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Ghural
The Southern Legion The Umbra Combine
134
|
Posted - 2013.10.02 05:54:00 -
[1] - Quote
Look at the 3 month graph
It seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether.
This isn't a "Dust is dying" thread. I'm just expressing dismay that this game that I enjoy seems to be slowly bleeding players and am wondering how this game could attract players again.
Also I'll preempt the Grand Theft Auto argument by pointing out that numbers of active players has been decreasing for a while.
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Kal Kronos
L.O.T.I.S.
34
|
Posted - 2013.10.02 05:59:00 -
[2] - Quote
Lack of content coupled with a **** poor match maker. They need to put noobs in noob matches and have a sliding scale match maker for everyone over 2M SP. The scale can be anything from 3 to 5M and it should work pretty well, the catch though is you need enough people for this to work which we don't seem to have. *Continues to wait for destiny and hopes this game gets better* |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2428
|
Posted - 2013.10.02 06:03:00 -
[3] - Quote
Everyone I talked to who has quit Dust or is thinking about quitting Dust isn't doing so because it is hard to join a squad or because the state of vehicles isn't perfect, rather they quit or are quitting because there has been no new content for several months and a lot of the content they paraded around with appears to be trapped in a void. |
Nguruthos IX
PEN 15 CLUB
1924
|
Posted - 2013.10.02 06:04:00 -
[4] - Quote
Kal Kronos wrote:Lack of content coupled with a **** poor match maker. They need to put noobs in noob matches and have a sliding scale match maker for everyone over 2M SP. The scale can be anything from 3 to 5M and it should work pretty well, the catch though is you need enough people for this to work which we don't seem to have. *Continues to wait for destiny and hopes this game gets better* I agree on content but what's wrong with match making specifically?
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3975
|
Posted - 2013.10.02 06:06:00 -
[5] - Quote
DOOOOOOOOOOM! |
Ghural
The Southern Legion The Umbra Combine
134
|
Posted - 2013.10.02 06:06:00 -
[6] - Quote
Personally I think the match making has improved. Though on the oceanic server where the population is small you can still get some odd match ups. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3223
|
Posted - 2013.10.02 06:09:00 -
[7] - Quote
Ghural wrote:Look at the 3 month graphIt seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether. This isn't a "Dust is dying" thread. I'm just expressing dismay that this game that I enjoy seems to be slowly bleeding players and am wondering how this game could attract players again. Also I'll preempt the Grand Theft Auto argument by pointing out that numbers of active players has been decreasing for a while.
Why don't you look at the one year graph at the player count we had before release (yanno, beta).
While you're at it... Why don't you take into account that school's back in session... |
Kal Kronos
L.O.T.I.S.
36
|
Posted - 2013.10.02 06:12:00 -
[8] - Quote
Nguruthos IX wrote:Kal Kronos wrote:Lack of content coupled with a **** poor match maker. They need to put noobs in noob matches and have a sliding scale match maker for everyone over 2M SP. The scale can be anything from 3 to 5M and it should work pretty well, the catch though is you need enough people for this to work which we don't seem to have. *Continues to wait for destiny and hopes this game gets better* I agree on content but what's wrong with match making specifically?
Yeah it is better, I still get matches were there are new guys on both teams that get wrecked though. I don't think this should happen in a game where we need to keep new guys playing. Yes, the matches are more even. But generally its one good high level squad on either team and a bunch of new guys that get face ****** as well. This shouldn't happen. |
GVGMODE
WorstPlayersEver
64
|
Posted - 2013.10.02 06:35:00 -
[9] - Quote
AV is OP, cheap and keeps being buffed Vehicles are UP and too expensive to use ( fixed was 1.5 then 1.6 then 1.7 and to be honest I ccb with CCP) Nerf hammers and no new content No re-spec (optional, global or a store system) Decision don't matter when things get nerfed every month PC seems to be broken due to several factors No old contracts that allowed for player run tournaments and not the disgrace we had with Urgent Fury
The list can go on but w/e... |
Ghural
The Southern Legion The Umbra Combine
136
|
Posted - 2013.10.02 06:42:00 -
[10] - Quote
It would be interesting (but unlikely) if CCP were to talk about what types are players are staying, and which ones are leaving.
Personally I think PVE would be a massive boost to this game, as it would give players a break from being pub stomped, and could match them up against appropriate level AI. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2490
|
Posted - 2013.10.02 06:43:00 -
[11] - Quote
Aero Yassavi wrote:Everyone I talked to who has quit Dust or is thinking about quitting Dust isn't doing so because it is hard to join a squad or because the state of vehicles isn't perfect, rather they quit or are quitting because there has been no new content for several months and a lot of the content they paraded around with appears to be trapped in a void. I mean **** me finding a squad is the easiest thing in the world, doing things in corp are ******* easy too. Why the hell can't CCP realise there are something we can make do with and some we cant make do without.
A ******* squad finder, some damn corp roles are the last things players want or need. |
Torneido Achura
Suicidal Business Inc.
46
|
Posted - 2013.10.02 07:09:00 -
[12] - Quote
..nice, but wait till December.. you will certainly have a (-/+)1000 tight playerbase.. you wanted tighter competitiveness right? |
Cosgar
ParagonX
5583
|
Posted - 2013.10.02 07:42:00 -
[13] - Quote
Long story short, the game gets stale after a while. Add that to a flawed system that limits how much you want to play on a weekly basis, how ADHD the console FPS market can be and you get what we have right now. |
IamI3rian
OSG Planetary Operations Covert Intervention
344
|
Posted - 2013.10.02 07:57:00 -
[14] - Quote
Ghural wrote:Personally I think PVE would be a massive boost to this game, as it would give players a break from Pub Stomping, and could match them up against appropriate level AI.
Fix'd.
