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DJINN Rampage
Ancient Exiles
337
|
Posted - 2013.10.07 11:11:00 -
[211] - Quote
i still don't know if i should ut A.E on top or TP.... the thing is, TeamPlayers were literally a non-factor until they picked up some great guns somewhere in the middle of the war with CRONOS.. but hellstorm/A.E were already a scary threat coming into P.C with not only their supreme A-team but 0uter.Heaven in their alliance as well. people don't want to admit it but coming into PC i know they had everyone especially CRONOS shook.
This even led to Internal Error and Nyain San coming into their alliance at one point. and then after the break-off it led to A.E becoming a sort of imperfects in their absence.. idk, for one reason or the other people don't give this team the respect it deserves and put TP on top of them because they had a mafioso type hold on molden heath. which really isn't fair at all. |
Eyemakerwet
R 0 N 1 N
72
|
Posted - 2013.10.07 11:42:00 -
[212] - Quote
DJINN Rampage wrote:Zatara Rought wrote:Arirana glitches off the battlefield as well? well when ari gets on a roll ... seriously though the actions of one person doesn't affect the whole team nor should it be viewed as such. the fact is, ari doesn't win battles by himself, he doesn't take out squads by himself, he doesn't take objectives by himself, and he doesn't push back an enemy team by himself. saying the melee glitch is horrifying and shouldn't kill you.. look at every other FPS. a melee is a one-shot kill and you are rewarded for getting that close. dust is the only game to say "nope, youuu can't do that." silliest thing ever in my mind, since knife is my main gun on CoD and bf4
melee in battlefield isnt ohk unless u do a takedown fro behind or the side.
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Heimdallr69
TeamPlayers EoN.
976
|
Posted - 2013.10.07 14:05:00 -
[213] - Quote
Eyemakerwet wrote:DJINN Rampage wrote:Zatara Rought wrote:Arirana glitches off the battlefield as well? well when ari gets on a roll ... seriously though the actions of one person doesn't affect the whole team nor should it be viewed as such. the fact is, ari doesn't win battles by himself, he doesn't take out squads by himself, he doesn't take objectives by himself, and he doesn't push back an enemy team by himself. saying the melee glitch is horrifying and shouldn't kill you.. look at every other FPS. a melee is a one-shot kill and you are rewarded for getting that close. dust is the only game to say "nope, youuu can't do that." silliest thing ever in my mind, since knife is my main gun on CoD and bf4 melee in battlefield isnt ohk unless u do a takedown fro behind or the side. Bf4 it is but if you knife in the front the enemy can counter knife you |
DJINN Rampage
Ancient Exiles
338
|
Posted - 2013.10.07 14:52:00 -
[214] - Quote
that all really doesn't matter anyways, seeing as with knifing the only way to do it is through the back ;) |
Heimdallr69
TeamPlayers EoN.
976
|
Posted - 2013.10.07 14:58:00 -
[215] - Quote
DJINN Rampage wrote:that all really doesn't matter anyways, seeing as with knifing the only way to do it is through the back ;) Yeah right...people who run support don't know what ammo is...I usually run out before I die so I run around knifing, and as I said knife in the front works now just don't lose the tapping battle or you will be counterd..maxed out assault now I'm working on tanks heli and engineer |
DJINN Rampage
Ancient Exiles
338
|
Posted - 2013.10.07 15:31:00 -
[216] - Quote
Heimdallr69 wrote:DJINN Rampage wrote:that all really doesn't matter anyways, seeing as with knifing the only way to do it is through the back ;) Yeah right...people who run support don't know what ammo is...I usually run out before I die so I run around knifing, and as I said knife in the front works now just don't lose the tapping battle or you will be counterd..maxed out assault now I'm working on tanks heli and engineer
my engineer is maxed out at the moment (Carbine FTW baby!) |
Heimdallr69
TeamPlayers EoN.
