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Zatara Rought
TeamPlayers EoN.
1208
|
Posted - 2013.10.01 05:25:00 -
[1] - Quote
Best now? it's AE, Whats left of TP...whoever else cause with most talent quitting everyone else left is worse than the OG player's levels.
All time?
Imps I mean, there's no question. They are still revered and feared.
PFBHz (I speculate they would have won vs Hellstorm if they persevered long enough for the game breaking lag fest to be fixed so that marauder and example and radar ring teams weren't impossible to defeat) This also assumes that they could've coalesced into a 16 man team which never truly happened but just on chromosome antics alone I rank them 2nd. With the progression of imps leaving I think the respect between them would have inspiredany imps to bolster their fluffy friends. But just n their prior accomplishments, they were the only beta team to defeat the imps. They were feared for 5 months.
Teamplayers all time records aside I truly believe TP's post the PFB player influx became something truly special. From the live stream to demolishing outer heaven to hellstorms much anticipated a team to consistently defeating AE and denying them districts.
AE beat the best in the tourney. End of story. The core of which that broke from Hellstorm (read: carried) toppled PFBHz after closely losing to them in chrome for 300 mill (back when that was a **** ton of iskies to write home about). They maintain some of the most diehard players around. Just 5 of their best players combine for around 275k kills in game. More than more corporations....combined.
I CAN'T BELIEVE IM SAYING THIS. I may be 2 baked but here's #5!: . .. ... .... ..... ...... ....... ........ ......... .......... ......... ........ ....... ...... ..... .... ... .. . STB in its heyday of the shotgun twins and more they placed 2nd in the tourney, defeated the challenge of cookiestein for 50 mill and held their planet soundly until the imps silenced the humbling ramblings of QG's assertion that STB's quantity of talent > imps quality talent. Shrewd has been the name of Stb's game since losing the best of their players. They still maintain their planet.
Runners up red*, synergy, Outer.heaven, RND, and seraphim initiative.
It's individual players (ranked in their roles) that I'd be interested to see from the community. |
Zatara Rought
TeamPlayers EoN.
1210
|
Posted - 2013.10.01 05:35:00 -
[2] - Quote
BobThe 844-1 CakeMan wrote:u are all sadly mistaken the top 5 corps are.
1. Imps 3. Old hellstorm now AE 3. PFBHz 4. TP 5. RND
each of these corps have had their good and bad days as PC/Corp battles are concerned. some having better ones than others.
Old Hellstorm got destroyed by TP's. this is invalid. But I do believe you may be trolling because we denied ya your districts :P
I don't know what our record is vs AE but I'm pretty sure even with the inactivity and the losses at the tourney we've still won more battles than they have in competition. Post PFB influx TP > Hellstorm and AE might I add till inactivity killed us although they proved in their wins they weren't behind us by any means. |
Zatara Rought
TeamPlayers EoN.
1210
|
Posted - 2013.10.01 05:56:00 -
[3] - Quote
Me, the spinner, zdub303, tryhard, rug, whataguyttu, shotgun twins, radar, thagmor, dis, iced slayer, icddumppl, legend345, xerothebigboss, eclipse, syde keq, lionturtle, inhuman, fizzy, cy, james5955, slap26, hotchkiss, bobthecakeman, massivenine, steagle, pipies, jlongshot, piercing serenity, laz, LCB, Angel sunshine, gizmo.
Bunches of underrated players. And those are just the ones I remember |
Zatara Rought
TeamPlayers EoN.
1213
|
Posted - 2013.10.01 14:47:00 -
[4] - Quote
Only that it always felt like alliance ringers were used when Hellstorm played PFBHz I don't think there was ever a game of just you guys without sev Kimura, radar, you know, ringers from the alliance. |
Zatara Rought
TeamPlayers EoN.
1213
|
Posted - 2013.10.01 14:58:00 -
[5] - Quote
BobThe 844-1 CakeMan wrote:Zatara Rought wrote:BobThe 844-1 CakeMan wrote:u are all sadly mistaken the top 5 corps are.
1. Imps 3. Old hellstorm now AE 3. PFBHz 4. TP 5. RND
each of these corps have had their good and bad days as PC/Corp battles are concerned. some having better ones than others.
Old Hellstorm got destroyed by TP's. this is invalid. But I do believe you may be trolling because we denied ya your districts :P I don't know what our record is vs AE but I'm pretty sure even with the inactivity and the losses at the tourney we've still won more battles than they have in competition. Post PFB influx TP > Hellstorm and AE might I add till inactivity killed us although they proved in their wins they weren't behind us by any means. and PFBHz destroyed TP. from the one battle we played in PC. the old hellstorm beat PFBHz 5 straight days in a row without a single win and even demolished the corp. i do think they deserve a rank higher than PFBHz. PFBHz just never had the glue to keep everyone together other than winning which as u saw did not last. but like i said all these corps had their good times in bad. PFBHz might have been 2 if we didn't fall apart and we fought back. but who knows it is just my opinion.
One match pre PFB influx vs teamplayers doesn't justify them being better than TP's overall. Technically because imps beat PFBHz and TP's beat imps your logic has no value at all.
PFBHz fell apart because they were grasping at straws trying to figure out how they weren't winning with people like tryhard going 12/8 and fizzy barely going positive. If they had come back after the lag had been fixed they would have been able to stop the exmaple, marauder, radar slaughter induced from not only skill but a lot of lagginess. Regardless 5 days of losses doesn't take away 5 months of accomplishments. Even in the hell storm war they never even cared enough to get the best on to fight it.
"Oh yeah hell storm they deserve a rank higher than everyone else" lolz.
The history speaks for itself whether TP's was better than Hellstorm. If you can justify posting that Hellstorm demolished PFBHz corp then it can also be said that we demolished Hellstorm.
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Zatara Rought
TeamPlayers EoN.