We don't like mangling you either. =' (
--- Remember: IamI3rian told ya Wish I could play Skyrim again for the first time. -AflockOfHippies |
Jack McReady
DUST University Ivy League
594
|
Posted - 2013.10.02 07:59:00 -
[15] - Quote
you are late, I was saying that in the last days with several accounts... no one cares, I bet the Dust dev team is playing GTA by themself |
IamI3rian
OSG Planetary Operations Covert Intervention
345
|
Posted - 2013.10.02 08:01:00 -
[16] - Quote
Not online.
I promise. = (
--- Remember: IamI3rian told ya Wish I could play Skyrim again for the first time. -AflockOfHippies |
Daddrobit
PFB Pink Fluffy Bunnies
361
|
Posted - 2013.10.02 09:03:00 -
[17] - Quote
Aeon Amadi wrote:Ghural wrote:Look at the 3 month graphIt seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether. This isn't a "Dust is dying" thread. I'm just expressing dismay that this game that I enjoy seems to be slowly bleeding players and am wondering how this game could attract players again. Also I'll preempt the Grand Theft Auto argument by pointing out that numbers of active players has been decreasing for a while. Why don't you look at the one year graph at the player count we had before release (yanno, beta). While you're at it... Why don't you take into account that school's back in session...
Wasn't it that while it was still summer people were saying "it's summer vacation, everyone's away from home" or something along those lines?
Anyways, the fact that we now are seeing less people only a few months after release than we had during beta says something, and it's not good.
And yes, this is indeed lower playercount, I kept track during the first couple months of the peak playerbase every day until I stopped caring.
The average peak for the 8 days prior to release was 4138 people with the lowest playercount being 3796 and the highest being 4291.
The average playercount for the 8 days following the release was 7456 with the lowest playercount being 5396, and the highest being 9255.
Today saw 3455... |
Necandi Brasil
Conspiratus Immortalis Covert Intervention
363
|
Posted - 2013.10.02 09:30:00 -
[18] - Quote
I think the best solution is to give us PvE... Why? The newbies can practice their gun game without losing their patience everytime they get killed by some OP weapon ( what's the OP weapon now again ? I mean this month OP weapon ... huehuehue)
I WANNA KILL DRONES!!!!!!! |
Ghural
The Southern Legion The Umbra Combine
136
|
Posted - 2013.10.02 10:50:00 -
[19] - Quote
There are a couple possible reasons for the lower player count.
1) People are playing for shorter periods. (which is me) 2) People aren't playing Dust514 anymore
Are there any others I haven't thought of? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2496
|
Posted - 2013.10.02 11:00:00 -
[20] - Quote
Ghural wrote:There are a couple possible reasons for the lower player count.
1) People are playing for shorter periods. (which is me) 2) People aren't playing Dust514 anymore
Are there any others I haven't thought of? 3) People are returning to the roots of couch co-op and taking turns each life instead of each having an individual character
Hey, you said possible reasons, not probable. Also
4) It is not the Summer anymore |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1555
|
Posted - 2013.10.02 11:01:00 -
[21] - Quote
Ghural wrote:There are a couple possible reasons for the lower player count.
1) People are playing for shorter periods. (which is me) 2) People aren't playing Dust514 anymore
Are there any others I haven't thought of?
I think is the 1st one... I still playing Dust to keep the SP rolling, but after a couple of hours i get bore, and go to do something else.
The game have been exactly the same for nearly 9 months ....i mean... come on CCP.... 9 months ? |
Tech Ohm Eaven
L.O.T.I.S.
806
|
Posted - 2013.10.02 11:05:00 -
[22] - Quote
Ghural wrote:There are a couple possible reasons for the lower player count.
1) People are playing for shorter periods. (which is me) 2) People aren't playing Dust514 anymore
Are there any others I haven't thought of?
There are Open Betas that are free the same as Dust 514 and folks are playing those/will play those soon?
Video: http://www.battlefield.com/battlefield-4/faq/beta |
fawkuima juggalo
Hollowed Kings
59
|
Posted - 2013.10.02 11:07:00 -
[23] - Quote
Ghural wrote:Look at the 3 month graphIt seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether. This isn't a "Dust is dying" thread. I'm just expressing dismay that this game that I enjoy seems to be slowly bleeding players and am wondering how this game could attract players again. Also I'll preempt the Grand Theft Auto argument by pointing out that numbers of active players has been decreasing for a while. LAME... how does that graph make sense?
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Rogue Saint
Science For Death The Shadow Eclipse
266
|
Posted - 2013.10.02 11:10:00 -
[24] - Quote
Ghural wrote: It seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether.
Because console players are fickle, they are accustomed to PvE games or games that have a short shelf life until the next version is released so they can start from scratch again. PC players have more patience and understand the development cycle of MMO's and how a game evolves over time.
Console Gamers = Want everything now so they can move onto the next thing. PC Gamers = Want iterative releases to keep them loyal. |
Morathi III
Red Star. EoN.
259
|
Posted - 2013.10.02 11:13:00 -
[25] - Quote
Planetery conquest was the biggest problem in my opinion, its like a job and we already get one IRL. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1556
|
Posted - 2013.10.02 11:14:00 -
[26] - Quote
Rogue Saint wrote:Ghural wrote: It seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether.
Because console players are fickle, they are accustomed to PvE games or games that have a short shelf life until the next version is released so they can start from scratch again. PC players have more patience and understand the development cycle of MMO's and how a game evolves over time. Console Gamers = Want everything now so they can move onto the next thing. PC Gamers = Want iterative releases to keep them loyal.
Rubbish... PC MMO's have constant expansion packs to keep people interested. Most MMO's i play in the PC have tones of new content release every couple of months, and a constant stream of cosmetics and extras nearly every week. |
Aran Abbas
Goonfeet Top Men.
290
|
Posted - 2013.10.02 11:15:00 -
[27] - Quote
Rogue Saint wrote:Ghural wrote: It seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether.