979
|
Posted - 2013.10.07 15:42:00 -
[217] - Quote
DJINN Rampage wrote:Heimdallr69 wrote:DJINN Rampage wrote:that all really doesn't matter anyways, seeing as with knifing the only way to do it is through the back ;) Yeah right...people who run support don't know what ammo is...I usually run out before I die so I run around knifing, and as I said knife in the front works now just don't lose the tapping battle or you will be counterd..maxed out assault now I'm working on tanks heli and engineer my engineer is maxed out at the moment (Carbine FTW baby!) Lol easiest class for xp I'm good in a tank I took out so many yesterday I even won a 1 on 2 battle lmao |
Killar-12
The Corporate Raiders Top Men.
1333
|
Posted - 2013.10.07 15:43:00 -
[218] - Quote
DJINN Rampage wrote:Heimdallr69 wrote:DJINN Rampage wrote:that all really doesn't matter anyways, seeing as with knifing the only way to do it is through the back ;) Yeah right...people who run support don't know what ammo is...I usually run out before I die so I run around knifing, and as I said knife in the front works now just don't lose the tapping battle or you will be counterd..maxed out assault now I'm working on tanks heli and engineer my engineer is maxed out at the moment (Carbine FTW baby!) Assault Maxed Engineer has Carbine not sure whether to go Recon or Support, is the Shotgun or DMR better? |
DJINN Marauder
Ancient Exiles
1652
|
Posted - 2013.10.07 16:07:00 -
[219] - Quote
Maxed out support. Maxed Shotgun! |
Bethhy
Ancient Exiles
171
|
Posted - 2013.10.07 16:09:00 -
[220] - Quote
KA24DERT wrote:DJINN Rampage wrote:KA24DERT wrote:I will say AE is a very skilled Corp, and their players are individually amazing and very effective on the field as a group.
However I have to break up this little circle jerk.
If Dust had a Hall of Fame, Ancient Exiles would be banned from entry because of their unapologetic glitching.
It's too easy to make a public statement, stop glitching, and ground/kick the player in question, yet they don't do this. They don't care about the issue, and in fact flaunt it and collect "tears" from people complaining about it.
That is the mark of a bottom of the barrel organization, and I feel that even in this silly thread, AE cannot be a top 5 corp in this game. then explain how we beat the pants off of anyone even if we don't use ari? he's nice to have and effective at what he does sure but in no way is he or any of us really essential to the team. we have so much depth that you can literally put anyone in the corp in the PC and all actions will be preformed flawlessly. You beat most people because, like I said, you guys are very skilled. I will never deny that. But you guys still cheat, and don't correct the behavior, and don't even apologize for it. You have no integrity, and aren't even feigning a desire for redemption. Being a good organization is about more than skill, and while I enjoy going up against you on the battlefield, I will never respect you.
I respect Ari, because i tried to melee.... Other then getting 1-2 people here and there it's not easy... Just running upto to that many target's. It's not easy or you would of saw a ton of it... like invisible people in PC's..
It comes down to gaming... Melee has always been a quick end to people. Because you let him/her get close. Melee in Dust is a joke... it does little to no damage, then you cough and wheeze when you get to target and ask him to politely wait for your stamina to recover to punch them...
Nova knifes are a joke concept..... the entire way they built them start's with a disadvantage..
CCP doesn't get melee... it doesn't make sense how it is.. sure we will go back eventually to no one having to worry about being punched to death without it being some inefficient thing to do instead of reloading or weapon switching. But IMO, that is sad... Ari was diversity in DUST not just some modded controller, But skill point specialized and suit fitted for.... now he will just be another shotgunner... or AR.. or w/e and its sad.
Melee should be couple hit death's or very short TTK, so people take ranges more serious.. should it be something everyone has? or something boardering on a massive skill point sink?(not like weaponry? who gives a skill point sink as the first skillNPE? bullshit.)
