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PEW JACKSON
s i n g u l a r i t y
68
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Posted - 2013.10.05 01:36:00 -
[1] - Quote
Bethhy wrote:You don't get it... ill say it again....Respec's have happened and That is what happened already... if you want it again then sure we will have a massive balance problem and lack of diversity in the game again sure? but its still selfish. And yes this will hurt new players by simple logic no matter the silly argument that eventually they will catch up... Yes there are maxed out vehicle drivers... But the tree is being reworked... and stuff added... So no that won't always be the case... nore should you go from one maxed out extreme to another... because some new content is added to the game... That's just a MEMEME attitude... When more stuff is added to the game that has been launched longer then a majority of titles you have picked up for PS3 or have even played for half that time... Then Yes there will be some new stuff you can get skill point's for and level into... not get a respec... The pure conception that every time they add something that you want instead they should let you redo everything... Is delusional... Its the way everyone is trying to push DUST, a game on "easy" mode all the time.... mentality... And frankly its getting tiring. And killing the game...
The respecs that happened in the past did not break the game. The horribly "balanced" Tac AR + Cal Logi were the things that broke the game. CCP has balanced(nerfed) them back into a comfortable spot.
Respecs won't hurt new players... Why? chances are they spread themselves too thin to use anything above std. A respec could be there very thing that gets some of them back on track. Matchmaking if re worked to skill points instead of skill level, may work a lot better to keep vets from stomping newberries.
DUST is too much MMO and not enough FPS. This is what drives players away. FPS games allow you to specialize and re specialize as the battlefield calls for it. DUST allows you to specialize and pretty much sit there content in your specialization. You spec into smgs and scouts for speedy close quarters combat. Map rotation puts you in wide open maps for the next 10 matches with no way to re specialize as the battlefield warrants.
Oh but wait! You can re specialize in a matter of weeks/ months.... New players look at this like "WTF?", then leave.
This game needs monthly respecs that cost $5-10 worth of Aurum, and about 50-100mil ISK. CCP gets more Aurum sales. Players get more diversity in the game. Decisions matter for that month. Noobs and vets are happy.
What's wrong with that again? |
PEW JACKSON
s i n g u l a r i t y
69
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Posted - 2013.10.05 02:40:00 -
[2] - Quote
Bethhy wrote:
TAC AR was modded controllers... thats why they changed them... otherwise the SCR would of been "balanced" long ago...
Cal logi didn't even get a nerf till how long ago... But none of that is what did it....
We went from players with good gun and core skills to players with proto suit's and bad other skills... We skipped the learning or gradual skill allocation in the game and went straight for end game. That's what unbalanced thing's... then everyone was running around in full proto...
Any new player coming to DUST after that was in matches with full proto...
The MMO part is what addict's people to DUST and makes them have a hard time leaving.... the FPS part has become boring and random 1 shot death's has ruined it's depth. Ambush don't even work right.
The 50 clone ambush isn't the last man standing... its whatever the server register's got to 0 clones first... 4 clones left? who cares the entire team can spawn.... You got 8 team mates left and their side is wiped? Meh you loose anyway...
Respec's are a death rattle for any game.... it's something that completely ruin's depth and diversity into any game... Ruins specialties.. Ruins Merc's individual worth in the galaxy... that's just MMO's....
Tac AR had no recoil in hipfire all the way out to 60m it also had little to no recoil ADS out to 100m. Without rapid fire controllers the gun easily out dps'ed anything besides another Tac AR.
Cal Logi's don't run around with nearly 700 shields anymore.
People jumping to proto would have happened eventually anyway so that is poo at best. The game would be more fun if players had access to proto weaps and dropsuits, but had to skill into the modules to make them actually worth something.
The only MMO aspect I found addicting about dust was the fact I always had a SP advantage over someone and vice versa.
The FPS part of dust is what keeps me around simply because it's different. The MMO skill system will be the reason I leave this game if it continues on this path. I like the diversity FPS fittings and customizations bring to DUST as well the skill system MMO feel it has. What I don't like is the limitations the skill system has in place. I come from FPS games where you change your loadout for the task at hand. Dust lets you ultimately change your loadout, but requires weeks and months to effectively do so.
Respecs ruining depth and diversity? Let's play BF4 for a few minutes. Our respec is the spawn menu. Support class is a Logi with an AR. Vehicle specialist is an droptsuit with swarms or heavy with a forge.
You start the match as an infantry support class and play the respective role. You and your squad all are playing infantry classes aimed at infantry combat. You all push to an objective and get stopped by a tank. After a bit of ricocheting gunfire and a lot of war crys, you all die. At the spawn menu you have the choice of remaining in your infantry support class, or going vehicle specialist. You choose the vehicle specialist and make your way back to the tank. Now using a class aimed at anti vehicular combat, you engage the tank with a lot more effectiveness and ultimately overcome the tank.
A scenario like that to happen in Dust would take weeks or months for someone not specced into AV.
Respecs would help diversity.
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PEW JACKSON
s i n g u l a r i t y
70
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Posted - 2013.10.05 05:02:00 -
[3] - Quote
John Demonsbane wrote:PEW JACKSON wrote:
Oh but wait! You can re specialize in a matter of weeks/ months if you grind and cap out every chance you get.... New players look at this like "WTF?", then leave.
This game needs monthly respecs that cost $5-10 worth of Aurum, with ISK variants priced at 50-100mil ISK. CCP gets more Aurum sales. Players get more diversity in the game. Decisions matter for that month. Noobs and vets are happy.
What's wrong with that again?
Pretty sure this joker wants constant respecs. But, back to the point Aero, you have a valid argument, I just don't agree with it philosophically. I also think that if we set the precedent that every time one tree gets changed, we get a full respec, you're on the slippery slope to 2, 3, 4 more respecs in the next several months: Oh wait, I want to change something again, I forgot to do it with the respec we got 5 weeks ago, now you added the assault drop ships back, I know 1/3 of the racial weapons aren't in yet and the suits are 3 months away, but can I haz another respect plz?
Well if that's the case, give a few months and Dust will be remembered as the little game that (almost) could. |
PEW JACKSON
s i n g u l a r i t y
70
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Posted - 2013.10.05 05:06:00 -
[4] - Quote
John Demonsbane wrote:Bethhy wrote:PEW JACKSON wrote: Respecs would help diversity.
You obviously don't understand FOTM and DUST.... and it makes me sad that you make long post's. I know, right? The example doesn't even make sense, how are respecs going to help you adapt to changing battle conditions? Should we just abandon that mechanic altogether and everyone gets access to everything? Or, are you going to respec on the respawn screen? What game are you playing?
I've been around through most of early Chromosome FOTMs till now. I understand the only FOTM people can spec into now is a fully maxed AR. I understand Dust is bleeding players. Have fun playing half empty matches in 6 months |
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