Because console players are fickle, they are accustomed to PvE games or games that have a short shelf life until the next version is released so they can start from scratch again. PC players have more patience and understand the development cycle of MMO's and how a game evolves over time. Console Gamers = Want everything now so they can move onto the next thing. PC Gamers = Want iterative releases to keep them loyal.
I'm a PC gamer, and I like having a reasonably finished product on release. Dust is about two years away from that point. |
Rogue Saint
Science For Death The Shadow Eclipse
266
|
Posted - 2013.10.02 11:16:00 -
[28] - Quote
Banning Hammer wrote:Rogue Saint wrote: Because console players are fickle, they are accustomed to PvE games or games that have a short shelf life until the next version is released so they can start from scratch again. PC players have more patience and understand the development cycle of MMO's and how a game evolves over time.
Console Gamers = Want everything now so they can move onto the next thing. PC Gamers = Want iterative releases to keep them loyal.
Rubbish... PC MMO's have constant expansion packs to keep people interested. Most MMO's i play in the PC have tones of new content release every couple of months, and a constant stream of cosmetics and extras nearly every week.
Rubbish? You seem to be agreeing with me!
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Banning Hammer
Tal-Romon Legion Amarr Empire
1556
|
Posted - 2013.10.02 11:19:00 -
[29] - Quote
Rogue Saint wrote:Banning Hammer wrote:Rogue Saint wrote: Because console players are fickle, they are accustomed to PvE games or games that have a short shelf life until the next version is released so they can start from scratch again. PC players have more patience and understand the development cycle of MMO's and how a game evolves over time.
Console Gamers = Want everything now so they can move onto the next thing. PC Gamers = Want iterative releases to keep them loyal.
Rubbish... PC MMO's have constant expansion packs to keep people interested. Most MMO's i play in the PC have tones of new content release every couple of months, and a constant stream of cosmetics and extras nearly every week. Rubbish? You seem to be agreeing with me!
Quote:patience and understand the development cycle of MMO's
I mean... this ^ is rubbish, i agree with the rest. |
Tech Ohm Eaven
L.O.T.I.S.
806
|
Posted - 2013.10.02 11:21:00 -
[30] - Quote
Banning Hammer wrote:Rogue Saint wrote:Ghural wrote: It seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether.
Because console players are fickle, they are accustomed to PvE games or games that have a short shelf life until the next version is released so they can start from scratch again. PC players have more patience and understand the development cycle of MMO's and how a game evolves over time. Console Gamers = Want everything now so they can move onto the next thing. PC Gamers = Want iterative releases to keep them loyal. Rubbish... PC MMO's have constant expansion packs to keep people interested. Most MMO's i play in the PC have tones of new content release every couple of months, and a constant stream of cosmetics and extras nearly every week.
Well it looks like its a 1.6 GB download for the Beta that I am going to try out so hopefully later Today or if not then on October 4th I get to try placeing some demolitions charges on the underside of a street to drop a rolling tank into an unplanned sewer trip lol. |
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Acturus Galaxy
Mannar Focused Warfare Gallente Federation
148
|
Posted - 2013.10.02 11:54:00 -
[31] - Quote
There is two reasons I am playing less, I hardly get more than half of the bonus sp each week now.
1. I am playing much less than I used to due to work, family and other free time activities.
2. The matchmaking, the problem I have is getting placed on the US server even when I have selected Europe server in the systems settings. this rarely happened before but now it is happening often. I am tired of the lagging, my heavy do fine on the Europe server and I am getting slaughtered by militia fits on the US server due to lagging. |
Surt gods end
Demon Ronin
1107
|
Posted - 2013.10.02 11:58:00 -
[32] - Quote
Rogue Saint wrote:Ghural wrote: It seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether.
Because console players are fickle, they are accustomed to PvE games or games that have a short shelf life until the next version is released so they can start from scratch again. PC players have more patience and understand the development cycle of MMO's and how a game evolves over time. Console Gamers = Want everything now so they can move onto the next thing. MMO PC Gamers = Want iterative releases to keep them loyal.
FPS games have roll over exp. Exp you get from any FPS is carried over to the next fps. Dust glaring problems wouldn't be solved with it moving to PC. I have a rig that I play as much as my console. But the make up of my gaming diet is 85% FPS.
Should Dust 514 have been on a rig, rather than a console I doubt the numbers would be that much difference. Maybe a tad higher if your adding the CCP groupies. Dust as a lobby FPS is just not that good.
It started from a lack of respect and understanding for the genre they were making. or trying to combine. And went downhill from there.
Why do players play FPS games? Should have been a question they should have focused on.
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Shotty GoBang
Pro Hic Immortalis
1397
|
Posted - 2013.10.02 12:56:00 -
[33] - Quote
Aero Yassavi wrote:Everyone I talked to who has quit Dust or is thinking about quitting Dust isn't doing so because it is hard to join a squad or because the state of vehicles isn't perfect, rather they quit or are quitting because there has been no new content for several months and a lot of the content they paraded around with appears to be trapped in a void.
LogicLoop and Team did a great job with the new maps and sockets. Also, the Squad Sight changes have added a 'bit more depth to combat.
I'd say balance and core mechanics are of greater concern than new gadgets and guns.
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knight guard fury
Forty-Nine Fedayeen Minmatar Republic
27
|
Posted - 2013.10.02 13:08:00 -
[34] - Quote
im only on during the weekends because im too busy with high school currently. (due consider teens who play this game have school as well so it is reasonable that there is a lower player count) |
iceyburnz
Crux Special Tasks Group Gallente Federation
1006
|
Posted - 2013.10.02 13:19:00 -
[35] - Quote
Dust a good game that sorely lacks content that maintains attention and a desire to replay. It gets old fast. And it doesn;t really feel like your free to experience the lore and content of the eve universe. But I suppose we have eve for that.