1216
|
Posted - 2013.10.02 00:03:00 -
[6] - Quote
DJINN Rampage wrote:Rogatien Merc wrote:DJINN Rampage wrote:I did one of these when i first started playing dust and i decided hey, why not bring this back?
a lot of things have happened in our happy home of Molden Heath.. so let's break this down. who are your top 5 corps in dust?
in order of stompage my realistic top 5 is:
1.Ancient Exiles 2.TeamPlayers 3.What The French 4.Ahrendee Mercenaries 5.0uter.Heaven
any disputes? I mean, not to be a **** or anything because WTF always 'brought gud fites', but IO at its peak (yes... full teams of IO) stomped all over WTF at their peak. Obviously not saying IO should be on the list in any way, but it's always mindboggling when WTF gets pulled into these lists. Not to mention just about any pickup team of PC-vet EoN is on par with anything O.H puts together. AllianceGëácorp. 0.H at their peak was easily top 3 in the game. with talents like.. me,AndreaSilverEyes,WetDreamz,Kohmplex,Radar R4D-47,Rexero,D3LTA Blitzkreig,Sick Demon,Nicholas Tekotch,Circus v47,Y0UR NAME HERE,Nakaya Indigne,iCon Sensamillia,TheLegend345,Johnny Merce,Grimmiers,theDark Templar,GetShotUp,Orlando Rez, BigBoibiggums, KaoticKrusader, WhataguyTTU, Reiselia, EyeMakerWet, Lightning xVx, TheArchon, Muffin Lover, Mr.Mustard, MagLives, Aqui, FunkMaster Whale, Kaughst, & Name York. we took 3 planets and fought countless wars. we we even beat teamplayers a couple times. they are easily as good as any of the top 5 and deserve their spot. Radar also deserves recognition for being able to keep over 70% of that list in his corp for as long as it's been. and through what 0.H has been through. i personally can't wait for them to start biting back because trust me, as an 0.H vet i plan to be there for EVERY battle.
Oh beat TP's all of about 3 times compared to many many more losses. We never lost once to them pre hell storm war, and lost once to them pre fec war and have no idea if we ever played them during the war to v oh but they never had even a 20% win rate vs us unlike AE who had something like a 35% win rate. |
Zatara Rought
TeamPlayers EoN.
1217
|
Posted - 2013.10.02 01:45:00 -
[7] - Quote
DJINN Rampage wrote:Zatara Rought wrote:DJINN Rampage wrote:Rogatien Merc wrote:DJINN Rampage wrote:I did one of these when i first started playing dust and i decided hey, why not bring this back?
a lot of things have happened in our happy home of Molden Heath.. so let's break this down. who are your top 5 corps in dust?
in order of stompage my realistic top 5 is:
1.Ancient Exiles 2.TeamPlayers 3.What The French 4.Ahrendee Mercenaries 5.0uter.Heaven
any disputes? I mean, not to be a **** or anything because WTF always 'brought gud fites', but IO at its peak (yes... full teams of IO) stomped all over WTF at their peak. Obviously not saying IO should be on the list in any way, but it's always mindboggling when WTF gets pulled into these lists. Not to mention just about any pickup team of PC-vet EoN is on par with anything O.H puts together. AllianceGëácorp. 0.H at their peak was easily top 3 in the game. with talents like.. me,AndreaSilverEyes,WetDreamz,Kohmplex,Radar R4D-47,Rexero,D3LTA Blitzkreig,Sick Demon,Nicholas Tekotch,Circus v47,Y0UR NAME HERE,Nakaya Indigne,iCon Sensamillia,TheLegend345,Johnny Merce,Grimmiers,theDark Templar,GetShotUp,Orlando Rez, BigBoibiggums, KaoticKrusader, WhataguyTTU, Reiselia, EyeMakerWet, Lightning xVx, TheArchon, Muffin Lover, Mr.Mustard, MagLives, Aqui, FunkMaster Whale, Kaughst, & Name York. we took 3 planets and fought countless wars. we we even beat teamplayers a couple times. they are easily as good as any of the top 5 and deserve their spot. Radar also deserves recognition for being able to keep over 70% of that list in his corp for as long as it's been. and through what 0.H has been through. i personally can't wait for them to start biting back because trust me, as an 0.H vet i plan to be there for EVERY battle. Oh beat TP's all of about 3 times compared to many many more losses. We never lost once to them pre hell storm war, and lost once to them pre fec war and have no idea if we ever played them during the war to v oh but they never had even a 20% win rate vs us unlike AE who had something like a 35% win rate. 0.H had it's share of problems which i call "Bunny Syndrome" which stopped alot of their success. but they were still easily one of the top corps to bless this game. and if we're talking imps and PFBHz, then we have to bring UnReal into the mix as that is where most of the offspring for hellstorm came. though they have a few from imps and like 3 from pfb alot came form UnReal (including kalante) but all that happened wayy before PC and they were in hellstorm for like 4 months before the breakoff and they went to AE. now saying AE wasn't around too long is also false. as you can basically say that AE is hellstorm 2.0. Same leader. Same A-Team. Same ****. Different Day. as for TP they were never really a factor until hellstorm tore PFBHz apart and they got an influx of so many new players including the "top ranked player" at the time, ReGnYuM. cubs has done alot of work building that team, that's for sure.. but so has kujo. The losses never attributed to their leaving hellstorm. and you cannot truely count kujo leaving taking his A-team as TeamPlayers doing.. at the end of the day, when everything was on an even playing field, AE beat TP and that's fact..
Unreal as a corp never succeeded or did anything of note. Sure it's where legend, exmaple, kale the, obj wan, and a few others hail from. Unreal went down as a cb dodging corp.
AE lost many more battles to us on even ground and even on not even ground (defeating them while Arirana glitched for 20+ kill games)
Fact is the record favors TP's until TP's quit. Simple as that. They are better now that our a team doesn't play. Our a teams faced off before and we consistently won. End of discussion. Unless you can justify why those wins shouldn't count. Which I would easily counter with my spiel I could concoct over why the tourney matches favored them with map side advantages, and when the maps repeated we didn't switch sides, their home points were on impenetrable. Ours weren't. They deserved the wins no doubt but even ground? I think they would fairly concede a side swap would have been more just. But that's ccps fail tourney. |
Zatara Rought
TeamPlayers EoN.
1217
|
Posted - 2013.10.02 01:47:00 -
[8] - Quote
The legend345 wrote:DJINN Marauder wrote:Heimdallr69 wrote:Idk kalante but I know protoman I've fought with and against him so I know how good he is, not quite as good as me but hey no one is Kalante is the guy that drops 30 k/ds in pc. He went 30-1 vs RNd 40-5 vs SyN with TP ringers 34-5 vs RND again 21-0 vs some random corp I forgot. 23-4 vs TP Just off the top of my head I remember Hes the legend of the infantry
Arirana glitched for 38-14 without a weapon vs RND. ;) can't beat that. |
Zatara Rought
TeamPlayers EoN.
