Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
negative49er
Krusual Covert Operators Minmatar Republic
238
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Posted - 2013.10.02 08:01:00 -
[1] - Quote
You suck at av, you have a useless reload increase skill, you only have one clip, and you barely do any damage.
But why are you so much fun to use |
Jack McReady
DUST University Ivy League
594
|
Posted - 2013.10.02 08:03:00 -
[2] - Quote
the fun is spoiled with hit detection issues and another bug which makes your PLC charging instantly but dealing no damage at all while still consuming ammo. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
520
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Posted - 2013.10.02 08:07:00 -
[3] - Quote
Its not fun reloading when people shooting clip at u r.i.p plasma cannon |
Void Echo
Morsus Mihi Aperuitque Imperium
1592
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Posted - 2013.10.02 08:09:00 -
[4] - Quote
or maybe try using it as an anti infantry weapon, im pretty sure its not an av weapon especially since ccp has never specified it as one. |
IceShifter Childhaspawn
DUST University Ivy League
298
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Posted - 2013.10.02 08:28:00 -
[5] - Quote
Use it like a shotgun... but farther away. Youll have fun. |
Jack McReady
DUST University Ivy League
594
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Posted - 2013.10.02 08:28:00 -
[6] - Quote
Void Echo wrote:or maybe try using it as an anti infantry weapon, im pretty sure its not an av weapon especially since ccp has never specified it as one. again hit detection issues and reload/charge bug if you dont face this bugs then you simply arent a good PLC user or dedicated enough. |
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CCP Rattati
C C P C C P Alliance
415
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Posted - 2013.10.02 08:51:00 -
[7] - Quote
Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. |
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Jack McReady
DUST University Ivy League
594
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Posted - 2013.10.02 09:01:00 -
[8] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. I guess you have not run into the bug that makes the PLC charge instantly and deal no dmg.
easy to reproduce: 1. fire PLC 2. instantly sprint afterwards 3. switch weapon to sidearm 4. switch back to PLC 5. reload PLC 6. fire PLC again => oh look it charges instantly and deals no damage
it also happens without weapon switching to sidearm sometimes, I think the problem is that you sprint right after shooting. |
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CCP Rattati
C C P C C P Alliance
417
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Posted - 2013.10.02 09:05:00 -
[9] - Quote
I have had the ghost projectile pass through enemies, the hit with no explosion/dmg, the reloading without reloading, the shooting without the projectile, and that weird charge thing you describe |
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Jack McReady
DUST University Ivy League
594
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Posted - 2013.10.02 09:07:00 -
[10] - Quote
CCP Rattati wrote:I have had the ghost projectile pass through enemies, the hit with no explosion/dmg, the reloading without reloading, the shooting without the projectile, and that weird charge thing you describe oh well, I assumed the ghostshells was just lag cause it happens rarely :) |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2509
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Posted - 2013.10.02 09:07:00 -
[11] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Don't I know it.
I swear I have the honour of squadding with the two best Plasma Cannon Users in the game. |
Absolute Idiom II
No Free Pass
789
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Posted - 2013.10.02 09:10:00 -
[12] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams.
Better than the Mass Driver? |
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CCP Rattati
C C P C C P Alliance
421
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Posted - 2013.10.02 09:20:00 -
[13] - Quote
MD doesn't OHK, try Domi defending with PC and OHK any poor sucka rushing the point, for much hilarity.
It needs proper skilling into though, it's not a pickup weapon, faster reload speed and more ammo being critical.
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crazy space 1
Unkn0wn Killers
1773
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Posted - 2013.10.02 09:23:00 -
[14] - Quote
maybe it's skills should be changed to skills that benefit the weapon making it more obvious what role it should be used in? reload speed for instance is important |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2475
|
Posted - 2013.10.02 09:25:00 -
[15] - Quote
CCP Rattati wrote:MD doesn't OHK, try Domi defending with PC and OHK any poor sucka rushing the point, for much hilarity.
It needs proper skilling into though, it's not a pickup weapon, faster reload speed and more ammo being critical.