I just try to be abit zen about it all and hope eventually, one day that CCP delivers on its earlier promises.
Round out the races would be a good start, in terms of material. And the terrain system needs work, still doesn't really feel like multiple planets across the universe, but rather different locations on the same planet.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
522
|
Posted - 2013.10.02 13:31:00 -
[36] - Quote
Aeon Amadi wrote:Ghural wrote:Look at the 3 month graphIt seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether. This isn't a "Dust is dying" thread. I'm just expressing dismay that this game that I enjoy seems to be slowly bleeding players and am wondering how this game could attract players again. Also I'll preempt the Grand Theft Auto argument by pointing out that numbers of active players has been decreasing for a while. Why don't you look at the one year graph at the player count we had before release (yanno, beta). While you're at it... Why don't you take into account that school's back in session...
b/c people feel a need to complain. Even when the game goes to 5k players on a good day. |
Akdhar Saif
CybinSect
56
|
Posted - 2013.10.02 13:33:00 -
[37] - Quote
When you can earn SP offline you essentially remove the need to grind, ofcourse there are those who play everyday so they can get into proto asap but Dust, just like other FPS' is just another mindless grind.
FW may give some battles meaning but CCP really need to connect EVE and Dust as soon as possible. I mean there's no market interaction, PC is limited to one region, no ISK transfer, no PVE content at all.
Dust is still in Beta. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
627
|
Posted - 2013.10.02 13:40:00 -
[38] - Quote
The fact of the matter is simple. People here know it, CCP knows it, but it gets poo-pooed all the time. DUST is perfectly good for what it is. DUST is woefully inadequate for what it was promised to be.
As a futuristic shooter it is honestly pretty good. I think DUST514 is miles beyond the likes of HALO multiplayer. Map diversity has gotten much better, balance between weapons and roles is much better than it used to be (Scouts as more viable for example). Balance is ongoing always getting better. Graphics are much better than they used to be.
And the Skill Tree and Dropsuit Fitting mechanics are some of the best I've seen in any game, regardless of genre. The amount of control you have to tweak your own playstyle in hundreds of different ways is straight impressive (even if some builds are gimped, that's a balance issue not a fitting system issue. The system itself rocks.)
But all this just funnels into one game: a lobby shooter. It's an awesome lobby shooter, but that's not why I picked this game up in the first place. I wanted an MMO. I was promised something that would be massive, that would tie into EVE. Something where my actions affect EVE pilots, and where EVE pilots affect me. I really wanted a game where I could log in one day to find out that the face of the war had changed due to a push from EVE in the middle of the night. That would have been SO COOL. But as it is now, nothing EVE does at all affects me in even the tiniest most insignificant ways. Goonswarm could take over the entire galaxy tomorrow, and DUST players wouldn't even notice. WOULDN'T. EVEN. NOTICE.
The most people you ever see at once is 32 people. 16 v 16. That's not massive, realm vs realm or kingdom vs kingdom type combat. Planetside 1 had hundred player battles, and that was release 10 years ago. World of Warcraft, Dark Age of Camelot... Hell, EVE ONLINE! The game this one is modeled after does "MMO" correctly, so we know CCP can do it.
Unless I am in a battle, my avatar can't physically interact with my own corp except on chat rooms. Unless I am in a battle, my avatar can't interact with my own district. And battles are the only way to accomplish anything. I can't infiltrate enemy corp districts to lay subterfuge in off hours. I can't steal important resources. I can't destroy supply lines. I can't smuggle. I can't mine. I can't put my own money on the line to call in hits or favors. I can't even sell my own inventory back to the in game storefront (which is the only thing on this list we might eventually get someday).
To those who say DUST will get there someday, there is a saying in poker: "play the flop". After the flop, you have 5 of the possible 7 cards you are ever going to get. Sure, you might get a flush. But right not you have nothing. And 9 out of 10 times, that hand is going to stay nothing. Skyrim flopped a full house. People still talk about it passionately years after release. GTA V is another full house.
Dust flopped a pair of 10s. Like it or not, DUST is out in full release, and this is what it looks like. The chances that it changes to be twice as good, or 3x, or 10x, are extremely slim. And it certainly won't be soon. The things we WANT from DUST, and the things CCP PROMISED for DUST, are so different than the current iteration that we are almost talking about developing a new game. So 3 to 5 years. But with dwindling interest and lack of confidence, chances are,when the DUST servers are turned off, the game will look a lot like it does now.
So play DUST for what it is, a quick and fun shooter. But the people who see the writing on the wall, and see that the game is unlikely to ever be what CCP promised (even as recently as EVE-fest this year), they are leaving. |
M McManus
Sinq Laison Gendarmes Gallente Federation
116
|
Posted - 2013.10.02 13:50:00 -
[39] - Quote
As a kb/m user I've stopped playing (as much) due to CCP completely destroying my input of choice but i keep holding on to hope.. The new games on the horizon is making it harder and harder to continue playing..
The few kb/m users I've talked to including myself would come back of they fixed it, this may be a selfish reason but when i came to Dust just for that reason and CCP trashes it, that's what happens..
Not holding my breath as it seems a lot of people have left because CCP continues to break one thing or another with no community involvement/communication... |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
555
|
Posted - 2013.10.02 13:52:00 -
[40] - Quote
TheAmazing FlyingPig wrote:DOOOOOOOOOOM!
And there is that Pokemon again!
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Sgt Buttscratch
SLAPHAPPY BANDITS
865
|
Posted - 2013.10.02 13:54:00 -
[41] - Quote
in 16v16 matches I aint worried by 3-4k players, thats a lot of games at once. |
SCAT mania
Ancient Exiles
410
|
Posted - 2013.10.02 13:54:00 -
[42] - Quote
There's zero advertisement. give us a tv ad, or how about invite some popular youtube gamers to play the game. some of those guys have 500k to 1mill subscribers. give them some free gear and show off the game. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1557
|
Posted - 2013.10.02 13:57:00 -
[43] - Quote
M McManus wrote:As a kb/m user I've stopped playing (as much) due to CCP completely destroying my input of choice but i kepp holding on to hope.. The new games on the horizon is making it harder and harder to continue playing..
