Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2572
|
Posted - 2013.10.05 03:57:00 -
[31] - Quote
John, no one is arguing for constant respecs. However, as this game is still very much in a state of rapid change, I do not see the harm in doing a full respec when something as drastic as this vehicle update goes out. And yeah, when they add in the rest of the core dropsuits and vehicles do another. I can understand why you would want to hold off until the exact moment in order to do as few respecs as possible, but why make us wait so arbitrarily? This has nothing to do with FotM, it has everything to do with CCP releasing a very lacking product. And to be clear, once these vehicles are cleared up and the rest of dropsuits are released, you would cut off all respecs because at that point the game has all the fundamentals and, as you said, we should learn to adapt from there on out. |
Bethhy
Ancient Exiles
165
|
Posted - 2013.10.05 04:17:00 -
[32] - Quote
PEW JACKSON wrote: Respecs would help diversity.
You obviously don't understand FOTM and DUST.... and it makes me sad that you make long post's.
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
154
|
Posted - 2013.10.05 04:18:00 -
[33] - Quote
PEW JACKSON wrote:
Oh but wait! You can re specialize in a matter of weeks/ months if you grind and cap out every chance you get.... New players look at this like "WTF?", then leave.
This game needs monthly respecs that cost $5-10 worth of Aurum, with ISK variants priced at 50-100mil ISK. CCP gets more Aurum sales. Players get more diversity in the game. Decisions matter for that month. Noobs and vets are happy.
What's wrong with that again?
Pretty sure this clown wants constant respecs.
But, back to the point, you have a valid argument, I just don't agree with it philosophically. I also think that if we set the precedent that every time one tree gets changed, we get a full respec, you're on the slippery slope to 2, 3, 4 more respecs in the next several months: Oh wait, I want to change something again, I forgot to do it with the respec we got 5 weeks ago, now you added the assault drop ships back, I know 1/3 of the racial weapons aren't in yet and the suits are 3 months away, but can I haz another respect plz? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
155
|
Posted - 2013.10.05 04:22:00 -
[34] - Quote
Bethhy wrote:PEW JACKSON wrote: Respecs would help diversity.
You obviously don't understand FOTM and DUST.... and it makes me sad that you make long post's.
I know, right? The example doesn't even make sense, how are respecs going to help you adapt to changing battle conditions? Should we just abandon that mechanic altogether and everyone gets access to everything? Or, are you going to respec on the respawn screen? What game are you playing? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2595
|
Posted - 2013.10.05 04:23:00 -
[35] - Quote
Just for the record, People who don't play EVE cannot use the argument. "Its not in the spirit of New Eden" or "its not in the spirit of EVE".
**** you if you argue that and don't play EVE, you know nothing. |
Bartimaeus of Achura
Cassardis
48
|
Posted - 2013.10.05 04:30:00 -
[36] - Quote
A full respect would be nice just ninja it in there with 1.5 or 1.6 please. |
PEW JACKSON
s i n g u l a r i t y
70
|
Posted - 2013.10.05 05:02:00 -
[37] - Quote
John Demonsbane wrote:PEW JACKSON wrote:
Oh but wait! You can re specialize in a matter of weeks/ months if you grind and cap out every chance you get.... New players look at this like "WTF?", then leave.
This game needs monthly respecs that cost $5-10 worth of Aurum, with ISK variants priced at 50-100mil ISK. CCP gets more Aurum sales. Players get more diversity in the game. Decisions matter for that month. Noobs and vets are happy.
What's wrong with that again?
Pretty sure this joker wants constant respecs. But, back to the point Aero, you have a valid argument, I just don't agree with it philosophically. I also think that if we set the precedent that every time one tree gets changed, we get a full respec, you're on the slippery slope to 2, 3, 4 more respecs in the next several months: Oh wait, I want to change something again, I forgot to do it with the respec we got 5 weeks ago, now you added the assault drop ships back, I know 1/3 of the racial weapons aren't in yet and the suits are 3 months away, but can I haz another respect plz?