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DJINN Rampage
Ancient Exiles
338
|
Posted - 2013.10.07 16:12:00 -
[221] - Quote
no melee make rampage sad :| |
Zatara Rought
TeamPlayers EoN.
1275
|
Posted - 2013.10.07 16:46:00 -
[222] - Quote
Bethhy wrote:KA24DERT wrote:DJINN Rampage wrote:KA24DERT wrote:I will say AE is a very skilled Corp, and their players are individually amazing and very effective on the field as a group.
However I have to break up this little circle jerk.
If Dust had a Hall of Fame, Ancient Exiles would be banned from entry because of their unapologetic glitching.
It's too easy to make a public statement, stop glitching, and ground/kick the player in question, yet they don't do this. They don't care about the issue, and in fact flaunt it and collect "tears" from people complaining about it.
That is the mark of a bottom of the barrel organization, and I feel that even in this silly thread, AE cannot be a top 5 corp in this game. then explain how we beat the pants off of anyone even if we don't use ari? he's nice to have and effective at what he does sure but in no way is he or any of us really essential to the team. we have so much depth that you can literally put anyone in the corp in the PC and all actions will be preformed flawlessly. You beat most people because, like I said, you guys are very skilled. I will never deny that. But you guys still cheat, and don't correct the behavior, and don't even apologize for it. You have no integrity, and aren't even feigning a desire for redemption. Being a good organization is about more than skill, and while I enjoy going up against you on the battlefield, I will never respect you. I respect Ari, because i tried to melee.... Other then getting 1-2 people here and there it's not easy... Just running upto to that many target's. It's not easy or you would of saw a ton of it... like invisible people in PC's.. It comes down to gaming... Melee has always been a quick end to people. Because you let him/her get close. Melee in Dust is a joke... it does little to no damage, then you cough and wheeze when you get to target and ask him to politely wait for your stamina to recover to punch them... Nova knifes are a joke concept..... the entire way they built them start's with a disadvantage.. CCP doesn't get melee... it doesn't make sense how it is.. sure we will go back eventually to no one having to worry about being punched to death without it being some inefficient thing to do instead of reloading or weapon switching. But IMO, that is sad... Ari was diversity in DUST not just some modded controller, But skill point specialized and suit fitted for.... now he will just be another shotgunner... or AR.. or w/e and its sad. Melee should be couple hit death's or very short TTK, so people take ranges more serious.. should it be something everyone has? or something boardering on a massive skill point sink?(not like weaponry? who gives a skill point sink as the first skill NPE? bullshit.)
Why is ari be significantly worse with a shotty when the shotty requires the same skill set to use? Melee glitching is OP because in other games you cant spam it endlessly while running around faster than everyone else and because the glitching is tied to stamina, which ari augments to have a **** ton, there's no reload. Furthermore melee moves you towards youre opponent slightly as well ad redirecting you to the direction thy are, essentially if you're reliatively close the maleee glitch doesn't even need aim in the direction of the person, where a shotgun to the slight left or right would miss, the melee glitch would hit. Ari also wouldn't be nearly as potent without a scanner, other games don't let you sweep the area the whole game on a 10 sec cooldown. The only way we nuetralized ari in the past was when our og players were on our synergy just overcame the glitching with straight up dedicated comms and people who ran around with scanner's as their primary weapon.
As for everyone always agreeing AE isn't as good all time as TP's? TP's were destroying seraphim and whoever else before I got there. They weren't a top 5 team, but that's why i liked em. I didn't want to bandwagon onto one of the best corps. I wanted something where I went in and helped build something. Pre Regnyum and post bunnies we were amazing, so this whole idea Regnyum came in and made us the best is lol. In the Hellstorm war we would have won without Regnyum, simple as that. He's a great player, but he doesn't carry at all. Xero, Spinner, Zdub, Me, the Shotty Twins, and more. This influx alone was simply the final piece to a team that was already great, just not top tier. Reg just was the best of an already well established slayer core.