1220
|
Posted - 2013.10.02 02:48:00 -
[9] - Quote
DJINN Rampage wrote:Zatara Rought wrote:DJINN Rampage wrote:Zatara Rought wrote:DJINN Rampage wrote:
AllianceGëácorp. 0.H at their peak was easily top 3 in the game. with talents like..
me,AndreaSilverEyes,WetDreamz,Kohmplex,Radar R4D-47,Rexero,D3LTA Blitzkreig,Sick Demon,Nicholas Tekotch,Circus v47,Y0UR NAME HERE,Nakaya Indigne,iCon Sensamillia,TheLegend345,Johnny Merce,Grimmiers,theDark Templar,GetShotUp,Orlando Rez, BigBoibiggums, KaoticKrusader, WhataguyTTU, Reiselia, EyeMakerWet, Lightning xVx, TheArchon, Muffin Lover, Mr.Mustard, MagLives, Aqui, FunkMaster Whale, Kaughst, & Name York.
we took 3 planets and fought countless wars. we we even beat teamplayers a couple times. they are easily as good as any of the top 5 and deserve their spot.
Radar also deserves recognition for being able to keep over 70% of that list in his corp for as long as it's been. and through what 0.H has been through. i personally can't wait for them to start biting back because trust me, as an 0.H vet i plan to be there for EVERY battle.
Oh beat TP's all of about 3 times compared to many many more losses. We never lost once to them pre hell storm war, and lost once to them pre fec war and have no idea if we ever played them during the war to v oh but they never had even a 20% win rate vs us unlike AE who had something like a 35% win rate. 0.H had it's share of problems which i call "Bunny Syndrome" which stopped alot of their success. but they were still easily one of the top corps to bless this game. and if we're talking imps and PFBHz, then we have to bring UnReal into the mix as that is where most of the offspring for hellstorm came. though they have a few from imps and like 3 from pfb alot came form UnReal (including kalante) but all that happened wayy before PC and they were in hellstorm for like 4 months before the breakoff and they went to AE. now saying AE wasn't around too long is also false. as you can basically say that AE is hellstorm 2.0. Same leader. Same A-Team. Same ****. Different Day. as for TP they were never really a factor until hellstorm tore PFBHz apart and they got an influx of so many new players including the "top ranked player" at the time, ReGnYuM. cubs has done alot of work building that team, that's for sure.. but so has kujo. The losses never attributed to their leaving hellstorm. and you cannot truely count kujo leaving taking his A-team as TeamPlayers doing.. at the end of the day, when everything was on an even playing field, AE beat TP and that's fact.. Unreal as a corp never succeeded or did anything of note. Sure it's where legend, exmaple, kale the, obj wan, and a few others hail from. Unreal went down as a cb dodging corp. AE lost many more battles to us on even ground and even on not even ground (defeating them while Arirana glitched for 20+ kill games) Fact is the record favors TP's until TP's quit. Simple as that. They are better now that our a team doesn't play. Our a teams faced off before and we consistently won. End of discussion. Unless you can justify why those wins shouldn't count. Which I would easily counter with my spiel I could concoct over why the tourney matches favored them with map side advantages, and when the maps repeated we didn't switch sides, their home points were on impenetrable. Ours weren't. They deserved the wins no doubt but even ground? I think they would fairly concede a side swap would have been more just. But that's ccps fail tourney. it's easily justafiable why those wins shouldn't count. you won a war of clones. meaning you sent more clones then they could ever possibly had because every chance they would get to get a footing in PC (Through clone packs mind you) you guys would attack it the moment it was theirs. and just keep re-uping the attacks until it was flipped. you never let them grow nor succeed. you tried to squish them out of PC and kill the corp before it could even start. THAT is an uneven playing field since you owned 22% of molden heath and could send 450 clones to their doorstep each time.
Every attack sent gives 2 days or an extra 160 clone on top of w/e the district had. Meaning they had ample clones to win. We defended an attack 2 weeks ago from them where they sent over 300 clones. We simply won the 1st battle. Argument invalid. With less land they actually had the best they could get for every attack we threw. They still lost.
Want to paint this again in a way that makes sense? Keq threw more attacks at hell storm than we ever threw at any one corp. and they never flipped a district. |
Zatara Rought
TeamPlayers EoN.
1221
|
Posted - 2013.10.02 02:59:00 -
[10] - Quote
Most matches in the tourney were decided by clones, but I never played a PC match where we attacked a district and clones them on the 1st attack. Considering I played 99% of all our matches until proof is provided otherwise my assertion stands definitive. And I have some photos of their losses if you want to count clones lost?
Keq >.< It sounded better when I typed it lol |
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Zatara Rought
TeamPlayers EoN.
1221
|
Posted - 2013.10.02 06:45:00 -
[11] - Quote
Rampage says he's stating facts.
He said most to AE battles can expect to lose 200+ clones. The highest clone count I have on record was actually our attack on AE. Cubs only brought 150 clones and we got cloned out after destroying 192 of their clones. That's the highest. I remember because I liked here on the forums cause I was the last death. I was trying to hide somewhere so the mcc could click out our eon and zBroadway was camping on top of the roof on the stairs outside of of the cru entrance on the rings map.
So your facts are incorrect. Marauder also failed to account that post hs war until the tourney TP > AE not only hs. Pride shouldn't prompt such fallacy we know the answers.
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Zatara Rought
TeamPlayers EoN.
1223
|
Posted - 2013.10.02 14:58:00 -
[12] - Quote
DJINN Marauder wrote:The 5 point map with towers was without kujo zatara. I remember clearly. We got owned that map. Kujo joined in late because he had company over and couldn't play.
And no in HS war we beat you 3 in a row. One on bridge, one on skyfire city and one on greenwall city. Don't bring such fallacy into this!
Yes we got beat by not guilty after we beat you guys 3 in a row. I remember cuz we were like... "wtf how did that happen?" Lol
We also lost to SyN once but was quickly overlooked when we beat them 2 or 3 times after that.
- All of this is before kujo and I left for RL stuff for this goes up till 2 - 3rd day of war.
As for after once AE was made, yeah we were getting beat quite a bit. However we were in a position that is similar to what you are in right now. We were essentially taking a break. We just got out of HS and joined a new corp. we had extreme activity problems. But we did what we could with who we had on. We did have to use a lot of ie ringers tho. As you probably saw when you played us.
Edit: Btw rampypoo, what was the number of pages on your old thread? We should see if we can beat it.
3in a row? Alls i remember was that the score before kujo left was 5-3. After he left...well it was murder. I'll check the records on the bridge map. I could have sworn you guys played us twice there back to back. Either way I will say its good when cubs isn't around we still perform. Obviously your FC seems to have been an integral part of the team.
And to the point about kujo joining late. That makes sense and I believe you. I remember thinking how uncharacteristic it is that kujo went 0/0 with less than 200 wps.
And the only ringers I remember was kale the before he joined and your alliance at the time in NF
So hs's record vs not guilty was just one match?
And their overall record vs synergy was mostly wins? Fair enough :)
So what's skyfire and green wall? Wtf >.< |
Zatara Rought
TeamPlayers EoN.
