPS games allow you to specialize and re specialize as the battlefield calls for it. DUST allows you to specialize and pretty much sit there content in your specialization. You spec into smgs and scouts for speedy close quarters combat. Map rotation puts you in wide open maps for the next 10 matches with no way to re specialize as the battlefield warrants. Oh but wait! You can re specialize in a matter of weeks/ months if you grind and cap out every chance you get.... New players look at this like "WTF?", then leave. This game needs monthly respecs that cost $5-10 worth of Aurum, with ISK variants priced at 50-100mil ISK. CCP gets more Aurum sales. Players get more diversity in the game. Decisions matter for that month. Noobs and vets are happy. What's wrong with that again?
TAC AR was modded controllers... thats why they changed them... otherwise the SCR would of been "balanced" long ago...
Cal logi didn't even get a nerf till how long ago... But none of that is what did it....
We went from players with good gun and core skills to players with proto suit's and bad other skills... We skipped the learning or gradual skill allocation in the game and went straight for end game. That's what unbalanced thing's... then everyone was running around in full proto...
Any new player coming to DUST after that was in matches with full proto...
The MMO part is what addict's people to DUST and makes them have a hard time leaving.... the FPS part has become boring and random 1 shot death's has ruined it's depth. Even the game mode's don;t fully work.
Even the 50 clone ambush isn't the last man standing... its whatever the server register's got to 0 clones first... 4 cloens left? who cares the entire team can spawn.... You got 8 team mates left and their side is wiped? Meh you loose anyway...
Respec's are a death rattle for any game.... it's something that completely ruin's depth and diversity into any game... Ruins specialties.. Ruins Merc's individual worth in the galaxy... that's just MMO's.... |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
87
|
Posted - 2013.10.05 02:29:00 -
[28] - Quote
for respecs i think anyone with any skills in heavy suits should have the sp and isk returned for the skillbooks when the new heavy suits come out and i think when all the basic racial items are finally in then we should get full respecs. my corp has mentioned respecs for aurum or maybe a way of being able to trade sp back for a slight percentage loss of the sp. so a lv5 logi suit at 1.3 mill u would lose 10% so you can swap skills but at a cost to you |
PEW JACKSON
s i n g u l a r i t y
69
|
Posted - 2013.10.05 02:40:00 -
[29] - Quote
Bethhy wrote:
TAC AR was modded controllers... thats why they changed them... otherwise the SCR would of been "balanced" long ago...
Cal logi didn't even get a nerf till how long ago... But none of that is what did it....
We went from players with good gun and core skills to players with proto suit's and bad other skills... We skipped the learning or gradual skill allocation in the game and went straight for end game. That's what unbalanced thing's... then everyone was running around in full proto...
Any new player coming to DUST after that was in matches with full proto...
The MMO part is what addict's people to DUST and makes them have a hard time leaving.... the FPS part has become boring and random 1 shot death's has ruined it's depth. Ambush don't even work right.
The 50 clone ambush isn't the last man standing... its whatever the server register's got to 0 clones first... 4 clones left? who cares the entire team can spawn.... You got 8 team mates left and their side is wiped? Meh you loose anyway...
Respec's are a death rattle for any game.... it's something that completely ruin's depth and diversity into any game... Ruins specialties.. Ruins Merc's individual worth in the galaxy... that's just MMO's....
Tac AR had no recoil in hipfire all the way out to 60m it also had little to no recoil ADS out to 100m. Without rapid fire controllers the gun easily out dps'ed anything besides another Tac AR.
Cal Logi's don't run around with nearly 700 shields anymore.
People jumping to proto would have happened eventually anyway so that is poo at best. The game would be more fun if players had access to proto weaps and dropsuits, but had to skill into the modules to make them actually worth something.
The only MMO aspect I found addicting about dust was the fact I always had a SP advantage over someone and vice versa.