I squad with two players who are quite proficient in plasma cannons and they both tell me the reload skill is a waste of skill points. I argued, thinking logically that any amount of reload on a weapon that needs to be reloaded after any shot is critical, but they both insisted it is not worth skilling into unless you literally have nothing else to do. Just too negligible, they say. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3224
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Posted - 2013.10.02 09:46:00 -
[16] - Quote
CCP Rattati wrote:MD doesn't OHK, try Domi defending with PC and OHK any poor sucka rushing the point, for much hilarity.
It needs proper skilling into though, it's not a pickup weapon, faster reload speed and more ammo being critical.
Right but Area Denial usually comes hand in hand with suppression, which the Plasma Cannon does not have. Players know that it's hard as the dickens to aim so there is no fear aspect, you stand a far better chance of killing the person using it than running away (which is equally a good option)
Whereas the Mass Driver is the master of Suppression. It's easy to track where the rounds are going and compensate, with the splash radius is very forgiving. Plasma Cannon you pretty much get one shot. |
Eversor Beercase
Beer For Evil Mercs
26
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Posted - 2013.10.02 10:00:00 -
[17] - Quote
Aero Yassavi wrote: I squad with two players who are quite proficient in plasma cannons and they both tell me the reload skill is a waste of skill points. I argued, thinking logically that any amount of reload on a weapon that needs to be reloaded after any shot is critical, but they both insisted it is not worth skilling into unless you literally have nothing else to do. Just too negligible, they say.
It's because of the 2 second delay after firing. With max reload speed, it's still 5 seconds between shots. Which makes for crap DPS without direct hits, not to mention that the projectiles are easily dodged if the weapon is not used like a shotgun. If you don't have a sidearm and don't manage to land a direct hit in cqb, you're dead. If you hit with the splash in cqb, it's 50-50 with a sidearm. It's too situational to be used in a competitive environment, since most other weapons do things more efficiently, e.g. a forge gun. Not to mention all the bugs.
But don't get me wrong, the weapon itself is the most fun weapon to use at the moment and the one I'm currently maining. I don't think I'll ever want to main another weapon than the PLC. Also, join the Cannon Fever channel, if you are or want to be a disciple of the Plasma God. Our parish is growing stronger each day! 6 man PLC squads make my heart throb. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2516
|
Posted - 2013.10.02 10:02:00 -
[18] - Quote
Eversor Beercase wrote:Aero Yassavi wrote: I squad with two players who are quite proficient in plasma cannons and they both tell me the reload skill is a waste of skill points. I argued, thinking logically that any amount of reload on a weapon that needs to be reloaded after any shot is critical, but they both insisted it is not worth skilling into unless you literally have nothing else to do. Just too negligible, they say. It's because of the 2 second delay after firing. With max reload speed, it's still 5 seconds between shots. Which makes for crap DPS without direct hits, not to mention that the projectiles are easily dodged if the weapon is not used like a shotgun. If you don't have a sidearm and don't manage to land a direct hit in cqb, you're dead. If you hit with the splash in cqb, it's 50-50 with a sidearm. It's too situational to be used in a competitive environment, since most other weapons do things more efficiently, e.g. a forge gun. Not to mention all the bugs. But don't get me wrong, the weapon itself is the most fun weapon to use at the moment and the one I'm currently maining. I don't think I'll ever want to main another weapon than the PLC. Also, join the Cannon Fever channel, if you are or want to be a disciple of the Plasma God. Our parish is growing stronger each day! 6 man PLC squads make my heart throb. Ewww a dirty Gallentean heretical god?
EWWWWW. Though I assume those two are already in the channel. |
The legend345
TeamPlayers EoN.
1066
|
Posted - 2013.10.02 10:19:00 -
[19] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Um no |
Cosgar
ParagonX
5586
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Posted - 2013.10.02 10:20:00 -
[20] - Quote
CCP Rattati wrote:I have had the ghost projectile pass through enemies, the hit with no explosion/dmg, the reloading without reloading, the shooting without the projectile, and that weird charge thing you describe.
