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Zatara Rought
TeamPlayers EoN.
1211
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Posted - 2013.10.01 06:08:00 -
[91] - Quote
Honestly I just don't like fg campers that snipe where it takes a vehicle to get to. If they either prevented DVD from tower sniping or nerfed the range so it wasn't an ez:
Call dropship as logi
Fly to high point
Set nano hives/uplinks/triage hives
Suicide
Forge reds all day and own any vehicles that come for you while being relatively impervious to snipers cause triage hives and 1600 hp. Another forger? Locate direction and either own or avoid....
Zzzzzzzz its pathetic. Funkmaster can consistently hit 60-0 in every skirmish match he play where there's a forge snipe tower that can only be reached with a vehicle.. Back to back to back games. |
Sgt Kirk
SyNergy Gaming EoN.
2016
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Posted - 2013.10.01 06:10:00 -
[92] - Quote
"gay" |
Exmaple Core
Ancient Exiles
1432
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Posted - 2013.10.01 06:12:00 -
[93] - Quote
Zatara Rought wrote:Honestly I just don't like fg campers that snipe where it takes a vehicle to get to. If they either prevented DVD from tower sniping or nerfed the range so it wasn't an ez:
Call dropship as logi
Fly to high point
Set nano hives/uplinks/triage hives
Suicide
Forge reds all day and own any vehicles that come for you while being relatively impervious to snipers cause triage hives and 1600 hp. Another forger? Locate direction and either own or avoid....
Zzzzzzzz its pathetic. Funkmaster can consistently hit 60-0 in every skirmish match he play where there's a forge snipe tower that can only be reached with a vehicle.. Back to back to back games. yeah i remember him posting those scores, its insane |
Master Jaraiya
Ultramarine Corp
1030
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Posted - 2013.10.01 06:14:00 -
[94] - Quote
Zatara Rought wrote:Forge reds all day and own any vehicles that come for you while being relatively impervious to snipers cause triage hives and 1600 hp. Another forger? Locate direction and either own or avoid....
Zzzzzzzz its pathetic. Funkmaster can consistently hit 60-0 in every skirmish match he play where there's a forge snipe tower that can only be reached with a vehicle.. Back to back to back games.
Well, the most obvious advantage a Ground Forge Gunner has over a Tower Forge Gunner is Mobility. Second is cover. If I have someone watching my back on the ground, I can own a tower FGer all day long.
Funkmaster uses a Kb/M with a special Monitor to change his target reticule. Not to mention he is doing this in domination where he encounters little to no resistance. Let him try to pull that **** with me in a match, he will be singing a different tune. |
ladwar
Dead Six Initiative Lokun Listamenn
1785
|
Posted - 2013.10.01 06:35:00 -
[95] - Quote
Zatara Rought wrote:Honestly I just don't like fg campers that snipe where it takes a vehicle to get to. If they either prevented DVD from tower sniping or nerfed the range so it wasn't an ez:
Call dropship as logi
Fly to high point
Set nano hives/uplinks/triage hives
Suicide
Forge reds all day and own any vehicles that come for you while being relatively impervious to snipers cause triage hives and 1600 hp. Another forger? Locate direction and either own or avoid....
Zzzzzzzz its pathetic. Funkmaster can consistently hit 60-0 in every skirmish match he play where there's a forge snipe tower that can only be reached with a vehicle.. Back to back to back games. yup... |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
338
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Posted - 2013.10.01 06:36:00 -
[96] - Quote
Anyone who has used the forge and to clarify; when I say forge I dont mean the breach or even so much the standard 'charge and hold' variants. I am talking about the assault forges. Anyone who has spec'd to at least the DAU assault forge knows they are overpowered. Getting up onto a high place just increases there effectiveness.
Like someone else said before - remove the orange / red target indicator for when you are bang on target, make it an actual skill weapon. Also reduce the splash range and or damage. I certainly didn't like this thought to begin with but thinking about it more, it makes sense.
It may be a bit of a heavy handed nerf but as a dedicated forger on one character, I am willing to test this. |
broonfondle majikthies
Bannana Boat Corp
279
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Posted - 2013.10.01 06:44:00 -
[97] - Quote
I'd say forges work fine. The perception that they are unfair is usually down to the gunners superior positioning. When they're on the ground they are much easier targets. Don't forget that the assault variant can't hold a charge and therefore far more likely to rely on the splash, which is considerable but avoidable with terrain. Also bear in mind that it is a ranged weapon with no zoom / ADS that is pretty useless CQC Not to mention that Heavies in general have a hard time evading fire. Coordinate with the rest of your squad and the guy goes down fast. Or if all else fails just gun him back with a couple of Militia FG's while he's busy |
Master Jaraiya
Ultramarine Corp
1031
|
Posted - 2013.10.01 06:50:00 -
[98] - Quote
CommanderBolt wrote:Anyone who has used the forge and to clarify; when I say forge I dont mean the breach or even so much the standard 'charge and hold' variants. I am talking about the assault forges. Anyone who has spec'd to at least the DAU assault forge knows they are overpowered. Getting up onto a high place just increases there effectiveness.