Well if that's the case, give a few months and Dust will be remembered as the little game that (almost) could. |
PEW JACKSON
s i n g u l a r i t y
70
|
Posted - 2013.10.05 05:06:00 -
[38] - Quote
John Demonsbane wrote:Bethhy wrote:PEW JACKSON wrote: Respecs would help diversity.
You obviously don't understand FOTM and DUST.... and it makes me sad that you make long post's. I know, right? The example doesn't even make sense, how are respecs going to help you adapt to changing battle conditions? Should we just abandon that mechanic altogether and everyone gets access to everything? Or, are you going to respec on the respawn screen? What game are you playing?
I've been around through most of early Chromosome FOTMs till now. I understand the only FOTM people can spec into now is a fully maxed AR. I understand Dust is bleeding players. Have fun playing half empty matches in 6 months |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
157
|
Posted - 2013.10.05 12:17:00 -
[39] - Quote
Wow, you said it twice, so that must be the greatest argument ever.
Once someone resorts to the sky is falling tactic, with nothing else to support their opinion, their role in the discussion ends as far as I'm concerned. Aero, I personally don't think it's the way to go but you have a valid argument. In fact, if your way ends up using the least amount f CCPs resources and streamlines things to make playtesting easier, maybe I can even get behind it. Either way all the white noise surrounding this topic is tiresome.
I guess we will see how CCPs coin flip goes, lol. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2600
|
Posted - 2013.10.05 12:20:00 -
[40] - Quote
John Demonsbane wrote:Wow, you said it twice, so that must be the greatest argument ever.
Once someone resorts to the sky is falling tactic, with nothing else to support their opinion, their role in the discussion ends as far as I'm concerned. Aero, I personally don't think it's the way to go but you have a valid argument. In fact, if your way ends up using the least amount f CCPs resources and streamlines things to make playtesting easier, maybe I can even get behind it. Either way all the white noise surrounding this topic is tiresome.
I guess we will see how CCPs coin flip goes, lol.
Either a respect is necessary or perhaps even a simulation battlefield/ machine for corporations where testing fits, weapons, and such, etc is possible without the necessary skills allowing players to figure out what they want to do with their SP and ISK before skilling into the actually items. |
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
158
|
Posted - 2013.10.05 16:17:00 -
[41] - Quote
True Adamance wrote:John Demonsbane wrote:Wow, you said it twice, so that must be the greatest argument ever.
Once someone resorts to the sky is falling tactic, with nothing else to support their opinion, their role in the discussion ends as far as I'm concerned. Aero, I personally don't think it's the way to go but you have a valid argument. In fact, if your way ends up using the least amount f CCPs resources and streamlines things to make playtesting easier, maybe I can even get behind it. Either way all the white noise surrounding this topic is tiresome.
I guess we will see how CCPs coin flip goes, lol. Either a respect is necessary or perhaps even a simulation battlefield/ machine for corporations where testing fits, weapons, and such, etc is possible without the necessary skills allowing players to figure out what they want to do with their SP and ISK before skilling into the actually items.
Yes, a test server or VM would be great on a number of different levels. Learning to fly derpships without losing a couple million ISK, corps working on tactics or trying out new members, or perhaps most importantly, rigorous play testing by large groups of experienced players might solve a lot of problems. |
Justice Prevails
Tronhadar Free Guard Minmatar Republic
13
|
Posted - 2013.10.05 17:28:00 -
[42] - Quote
ballistic surgeon wrote:They should have a respec button u can use ONLY once and it should be per account, not per character. If u decide to use it now, then thats it (NO MORE RESPEC FOR U!), or u can choose to hold to it and use it when theres a patch CCP releases that u do like (of course if u use it then, then thats it for u too).
I agree with this idea. I think people who want constant respecs won't stick with this game anyway. There will always be something juicier around the corner. I want ccp to cater to mercs who have stuck with dust thru thick and thin.
