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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jack McReady
DUST University Ivy League
594
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Posted - 2013.10.02 08:03:00 -
[1] - Quote
the fun is spoiled with hit detection issues and another bug which makes your PLC charging instantly but dealing no damage at all while still consuming ammo. |
Jack McReady
DUST University Ivy League
594
|
Posted - 2013.10.02 08:28:00 -
[2] - Quote
Void Echo wrote:or maybe try using it as an anti infantry weapon, im pretty sure its not an av weapon especially since ccp has never specified it as one. again hit detection issues and reload/charge bug if you dont face this bugs then you simply arent a good PLC user or dedicated enough. |
Jack McReady
DUST University Ivy League
594
|
Posted - 2013.10.02 09:01:00 -
[3] - Quote
CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. I guess you have not run into the bug that makes the PLC charge instantly and deal no dmg.
easy to reproduce: 1. fire PLC 2. instantly sprint afterwards 3. switch weapon to sidearm 4. switch back to PLC 5. reload PLC 6. fire PLC again => oh look it charges instantly and deals no damage
it also happens without weapon switching to sidearm sometimes, I think the problem is that you sprint right after shooting. |
Jack McReady
DUST University Ivy League
594
|
Posted - 2013.10.02 09:07:00 -
[4] - Quote
CCP Rattati wrote:I have had the ghost projectile pass through enemies, the hit with no explosion/dmg, the reloading without reloading, the shooting without the projectile, and that weird charge thing you describe oh well, I assumed the ghostshells was just lag cause it happens rarely :) |
Jack McReady
DUST University Ivy League
607
|
Posted - 2013.10.03 07:59:00 -
[5] - Quote
Toby Flenderson wrote:IceShifter Childhaspawn wrote:Toby Flenderson wrote:CCP Rattati wrote:Best area denial weapon in the game, in some situations/maps.
Being a dedicated user, I have run into some of the hit detection issues/aoe dmg occlusion and escalated them to the right teams. Couldn't be more right. I think most people just expect and insta-kill RPG weapon. I have lvl 3 proficiency with it and I'm getting double kills with it at objectives and doorways. I think it's already a great weapon even with it's little bugs. I think your point goes back to the issue with it. An MD does the same thing. PLC -it is fun and it kills. People never expect you to actually be using it, most think you are a n00b trying out a new weapon. However the spool time and the reload are major disadvantages -whereas the MD serves pretty much the same function. Its almost best suited for knifers. They, by the very nature of a silent stalker, are perfectly positioned to use these things. If the fitting was a bit more generous on scout suits that is. I agree about the scout suit build you're referring to. I've wanted to try this myself but I find that it is near impossible to fit a PLC on my scout suit without sacrificing more than I'm willing to give up in survivability or speed. I think that the MD is good for closer range area denial. It is much better for keeping people around corners as well as spamming (which is what I think is this weapon's biggest strength). It takes little skill to use as an area denial weapon but what it lacks is enough power to kill instantly. I think the PLC has a better ability to destroy threats from a safer distance. People hacking an objective are instantly killed. Snipers can be instantly handled from surprisingly far distances. When people get hit with a mass driver they are still able to get away many times. I still agree that the disadvantages are difficult to overlook with the PLC but I think that new users should try and use it as more of a "threat neutralizer" until they gain enough confidence in their abilities to treat it as a primary assault weapon. TL;DR: I agree that the MD is better in most situations but I think the PLC has great advantages in other situations. if you get a long range kill with that thing you got lucky as hell: 1. the slow travel 2. huge drop of the projectile 3. few bugs that can actually screw you and its too late when you notice. very frustrating to see the projectile hit a long range target in the face but deal no damage at all.
and why would you use that when you can use the forge gun? PLC is meant for urban environments but the drawbacks of the weapon disagree with that. the delay after firing is already huge, if you get caught up close your weapon switch is locked for 2 seconds and an AR with zero SP can kill you in that time easily. |
Jack McReady
DUST University Ivy League
611
|
Posted - 2013.10.03 16:46:00 -
[6] - Quote
Toby Flenderson wrote: I get many kills on people who aren't paying attention at long range. Or if I know people are waiting to peak around corners. Or if they're in a doorway or at an objective. The slow travel allows them to dodge if they're aware you're firing at them but if they're not paying attention to the projectile itself (or focused on ADS) then you can still get many kills at range.
I can kill people under a second with an AR with no SPs in it if they arent paying attention. since when is enemy awareness an argument in viability. If enemy is not paying attention I can kill them with a spoon if I really wanted too.
beside that, what has it to do with the bugs? |
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