1224
|
Posted - 2013.10.02 19:27:00 -
[13] - Quote
Bethhy wrote:Mavado V Noriega wrote:DJINN Rampage wrote:
#1 IMPS #2 HS/AE #3 TeamPlayers #4 SI #5 What The French/GAC/0.H/PFBHz/I.E
lol PFB > SI, GAC, WTF, OH but also ppl gotta keep in mind PFB never had alot of depth PFB main problem was playing for e-rep during 8v8s and not playing an giving ppl the cb experience they needed. Everyone will tell u that we all forsaw PFB running into issues with 16v16 when the same 8-12 ppl always played in their cbs out of a roster of over 200. When u toss those other ppl in that had minimal to no cb experience into those PC matches it was gonna be problems. HS did just like IE and SyN did and made sure everyone got rotated for the necessary play time thats why HS was able to take apart PFB in 16v16. Also considering we dominate SI, WTF, GAC its lulzy to see ppl still overlooking us, quite amusing cuz the WLR between us and SI/WTF/GAC is not even close this is what happens when ppl lackin knowledge of all cbs that happened make assumptions on top 5 corps. funny thing if ppl knew our record vs some of the corps they always mention im sure their tune will change All time talent in one place? 1) Unreal 2)Imperfects 3)Hellstorm - Going into PC... The talent pool they had was immense.. (They didn't have that drive though *semi quote*) 4)Teamplayers - After the assimilation of several A-team players from Eon corp's and out. 5)Ancient Exiles - Cuz im biased ;_; I've said it to people... When Eon was first getting it's leg's SyN had the rep as the Top corp within alliance. I haven't seen the player names that gave them that rep other then 3-4 for over 3 months. Even Not Guilty in our prime went 36 matches straight from PC start without a loss, Losses in general when I was there could be counted on one hand for patches and patches. And facing harder PC's then I've fought for month's. Eon became strong through adversity because we where singled out and attacked from so many directions while engaging the entity that was active during the first come first serve start of PC. We just wanted a place to put our flag at the start and it was like hitting a bee-hive. PC's nonstop from morning until morning everyday for month's... Teamplayers always had that stable leadership and dedication to DUST that it became a center beacon for people who still wanted to be competitive in DUST while their corporations crumbled around them due to politic's/inactivity. Much what I've enjoyed through playing with AE is the same as the thrill of Eon in it's early inception. The adversity of being the little guy and coming up, i just wish it was under circumstances where everyone wasn't covered in rust and bitterness of the game to have the level of competition enjoyable again.
This this post. Sorry Bethy but I completely disagree. Unreal never was a powerhouse of talent the way Outer.Heaven was. Even seraphim had more talent than unreal. Imps > all other for talent. PFB >all other next to Outer.Heaven and Imps in talent.
All time talent in one place Imho:
Imps Outer.Heaven PFBHz TP's AE
Hellstorm never had that much depth, hence using OH and ML ringers (including shutterfly) during the PFB war.
Now Hellstorm + PFB influx including gizmo and angel had more depth, about 20 solid players. but never nearly as much as TP's, AE, OH, PFBHz, or Imps.
I can easily name 30 players from each of those corps off the top of my head. name 30 players from Hellstorm pre PFB influx... |
Zatara Rought
TeamPlayers EoN.
1224
|
Posted - 2013.10.02 19:38:00 -
[14] - Quote
DJINN Rampage wrote:13ear wrote:Idk. Protoman stood out as the greatest when this game had a huge no. Of great slayers. Standing out as a slayer at this point means nothing there's only a handful of good players & v. Few truly great players left. Most of us get between 15-30 kills in PC now so it doesn't mean anything. Regnum, protoman, almighty, alldin & myself have always MVPd w/ loads of kills even when there was actual competition... To get a good KDR in PC at this point is to be expected of slayers. If you were doing it in an AE vs TP battle then maybe. But I only remember me, alldin, regnum & occasionally soul ever dropping 20+ in those fights. then you sir have bad memory, i've never seen kalante go sub 20 in PC and even in chromosome kalante was one of the greatest. only reason he wasn't recognized as one is because e never talked and ddn't really care for recognition. the people saying he is only now good are delusional. Kalante has ALWAYS been and will ALWAYS be a beast. im going to have to convince him to throw up some of his scores and videos post-chrome and after. he easily takes the cake for #1 player in the game.. period.
Facts are this conversation is over and rampage trolling with the insinuations HS was ever a top 5 team in dust is lolz as previously stated they never played the best pfbhz had to offer, and the team they played was like AE playing TP's in the tourney. They hadn't been playing for weeks, never had a single match with even half the team being a-team and the lag in pc then was lolz which made scouts undeniably OP. Trolololing will be ignored on that topic. Everyone involved knows the truth.
I have Kalente on the losing side for AE and he was sub 20 kills. I think he had 13. I had 11. Regnyum had 18.
Regnyum > Kalente until I see a thunderdome match otherwise. You can speak all you want about how good Kalente is and I happen to agree he's #3, #2 AR. but Alldin being in the top 5 for practically every role INCLUDING COMMANDO > Kalente being #2 in ar (#1 if I see a thunderdome upset against Regnyum.) Hit him up cause until...I'm not buying. Although I am paying...lemme get on dust since I'm home now :P
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Zatara Rought
TeamPlayers EoN.
1225
|
Posted - 2013.10.02 19:44:00 -
[15] - Quote
13ear wrote:DJINN Rampage wrote:13ear wrote:Idk. Protoman stood out as the greatest when this game had a huge no. Of great slayers. Standing out as a slayer at this point means nothing there's only a handful of good players & v. Few truly great players left. Most of us get between 15-30 kills in PC now so it doesn't mean anything. Regnum, protoman, almighty, alldin & myself have always MVPd w/ loads of kills even when there was competition... To get a good KDR in PC at this point is to be expected of slayers. If you were doing it in an AE vs TP battle then maybe. But I only remember me, alldin, regnum & occasionally soul ever dropping 20+ in those fights. then you sir have bad memory, i've never seen kalante go sub 20 in PC and even in chromosome kalante was one of the greatest. only reason he wasn't recognized as one is because e never talked and ddn't really care for recognition. the people saying he is only now good are delusional. Kalante has ALWAYS been and will ALWAYS be a beast. im going to have to convince him to throw up some of his scores and videos post-chrome and after. he easily takes the cake for #1 player in the game.. period. Well yeah kalente's clearly a very skilled player but I myself have only faced him 2-3x Like i said : raping face at this point means v. Little w/ PC matches feeling more like pub stomps than competitive matches. I'd never heard of him until kujo told me he was a beast & as you know HS's one of the only corps N-F never faced in PC. I think having those 20-40 kill games are only relevant if it was vs an equally skilled corp. How often is kalente dropping 30+ kills on the losing side of a battle? You can't really say he's the best to ever play dust w/o a doubt when kalente has only been thought of as a great player by anyone outside of HS since all the talent left the game.
