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Bethhy
Ancient Exiles
152
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Posted - 2013.10.02 18:51:00 -
[1] - Quote
Mavado V Noriega wrote:DJINN Rampage wrote:
#1 IMPS #2 HS/AE #3 TeamPlayers #4 SI #5 What The French/GAC/0.H/PFBHz/I.E
lol PFB > SI, GAC, WTF, OH but also ppl gotta keep in mind PFB never had alot of depth PFB main problem was playing for e-rep during 8v8s and not playing an giving ppl the cb experience they needed. Everyone will tell u that we all forsaw PFB running into issues with 16v16 when the same 8-12 ppl always played in their cbs out of a roster of over 200. When u toss those other ppl in that had minimal to no cb experience into those PC matches it was gonna be problems. HS did just like IE and SyN did and made sure everyone got rotated for the necessary play time thats why HS was able to take apart PFB in 16v16. Also considering we dominate SI, WTF, GAC its lulzy to see ppl still overlooking us, quite amusing cuz the WLR between us and SI/WTF/GAC is not even close this is what happens when ppl lackin knowledge of all cbs that happened make assumptions on top 5 corps. funny thing if ppl knew our record vs some of the corps they always mention im sure their tune will change
All time talent in one place? 1) Unreal 2)Imperfects 3)Hellstorm - Going into PC... The talent pool they had was immense.. (They didn't have that drive though *semi quote*) 4)Teamplayers - After the assimilation of several A-team players from Eon corp's and out. 5)Ancient Exiles - Cuz im biased ;_;
I've said it to people... When Eon was first getting it's leg's SyN had the rep as the Top corp within alliance. I haven't seen the player names that gave them that rep other then 3-4 for over 3 months.
Even Not Guilty in our prime went 36 matches straight from PC start without a loss, Losses in general when I was there could be counted on one hand for patches and patches. And facing harder PC's then I've fought for month's.
Eon became strong through adversity because we where singled out and attacked from so many directions while engaging the entity that was active during the first come first serve start of PC. We just wanted a place to put our flag at the start and it was like hitting a bee-hive. PC's nonstop from morning until morning everyday for month's...
Teamplayers always had that stable leadership and dedication to DUST that it became a center beacon for people who still wanted to be competitive in DUST while their corporations crumbled around them due to politic's/inactivity.
Much what I've enjoyed through playing with AE is the same as the thrill of Eon in it's early inception. The adversity of being the little guy and coming up, i just wish it was under circumstances where everyone wasn't covered in rust and bitterness of the game to have the level of competition enjoyable again. |
Bethhy
Ancient Exiles
154
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Posted - 2013.10.02 20:04:00 -
[2] - Quote
Zatara Rought wrote:]
This this post. Sorry Bethy but I completely disagree. Unreal never was a powerhouse of talent the way Outer.Heaven was. Even seraphim had more talent than unreal. Imps > all other for talent. PFB >all other next to Outer.Heaven and Imps in talent.
All time talent in one place Imho:
Imps Outer.Heaven PFBHz TP's AE
Hellstorm never had that much depth, hence using OH and ML ringers (including shutterfly) during the PFB war.
Now Hellstorm + PFB influx including gizmo and angel had more depth, about 20 solid players. but never nearly as much as TP's, AE, OH, PFBHz, or Imps.
I can easily name 30 players from each of those corps off the top of my head. name 30 players from Hellstorm pre PFB influx...
Sorry Never lost to O.H under Sponge or Chaos.. don't think I did in AE either. Maybe Biased? meh...
Remember NG lost about 10 or more of our A-team to OH as well as some other corp's due to Radar's charm
Hellstorm during League of infamy yah..they even banned us from using contact nades and flaylocks... So... speaks loads.. ahahah I remember Chaos dieing to a contact nade and everyone of us pulled out flaylock's and we got like a total of a 68 mails by the end of the match between all of us.
But Hellstorm was a threat coming into PC it was consensus around the alliance not for any single squad but for their depth. You can just look around and see who came out of it and who is even still there.
Unreal is simple. And anyone around those day's knew's they had the best up coming talent in DUST... This was a very active time, so a lot of players where still around. Obviously there was still corp battle numbers for competition but it was a very active time for DUST. Their players can be tracked across influential Corp's and politic's and top 5's on most Merc's list's for their respective class's.
Their record will stand the test of time for a long time. The ability to win matches even against your top's was uncanny.
SI yet again... We fought them for almost 2 month's straight before we had a loss to them. When we finally did it was a mix of A-Team players from SI, WTF, GAC... during their TZ. so.. biased?.. yes. cant help my opinion.( and that was a good match they deserved the win, GG guys) |
Bethhy
Ancient Exiles
154
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Posted - 2013.10.02 20:58:00 -
[3] - Quote
Zatara Rought wrote:Bethhy wrote:Zatara Rought wrote:]
This this post. Sorry Bethy but I completely disagree. Unreal never was a powerhouse of talent the way Outer.Heaven was. Even seraphim had more talent than unreal. Imps > all other for talent. PFB >all other next to Outer.Heaven and Imps in talent.