The few kb/m users I've talked to including myself would come back of they fixed it this may be a selfish reason but when i came to Dust just for that reason and CCP trashes it, that's what happens..
Not holding my breath as it seems a lot of people have left because CCP continues to break one thing or another with no community involvement/communication...
Just crash the scrubs dreams with the aim-assist ... that is what i been doing. You can stop me from using the mouse, but you can't stop me from using my experience in FPS games. I may suck with the DS3, but i will still kill you with tactics and awareness. |
Blazin Dank
420 Special Task Group
19
|
Posted - 2013.10.02 15:12:00 -
[44] - Quote
I liked this game a lot when i started. Bought a merc pack, capped out every week. Starry eyed newberry, ready to change the face of a war! Charge! Yeah no, it's a boring lobby shooter with a vicious grind. Over that last 5-6 weeks I've stopped caring about SP or trying to cap. I'll log in if one of my friends is playing but usually only play an hour or so as opposed to hours each night. Just waiting for my ps4 in Nov.
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Anarchide
Greedy Bastards
744
|
Posted - 2013.10.02 15:54:00 -
[45] - Quote
...do not forget to give me your ISK when you leave! |
Everything Dies
Chatelain Rapid Response Gallente Federation
127
|
Posted - 2013.10.02 16:04:00 -
[46] - Quote
*looks at the graphs* According to the six month and yearly data, it would appear as though Dust is actually currently in "rebound" mode. |
Jack McReady
DUST University Ivy League
605
|
Posted - 2013.10.02 16:06:00 -
[47] - Quote
Everything Dies wrote:*looks at the graphs* According to the six month and yearly data, it would appear as though Dust is actually currently in "rebound" mode. rebound?
dust playercount at primetime is declining by ~500 per month since they lifted the beta flag... |
Anarchide
Greedy Bastards
744
|
Posted - 2013.10.02 16:08:00 -
[48] - Quote
One hidden truth about Dust 514 online attendance is that CCP keeps 2000 PS3 running Dust non-stop in their HQ basement with characters logged in. There goes your numbers! |
Hyuan BubblePOP
Uber Wanabes
6
|
Posted - 2013.10.02 18:38:00 -
[49] - Quote
Daddrobit wrote:Aeon Amadi wrote:Ghural wrote:Look at the 3 month graphIt seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether. This isn't a "Dust is dying" thread. I'm just expressing dismay that this game that I enjoy seems to be slowly bleeding players and am wondering how this game could attract players again. Also I'll preempt the Grand Theft Auto argument by pointing out that numbers of active players has been decreasing for a while. Why don't you look at the one year graph at the player count we had before release (yanno, beta). While you're at it... Why don't you take into account that school's back in session... Wasn't it that while it was still summer people were saying "it's summer vacation, everyone's away from home" or something along those lines?
this lol |
R F Gyro
Clones 4u
569
|
Posted - 2013.10.02 18:48:00 -
[50] - Quote
Jack McReady wrote:Everything Dies wrote:*looks at the graphs* According to the six month and yearly data, it would appear as though Dust is actually currently in "rebound" mode. rebound? dust playercount at primetime is declining by ~500 per month since they lifted the beta flag... The way I read the charts...
* PCU peaked at around 6K shortly after "launch" in May. * It then declined quite steadily to about 3.5K at the start of July. * It was then stable until the middle of August. * It has been declining by a couple of hundred per week since then.
I also think that the last data point on the 6 month chart is a little suspect (bug here Chribba?). It doesn't tend to match the previous day when compared against the same 2 days on the 1 month chart.
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Dust Junky 4Life
Intara Direct Action Caldari State
21
|
Posted - 2013.10.02 22:34:00 -
[51] - Quote
SCAT mania wrote:There's zero advertisement. give us a tv ad, or how about invite some popular youtube gamers to play the game. some of those guys have 500k to 1mill subscribers. give them some free gear and show off the game.
LMFAO Don't you read the news? BEEN THERE DONE THAT! BAD REVIEWS ACROSS THE BOARD! This crap is so broken, I would be EMBARRASSED to have someone important play it. Mark my words, the plug WILL be pulled! TOAST! |
low genius
the sound of freedom Renegade Alliance
605
|
Posted - 2013.10.02 22:45:00 -
[52] - Quote
quitters quit. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
347
|
Posted - 2013.10.03 01:41:00 -
[53] - Quote
True Adamance wrote:Aero Yassavi wrote:Everyone I talked to who has quit Dust or is thinking about quitting Dust isn't doing so because it is hard to join a squad or because the state of vehicles isn't perfect, rather they quit or are quitting because there has been no new content for several months and a lot of the content they paraded around with appears to be trapped in a void. I mean **** me finding a squad is the easiest thing in the world, doing things in corp are ******* easy too. Why the hell can't CCP realise there are something we can make do with and some we cant make do without. A ******* squad finder, some damn corp roles are the last things players want or need.
This ^^^^ Add to that PC matches lagging like hell, with such low frame rates - its unplayable.
To be honest people will always leave a game, there are many reasons. I think the main problem for people who want Dust to succeed is that CCP just isn't doing itself any favours.
We dont expect miracles, but apart from shiny new objects like weapons and levels, I honestly feel like since chromosome ended and we started uprising the game really hasn't met expectations.
So many people rage and ***** on the forums because we hate the thought of our beloved game going down the stinker! You have to be real about it though, I for one cant just bury my head in the sand and say "Here CCP take more money". I've probably put in about -ú50-60 over the last half a year or so.
Granted its not as much as some, however its more than others. So yea I am a little disappointed.