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DJINN Rampage
Ancient Exiles
338
|
Posted - 2013.10.07 16:51:00 -
[223] - Quote
Zatara Rought wrote:Bethhy wrote:KA24DERT wrote:DJINN Rampage wrote:KA24DERT wrote:I will say AE is a very skilled Corp, and their players are individually amazing and very effective on the field as a group.
However I have to break up this little circle jerk.
If Dust had a Hall of Fame, Ancient Exiles would be banned from entry because of their unapologetic glitching.
It's too easy to make a public statement, stop glitching, and ground/kick the player in question, yet they don't do this. They don't care about the issue, and in fact flaunt it and collect "tears" from people complaining about it.
That is the mark of a bottom of the barrel organization, and I feel that even in this silly thread, AE cannot be a top 5 corp in this game. then explain how we beat the pants off of anyone even if we don't use ari? he's nice to have and effective at what he does sure but in no way is he or any of us really essential to the team. we have so much depth that you can literally put anyone in the corp in the PC and all actions will be preformed flawlessly. You beat most people because, like I said, you guys are very skilled. I will never deny that. But you guys still cheat, and don't correct the behavior, and don't even apologize for it. You have no integrity, and aren't even feigning a desire for redemption. Being a good organization is about more than skill, and while I enjoy going up against you on the battlefield, I will never respect you. I respect Ari, because i tried to melee.... Other then getting 1-2 people here and there it's not easy... Just running upto to that many target's. It's not easy or you would of saw a ton of it... like invisible people in PC's.. It comes down to gaming... Melee has always been a quick end to people. Because you let him/her get close. Melee in Dust is a joke... it does little to no damage, then you cough and wheeze when you get to target and ask him to politely wait for your stamina to recover to punch them... Nova knifes are a joke concept..... the entire way they built them start's with a disadvantage.. CCP doesn't get melee... it doesn't make sense how it is.. sure we will go back eventually to no one having to worry about being punched to death without it being some inefficient thing to do instead of reloading or weapon switching. But IMO, that is sad... Ari was diversity in DUST not just some modded controller, But skill point specialized and suit fitted for.... now he will just be another shotgunner... or AR.. or w/e and its sad. Melee should be couple hit death's or very short TTK, so people take ranges more serious.. should it be something everyone has? or something boardering on a massive skill point sink?(not like weaponry? who gives a skill point sink as the first skill NPE? bullshit.) Why is ari be significantly worse with a shotty when the shotty requires the same skill set to use? Melee glitching is OP because in other games you cant spam it endlessly while running around faster than everyone else and because the glitching is tied to stamina, which ari augments to have a **** ton, there's no reload. Furthermore melee moves you towards youre opponent slightly as well ad redirecting you to the direction thy are, essentially if you're reliatively close the maleee glitch doesn't even need aim in the direction of the person, where a shotgun to the slight left or right would miss, the melee glitch would hit. Ari also wouldn't be nearly as potent without a scanner, other games don't let you sweep the area the whole game on a 10 sec cooldown. The only way we nuetralized ari in the past was when our og players were on our synergy just overcame the glitching with straight up dedicated comms and people who ran around with scanner's as their primary weapon. As for everyone always agreeing AE isn't as good all time as TP's? TP's were destroying seraphim and whoever else before I got there. They weren't a top 5 team, but that's why i liked em. I didn't want to bandwagon onto one of the best corps. I wanted something where I went in and helped build something. Pre Regnyum and post bunnies we were amazing, so this whole idea Regnyum came in and made us the best is lol. In the Hellstorm war we would have won without Regnyum, simple as that. He's a great player, but he doesn't carry at all. Xero, Spinner, Zdub, Me, the Shotty Twins, and more. This influx alone was simply the final piece to a team that was already great, just not top tier. Reg just was the best of an already well established slayer core.