The FPS part of dust is what keeps me around simply because it's different. The MMO skill system will be the reason I leave this game if it continues on this path. I like the diversity FPS fittings and customizations bring to DUST as well the skill system MMO feel it has. What I don't like is the limitations the skill system has in place. I come from FPS games where you change your loadout for the task at hand. Dust lets you ultimately change your loadout, but requires weeks and months to effectively do so.
Respecs ruining depth and diversity? Let's play BF4 for a few minutes. Our respec is the spawn menu. Support class is a Logi with an AR. Vehicle specialist is an droptsuit with swarms or heavy with a forge.
You start the match as an infantry support class and play the respective role. You and your squad all are playing infantry classes aimed at infantry combat. You all push to an objective and get stopped by a tank. After a bit of ricocheting gunfire and a lot of war crys, you all die. At the spawn menu you have the choice of remaining in your infantry support class, or going vehicle specialist. You choose the vehicle specialist and make your way back to the tank. Now using a class aimed at anti vehicular combat, you engage the tank with a lot more effectiveness and ultimately overcome the tank.
A scenario like that to happen in Dust would take weeks or months for someone not specced into AV.
Respecs would help diversity.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
154
|
Posted - 2013.10.05 03:45:00 -
[30] - Quote
I have a very difficult time understanding this mentality. Seriously, WTF do you need 4 respecs for? Or 8 or 15 or whatever number will make you people happy? It doesn't make any sense. The whole point of this game is to learn/adapt, build and progress your character, and that decisions matter. Believe it or not, some of us find that an appealing thing. Not the grind, mind you, just the concept. The grind needs work but that's a different discussion and not a reason to break the core principles of the damn game. Now, I totally get why someone would want >a< respec at some random time of their own choosing. We've all made those poor choices we want back. I don't necessarily agree with it, but I get it. More importantly, I wholeheartedly agree with respecs for major changes to the skill tree itself. But why constant respecs? Don't even pretend it has absolutely zero to do with FOTM, because if it wasn't, why do you need them so often? Is your attention span so short that you get totally bored with a play style in a matter of weeks? I'm done with the debate about a one time respec because honestly we're about due for it anyway with all the changes being made. But please, someone give me a legitimate, unselfish, and honest argument of why frequent respecs are desirable, serve any purpose but to satisfy your minuscule attention span, and not detrimental to anyone besides you. Don't have one? Good, now lets have a more productive discussion. The big kids are talking, so shhh.
As for the one time respec, let me put this scenario forward. Lets just assume for the sake of this argument, that CCP can miraculously get their act together and have the vehicles retuned/returned, and the racial suits, and weapons out, by lets say Xmas-ish. No reasonable person would argue against a respec when that all goes down. I think we all know that's very optimistic and CCP would need a lot of things to go right and not have a lot of distractions for it to happen. So, given that respecs are clearly taxing for them, why not wait? An obvious answer to that is, well, if CCP wants us to play test the vehicles, we need to redo those skills. An excellent argument, so how about we reset everyone's vehicle tree and put all the SP back into your pools to reuse how you see fit. You think maybe you need a non-heavy suit and a rep tool to make up for the loss of passive repair? I'm not sure how feasible that actually is in fast-paced battles, but, ok, maybe you need to divert a little SP to that, but considering they've shortened the tree and vehicles are a much bigger sink than suits, the 500-750k you need to do that is probably a small portion of it, and something you can make back in time for the higher level vehicles to return for you to skill into again.
That said, why not this proposal I made in the vehicle thread?
Right now, everyone's vehicle trees gets respecced for the new vehicle hullabaloo.
Next update, when they (yes, optimistically) put in the racial suits, everyone's dropsuit tree gets respecced.
Finally, all the weapons are out, the weapon tree gets respecced (or the other way around, whatever).