All time talent in one place Imho:
Imps Outer.Heaven PFBHz TP's AE
Hellstorm never had that much depth, hence using OH and ML ringers (including shutterfly) during the PFB war.
Now Hellstorm + PFB influx including gizmo and angel had more depth, about 20 solid players. but never nearly as much as TP's, AE, OH, PFBHz, or Imps.
I can easily name 30 players from each of those corps off the top of my head. name 30 players from Hellstorm pre PFB influx... Sorry Never lost to O.H under Sponge or Chaos.. don't think I did in AE either. Maybe Biased? meh...Remember NG lost about 10 or more of our A-team to OH as well as some other corp's due to Radar's charm Hellstorm during League of infamy yah..they even banned us from using contact nades and flaylocks... So... speaks loads.. ahahah I remember Chaos dieing to a contact nade and everyone of us pulled out flaylock's and we got like a total of a 68 mails by the end of the match between all of us. But Hellstorm was a threat coming into PC it was consensus around the alliance not for any single squad but for their depth. You can just look around and see who came out of it and who is even still there. Unreal is simple. And anyone around those day's knew's they had the best up coming talent in DUST... This was a very active time, so a lot of players where still around. Obviously there was still corp battle numbers for competition but it was a very active time for DUST. Their players can be tracked across influential Corp's and politic's and top 5's on most Merc's list's for their respective class's. Their record will stand the test of time for a long time. The ability to win matches even against your top's was uncanny. SI yet again... We fought them for almost 2 month's straight before we had a loss to them. When we finally did it was a mix of A-Team players from SI, WTF, GAC... during their TZ. so.. biased?.. yes. cant help my opinion. ( and that was a good match they deserved the win, GG guys) See you defend Unreals talent using their records once Unreal was dead and gone....and not what they themselves accomplished while the players were there's. O.H. had tons of talented players. but were never in the top 3 corps of dust. Hellstorm never had depth and I ask for proof that they did. If you can name 25 talented players they had to draw from pre pfbhz influx I'll change my opinion but I know they didn't have depth, they had a very concerted amount of talent in about 10 players. Underline 1: Where is this coming from? are you challenging O.H. placement on my list of talent because they lost battles? Number of talent does not mean they had a winning record. far from it, despite their talent O.H. has never become what their talent should warrant they could have. You can look at pfbhz and imps and find more of their talent around influencing the top 5 in their positions than you can unreal. no doubt. Unreal had 10 excellent players. Imps and O.H. and PFBHz had many many many more.
Not really what I said about unreal, Took a minimal point about their legitimacy today and ran with it. Glad you at least accept the nice round number of 10 players as excellent.
O.H had amazing potential.. I believe Hellstorm had more. I'm not alone in this. That isn't an opinion I formed today... it's what I had at the time knowing the talent.. But I think you kinda counter point'ed yourself about O.H and top 3?
And no.. Radar could make any corporation work, I won't ever count them out till I see "corporation closed" with sad eye's and would be looking for their remake.
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Bethhy
Ancient Exiles
154
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Posted - 2013.10.02 21:02:00 -
[4] - Quote
DJINN Marauder wrote:Zatara Rought wrote:Bethhy wrote:Zatara Rought wrote:]
This this post. Sorry Bethy but I completely disagree. Unreal never was a powerhouse of talent the way Outer.Heaven was. Even seraphim had more talent than unreal. Imps > all other for talent. PFB >all other next to Outer.Heaven and Imps in talent.
All time talent in one place Imho:
Imps Outer.Heaven PFBHz TP's AE
Hellstorm never had that much depth, hence using OH and ML ringers (including shutterfly) during the PFB war.
Now Hellstorm + PFB influx including gizmo and angel had more depth, about 20 solid players. but never nearly as much as TP's, AE, OH, PFBHz, or Imps.