lolol ok |
DJINN Marauder
Ancient Exiles
1655
|
Posted - 2013.10.07 17:03:00 -
[224] - Quote
Can confirm rampage carries us. So much so that He makes kalante look like rampage |
DJINN Rampage
Ancient Exiles
338
|
Posted - 2013.10.07 17:26:00 -
[225] - Quote
DJINN Marauder wrote:Can confirm rampage carries us. So much so that He makes kalante look like rampage
it's okay young padawan. one day you may hope to be as awesome as i. |
DJINN Marauder
Ancient Exiles
1659
|
Posted - 2013.10.07 17:30:00 -
[226] - Quote
DJINN Rampage wrote:DJINN Marauder wrote:Can confirm rampage carries us. So much so that He makes kalante look like rampage it's okay young padawan. one day you may hope to be as awesome as i. LOL I meant to say ari not you.
Ah well.. |
Heimdallr69
TeamPlayers EoN.
980
|
Posted - 2013.10.07 17:59:00 -
[227] - Quote
Lmao Epic Marauder |
Bethhy
Ancient Exiles
175
|
Posted - 2013.10.07 18:22:00 -
[228] - Quote
Zatara Rought wrote: Why is ari be significantly worse with a shotty when the shotty requires the same skill set to use? Melee glitching is OP because in other games you cant spam it endlessly while running around faster than everyone else and because the glitching is tied to stamina, which ari augments to have a **** ton, there's no reload. Furthermore melee moves you towards youre opponent slightly as well ad redirecting you to the direction thy are, essentially if you're reliatively close the maleee glitch doesn't even need aim in the direction of the person, where a shotgun to the slight left or right would miss, the melee glitch would hit. Ari also wouldn't be nearly as potent without a scanner, other games don't let you sweep the area the whole game on a 10 sec cooldown. The only way we nuetralized ari in the past was when our og players were on our synergy just overcame the glitching with straight up dedicated comms and people who ran around with scanner's as their primary weapon.
As for everyone always agreeing AE isn't as good all time as TP's? TP's were destroying seraphim and whoever else before I got there. They weren't a top 5 team, but that's why i liked em. I didn't want to bandwagon onto one of the best corps. I wanted something where I went in and helped build something. Pre Regnyum and post bunnies we were amazing, so this whole idea Regnyum came in and made us the best is lol. In the Hellstorm war we would have won without Regnyum, simple as that. He's a great player, but he doesn't carry at all. Xero, Spinner, Zdub, Me, the Shotty Twins, and more. This influx alone was simply the final piece to a team that was already great, just not top tier. Reg just was the best of an already well established slayer core.
Most FPS games you can spam melee and run around with your melee weapon out faster then everyone... most FPS games these day's have a lunging forward action when engaging Melee.. some even a mini animation scene...
Shotgun requires the same player skill set but completely different Skillpoint's/suit's specialties... You engage target's differently and you fit your suit's different.
And yes there is no reload with melee? .. lol?
And anyone in that fast pace CQC environment of being right up in peoples faces requires no aim? Regardless the whole aim assist is a complete other debate that could go on longer then this thread.
He has a shiet-ton of stamina because of skilling into it and sacrificing on his suit and build to fit the modules...
Ari's skill and effectiveness in PC's haven't changed still holding down letter's like ever... 1.3-1.4 changed the game. But hey? grenades count as gun game these days.
Don't think I've experienced as much unplayable lag as PC's in 1.4... the frame rate drops down almost every game to unplayable levels... CQC. i could only imagine.. sigh.. maybe i should just skill into grenades and sit on a nanohive. 3 grenades and a mobile source to replenish? Hell yea that sounds way better then melee'ing people quickly.
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Zatara Rought
TeamPlayers EoN.
1277
|
Posted - 2013.10.07 18:48:00 -
[229] - Quote
Bethhy wrote:
Most FPS games you can spam melee and run around with your melee weapon out faster then everyone... most FPS games these day's have a lunging forward action when engaging Melee.. some even a mini animation scene...
a mini animation scene would prevent you from destroying the guy that sees you killing his teammate. faster than everyone but not 2x as fast. And they usually don't take as long to kill someone. Ari has 500+ ehp. Regnyum has detailed the difference between fps that are twitch and dust that requires (or did require) more skill in continuing aim over a duration.