I will say this Kalente did drop like 27 kills in the win he played against us on a district about a month ago...but that was when all we had left of our a-team fought them with general john ripper and reiselia combining over 2 games for like 2.5k wp's and like 15kills to 45 deaths.
Kalente must play Regnyum for the official title. All is speculation until then. |
Zatara Rought
TeamPlayers EoN.
1225
|
Posted - 2013.10.02 19:49:00 -
[16] - Quote
DJINN Rampage wrote:Zatara Rought wrote:DJINN Rampage wrote:13ear wrote:Idk. Protoman stood out as the greatest when this game had a huge no. Of great slayers. Standing out as a slayer at this point means nothing there's only a handful of good players & v. Few truly great players left. Most of us get between 15-30 kills in PC now so it doesn't mean anything. Regnum, protoman, almighty, alldin & myself have always MVPd w/ loads of kills even when there was actual competition... To get a good KDR in PC at this point is to be expected of slayers. If you were doing it in an AE vs TP battle then maybe. But I only remember me, alldin, regnum & occasionally soul ever dropping 20+ in those fights. then you sir have bad memory, i've never seen kalante go sub 20 in PC and even in chromosome kalante was one of the greatest. only reason he wasn't recognized as one is because e never talked and ddn't really care for recognition. the people saying he is only now good are delusional. Kalante has ALWAYS been and will ALWAYS be a beast. im going to have to convince him to throw up some of his scores and videos post-chrome and after. he easily takes the cake for #1 player in the game.. period. Facts are this conversation is over and rampage trolling with the insinuations HS was ever a top 5 team in dust is lolz as previously stated they never played the best pfbhz had to offer, and the team they played was like AE playing TP's in the tourney. They hadn't been playing for weeks, never had a single match with even half the team being a-team and the lag in pc then was lolz which made scouts undeniably OP. Trolololing will be ignored on that topic. Everyone involved knows the truth. I have Kalente on the losing side for AE and he was sub 20 kills. I think he had 13. I had 11. Regnyum had 18. Regnyum > Kalente until I see a thunderdome match otherwise. You can speak all you want about how good Kalente is and I happen to agree he's #3, #2 AR. but Alldin being in the top 5 for practically every role INCLUDING COMMANDO > Kalente being #2 in ar (#1 if I see a thunderdome upset against Regnyum.) Hit him up cause until...I'm not buying. Although I am paying...lemme get on dust since I'm home now :P ^^This needs to happen.. kalante. ReGnYuM. thunder dome. i have a feeling this whole conversation will always be biased and one-sided but hey, it was fun while it lasted. i love remaking this thread for the lulz and i will probobly make this an every 6 month event... 8v8 PFBHz won twice and with reason PFBHz easily had the best 8v8 team in the game. but we all knew coming into 16v16 they had an issue which was exploited by HS. wait... im getting paid?
Did you know that Kujo himself admitted that despite PFBHz definitely being creamed (although the games with 2 exceptions *both of which I didn't play one on Satuday, one on Tuesday(?)* were always close), we actually got the district down to 11 clones but this was before they fixed OB's as well and 3 of ours did nothing Kujo actually admitted here in a thread that if the clones had been 150 v 150, HS would have been cloned in 2 of the battles? 2-7 battles had clones been equal. THat's worthy of mention. I'm logging on now to pay you :P |
Zatara Rought
TeamPlayers EoN.
1225
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Posted - 2013.10.02 20:13:00 -
[17] - Quote
Bethhy wrote:Zatara Rought wrote:]
This this post. Sorry Bethy but I completely disagree. Unreal never was a powerhouse of talent the way Outer.Heaven was. Even seraphim had more talent than unreal. Imps > all other for talent. PFB >all other next to Outer.Heaven and Imps in talent.
All time talent in one place Imho:
Imps Outer.Heaven PFBHz TP's AE
Hellstorm never had that much depth, hence using OH and ML ringers (including shutterfly) during the PFB war.
Now Hellstorm + PFB influx including gizmo and angel had more depth, about 20 solid players. but never nearly as much as TP's, AE, OH, PFBHz, or Imps.
I can easily name 30 players from each of those corps off the top of my head. name 30 players from Hellstorm pre PFB influx... Sorry Never lost to O.H under Sponge or Chaos.. don't think I did in AE either. Maybe Biased? meh...Remember NG lost about 10 or more of our A-team to OH as well as some other corp's due to Radar's charm Hellstorm during League of infamy yah..they even banned us from using contact nades and flaylocks... So... speaks loads.. ahahah I remember Chaos dieing to a contact nade and everyone of us pulled out flaylock's and we got like a total of a 68 mails by the end of the match between all of us. But Hellstorm was a threat coming into PC it was consensus around the alliance not for any single squad but for their depth. You can just look around and see who came out of it and who is even still there. Unreal is simple. And anyone around those day's knew's they had the best up coming talent in DUST... This was a very active time, so a lot of players where still around. Obviously there was still corp battle numbers for competition but it was a very active time for DUST. Their players can be tracked across influential Corp's and politic's and top 5's on most Merc's list's for their respective class's. Their record will stand the test of time for a long time. The ability to win matches even against your top's was uncanny. SI yet again... We fought them for almost 2 month's straight before we had a loss to them. When we finally did it was a mix of A-Team players from SI, WTF, GAC... during their TZ. so.. biased?.. yes. cant help my opinion. ( and that was a good match they deserved the win, GG guys)
See you defend Unreals talent using their records once Unreal was dead and gone....and not what they themselves accomplished while the players were there's.
O.H. had tons of talented players. but were never in the top 3 corps of dust.
Hellstorm never had depth and I ask for proof that they did. If you can name 25 talented players they had to draw from pre pfbhz influx I'll change my opinion but I know they didn't have depth, they had a very concerted amount of talent in about 10 players.
Underline 1: Where is this coming from? are you challenging O.H. placement on my list of talent because they lost battles? Number of talent does not mean they had a winning record. far from it, despite their talent O.H. has never become what their talent should warrant they could have.
You can look at pfbhz and imps and find more of their talent around influencing the top 5 in their positions than you can unreal. no doubt. Unreal had 10 excellent players.
Imps and O.H. and PFBHz had many many many more. |
Zatara Rought
TeamPlayers EoN.