All that's left is core skills, and I don't see how that's a major deal, why would you want those back, that's about the only part of the tree most people would leave constant or even drop more from the other trees into. So, using my very optimistic timeline, we all effectively get a respec over the next 3-4 months. Getting one right now instead makes little sense because it would be more useful once all the skill trees are redone, and would just add to CCPs workload and delay the good stuff. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2572
|
Posted - 2013.10.05 03:57:00 -
[31] - Quote
John, no one is arguing for constant respecs. However, as this game is still very much in a state of rapid change, I do not see the harm in doing a full respec when something as drastic as this vehicle update goes out. And yeah, when they add in the rest of the core dropsuits and vehicles do another. I can understand why you would want to hold off until the exact moment in order to do as few respecs as possible, but why make us wait so arbitrarily? This has nothing to do with FotM, it has everything to do with CCP releasing a very lacking product. And to be clear, once these vehicles are cleared up and the rest of dropsuits are released, you would cut off all respecs because at that point the game has all the fundamentals and, as you said, we should learn to adapt from there on out. |
Bethhy
Ancient Exiles
165
|
Posted - 2013.10.05 04:17:00 -
[32] - Quote
PEW JACKSON wrote: Respecs would help diversity.
You obviously don't understand FOTM and DUST.... and it makes me sad that you make long post's.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
154
|
Posted - 2013.10.05 04:18:00 -
[33] - Quote
PEW JACKSON wrote:
Oh but wait! You can re specialize in a matter of weeks/ months if you grind and cap out every chance you get.... New players look at this like "WTF?", then leave.
This game needs monthly respecs that cost $5-10 worth of Aurum, with ISK variants priced at 50-100mil ISK. CCP gets more Aurum sales. Players get more diversity in the game. Decisions matter for that month. Noobs and vets are happy.
What's wrong with that again?
Pretty sure this clown wants constant respecs.
But, back to the point, you have a valid argument, I just don't agree with it philosophically. I also think that if we set the precedent that every time one tree gets changed, we get a full respec, you're on the slippery slope to 2, 3, 4 more respecs in the next several months: Oh wait, I want to change something again, I forgot to do it with the respec we got 5 weeks ago, now you added the assault drop ships back, I know 1/3 of the racial weapons aren't in yet and the suits are 3 months away, but can I haz another respect plz? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
155
|
Posted - 2013.10.05 04:22:00 -
[34] - Quote
Bethhy wrote:PEW JACKSON wrote: Respecs would help diversity.
You obviously don't understand FOTM and DUST.... and it makes me sad that you make long post's.
I know, right? The example doesn't even make sense, how are respecs going to help you adapt to changing battle conditions? Should we just abandon that mechanic altogether and everyone gets access to everything? Or, are you going to respec on the respawn screen? What game are you playing? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2595
|
Posted - 2013.10.05 04:23:00 -
[35] - Quote
Just for the record, People who don't play EVE cannot use the argument. "Its not in the spirit of New Eden" or "its not in the spirit of EVE".
**** you if you argue that and don't play EVE, you know nothing. |
Bartimaeus of Achura
Cassardis
48
|
Posted - 2013.10.05 04:30:00 -
[36] - Quote
A full respect would be nice just ninja it in there with 1.5 or 1.6 please. |
PEW JACKSON
s i n g u l a r i t y
70
|
Posted - 2013.10.05 05:02:00 -
[37] - Quote
John Demonsbane wrote:PEW JACKSON wrote:
Oh but wait! You can re specialize in a matter of weeks/ months if you grind and cap out every chance you get.... New players look at this like "WTF?", then leave.
This game needs monthly respecs that cost $5-10 worth of Aurum, with ISK variants priced at 50-100mil ISK. CCP gets more Aurum sales. Players get more diversity in the game. Decisions matter for that month. Noobs and vets are happy.
What's wrong with that again?
Pretty sure this joker wants constant respecs. But, back to the point Aero, you have a valid argument, I just don't agree with it philosophically. I also think that if we set the precedent that every time one tree gets changed, we get a full respec, you're on the slippery slope to 2, 3, 4 more respecs in the next several months: Oh wait, I want to change something again, I forgot to do it with the respec we got 5 weeks ago, now you added the assault drop ships back, I know 1/3 of the racial weapons aren't in yet and the suits are 3 months away, but can I haz another respect plz?