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Beld Errmon
Evocatius
938
|
Posted - 2013.10.03 01:51:00 -
[54] - Quote
Its about to get worse by atleast 1 cause the moment they remove my Assault dropship from the game I won't be playing until its returned. |
Ghural
The Southern Legion The Umbra Combine
138
|
Posted - 2013.10.03 01:58:00 -
[55] - Quote
Beld Errmon wrote:Its about to get worse by atleast 1 cause the moment they remove my Assault dropship from the game I won't be playing until its returned.
Say what?
The assault ship is all I fly. They better not mess around with it.
We're still due for an aerial showdown btw. |
We are 138
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2013.10.03 02:00:00 -
[56] - Quote
I can hardly get my self to play any more. There is nothing to care about, nothing to fight for.... So for now I play with two friends in the AM sometimes. Its going to be a while until this game means something again |
Beld Errmon
Evocatius
939
|
Posted - 2013.10.03 02:00:00 -
[57] - Quote
CCP Logibro wrote:The Logistics and Assault Dropships are going to be taken out temporarily, but they should be returning in the future. As was said in the first post, we want to go back to basics and get the core interactions working first. Then we can look at branching back out once we have a solid foundation.
So yeah they aren't just messing around with it they are dropping it from the game till "the future" so um just like the Surya and Sagaris don't expect to see them again for months. |
Rogatien Merc
Red Star. EoN.
1357
|
Posted - 2013.10.03 02:29:00 -
[58] - Quote
A lot of the people leaving have been playing the game for 8-12+ months. That isn't actually a bad run for a game to hold on to a player TBQH.
The game was released without marketing as CCP continues to fix 'core' things before they feel comfortable doing a marketing blitz.
Also, GTAV + GTAV online + FFXIV has taken a lot of players. But some are already returning / or will return due to being bored driving cars around all day or shooting bank tellers or w/e TF you do in that game. Also BF4 beta.
Similar happened when TLoU was released but Dust bounced back. I think this is going to be a longer dip, but it will eventually pick up. |
KING CHECKMATE
TEAM SATISFACTION
1521
|
Posted - 2013.10.03 02:30:00 -
[59] - Quote
Ghural wrote:Look at the 3 month graphIt seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether. This isn't a "Dust is dying" thread. I'm just expressing dismay that this game that I enjoy seems to be slowly bleeding players and am wondering how this game could attract players again. Also I'll preempt the Grand Theft Auto argument by pointing out that numbers of active players has been decreasing for a while.
Need.Respec.Players.Will.Come.Back.... |
Ghural
The Southern Legion The Umbra Combine
140
|
Posted - 2013.10.03 02:34:00 -
[60] - Quote
Beld Errmon wrote:CCP Logibro wrote:The Logistics and Assault Dropships are going to be taken out temporarily, but they should be returning in the future. As was said in the first post, we want to go back to basics and get the core interactions working first. Then we can look at branching back out once we have a solid foundation. So yeah they aren't just messing around with it they are dropping it from the game till "the future" so um just like the Surya and Sagaris don't expect to see them again for months.
Guess I'm out then.
Bit of a kick in the pants. |
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fawkuima juggalo
Hollowed Kings
66
|
Posted - 2013.10.03 02:36:00 -
[61] - Quote
seriously? this post needs to go away now...... it simply aint true kid. |
Ghural
The Southern Legion The Umbra Combine
141
|
Posted - 2013.10.04 06:43:00 -
[62] - Quote
It's hilarious how few people are able to correctly interpret a graph.
No matter how steeply a graph descends, there will always be someone who insists it is in fact going up.
Last time we had more than 4000 players online was in august. Current max is around 3500. Maximum this year was over 9000 in May. Oh yes the population is definitely increasing :/
There is a point where a game becomes nonviable. I don't know where that point is for Dust. All I know is that it does get annoying seeing the same names on the battle list all the time.
As I said (though it's amazing how poor peoples reading comprehension can be) this wasn't a QQ thread. This was an attempt to prompt intelligent discussion on what is happening.
But please, allow me to return you to you fan-boy circle jerk. |
Lucrezia LeGrand
Delta Enterprise
71
|
Posted - 2013.10.04 07:20:00 -
[63] - Quote
I think it has a lot to do with school being back. Everything is slowing down quite drastically. I hope CCP can turn this around, and I think the will with a couple of really good updates. So I'm not too worried.
Although, if everyone seems to be in agreement that dust is losing players and we supposedly play with the same people over and over again, how come I can never seem to recognize anyone when I'm on the forum or online? I've bumped into maybe two or three players I could say "Oh, I remember you from that one match."
I'm not leaving because I plan to be a proto god (or at least have a name everyone can recognize) when new players start coming in. So far no proto equipment though. |
Shion Typhon
Intara Direct Action Caldari State
283
|
Posted - 2013.10.04 08:23:00 -
[64] - Quote
Rogue Saint wrote:Ghural wrote: It seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether.
Because console players are fickle, they are accustomed to PvE games or games that have a short shelf life until the next version is released so they can start from scratch again. PC players have more patience and understand the development cycle of MMO's and how a game evolves over time. Console Gamers = Want everything now so they can move onto the next thing. PC Gamers = Want iterative releases to keep them loyal.
Screw that noise, I played Everquest for 6 years and EVE for 7, I'm at Olympic level re patience with MMO dev shenanigans. Dust isn't developing, its floundering |
Cosgar
ParagonX
5616
|
Posted - 2013.10.04 08:32:00 -
[65] - Quote
Shion Typhon wrote:Rogue Saint wrote:Ghural wrote: It seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether.