I never used the MD before or after it was fixed, so I am wondering if this is similar. Two different beasts from what I've experienced. The MD would randomly shoot grenades several meters off center from their intended target, go through them and half the time your clip would have a mind of its own, similar to the old breach shotgun glitch. You can at least re-create the PLC issue. |
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Toby Flenderson
research lab The Superpowers
65
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Posted - 2013.10.02 11:36:00 -
[21] - Quote
GHOSTLY ANNIHILATOR wrote:Its not fun reloading when people shooting clip at u r.i.p plasma cannon
Just hit them with it. |
Toby Flenderson
research lab The Superpowers
65
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Posted - 2013.10.02 11:38:00 -
[22] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams.
Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs. |
IceShifter Childhaspawn
DUST University Ivy League
300
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Posted - 2013.10.02 12:48:00 -
[23] - Quote
Toby Flenderson wrote:CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs.
I think your point goes back to the issue with it. An MD does the same thing.
PLC -it is fun and it kills. People never expect you to actually be using it, most think you are a n00b trying out a new weapon. However the spool time and the reload are major disadvantages -whereas the MD serves pretty much the same function.
Its almost best suited for knifers. They, by the very nature of a silent stalker, are perfectly positioned to use these things. If the fitting was a bit more generous on scout suits that is. |
Monkey MAC
killer taxi company General Tso's Alliance
804
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Posted - 2013.10.02 12:53:00 -
[24] - Quote
An idea for the plc, why doesn't have a 2stage explosion?
So direct damage at 2000 (for av) Upto 1m 700 splsh Upto 10m 100 splsh (20m diameter)
Just a thought, sounds a bit stupid now its on paper -- screen, online or whatever. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1006
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Posted - 2013.10.02 13:12:00 -
[25] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams.
You sir, are Dev Legend. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
498
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Posted - 2013.10.02 13:56:00 -
[26] - Quote
IceShifter Childhaspawn wrote:Toby Flenderson wrote:CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs. I think your point goes back to the issue with it. An MD does the same thing. PLC -it is fun and it kills. People never expect you to actually be using it, most think you are a n00b trying out a new weapon. However the spool time and the reload are major disadvantages -whereas the MD serves pretty much the same function. Its almost best suited for knifers. They, by the very nature of a silent stalker, are perfectly positioned to use these things. If the fitting was a bit more generous on scout suits that is. There's the rub. The PLC has so many drawbacks and so little benefits that there's almost always a better weapon to use.
It has significant drawbacks: charge up time, reticle not being matched in any way, ADS "zoom" provides no advantage, arc travel for the bullet, slow bullet, one shot per clip, slow reload time, slow rate of fire, etc. Why, then, would anyone use the PLC with these issues? The MD is superior as an AOE denial weapon; it has a big clip, high rate of fire, quick reload time, etc.
The plasma cannon really should be a true RPG-style weapon. Fast firing "rocket" that travels in a straight line, especially given the many drawbacks of the weapon. The drawbacks alone would stop the rocket from being spammed, and the pretty-but-unhelpful reticle and slow rate of fire would mean that it's still a skill shot weapon.
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Medic 1879
Forsaken Immortals Top Men.
1070
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Posted - 2013.10.02 14:07:00 -
[27] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams.
I like the plasma cannon but the MD is much more effective as area denial, its less glitchy, has a larger radius and fires an awful lot faster.
Yes you can 1hit kill some one with the direct hit of a plasma cannon (unless it glitches) but a direct hit from a mass driver is pretty damaging as well. If you miss that shot the splash is damaging but not a kill and you have about 4 seconds where you are vulnerable, MD you miss your first shot you have atleast 5 more and unless you aim is terrible you atleast hit them with splash and they now know they have 5 more shells heading their way with the PC they know you are busy reloading and can charge.
From say on a roof top the PC is good at defending a point I will give it that much a direct hit on someone hacking stops the hack, but a forge gun is even better at this than the PC (which makes sense seeing as the PC is like a lighter FG in theory) and the MD is also better in my opinion.
Once the PC is fixed however so direct hits actually work most of the time instead of just passing through your target the PC will be great for suppression and I will use it more.