Well if that's the case, give a few months and Dust will be remembered as the little game that (almost) could. |
PEW JACKSON
s i n g u l a r i t y
70
|
Posted - 2013.10.05 05:06:00 -
[38] - Quote
John Demonsbane wrote:Bethhy wrote:PEW JACKSON wrote: Respecs would help diversity.
You obviously don't understand FOTM and DUST.... and it makes me sad that you make long post's. I know, right? The example doesn't even make sense, how are respecs going to help you adapt to changing battle conditions? Should we just abandon that mechanic altogether and everyone gets access to everything? Or, are you going to respec on the respawn screen? What game are you playing?
I've been around through most of early Chromosome FOTMs till now. I understand the only FOTM people can spec into now is a fully maxed AR. I understand Dust is bleeding players. Have fun playing half empty matches in 6 months |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
157
|
Posted - 2013.10.05 12:17:00 -
[39] - Quote
Wow, you said it twice, so that must be the greatest argument ever.
Once someone resorts to the sky is falling tactic, with nothing else to support their opinion, their role in the discussion ends as far as I'm concerned. Aero, I personally don't think it's the way to go but you have a valid argument. In fact, if your way ends up using the least amount f CCPs resources and streamlines things to make playtesting easier, maybe I can even get behind it. Either way all the white noise surrounding this topic is tiresome.
I guess we will see how CCPs coin flip goes, lol. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2600
|
Posted - 2013.10.05 12:20:00 -
[40] - Quote
John Demonsbane wrote:Wow, you said it twice, so that must be the greatest argument ever.
Once someone resorts to the sky is falling tactic, with nothing else to support their opinion, their role in the discussion ends as far as I'm concerned. Aero, I personally don't think it's the way to go but you have a valid argument. In fact, if your way ends up using the least amount f CCPs resources and streamlines things to make playtesting easier, maybe I can even get behind it. Either way all the white noise surrounding this topic is tiresome.
I guess we will see how CCPs coin flip goes, lol.
Either a respect is necessary or perhaps even a simulation battlefield/ machine for corporations where testing fits, weapons, and such, etc is possible without the necessary skills allowing players to figure out what they want to do with their SP and ISK before skilling into the actually items. |
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
158
|
Posted - 2013.10.05 16:17:00 -
[41] - Quote
True Adamance wrote:John Demonsbane wrote:Wow, you said it twice, so that must be the greatest argument ever.
Once someone resorts to the sky is falling tactic, with nothing else to support their opinion, their role in the discussion ends as far as I'm concerned. Aero, I personally don't think it's the way to go but you have a valid argument. In fact, if your way ends up using the least amount f CCPs resources and streamlines things to make playtesting easier, maybe I can even get behind it. Either way all the white noise surrounding this topic is tiresome.
I guess we will see how CCPs coin flip goes, lol. Either a respect is necessary or perhaps even a simulation battlefield/ machine for corporations where testing fits, weapons, and such, etc is possible without the necessary skills allowing players to figure out what they want to do with their SP and ISK before skilling into the actually items.
Yes, a test server or VM would be great on a number of different levels. Learning to fly derpships without losing a couple million ISK, corps working on tactics or trying out new members, or perhaps most importantly, rigorous play testing by large groups of experienced players might solve a lot of problems. |
Justice Prevails
Tronhadar Free Guard Minmatar Republic
13
|
Posted - 2013.10.05 17:28:00 -
[42] - Quote
ballistic surgeon wrote:They should have a respec button u can use ONLY once and it should be per account, not per character. If u decide to use it now, then thats it (NO MORE RESPEC FOR U!), or u can choose to hold to it and use it when theres a patch CCP releases that u do like (of course if u use it then, then thats it for u too).
I agree with this idea. I think people who want constant respecs won't stick with this game anyway. There will always be something juicier around the corner. I want ccp to cater to mercs who have stuck with dust thru thick and thin.