Shotgun requires the same player skill set but completely different Skillpoint's/suit's specialties... You engage target's differently and you fit your suit's different.
And ari has both skill sets but admits, and the evidence backs it up, that he was never as effective with the shotty.
And yes there is no reload with melee? .. lol?
precisely...compared to a shotty where you must reload
And anyone in that fast pace CQC environment of being right up in peoples faces requires no aim? Regardless the whole aim assist is a complete other debate that could go on longer then this thread.
He has a shiet-ton of stamina because of skilling into it and sacrificing on his suit and build to fit the modules...
Not really. Because he doesn't need a main weapon he has access to greater cpu/pg compared to others who actually have to use a gun.
Ari's skill and effectiveness in PC's haven't changed still holding down letter's like ever... 1.3-1.4 changed the game. But hey? grenades count as gun game these days.
That's simply not true. When we eliminated his melee'ing he was worthless and we creamed AE those matches. Taking a district with a clone pack and winning a battle with a clone pack the night before. Despite them failing to succeed in the same endeavor.
Don't think I've experienced as much unplayable lag as PC's in 1.4... the frame rate drops down almost every game to unplayable levels... CQC. i could only imagine.. sigh.. maybe i should just skill into grenades and sit on a nanohive. 3 grenades and a mobile source to replenish? Hell yea that sounds way better then melee'ing people quickly.
Sitting on a hive with nades can be effective but run out, are countered with stealth scouts or heavies that can tank a nade, or nades of your own if you're accurate let alone flux md's. Melee you can't fire enough bullets to kill ari due to dps and speed 1v1 where there's city cover everywhere, open ground is ez (well I can't anyway, alldin says he can do it anytime, anywhere no issue). Ari closes the distance so fast and then you can't dodge her hits the way you dodge a shotty.
I italicized responses |
Bethhy
Ancient Exiles
175
|
Posted - 2013.10.07 19:20:00 -
[230] - Quote
Zatara Rought wrote:Bethhy wrote:
Most FPS games you can spam melee and run around with your melee weapon out faster then everyone... most FPS games these day's have a lunging forward action when engaging Melee.. some even a mini animation scene...
a mini animation scene would prevent you from destroying the guy that sees you killing his teammate. faster than everyone but not 2x as fast. And they usually don't take as long to kill someone. Ari has 500+ ehp. Regnyum has detailed the difference between fps that are twitch and dust that requires (or did require) more skill in continuing aim over a duration.
Shotgun requires the same player skill set but completely different Skillpoint's/suit's specialties... You engage target's differently and you fit your suit's different.
And ari has both skill sets but admits, and the evidence backs it up, that he was never as effective with the shotty.
And yes there is no reload with melee? .. lol?
precisely...compared to a shotty where you must reload
And anyone in that fast pace CQC environment of being right up in peoples faces requires no aim? Regardless the whole aim assist is a complete other debate that could go on longer then this thread.
He has a shiet-ton of stamina because of skilling into it and sacrificing on his suit and build to fit the modules...
Not really. Because he doesn't need a main weapon he has access to greater cpu/pg compared to others who actually have to use a gun.
Ari's skill and effectiveness in PC's haven't changed still holding down letter's like ever... 1.3-1.4 changed the game. But hey? grenades count as gun game these days.
That's simply not true. When we eliminated his melee'ing he was worthless and we creamed AE those matches. Taking a district with a clone pack and winning a battle with a clone pack the night before. Despite them failing to succeed in the same endeavor.
Don't think I've experienced as much unplayable lag as PC's in 1.4... the frame rate drops down almost every game to unplayable levels... CQC. i could only imagine.. sigh.. maybe i should just skill into grenades and sit on a nanohive. 3 grenades and a mobile source to replenish? Hell yea that sounds way better then melee'ing people quickly.