Like someone else said before - remove the orange / red target indicator for when you are bang on target, make it an actual skill weapon. Also reduce the splash range and or damage. I certainly didn't like this thought to begin with but thinking about it more, it makes sense.
It may be a bit of a heavy handed nerf but as a dedicated forger on one character, I am willing to test this. Lol this would make the FG completely useless against infantry, unless of course you have Funkmaster's Monitor setup where you can change your target reticule, but then the rest of us would just be **** outta luck huh?
Seriously it is so easy to miss with the FG it isn't even funny. If your target is moving at all you will only land shots by dumb luck.
The FG is not the problem. People who camp on towers with it are the problem (for some not myself)
Maybe that's what you all want though. Another nearly useless Heavy Weapon
**** why not just get rid of the Heavy Class altogether. It's painfully obvious nobody likes Heavies in this game. I mean, just look at what happened to the HMG. Look at the Sentinel bonus and Amarr Sentinel Bonus, those are useless. Look at the slot layout of the Heavy Suit, it is the same as the Scout! SMH! |
DildoMcnutz
Science For Death The Shadow Eclipse
224
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Posted - 2013.10.01 07:28:00 -
[99] - Quote
Master Jaraiya wrote:Seriously it is so easy to miss with the FG it isn't even funny. If your target is moving at all you will only land shots by dumb luck.
The FG is not the problem. People who camp on towers with it are the problem (for some not myself)!
Only with a controller, the forge gun is the only weapon in the game I have tried that i feel gives you an advantage whilst using the mouse and that advantage is HUGE, it becomes STUPID easy to line up direct hits regardless of elevation. Using a dual shock it feels too jerky to consistently line up the OHKO shots.
I will agree the map design is more at fault here than the splash of the forge gun, would i miss the splash? Of course i would, who wouldn't but if it was taken away as long as it still had the capability to deal with tanks i would be happy. My favourite is the Wyrikomi, i know it isn't often used over the Ishukone but the damage to ammo capacity is a lot better and i dunno, i reckon it destroys tanks better. |
ChromeBreaker
SVER True Blood Public Disorder.
1318
|
Posted - 2013.10.01 07:34:00 -
[100] - Quote
Forge Guns Are Fine
... Nerf Towers ... |
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Exmaple Core
Ancient Exiles
1436
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Posted - 2013.10.01 16:14:00 -
[101] - Quote
ChromeBreaker wrote:Forge Guns Are Fine
... Nerf Towers ... lolol this makes more sence than it apperares. If they would cease to look over objective panels than it would be fine |
Exmaple Core
Ancient Exiles
1436
|
Posted - 2013.10.01 16:18:00 -
[102] - Quote
DildoMcnutz wrote:Master Jaraiya wrote:Seriously it is so easy to miss with the FG it isn't even funny. If your target is moving at all you will only land shots by dumb luck.