This plan should satisfy everyone because of the choice it gives. But also this choice will have consequences. If you use it too early and something shinier comes out. Too bad. Should have been more patient.
But there should also be a better tutorial for new players about how the sp system works. One that really stresses the finality of their choices.
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Patrick57
GunFall Mobilization Covert Intervention
452
|
Posted - 2013.10.05 17:36:00 -
[43] - Quote
DUST Fiend wrote:Also just the simple fact that they've added even MORE SP sink skills that you're forced to pick up as a vehicle user.
These are skills that you never would have not trained, and SP you may have placed elsewhere would not have been purchased had you known of these new mandatory skills.
And the last respec (after official release) was over a few typos and some bad press. This literally guts the entire tree, removes 10 vehicles, introduces a slew of new mandatory skills, changes turret functionality completely, and overall completely alters the way each vehicle class is played.
Expect heavy AV nerfs in the future as well, if they decide to stick with their current plan for vehicles. I don't remember getting a respec at release, because I still have Amarr Medium Frame level 5! |
ALPHA DECRIPTER
Dragon-Empire
567
|
Posted - 2013.10.05 17:43:00 -
[44] - Quote
Sry to be a noob but could one of you give a link cuz I've yet to see were CCP said they were removing vehicles.
[EDIT] lol nvm, found it.
`Sigh. Just another fun game of DUST. |
Crimson Judgment
ROGUE SPADES EoN.
128
|
Posted - 2013.10.05 18:56:00 -
[45] - Quote
all of you people opposing respec's do realize what they're doing to the vehicle skill tree right?
- they're removing vehicle roles such as the logi and assault dropship : what exactly do you want to happen to sp invested in these skills just go away like it never existed?
- they're combining the caldari and gallente vehicle operation skills : so what will happen to this sp the same as the above
- they're adding new skills as prerequisites for skills we already have : so will we just be able to skip these?
and much more a respec is the only option we have and not a partial respec i think that it may be harder to implement then just a full respec and im sure we all don't want CCP to waste their time |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
158
|
Posted - 2013.10.05 20:04:00 -
[46] - Quote
Crimson Judgment wrote:all of you people opposing respec's do realize what they're doing to the vehicle skill tree right?
- they're removing vehicle roles such as the logi and assault dropship : what exactly do you want to happen to sp invested in these skills just go away like it never existed?
- they're combining the caldari and gallente vehicle operation skills : so what will happen to this sp the same as the above
- they're adding new skills as prerequisites for skills we already have : so will we just be able to skip these?
and much more a respec is the only option we have and not a partial respec i think that it may be harder to implement then just a full respec and im sure we all don't want CCP to waste their time
I highly doubt anyone is suggesting you should lose that SP you invested. That's never been on the table, any time a skill has disappeared the SP has been refunded in the past. I favor just resetting the tree that gets changed instead of a full respec because I think that is less trouble for CCP. Admittedly I don't have any facts to back that up, I'm just going on how hard it was for some people to get full respecs before, compared to the ease at which skills that have been changed have been refunded since uprising hit. |
Rynoceros
Rise Of Old Dudes
843
|
Posted - 2013.10.05 20:08:00 -
[47] - Quote
Full game-wide respec, just because of the last time they tried to do selective respecs and the epic scale of QQing it brought out. |
Slag Emberforge
Vherokior Combat Logistics Minmatar Republic
11
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Posted - 2013.10.05 21:17:00 -
[48] - Quote
Full respec simply makes more sense, I do not know how many of you have spent time playing mmorpgs, but anyone who has can tell you that significant skill or "talent" changes and rebalances REQUIRE respecs to allow the players to adjust as appropriate.
The "closest" equivalent that truly is a mmorpg, Global Agenda, decided that you even should be able to respecialize any time out of combat for free, do we need something that open-ended? Probably not, but the argument against respecs after patches basically does not exist. You have no valid reasons just opinions such as "I don't like it! OR I didn't get one when I wanted one so you can't have one either!" |
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