1225
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Posted - 2013.10.02 20:18:00 -
[18] - Quote
LionTurtle91 wrote:Zatara Rought wrote:
Did you know that Kujo himself admitted that despite PFBHz definitely being creamed (although the games with 2 exceptions *both of which I didn't play one on Satuday, one on Tuesday(?)* were always close), we actually got the district down to 11 clones but this was before they fixed OB's as well and 3 of ours did nothing Kujo actually admitted here in a thread that if the clones had been 150 v 150, HS would have been cloned in 2 of the battles? 2-7 battles had clones been equal. THat's worthy of mention. I'm logging on now to pay you :P
So many of our orbitals were worthless. I remember dropping 1 on C with at least half Hellstorms team on it and getting like 1 kill. It would have won us the match had it worked imo.
We all remember, don't we? Those still around can attest to the throwback truth's I'm dropping for the general public to digest.
PFBHz > everyone because I was pink and fluffy!!
Best corp names of the most competitive corps
1: Pink Fluffy Bounty Hunterz 2: Imperfects 3: Seraphim Initiative 4: What The French 5: Murder Cakes of Doom
AE, SyN, Red*, Cafe, Not Guilty, Pure Innocence, BHD, KEQ, ML, WR's, SI, MCC, Betamax, OSG, GM, SD, none of these lame corps had a really cool ass name. Even TeamPlayers is just lame compared to my list. |
Zatara Rought
TeamPlayers EoN.
1225
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Posted - 2013.10.02 21:02:00 -
[19] - Quote
DJINN Marauder wrote:Zatara Rought wrote:Bethhy wrote:Zatara Rought wrote:]
This this post. Sorry Bethy but I completely disagree. Unreal never was a powerhouse of talent the way Outer.Heaven was. Even seraphim had more talent than unreal. Imps > all other for talent. PFB >all other next to Outer.Heaven and Imps in talent.
All time talent in one place Imho:
Imps Outer.Heaven PFBHz TP's AE
Hellstorm never had that much depth, hence using OH and ML ringers (including shutterfly) during the PFB war.
Now Hellstorm + PFB influx including gizmo and angel had more depth, about 20 solid players. but never nearly as much as TP's, AE, OH, PFBHz, or Imps.
I can easily name 30 players from each of those corps off the top of my head. name 30 players from Hellstorm pre PFB influx... Sorry Never lost to O.H under Sponge or Chaos.. don't think I did in AE either. Maybe Biased? meh...Remember NG lost about 10 or more of our A-team to OH as well as some other corp's due to Radar's charm Hellstorm during League of infamy yah..they even banned us from using contact nades and flaylocks... So... speaks loads.. ahahah I remember Chaos dieing to a contact nade and everyone of us pulled out flaylock's and we got like a total of a 68 mails by the end of the match between all of us. But Hellstorm was a threat coming into PC it was consensus around the alliance not for any single squad but for their depth. You can just look around and see who came out of it and who is even still there. Unreal is simple. And anyone around those day's knew's they had the best up coming talent in DUST... This was a very active time, so a lot of players where still around. Obviously there was still corp battle numbers for competition but it was a very active time for DUST. Their players can be tracked across influential Corp's and politic's and top 5's on most Merc's list's for their respective class's. Their record will stand the test of time for a long time. The ability to win matches even against your top's was uncanny. SI yet again... We fought them for almost 2 month's straight before we had a loss to them. When we finally did it was a mix of A-Team players from SI, WTF, GAC... during their TZ. so.. biased?.. yes. cant help my opinion. ( and that was a good match they deserved the win, GG guys) See you defend Unreals talent using their records once Unreal was dead and gone....and not what they themselves accomplished while the players were there's. O.H. had tons of talented players. but were never in the top 3 corps of dust. Hellstorm never had depth and I ask for proof that they did. If you can name 25 talented players they had to draw from pre pfbhz influx I'll change my opinion but I know they didn't have depth, they had a very concerted amount of talent in about 10 players. Underline 1: Where is this coming from? are you challenging O.H. placement on my list of talent because they lost battles? Number of talent does not mean they had a winning record. far from it, despite their talent O.H. has never become what their talent should warrant they could have. You can look at pfbhz and imps and find more of their talent around influencing the top 5 in their positions than you can unreal. no doubt. Unreal had 10 excellent players. Imps and O.H. and PFBHz had many many many more. 25? Hmm... Me, obi, kujo, soul, kalante, gem, broadway, bigboi, pun, undead, mark, Phoenix, maple, squagga, shilzy, Kira, Lipton, maestro, serious issues, that one FG we had... Umm cant remember, symbiotic forks, appia. Monkey, RL , Not 25 :( Hey Scotty Jesus ManBut Did TP have 25 before the PFB influx? If so who?
Cubs, HT, Imagio, Deluxe, Hellsreaper, Exergonic, Draka, Zhiga, Anto, Reaper2, Enialis, Ragna, Fiddle, Doc DDD, mcfurious, patti, shacknasty, osiris, evicer, percules, and i'm forgetting 3 names, their all brothers that play. 19 off the top of my head and that's just the ones i remember playing in pc matches. 23 total. Before the pfb influx. I didn't count puffin nugs or ultimate g either. that'd be 25
Symbiotic, appia, and big boi all came after the pfb breakup. and the forger might be ender wiggin, however he wasn't an original either.
total of 20 for you I count. more than I thought, but not great depth. Not compared to OH, Imps, or PFBHz, I can name easily 30 off the top of my head, and can look up about 20 more for each corp. 50 pc ready folks that could compete for each.
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Zatara Rought
TeamPlayers EoN.
1225
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Posted - 2013.10.02 23:16:00 -
[20] - Quote
DJINN Marauder wrote: I guess neither of us had great depth :/
Agreed. as I argued before only Imps, O.H., and PFBHz had depth. |
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Zatara Rought
TeamPlayers EoN.
1246
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Posted - 2013.10.04 18:00:00 -
[21] - Quote
Mavado V Noriega wrote:Zatara Rought wrote:DJINN Marauder wrote: I guess neither of us had great depth :/
Agreed. as I argued before only Imps, O.H., and PFBHz had depth. ppl will tell u PFBHz didnt have depth. IMPs will tell u that as well. They had a big roster but that =/= depth
I listed close to 40 people on their roster that were amazing. You wanna debate who I listed that wasn't good? |
Zatara Rought
TeamPlayers EoN.
1269
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Posted - 2013.10.07 03:00:00 -
[22] - Quote
Patrick57 wrote: Zatara I would appreciate it if you would reply :)
Granted |
Zatara Rought
TeamPlayers EoN.