Sitting on a hive with nades can be effective but run out, are countered with stealth scouts or heavies that can tank a nade, or nades of your own if you're accurate let alone flux md's. Melee you can't fire enough bullets to kill ari due to dps and speed 1v1 where there's city cover everywhere, open ground is ez (well I can't anyway, alldin says he can do it anytime, anywhere no issue). Ari closes the distance so fast and then you can't dodge her hits the way you dodge a shotty.
I italicized responses
http://www.youtube.com/watch?v=llK_PTfLEA8 - Counter Strike
http://www.youtube.com/watch?v=t3FEKWy4kM0 - BF3
http://www.youtube.com/watch?v=-xdaLGoZb2Q - CoD
http://www.youtube.com/watch?v=0nC9nM-mB_w - Halo4
http://www.youtube.com/watch?v=iq7alb__4Fs - Mag
Melee isn't done much different... we can sit here and argue fine detail's of why melee should take a little bit longer here or be shorter there or be a little more difficult... We still basically agree its been useless until Ari. And that's sad... |
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Zatara Rought
TeamPlayers EoN.
1278
|
Posted - 2013.10.07 19:57:00 -
[231] - Quote
None of those videos posted allow multiple melee's a second, they don't allow you to view all you enemies in an area with a scanner, don't allow you to more more than marginally faster than your opponents (as opposed to Ari)...and even more i'm sure if i was thinking about it. Yeah not convincing at all. |
Long Evity
Krullefor Organization Minmatar Republic
354
|
Posted - 2013.10.07 20:08:00 -
[232] - Quote
Some of you AE guys need to take your head out of Ari's buttocks and take a sniff of something that isn't bullshyt. Calling melee worthless, especially, is a joke. But I can understand why people want fists to be as strong as guns... FISTS, mind you. Not a knife like BF and CoD use as there 'melee'
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DJINN Rampage
Ancient Exiles
339
|
Posted - 2013.10.07 20:09:00 -
[233] - Quote
Long Evity wrote:Some of you AE guys need to take your head out of Ari's buttocks and take a sniff of something that isn't bullshyt. Calling melee worthless, especially, is a joke. But I can understand why people want fists to be as strong as guns... FISTS, mind you. Not a knife like BF and CoD use as there 'melee'
it's not fists.. It's the people's elbow |
Long Evity
Krullefor Organization Minmatar Republic
354
|
Posted - 2013.10.07 20:12:00 -
[234] - Quote
DJINN Rampage wrote:Long Evity wrote:Some of you AE guys need to take your head out of Ari's buttocks and take a sniff of something that isn't bullshyt. Calling melee worthless, especially, is a joke. But I can understand why people want fists to be as strong as guns... FISTS, mind you. Not a knife like BF and CoD use as there 'melee'
it's not fists.. It's the people's elbow The weapons are supposedly so strong we need these specialized suits just to use them...
But an elbow can break through your shields and armor. Lol |
DJINN Rampage
Ancient Exiles
339
|
Posted - 2013.10.07 20:13:00 -
[235] - Quote
Zatara Rought wrote:None of those videos posted allow multiple melee's a second, they don't allow you to view all you enemies in an area with a scanner, don't allow you to more more than marginally faster than your opponents (as opposed to Ari)...and even more i'm sure if i was thinking about it. Yeah not convincing at all.
