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KING CHECKMATE
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Posted - 2013.10.01 02:55:00 -
[1] - Quote
Exmaple Core wrote:Its an AV weapon. Does an AV weapon need splash damage to destroy vehicals? Seems very unnecessary, just a clutch to one hit proto scouts and other ppl with 2 to 4 splash hits, pending on their SP/gear. Seriously, its an AV weapon. Removing splash would make it closer to AV only and drastically reduce objective camping with FGs. Youd actually be able to hack the objective panel for once!
NAh you would still get Fluxed+MD.
IMO Splash is not needed.I only hit directly.Even infantry.
I use Kaalakiota FG 1 Cx Dam Mod + Prof 4. |
KING CHECKMATE
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Posted - 2013.10.01 03:02:00 -
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Exmaple Core wrote:Master Jaraiya wrote:It's not an AV weapon
It is an anti material weapon
It is designed to destroy anything.
HTFU! Real life < Lore < balance. Its cool that real life is less important than lore, nothing wrong with that we can deal, but its not cool that Lore is screwing up the balance of the game. Why are you cool with an unbalanced game? If you want lore to be in control of everything go play D&D
IMO FG should have Reduced effectivness vs Infantry. removing Splash damage and giving it a ''piercing'' effect (Hit stuff in a straight line.even through multiple red dots/vehicles) would be a lot better.
Then Change damage values between Regular FG and Assault (so that the regular has more DM than the assault but is slower)
And then we are talking.... |
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Posted - 2013.10.01 03:04:00 -
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Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Its an AV weapon. Does an AV weapon need splash damage to destroy vehicals? Seems very unnecessary, just a clutch to one hit proto scouts and other ppl with 2 to 4 splash hits, pending on their SP/gear. Seriously, its an AV weapon. Removing splash would make it closer to AV only and drastically reduce objective camping with FGs. Youd actually be able to hack the objective panel for once! NAh you would still get Fluxed+MD.
IMO Splash is not needed.I only hit directly.Even infantry.I use Kaalakiota FG 1 Cx Dam Mod + Prof 4. lolol ppl still do MD/flux? i barely see that weapon anymore. Sooooo happy
Yup. 2 days ago, some some broski with a 1000 HP+ Cal logi on a roof with flux and assault MD. Annoying as freakn hell.
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Posted - 2013.10.01 03:07:00 -
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Exmaple Core wrote: that would be great, id like it. The only promblem is how inconsistent it is, itd be really good for balance but i kinda think you should be OHKed if directly hit. They do 2500+ damage lol
Well i did not talk about a nerf to damage. just a splash damage reduction/removal so that scrubs stop abusing the weapon (and then you would see a lot less Fgs) But a piering effect giving it (in the hand of a skilled player) the ability to nail 2+ enemies if they are in a striaght line. Also reserving the FG's ability to scare Vehicles away effectivley.
The Assault FG and Regular FG damage swap is regarding the fact every other assault version is less powerful than the regular one,but faster. |
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Posted - 2013.10.01 03:45:00 -
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castba wrote: Love this idea except for the last statement. Reason being that the basic FG is much, much, much easier to use at ground level than my aFG, thus if you remove splash/drop it to 7-10%, but increase the damage of the easy use variant, how are you balancing the weapon? DPS is not really relevant when comparing the three variations of FG to a ground FGer.
The problem is bro, there is blance right there. Even with a damage swap,the assault FG shoots incredibly fast taking down vehicles faster and in the case of being ground level, at med range you would have almost 4 consecutive shots of 1500+dm , that pierce enemies, shot in less than 6 seconds.
+ RoF = + more Damage.
As it is, the only perk of using regular FG is that you can hold the shot. But this really doesnt help me vs vehicles now does it...?
>..> |
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Posted - 2013.10.01 03:49:00 -
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NAh, TAnk railguns just need a bigger splash damage. Like 6-9 mts like the core locus nades.
This does not mean a nerf to FG. |
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Posted - 2013.10.01 04:27:00 -
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castba wrote: That is a seriously major perk and allows for greater accuracy with little timing and much less effort. Charge up, walk around corner and wait for the cross hairs to turn red. Then release and kill.
Can't do that with the aFG.
I see what you are saying though (I don't view vehicles as my primary target) and I guess I agree. What I would like to see is possibly a damage drop off the longer the charge is held on a standard variant FG (leave the Breach as it is since it effectively makes you a turret when in use)
''That is a seriously major perk and allows for greater accuracy with little timing and much less effort. Charge up, walk around corner and wait for the cross hairs to turn red. Then release and kill.'' This ''major perk'' is effectivley countered by the AFG RoF. STDFG better vs infantry AFG better vs vehicles.Plain and simple. Cant and SHOULDNt have both.
''Can't do that with the aFG.'' No. But neither can you kill a vehicle faster than with an AFG.
''I see what you are saying though (I don't view vehicles as my primary target) and I guess I agree.'' If you want AI weapon.The HMG with Cx damage mods does better than people in the forums say.
''What I would like to see is possibly a damage drop off the longer the charge is held on a standard variant FG '' Why? it already takes longer to shoot.If you put this in,you effectivley make the AFG even better, because since it doesnt charge up it will almost always hit harder. Less RoF is already the STD and BRCH variants downfalls.
I get what you are saying.i just respectfully disagree. |
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