1270
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Posted - 2013.10.07 04:43:00 -
[23] - Quote
Arirana glitches off the battlefield as well?
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Zatara Rought
TeamPlayers EoN.
1275
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Posted - 2013.10.07 16:46:00 -
[24] - Quote
Bethhy wrote:KA24DERT wrote:DJINN Rampage wrote:KA24DERT wrote:I will say AE is a very skilled Corp, and their players are individually amazing and very effective on the field as a group.
However I have to break up this little circle jerk.
If Dust had a Hall of Fame, Ancient Exiles would be banned from entry because of their unapologetic glitching.
It's too easy to make a public statement, stop glitching, and ground/kick the player in question, yet they don't do this. They don't care about the issue, and in fact flaunt it and collect "tears" from people complaining about it.
That is the mark of a bottom of the barrel organization, and I feel that even in this silly thread, AE cannot be a top 5 corp in this game. then explain how we beat the pants off of anyone even if we don't use ari? he's nice to have and effective at what he does sure but in no way is he or any of us really essential to the team. we have so much depth that you can literally put anyone in the corp in the PC and all actions will be preformed flawlessly. You beat most people because, like I said, you guys are very skilled. I will never deny that. But you guys still cheat, and don't correct the behavior, and don't even apologize for it. You have no integrity, and aren't even feigning a desire for redemption. Being a good organization is about more than skill, and while I enjoy going up against you on the battlefield, I will never respect you. I respect Ari, because i tried to melee.... Other then getting 1-2 people here and there it's not easy... Just running upto to that many target's. It's not easy or you would of saw a ton of it... like invisible people in PC's.. It comes down to gaming... Melee has always been a quick end to people. Because you let him/her get close. Melee in Dust is a joke... it does little to no damage, then you cough and wheeze when you get to target and ask him to politely wait for your stamina to recover to punch them... Nova knifes are a joke concept..... the entire way they built them start's with a disadvantage.. CCP doesn't get melee... it doesn't make sense how it is.. sure we will go back eventually to no one having to worry about being punched to death without it being some inefficient thing to do instead of reloading or weapon switching. But IMO, that is sad... Ari was diversity in DUST not just some modded controller, But skill point specialized and suit fitted for.... now he will just be another shotgunner... or AR.. or w/e and its sad. Melee should be couple hit death's or very short TTK, so people take ranges more serious.. should it be something everyone has? or something boardering on a massive skill point sink?(not like weaponry? who gives a skill point sink as the first skill NPE? bullshit.)
Why is ari be significantly worse with a shotty when the shotty requires the same skill set to use? Melee glitching is OP because in other games you cant spam it endlessly while running around faster than everyone else and because the glitching is tied to stamina, which ari augments to have a **** ton, there's no reload. Furthermore melee moves you towards youre opponent slightly as well ad redirecting you to the direction thy are, essentially if you're reliatively close the maleee glitch doesn't even need aim in the direction of the person, where a shotgun to the slight left or right would miss, the melee glitch would hit. Ari also wouldn't be nearly as potent without a scanner, other games don't let you sweep the area the whole game on a 10 sec cooldown. The only way we nuetralized ari in the past was when our og players were on our synergy just overcame the glitching with straight up dedicated comms and people who ran around with scanner's as their primary weapon.
As for everyone always agreeing AE isn't as good all time as TP's? TP's were destroying seraphim and whoever else before I got there. They weren't a top 5 team, but that's why i liked em. I didn't want to bandwagon onto one of the best corps. I wanted something where I went in and helped build something. Pre Regnyum and post bunnies we were amazing, so this whole idea Regnyum came in and made us the best is lol. In the Hellstorm war we would have won without Regnyum, simple as that. He's a great player, but he doesn't carry at all. Xero, Spinner, Zdub, Me, the Shotty Twins, and more. This influx alone was simply the final piece to a team that was already great, just not top tier. Reg just was the best of an already well established slayer core.
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Zatara Rought
TeamPlayers EoN.
1277
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Posted - 2013.10.07 18:48:00 -
[25] - Quote
Bethhy wrote:
Most FPS games you can spam melee and run around with your melee weapon out faster then everyone... most FPS games these day's have a lunging forward action when engaging Melee.. some even a mini animation scene...
a mini animation scene would prevent you from destroying the guy that sees you killing his teammate. faster than everyone but not 2x as fast. And they usually don't take as long to kill someone. Ari has 500+ ehp. Regnyum has detailed the difference between fps that are twitch and dust that requires (or did require) more skill in continuing aim over a duration.
Shotgun requires the same player skill set but completely different Skillpoint's/suit's specialties... You engage target's differently and you fit your suit's different.
And ari has both skill sets but admits, and the evidence backs it up, that he was never as effective with the shotty.
And yes there is no reload with melee? .. lol?
precisely...compared to a shotty where you must reload
And anyone in that fast pace CQC environment of being right up in peoples faces requires no aim? Regardless the whole aim assist is a complete other debate that could go on longer then this thread.
He has a shiet-ton of stamina because of skilling into it and sacrificing on his suit and build to fit the modules...
Not really. Because he doesn't need a main weapon he has access to greater cpu/pg compared to others who actually have to use a gun.
Ari's skill and effectiveness in PC's haven't changed still holding down letter's like ever... 1.3-1.4 changed the game. But hey? grenades count as gun game these days.
That's simply not true. When we eliminated his melee'ing he was worthless and we creamed AE those matches. Taking a district with a clone pack and winning a battle with a clone pack the night before. Despite them failing to succeed in the same endeavor.
Don't think I've experienced as much unplayable lag as PC's in 1.4... the frame rate drops down almost every game to unplayable levels... CQC. i could only imagine.. sigh.. maybe i should just skill into grenades and sit on a nanohive. 3 grenades and a mobile source to replenish? Hell yea that sounds way better then melee'ing people quickly.
Sitting on a hive with nades can be effective but run out, are countered with stealth scouts or heavies that can tank a nade, or nades of your own if you're accurate let alone flux md's. Melee you can't fire enough bullets to kill ari due to dps and speed 1v1 where there's city cover everywhere, open ground is ez (well I can't anyway, alldin says he can do it anytime, anywhere no issue). Ari closes the distance so fast and then you can't dodge her hits the way you dodge a shotty.
I italicized responses |
Zatara Rought
TeamPlayers EoN.
1278
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Posted - 2013.10.07 19:57:00 -
[26] - Quote
None of those videos posted allow multiple melee's a second, they don't allow you to view all you enemies in an area with a scanner, don't allow you to more more than marginally faster than your opponents (as opposed to Ari)...and even more i'm sure if i was thinking about it. Yeah not convincing at all. |
Zatara Rought
TeamPlayers EoN.