This plan should satisfy everyone because of the choice it gives. But also this choice will have consequences. If you use it too early and something shinier comes out. Too bad. Should have been more patient.
But there should also be a better tutorial for new players about how the sp system works. One that really stresses the finality of their choices.
|
Patrick57
GunFall Mobilization Covert Intervention
452
|
Posted - 2013.10.05 17:36:00 -
[43] - Quote
DUST Fiend wrote:Also just the simple fact that they've added even MORE SP sink skills that you're forced to pick up as a vehicle user.
These are skills that you never would have not trained, and SP you may have placed elsewhere would not have been purchased had you known of these new mandatory skills.
And the last respec (after official release) was over a few typos and some bad press. This literally guts the entire tree, removes 10 vehicles, introduces a slew of new mandatory skills, changes turret functionality completely, and overall completely alters the way each vehicle class is played.
Expect heavy AV nerfs in the future as well, if they decide to stick with their current plan for vehicles. I don't remember getting a respec at release, because I still have Amarr Medium Frame level 5! |
ALPHA DECRIPTER
Dragon-Empire
567
|
Posted - 2013.10.05 17:43:00 -
[44] - Quote
Sry to be a noob but could one of you give a link cuz I've yet to see were CCP said they were removing vehicles.
[EDIT] lol nvm, found it.
`Sigh. Just another fun game of DUST. |
Crimson Judgment
ROGUE SPADES EoN.
128
|
Posted - 2013.10.05 18:56:00 -
[45] - Quote
all of you people opposing respec's do realize what they're doing to the vehicle skill tree right?
- they're removing vehicle roles such as the logi and assault dropship : what exactly do you want to happen to sp invested in these skills just go away like it never existed?
- they're combining the caldari and gallente vehicle operation skills : so what will happen to this sp the same as the above
- they're adding new skills as prerequisites for skills we already have : so will we just be able to skip these?
and much more a respec is the only option we have and not a partial respec i think that it may be harder to implement then just a full respec and im sure we all don't want CCP to waste their time |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
158
|
Posted - 2013.10.05 20:04:00 -
[46] - Quote
Crimson Judgment wrote:all of you people opposing respec's do realize what they're doing to the vehicle skill tree right?
- they're removing vehicle roles such as the logi and assault dropship : what exactly do you want to happen to sp invested in these skills just go away like it never existed?
- they're combining the caldari and gallente vehicle operation skills : so what will happen to this sp the same as the above
- they're adding new skills as prerequisites for skills we already have : so will we just be able to skip these?
and much more a respec is the only option we have and not a partial respec i think that it may be harder to implement then just a full respec and im sure we all don't want CCP to waste their time
I highly doubt anyone is suggesting you should lose that SP you invested. That's never been on the table, any time a skill has disappeared the SP has been refunded in the past. I favor just resetting the tree that gets changed instead of a full respec because I think that is less trouble for CCP. Admittedly I don't have any facts to back that up, I'm just going on how hard it was for some people to get full respecs before, compared to the ease at which skills that have been changed have been refunded since uprising hit. |
Rynoceros
Rise Of Old Dudes
843
|
Posted - 2013.10.05 20:08:00 -
[47] - Quote
Full game-wide respec, just because of the last time they tried to do selective respecs and the epic scale of QQing it brought out. |
Slag Emberforge
Vherokior Combat Logistics Minmatar Republic
11
|
Posted - 2013.10.05 21:17:00 -
[48] - Quote
Full respec simply makes more sense, I do not know how many of you have spent time playing mmorpgs, but anyone who has can tell you that significant skill or "talent" changes and rebalances REQUIRE respecs to allow the players to adjust as appropriate.
The "closest" equivalent that truly is a mmorpg, Global Agenda, decided that you even should be able to respecialize any time out of combat for free, do we need something that open-ended? Probably not, but the argument against respecs after patches basically does not exist. You have no valid reasons just opinions such as "I don't like it! OR I didn't get one when I wanted one so you can't have one either!" |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |