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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2512
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Posted - 2013.10.02 16:16:00 -
[1] - Quote
Right now it seems everyone is in favor for refunding all skill points spent on vehicle skills, yeah? But really it should not stop there, it should be a full respec all together. Why? Well first, CCP did say themselves that they are not in favor of partial respecs because even changing one skill can have a domino effect on all the other skills. But ok, let's lay down some precedence.
A couple weeks or so after Uprising first launched, CCP made some changes with the skill tree which honestly were kind of mild. They changed the description of Vehicle Engineering so it wasn't misguiding, and they lowered the SP multipliers for dropsuits while reducing the prerequisite for role suits from basic frame 5 to basic frame 3. If this were done now, I bet a lot of people would suggest all CCP do is refund points from lowering the prerequisite, say "tough luck" with vehicle engineering, and move on. However, instead CCP offered everyone a chance to petition for a full respec. Not all the skills were directly related to these minor changes, but CCP understood that domino effect of changing skills.
Ok, but moving on to what we look at now. How could any of these vehicle changes possibly affect dropsuit related skills? Well, consider this. You drive armor tanked HAVs, but you still have to wear a dropsuit while driving it. So you decided to pick a heavy frame with a forge gun just in case you need to counter something long range. However, no with the vehicle changes there are no active armor repair modules, they have all been changed to passive armor repair. This means your armored HAV is going to regenerate HP really slowly. You know realize it would be best if you ran a repair tool to help speed up the process. To do this, you can no longer use heavy frames since they have no equipment slot, so you go with medium frames. Now of course you can't use the forge so you go with swarms. See what I did there? And that is only one example of how all these skills are interrelated even if a skill is not directly impacted.
So yeah, that is my argument on this matter. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2514
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Posted - 2013.10.02 16:22:00 -
[2] - Quote
DUST Fiend wrote:Also just the simple fact that they've added even MORE SP sink skills that you're forced to pick up as a vehicle user.
These are skills that you never would have not trained, and SP you may have placed elsewhere would not have been purchased had you known of these new mandatory skills. That is an excellent point that I did not even consider. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2514
|
Posted - 2013.10.02 16:25:00 -
[3] - Quote
ChromeBreaker wrote:No point with a full repec until All the racial suits and weapons are out... along side the vehicles... I can somewhat agree with this, I mean it would be nice if we could limit it to simply one final respec once everything is ready. However, I do not particularly see the harm in doing a couple respecs along the way so long as you have a clear stopping point where everyone is clear no more repsecs will be given (i.e. when all core racial suits and vehicles are released). |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2520
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Posted - 2013.10.03 00:58:00 -
[4] - Quote
Bethhy wrote:Bethhy wrote:Respec's are stupid... I Won't say that I will not re-perfect skills for the current times if they are offered... but that really changes the game drastically...
Respec's will only hurt new players more... and benefit high skill point characters to stupid amounts...
We have done this and that is what happened... not to say we didn't like it ;)
If skill multiplyer's are tweaked or how the hierarchy works? CCP is always good at Reimbursing those skill point's so players can re allocate...
But nothing more then that should ever be offered...
It's game breaking... and all of you that can't see you are selfish. You really want maxed out vehicle driver's the first day? You just asking for problem's with balance again. it all seems... well ^ Look, what's the difference between first day and the 100th day? If it's not balanced then it's not balanced. And hurting new players? Given enough time anyone can max out any skill set, yet there will always be new players. So if you think this will give too big an advantage to long time players over new players, then why in the future would it be any different? I'm sorry, but your arguments don't hold much weight, any problems that would be created are not because of the respec but because of the game itself. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2533
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Posted - 2013.10.03 17:05:00 -
[5] - Quote
THEAMAZING POTHEAD wrote:Theres countless reasons everyone should get respecs, and the only reason against them is herp derp FOTM!!! Except there are no FOTMs, ARs? Everyone already has duvolles, we always have. FGs? Most people specced into FGs at the beginning of uprising.. Really if you don't think there should be a respec, you're preety damn ret@rded. Agree with this, people complaining everyone would go into proto forge guns or ARs as if people already dont, and considering how much time has gone by those who still haven't invested heavily into forge guns or ARs probably still wouldn't with a respec because they would of done it by now already.
Also it would make more sense if they simply gave the respec out to everyone de facto instead of the whole petition thing like last time, it's not like a respec could hurt you.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2553
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Posted - 2013.10.04 16:11:00 -
[6] - Quote
Spkr4theDead wrote:Aero Yassavi wrote: You drive armor tanked HAVs, but you still have to wear a dropsuit while driving it. So you decided to pick a heavy frame with a forge gun just in case you need to counter something long range. lolwut Do you even tank? What would you suggest a armor tanking HAV driver currently to use for his or her dropsuit, then? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2572
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Posted - 2013.10.05 03:57:00 -
[7] - Quote
John, no one is arguing for constant respecs. However, as this game is still very much in a state of rapid change, I do not see the harm in doing a full respec when something as drastic as this vehicle update goes out. And yeah, when they add in the rest of the core dropsuits and vehicles do another. I can understand why you would want to hold off until the exact moment in order to do as few respecs as possible, but why make us wait so arbitrarily? This has nothing to do with FotM, it has everything to do with CCP releasing a very lacking product. And to be clear, once these vehicles are cleared up and the rest of dropsuits are released, you would cut off all respecs because at that point the game has all the fundamentals and, as you said, we should learn to adapt from there on out. |
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