On an AV note sadly the PC is just pants, its out DPS'd by swarms, forge guns and AV nades are much more effective than the PC. As a side note on AV if an enemy is foolish enough to put an unmodded sica near me 1-2 flux's and 2 rounds from an MD and its toast, plasma cannon cannot hope to match that even though the PC is anti-shield it is also outperformed by flux grenades. |
Toby Flenderson
research lab The Superpowers
65
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Posted - 2013.10.02 14:53:00 -
[28] - Quote
IceShifter Childhaspawn wrote:Toby Flenderson wrote:CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs. I think your point goes back to the issue with it. An MD does the same thing. PLC -it is fun and it kills. People never expect you to actually be using it, most think you are a n00b trying out a new weapon. However the spool time and the reload are major disadvantages -whereas the MD serves pretty much the same function. Its almost best suited for knifers. They, by the very nature of a silent stalker, are perfectly positioned to use these things. If the fitting was a bit more generous on scout suits that is.
I agree about the scout suit build you're referring to. I've wanted to try this myself but I find that it is near impossible to fit a PLC on my scout suit without sacrificing more than I'm willing to give up in survivability or speed.
I think that the MD is good for closer range area denial. It is much better for keeping people around corners as well as spamming (which is what I think is this weapon's biggest strength). It takes little skill to use as an area denial weapon but what it lacks is enough power to kill instantly.
I think the PLC has a better ability to destroy threats from a safer distance. People hacking an objective are instantly killed. Snipers can be instantly handled from surprisingly far distances. When people get hit with a mass driver they are still able to get away many times. I still agree that the disadvantages are difficult to overlook with the PLC but I think that new users should try and use it as more of a "threat neutralizer" until they gain enough confidence in their abilities to treat it as a primary assault weapon.
TL;DR: I agree that the MD is better in most situations but I think the PLC has great advantages in other situations. |
Commander Marquess
The Generals BC
34
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Posted - 2013.10.03 07:10:00 -
[29] - Quote
True Adamance wrote:CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Don't I know it. I swear I have the honour of squadding with the two best Plasma Cannon Users in the game.
Oh shoot thanks for the shout out True! |
Jack McReady
DUST University Ivy League
607
|
Posted - 2013.10.03 07:59:00 -
[30] - Quote
Toby Flenderson wrote:IceShifter Childhaspawn wrote:Toby Flenderson wrote:CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs. I think your point goes back to the issue with it. An MD does the same thing. PLC -it is fun and it kills. People never expect you to actually be using it, most think you are a n00b trying out a new weapon. However the spool time and the reload are major disadvantages -whereas the MD serves pretty much the same function. Its almost best suited for knifers. They, by the very nature of a silent stalker, are perfectly positioned to use these things. If the fitting was a bit more generous on scout suits that is. I agree about the scout suit build you're referring to. I've wanted to try this myself but I find that it is near impossible to fit a PLC on my scout suit without sacrificing more than I'm willing to give up in survivability or speed. I think that the MD is good for closer range area denial. It is much better for keeping people around corners as well as spamming (which is what I think is this weapon's biggest strength). It takes little skill to use as an area denial weapon but what it lacks is enough power to kill instantly. I think the PLC has a better ability to destroy threats from a safer distance. People hacking an objective are instantly killed. Snipers can be instantly handled from surprisingly far distances. When people get hit with a mass driver they are still able to get away many times. I still agree that the disadvantages are difficult to overlook with the PLC but I think that new users should try and use it as more of a "threat neutralizer" until they gain enough confidence in their abilities to treat it as a primary assault weapon. TL;DR: I agree that the MD is better in most situations but I think the PLC has great advantages in other situations. if you get a long range kill with that thing you got lucky as hell: 1. the slow travel 2. huge drop of the projectile 3. few bugs that can actually screw you and its too late when you notice. very frustrating to see the projectile hit a long range target in the face but deal no damage at all.
and why would you use that when you can use the forge gun? PLC is meant for urban environments but the drawbacks of the weapon disagree with that. the delay after firing is already huge, if you get caught up close your weapon switch is locked for 2 seconds and an AR with zero SP can kill you in that time easily. |
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