The FG is not the problem. People who camp on towers with it are the problem (for some not myself)! Only with a controller, the forge gun is the only weapon in the game I have tried that i feel gives you an advantage whilst using the mouse and that advantage is HUGE, it becomes STUPID easy to line up direct hits regardless of elevation. Using a dual shock it feels too jerky to consistently line up the OHKO shots. I will agree the map design is more at fault here than the splash of the forge gun, would i miss the splash? Of course i would, who wouldn't but if it was taken away as long as it still had the capability to deal with tanks i would be happy. My favourite is the Wyrikomi, i know it isn't often used over the Ishukone but the damage to ammo capacity is a lot better and i dunno, i reckon it destroys tanks better. This is what the responces should have been so far. It is an anti tank weapon and the suggested change would not hinder its intended purposes. It is still an AV weapon, it doesent change. Its just slightly less effective against infaintry and stops breaking dominations and PC battles. Byut the map designs should be changed, im going to make a thread about it |
Smooth Assassin
Stardust incorporation
208
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Posted - 2013.10.01 16:44:00 -
[103] - Quote
Exmaple Core wrote:Its an AV weapon. Does an AV weapon need splash damage to destroy vehicals? Seems very unnecessary, just a clutch to one hit proto scouts and other ppl with 2 to 4 splash hits, pending on their SP/gear. Seriously, its an AV weapon. Removing splash would make it closer to AV only and drastically reduce objective camping with FGs. Youd actually be able to hack the objective panel for once! Agreed for scouts but splash damage should be implemented for a explosive weapon. |
Skihids
Bullet Cluster
2203
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Posted - 2013.10.01 16:44:00 -
[104] - Quote
Master Jaraiya wrote:Exmaple Core wrote:
No its perfectly fine that his rail (AV) direct hitted and OHKed you and its perfectly reasonable that a forge gun (AV) can direct hit and OHK someone else. Their AV, they SHOULD be OHKing ppl at range. Its great that you, personally, master jaryaiya does not sit above objectives/towers and camp but nearly all forge gunners do, unlike you they are pussys and exploiters it does not matter what you do. The splash allows an Anti tank weapon to be tactical, and yes i say in confidence it is as tactically sound as an AR because its splash allows it to do everything, change the outcomes of entire battles and planets because solo it can hold down 16 people from hacking an objective. Its not balanced!!! You said it yourself, its for anti infaintry, instilations and vehicals, loosing splash does not change its ability to do any of that! All forge gunners mostly get direct hits, its cool. Loosing splash just makes it so you cant camp objectives and need to be more accurate. Its srly not that big of a deal, it balances out the weapon
Lol if one single person on a 16 man team can't counter a FG Tower Sniper, your team must really be **** dude. Seriously, you could kill the dude with 1 guy then hack the objective with another. Furthermore, there is more than one objective on a map, one FG Tower Sniper can't lock down every objective at once. Stop trying to nerf weapons because your tactics are lacking.
I've got a charged SR with 3x Complex damage mods and that doesn't OHK most heavies. I tried that the majority of a match once, sitting on the turtle cover over objective D on Line Harvest and trying to pop the FG sniper on the middle tower of that side. I could scare him away from my side of the tower, but he just walked over to the other side to blap infantry. Every once in a while he would poke his nose over my side to see if I was still there and take a shot at me.
I spent most of the match and merely inconvenienced him. It would have required at least two ground snipers to lock him down.. |
Master Jaraiya
Ultramarine Corp
1049
|
Posted - 2013.10.01 18:14:00 -
[105] - Quote
Skihids wrote:Master Jaraiya wrote:Exmaple Core wrote:
No its perfectly fine that his rail (AV) direct hitted and OHKed you and its perfectly reasonable that a forge gun (AV) can direct hit and OHK someone else. Their AV, they SHOULD be OHKing ppl at range. Its great that you, personally, master jaryaiya does not sit above objectives/towers and camp but nearly all forge gunners do, unlike you they are pussys and exploiters it does not matter what you do. The splash allows an Anti tank weapon to be tactical, and yes i say in confidence it is as tactically sound as an AR because its splash allows it to do everything, change the outcomes of entire battles and planets because solo it can hold down 16 people from hacking an objective. Its not balanced!!! You said it yourself, its for anti infaintry, instilations and vehicals, loosing splash does not change its ability to do any of that! All forge gunners mostly get direct hits, its cool. Loosing splash just makes it so you cant camp objectives and need to be more accurate. Its srly not that big of a deal, it balances out the weapon
Lol if one single person on a 16 man team can't counter a FG Tower Sniper, your team must really be **** dude. Seriously, you could kill the dude with 1 guy then hack the objective with another. Furthermore, there is more than one objective on a map, one FG Tower Sniper can't lock down every objective at once. Stop trying to nerf weapons because your tactics are lacking. I've got a charged SR with 3x Complex damage mods and that doesn't OHK most heavies. I tried that the majority of a match once, sitting on the turtle cover over objective D on Line Harvest and trying to pop the FG sniper on the middle tower of that side. I could scare him away from my side of the tower, but he just walked over to the other side to blap infantry. Every once in a while he would poke his nose over my side to see if I was still there and take a shot at me. I spent most of the match and merely inconvenienced him. It would have required at least two ground snipers to lock him down..
Us a tac SR with 3 comp damage mods. You can pop any heavy 3 times in the face before he knows what happened. Have a Heavy FGer on your team take dude out. I do it all the time especially on line harvest. It's so Easy you know pretty much right where they are gonna pop their head out then blap. Done. I take out regular snipers on those towers. It's a wonder they keep spawning up there as many times as I kill em.
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