Edit: thought about it a second longer and the video's you posted like Halo detail my point precisely about melee allowing the teammate to kill him while he's meleeing, Ari melee's in half a second and is sprinting away. In the time each of the video's got a kill with the melee Ari would have gotten 3, and closed the distance between victims significantly faster...your points are still poorly made.
i honestly think your trying to convince yourself it's wrong when in fact it's just another broken mechanic CCP failed to realize.
what ari does is use exactly what the game gives him. much like when you reload your gun and then sprint to get a couple seconds off of the animation. and now your not only saying that but blaming him for using a scanner which literally everyone in this game uses.
as well as blaming him for being able to get in your face when A.E has proven that even in the city you can counter it with gun game and accuracy. |
DJINN Rampage
Ancient Exiles
339
|
Posted - 2013.10.07 20:15:00 -
[236] - Quote
Long Evity wrote:DJINN Rampage wrote:Long Evity wrote:Some of you AE guys need to take your head out of Ari's buttocks and take a sniff of something that isn't bullshyt. Calling melee worthless, especially, is a joke. But I can understand why people want fists to be as strong as guns... FISTS, mind you. Not a knife like BF and CoD use as there 'melee'
it's not fists.. It's the people's elbow The weapons are supposedly so strong we need these specialized suits just to use them... But an elbow can break through your shields and armor. Lol
and who said the specialized suit cannot be a weapon as well? it must be incredibly strong in order to take the load of your back and be able to get into combat with other mercenaries flawlessly every time.
the fact that these suits regular melee damage is only about 100 average and can only get to maybe 150 a shot with mods is stupid. the fact that it drains nearly half your stamina a shot is ridiculous as well. |
Zatara Rought
TeamPlayers EoN.
1279
|
Posted - 2013.10.07 21:42:00 -
[237] - Quote
DJINN Rampage wrote:Zatara Rought wrote:None of those videos posted allow multiple melee's a second, they don't allow you to view all you enemies in an area with a scanner, don't allow you to more more than marginally faster than your opponents (as opposed to Ari)...and even more i'm sure if i was thinking about it. Yeah not convincing at all.
Edit: thought about it a second longer and the video's you posted like Halo detail my point precisely about melee allowing the teammate to kill him while he's meleeing, Ari melee's in half a second and is sprinting away. In the time each of the video's got a kill with the melee Ari would have gotten 3, and closed the distance between victims significantly faster...your points are still poorly made. i honestly think your trying to convince yourself it's wrong when in fact it's just another broken mechanic CCP failed to realize. what ari does is use exactly what the game gives him. much like when you reload your gun and then sprint to get a couple seconds off of the animation. and now your not only saying that but blaming him for using a scanner which literally everyone in this game uses. as well as blaming him for being able to get in your face when A.E has proven that even in the city you can counter it with gun game and accuracy.
This argument is so flawed.
CCP did recognize it and fixed it (implementation Wednesday, how's that for a quick response?) Are they fixing the reload? No? Oh that's right....
Ari continued doing it EXCEPT IN THE TOURNEY BECAUSE HE DIDN'T WANT TO DISQUALIFY HIS TEAM, even after it was definitively accepted as a glitch.
Blaming him for using a scanner? Where did I BLAME him? Please.
How did AE prove they could counter Arirana glitching in the city? That statement is convoluted, perhaps some clarity would allow me to destroy it's logic...as it is...lol The only ones to counter Ari's glitching was TP's. and those boys are gone xD I'm just part of the remnant. |
JW v Weingarten
No Free Pass
702
|
Posted - 2013.10.07 21:47:00 -
[238] - Quote
NFP > all |
Heimdallr69
TeamPlayers EoN.
982
|
Posted - 2013.10.07 22:05:00 -
[239] - Quote
AE you should admit its wrong and apologize cuz honestly this is pathetic want to know why I chose TP over AE I told you guys how much I hated the melee exploit then you guys started using it its annoying but its okay the guys in TP are great people I feel like I've bonded pretty good with them so I guess everything does happen for a reason |
Kalante Schiffer
Ancient Exiles
421
|
Posted - 2013.10.07 22:34:00 -
[240] - Quote
I never approved of Ari using the melee glitch. i even had a little dispute with him about it two days ago. It is rare when someone pisses me off. The last time i got really mad was when cubs OB'd me, and that was five months ago. |
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