1279
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Posted - 2013.10.07 21:42:00 -
[27] - Quote
DJINN Rampage wrote:Zatara Rought wrote:None of those videos posted allow multiple melee's a second, they don't allow you to view all you enemies in an area with a scanner, don't allow you to more more than marginally faster than your opponents (as opposed to Ari)...and even more i'm sure if i was thinking about it. Yeah not convincing at all.
Edit: thought about it a second longer and the video's you posted like Halo detail my point precisely about melee allowing the teammate to kill him while he's meleeing, Ari melee's in half a second and is sprinting away. In the time each of the video's got a kill with the melee Ari would have gotten 3, and closed the distance between victims significantly faster...your points are still poorly made. i honestly think your trying to convince yourself it's wrong when in fact it's just another broken mechanic CCP failed to realize. what ari does is use exactly what the game gives him. much like when you reload your gun and then sprint to get a couple seconds off of the animation. and now your not only saying that but blaming him for using a scanner which literally everyone in this game uses. as well as blaming him for being able to get in your face when A.E has proven that even in the city you can counter it with gun game and accuracy.
This argument is so flawed.
CCP did recognize it and fixed it (implementation Wednesday, how's that for a quick response?) Are they fixing the reload? No? Oh that's right....
Ari continued doing it EXCEPT IN THE TOURNEY BECAUSE HE DIDN'T WANT TO DISQUALIFY HIS TEAM, even after it was definitively accepted as a glitch.
Blaming him for using a scanner? Where did I BLAME him? Please.
How did AE prove they could counter Arirana glitching in the city? That statement is convoluted, perhaps some clarity would allow me to destroy it's logic...as it is...lol The only ones to counter Ari's glitching was TP's. and those boys are gone xD I'm just part of the remnant. |
Zatara Rought
TeamPlayers EoN.
1281
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Posted - 2013.10.08 02:40:00 -
[28] - Quote
DJINN Rampage wrote:Zatara Rought wrote:DJINN Rampage wrote:Zatara Rought wrote:None of those videos posted allow multiple melee's a second, they don't allow you to view all you enemies in an area with a scanner, don't allow you to more more than marginally faster than your opponents (as opposed to Ari)...and even more i'm sure if i was thinking about it. Yeah not convincing at all.
Edit: thought about it a second longer and the video's you posted like Halo detail my point precisely about melee allowing the teammate to kill him while he's meleeing, Ari melee's in half a second and is sprinting away. In the time each of the video's got a kill with the melee Ari would have gotten 3, and closed the distance between victims significantly faster...your points are still poorly made. i honestly think your trying to convince yourself it's wrong when in fact it's just another broken mechanic CCP failed to realize. what ari does is use exactly what the game gives him. much like when you reload your gun and then sprint to get a couple seconds off of the animation. and now your not only saying that but blaming him for using a scanner which literally everyone in this game uses. as well as blaming him for being able to get in your face when A.E has proven that even in the city you can counter it with gun game and accuracy. This argument is so flawed. CCP did recognize it and fixed it (implementation Wednesday, how's that for a quick response?) Are they fixing the reload? No? Oh that's right.... Ari continued doing it EXCEPT IN THE TOURNEY BECAUSE HE DIDN'T WANT TO DISQUALIFY HIS TEAM, even after it was definitively accepted as a glitch. Blaming him for using a scanner? Where did I BLAME him? Please. How did AE prove they could counter Arirana glitching in the city? That statement is convoluted, perhaps some clarity would allow me to destroy it's logic...as it is...lol The only ones to counter Ari's glitching was TP's. and those boys are gone xD I'm just part of the remnant. AE was flipping a R* district and ari decided he would ring for the other team and melee glitch us. having it never used on us before but having seen it many times before we knew how to exploit it's weakness and ddn't even need to use scanners to do it. we just so happened to flip that cargo hub that night and make him go negative. anyone from AE can vouch this is true as well as whoever was on the R* side.
Yeah and we took a full district from AE with Ari glitching on the other side...with a clone pack. One battle against Ari isn't going to inherently demonstrate the truth of the melee glitch's OP'd use...Ari went genative in a battle vs TP's the other day with like 13/16 and then also had a 30/5 game later...if anything Ari proly threw the battle for AE :P
Poor Red* you awox'd bastards
anymore logic you need me to drop Rampage? |
Zatara Rought
TeamPlayers EoN.
1282
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Posted - 2013.10.08 04:39:00 -
[29] - Quote
DJINN Rampage wrote:
so now ari is a melee glitcher, awoxer, overall bad player who came from EoN. do i have it right so far zatara? btw im curious, what did you think of me in that 1v1? lol
not terrible, but then again I know i'm better than you even rusty, I been playing for a few days now . overall bad player? no he's actually pretty good. I remember him wayy back before any of you even knew he existed. back when he was in pro and i in subdreddit
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Zatara Rought
TeamPlayers EoN.
1294
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Posted - 2013.10.12 06:27:00 -
[30] - Quote
xIc0n1k wrote:So many ppl keep saying you can't be a top corp if you didn't have a huge impact in PC. To my knowledge Imps had very little impact in PC. So why are they on so many top corp lists? Because they had a very big impact on DUST as a whole. Nobody who ever played DUST competitively will ever forget NF/Imps. Gotta look at the bigger picture as opposed to putting the blinders on. Just my two isk.
Imps creamed STB, Beat Red* with either 104 or 113 clones (?) destroyed Seraphim and yes as you said destroyed everyone for months in chrome.
And the remnants in IE beat the remnants of OH during the hellstorm war. |
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Zatara Rought
TeamPlayers EoN.
1302
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Posted - 2013.10.13 01:44:00 -
[31] - Quote
xIc0n1k wrote:Zatara Rought wrote:xIc0n1k wrote:So many ppl keep saying you can't be a top corp if you didn't have a huge impact in PC. To my knowledge Imps had very little impact in PC. So why are they on so many top corp lists? Because they had a very big impact on DUST as a whole. Nobody who ever played DUST competitively will ever forget NF/Imps. Gotta look at the bigger picture as opposed to putting the blinders on. Just my two isk. Imps creamed STB, Beat Red* with either 104 or 113 clones (?) destroyed Seraphim and yes as you said destroyed everyone for months in chrome. And the remnants in IE beat the remnants of OH during the hellstorm war. I never said that They beat corps great but did they have a huge impact in PC? You didn't really correct me just mentioned that they demolished some solid corps.
they were around long enough to destroy delta force, ziontcd, stb, and help with seraphim. Yeah they were a factor. |
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