Because console players are fickle, they are accustomed to PvE games or games that have a short shelf life until the next version is released so they can start from scratch again. PC players have more patience and understand the development cycle of MMO's and how a game evolves over time. Console Gamers = Want everything now so they can move onto the next thing. PC Gamers = Want iterative releases to keep them loyal. Screw that noise, I played Everquest for 6 years and EVE for 7, I'm at Olympic level re patience with MMO dev shenanigans. Dust isn't developing, its floundering I'm going to have to agree as well. I came from 10 years of Final Fantasy XI which includes the multiple cases of Square-Enix outright trolling their player base with Absolute Virtue, Pandemonium Warden, and worst of all the salvage permaban. |
Jack McReady
DUST University Ivy League
615
|
Posted - 2013.10.04 08:40:00 -
[66] - Quote
Lucrezia LeGrand wrote:I think it has a lot to do with school being back. Everything is slowing down quite drastically. and in summer it was summer holidays ...
slowly CCP runs dry on excuses. just face it, playercount at primetime decreases by ~500 per month. |
Shion Typhon
Intara Direct Action Caldari State
283
|
Posted - 2013.10.04 08:43:00 -
[67] - Quote
Shotty GoBang wrote:Aero Yassavi wrote:Everyone I talked to who has quit Dust or is thinking about quitting Dust isn't doing so because it is hard to join a squad or because the state of vehicles isn't perfect, rather they quit or are quitting because there has been no new content for several months and a lot of the content they paraded around with appears to be trapped in a void. LogicLoop and Team did a great job with the new maps and sockets. Also, the Squad Sight changes have added a 'bit more depth to combat. I'd say balance and core mechanics are of greater concern than new gadgets and guns.
See this is the problem. Get 20 people here on this board and say "What do you think the devs should focus on?"
You will get 21 different answers and every one of those answers is fairly legitimate (except the tard asking for jet fighters).
There are a dozen completely reasonable requests in each category of: 1) Weapon balance 2) Gunplay 3) Terrain bugs 4) Vehicle balance 5) Game modes 6) Comms 7) Tiercide 8) Art & assets 9) Map design 10) Matchmaking 11) NPE 12) Economics 13) Ties to EVE etc etc etc etc ...
The list is just so goddamn gigantic that it would bring the biggest FPS studio to its knees. Then here we have a small offshoot studio with limited staff and budget sitting there thinking "Holy !@$#!@, how can we get this sorted within 6 months before we finally lose too many players."
There just isn't enough manpower/money/time to keep everyone happy, miles from it. They needed 2 years more alpha/beta and some devs with far more FPS experience where they could sort stuff in peace and quiet without having to worry about maintaining an in-play game.
So, because they just can't dev fast enough (and honestly I feel bad for the devs as human beings, its not entirely, or even partially their fault) then EVERYONE except the real diehards and CCP groupies is going to be displeased.
They are just stuck between a rock and a hard place. If they concentrate on my pet hates re terrain, map design and tiercide then they are ignoring some other guy's wants re Economics or Game modes. No win for the devs and also no customer satisfaction. |
Buttercup Chipmint
Amarr Templars Amarr Empire
76
|
Posted - 2013.10.04 11:41:00 -
[68] - Quote
Shion Typhon wrote:Shotty GoBang wrote:Aero Yassavi wrote:Everyone I talked to who has quit Dust or is thinking about quitting Dust isn't doing so because it is hard to join a squad or because the state of vehicles isn't perfect, rather they quit or are quitting because there has been no new content for several months and a lot of the content they paraded around with appears to be trapped in a void. LogicLoop and Team did a great job with the new maps and sockets. Also, the Squad Sight changes have added a 'bit more depth to combat. I'd say balance and core mechanics are of greater concern than new gadgets and guns. See this is the problem. Get 20 people here on this board and say "What do you think the devs should focus on?" You will get 21 different answers and every one of those answers is fairly legitimate (except the tard asking for jet fighters). There are a dozen completely reasonable requests in each category of: 1) Weapon balance 2) Gunplay 3) Terrain bugs 4) Vehicle balance 5) Game modes 6) Comms 7) Tiercide 8) Art & assets 9) Map design 10) Matchmaking 11) NPE 12) Economics 13) Ties to EVE etc etc etc etc ... The list is just so goddamn gigantic that it would bring the biggest FPS studio to its knees. Then here we have a small offshoot studio with limited staff and budget sitting there thinking "Holy !@$#!@, how can we get this sorted within 6 months before we finally lose too many players." There just isn't enough manpower/money/time to keep everyone happy, miles from it. They needed 2 years more alpha/beta and some devs with far more FPS experience where they could sort stuff in peace and quiet without having to worry about maintaining an in-play game. So, because they just can't dev fast enough (and honestly I feel bad for the devs as human beings, its not entirely, or even partially their fault) then EVERYONE except the real diehards and CCP groupies is going to be displeased. They are just stuck between a rock and a hard place. If they concentrate on my pet hates re terrain, map design and tiercide then they are ignoring some other guy's wants re Economics or Game modes. No win for the devs and also no customer satisfaction.
I would have put respecs towards the top of this list.
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Flamesea
Shadow Company HQ
44
|
Posted - 2013.10.04 11:51:00 -
[69] - Quote
Ghural wrote:Look at the 3 month graphIt seems like the number of players online keeps getting lower and lower. What's going on? Are people giving up on Dust altogether. This isn't a "Dust is dying" thread. I'm just expressing dismay that this game that I enjoy seems to be slowly bleeding players and am wondering how this game could attract players again. Also I'll preempt the Grand Theft Auto argument by pointing out that numbers of active players has been decreasing for a while.
hmm... why is 6 months and past year graph nearly identical?
where is that peak "6000" from past years middle..
past year = more like this year or 6 + little months.. or smth.. |
Tony Calif
Crux Special Tasks Group Gallente Federation
2536
|
Posted - 2013.10.04 11:53:00 -
[70] - Quote
2 game modes after 2 years. No PvE. No progression during a game as you get in MAG or Battlefields Rush mode. 4000 maps? More like 10 if that, with some bit n bobs changed around a tiny bit.
It's boring. That's the killer. You spend MONTHS building a char, and then play the same 2 game modes over and over. Doesn't matter how deep the customisation is.
Defiance is doing pretty well, it's 99% PvE, there's PvP it is just voluntary. That's becomming more popular too. Specialisation comes from sticking with a weapon there, and the basic version of each gun is effective enough, unlike a militia suit/gun. |
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Jacques Cayton II
Caldari Protectorate United
24
|
Posted - 2013.10.04 11:54:00 -
[71] - Quote
This game is fun, but when ps4 comes out and planetside releases this game is ****** |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
189
|
Posted - 2013.10.04 12:09:00 -
[72] - Quote
Tony Calif wrote:2 game modes after 2 years. No PvE. No progression during a game as you get in MAG or Battlefields Rush mode. 4000 maps? More like 10 if that, with some bit n bobs changed around a tiny bit.
It's boring. That's the killer. You spend MONTHS building a char, and then play the same 2 game modes over and over. Doesn't matter how deep the customisation is.
Defiance is doing pretty well, it's 99% PvE, there's PvP it is just voluntary. That's becomming more popular too. Specialisation comes from sticking with a weapon there, and the basic version of each gun is effective enough, unlike a militia suit/gun.
Edit: I do think Dusts maps swapping around plugins is very cool, but there need to be more maps for those plugins. Closely packed ones could really create an urban environment, but it needs doing.
Never knew there were people who couldn't count to 3 o.0
Did you even log in last months? |
Tony Calif
Crux Special Tasks Group Gallente Federation
2536
|
Posted - 2013.10.04 12:15:00 -
[73] - Quote
Played briefly at a friends who then deleted Dust. Nuff said. 3 game modes? Control points & TDM is all there is. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
189
|
Posted - 2013.10.04 12:25:00 -
[74] - Quote
Domination (KotH) Skirmish (CP) Ambush (TDM)
It is really not that hard if you try. |
Tony Calif
Crux Special Tasks Group Gallente Federation
2536
|
Posted - 2013.10.04 12:29:00 -
[75] - Quote
KotH is just control points with less points you clever chap you. There might be a difference on where you can spawn too, but it didn't really make any difference (uplinks are OP). |
Canari Elphus
Pro Hic Immortalis
554
|
Posted - 2013.10.04 12:30:00 -
[76] - Quote
I am in agreement that a lot of it has to do with people playing the game less. I used to play the game after I capped but not anymore. I maybe have 2-3 sessions a week now and barely hit my cap if ever. There is just really nothing to do for vets at the higher end of the SP scale other than grind. You either save your SP or skill into suits/weapons that you arent as interested in to vary your experience.
If CCP had not gone with monthly updates and, instead gone with something similar to EVE, we would be coming up on the first expansion for DUST shortly.
If we compile all the new content we would be getting in that expansion based on the monthly updates it would be: Commando Suit Large Terrain Map w/ new Large socket Squad Finder Daily Bonus New Battle Finder Graphics/Performance Improvements Two New Weapons Corporate Roles
That isnt bad but it wouldnt be applauded as a major step forward. Then, when you add in that they are removing about half the vehicles for a re-balancing then it seems moot.
People were excited for the short/long term plan that CCP presented at Fanfest and that has yet to be realized. They have spent months trying to correct the issues that came about with 1.0 and while they have definitely done a good job with that, it has left a stale game for people to play. For a majority of people, there is nothing more to play than Pub matches. For those that dont care about the impact of FW on EVE its just another pub match. There is zero sense that you are building towards anything... no sandcastles as CCP eluded to. |
Levithunder
Butt Hurt Try Hards
78
|
Posted - 2013.10.04 13:45:00 -
[77] - Quote
If ccp dropped everything and worked on: corperation district PvE matches public contract PvE matches
With game modes including: Survival(endless waves of drones every minute the drones becoming harder and harder and you can only take 1 squad into this game mode and once all your team mates die it's game over)
Drone clearing:(go in with full team or full squad take out 10 or 20 drone spawners in the designated time )
If they dropped everything for 2 months and everyone was focused on pve I'm sure they could get it done, you want more players? You want to know how? Release PvE then release a trailer for it. Unlike the deceptive 2012 trailer. |
Fenix Alexarr
BurgezzE.T.F Public Disorder.
32
|
Posted - 2013.10.04 14:36:00 -
[78] - Quote
Levithunder wrote:If ccp dropped everything and worked on: corperation district PvE matches public contract PvE matches
With game modes including: Survival(endless waves of drones every minute the drones becoming harder and harder and you can only take 1 squad into this game mode and once all your team mates die it's game over)
Drone clearing:(go in with full team or full squad take out 10 or 20 drone spawners in the designated time )
If they dropped everything for 2 months and everyone was focused on pve I'm sure they could get it done, you want more players? You want to know how? Release PvE then release a trailer for it. Unlike the deceptive 2012 trailer.
Honestly, I think this would be the most productive use of their time for retaining older players. I don't see newer players wanting to come into a game that still has bugs on a regular basis. Then consider that they would need the PVE to be available to everyone (snipers too). Giving a sniper PVE content without it feeling like playing a flash game in a browser (click, click, click) seems like it might be kind of tough. |
Mac Dac
Wraith Shadow Guards
228
|
Posted - 2013.10.04 14:38:00 -
[79] - Quote
when i was on last night there were about 4400 people online.
i remember about 3 months ago we had around 3000, so im not saying Dust is growing but i dont think it is shrinking either. |
The Attorney General
ZionTCD
1181
|
Posted - 2013.10.04 14:43:00 -
[80] - Quote
Mac Dac wrote:when i was on last night there were about 4400 people online.
i remember about 3 months ago we had around 3000, so im not saying Dust is growing but i dont think it is shrinking either.
Peak in the last 24h was 3300 and change.
So I'm not saying your wrong, but you're wrong. |
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