I can easily name 30 players from each of those corps off the top of my head. name 30 players from Hellstorm pre PFB influx... Sorry Never lost to O.H under Sponge or Chaos.. don't think I did in AE either. Maybe Biased? meh...Remember NG lost about 10 or more of our A-team to OH as well as some other corp's due to Radar's charm Hellstorm during League of infamy yah..they even banned us from using contact nades and flaylocks... So... speaks loads.. ahahah I remember Chaos dieing to a contact nade and everyone of us pulled out flaylock's and we got like a total of a 68 mails by the end of the match between all of us. But Hellstorm was a threat coming into PC it was consensus around the alliance not for any single squad but for their depth. You can just look around and see who came out of it and who is even still there. Unreal is simple. And anyone around those day's knew's they had the best up coming talent in DUST... This was a very active time, so a lot of players where still around. Obviously there was still corp battle numbers for competition but it was a very active time for DUST. Their players can be tracked across influential Corp's and politic's and top 5's on most Merc's list's for their respective class's. Their record will stand the test of time for a long time. The ability to win matches even against your top's was uncanny. SI yet again... We fought them for almost 2 month's straight before we had a loss to them. When we finally did it was a mix of A-Team players from SI, WTF, GAC... during their TZ. so.. biased?.. yes. cant help my opinion. ( and that was a good match they deserved the win, GG guys) See you defend Unreals talent using their records once Unreal was dead and gone....and not what they themselves accomplished while the players were there's. O.H. had tons of talented players. but were never in the top 3 corps of dust. Hellstorm never had depth and I ask for proof that they did. If you can name 25 talented players they had to draw from pre pfbhz influx I'll change my opinion but I know they didn't have depth, they had a very concerted amount of talent in about 10 players. Underline 1: Where is this coming from? are you challenging O.H. placement on my list of talent because they lost battles? Number of talent does not mean they had a winning record. far from it, despite their talent O.H. has never become what their talent should warrant they could have. You can look at pfbhz and imps and find more of their talent around influencing the top 5 in their positions than you can unreal. no doubt. Unreal had 10 excellent players. Imps and O.H. and PFBHz had many many many more. 25? Hmm... Me, obi, kujo, soul, kalante, gem, broadway, bigboi, pun, undead, mark, Phoenix, maple, squagga, fundies, Kira, Lipton, maestro, serious issues, that one FG we had... Umm cant remember, symbiotic forks, appia. Monkey, RL , Not 25 :( But Did TP have 25 before the PFB influx? If so who?
Scotty!!! his aim for a logi?
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Bethhy
Ancient Exiles
154
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Posted - 2013.10.02 21:04:00 -
[5] - Quote
Zatara Rought wrote:DJINN Marauder wrote:Zatara Rought wrote:Bethhy wrote:Zatara Rought wrote:]
This this post. Sorry Bethy but I completely disagree. Unreal never was a powerhouse of talent the way Outer.Heaven was. Even seraphim had more talent than unreal. Imps > all other for talent. PFB >all other next to Outer.Heaven and Imps in talent.
All time talent in one place Imho:
Imps Outer.Heaven PFBHz TP's AE
Hellstorm never had that much depth, hence using OH and ML ringers (including shutterfly) during the PFB war.
Now Hellstorm + PFB influx including gizmo and angel had more depth, about 20 solid players. but never nearly as much as TP's, AE, OH, PFBHz, or Imps.
I can easily name 30 players from each of those corps off the top of my head. name 30 players from Hellstorm pre PFB influx... Sorry Never lost to O.H under Sponge or Chaos.. don't think I did in AE either. Maybe Biased? meh...Remember NG lost about 10 or more of our A-team to OH as well as some other corp's due to Radar's charm Hellstorm during League of infamy yah..they even banned us from using contact nades and flaylocks... So... speaks loads.. ahahah I remember Chaos dieing to a contact nade and everyone of us pulled out flaylock's and we got like a total of a 68 mails by the end of the match between all of us. But Hellstorm was a threat coming into PC it was consensus around the alliance not for any single squad but for their depth. You can just look around and see who came out of it and who is even still there. Unreal is simple. And anyone around those day's knew's they had the best up coming talent in DUST... This was a very active time, so a lot of players where still around. Obviously there was still corp battle numbers for competition but it was a very active time for DUST. Their players can be tracked across influential Corp's and politic's and top 5's on most Merc's list's for their respective class's. Their record will stand the test of time for a long time. The ability to win matches even against your top's was uncanny. SI yet again... We fought them for almost 2 month's straight before we had a loss to them. When we finally did it was a mix of A-Team players from SI, WTF, GAC... during their TZ. so.. biased?.. yes. cant help my opinion. ( and that was a good match they deserved the win, GG guys) See you defend Unreals talent using their records once Unreal was dead and gone....and not what they themselves accomplished while the players were there's. O.H. had tons of talented players. but were never in the top 3 corps of dust. Hellstorm never had depth and I ask for proof that they did. If you can name 25 talented players they had to draw from pre pfbhz influx I'll change my opinion but I know they didn't have depth, they had a very concerted amount of talent in about 10 players. Underline 1: Where is this coming from? are you challenging O.H. placement on my list of talent because they lost battles? Number of talent does not mean they had a winning record. far from it, despite their talent O.H. has never become what their talent should warrant they could have. You can look at pfbhz and imps and find more of their talent around influencing the top 5 in their positions than you can unreal. no doubt. Unreal had 10 excellent players. Imps and O.H. and PFBHz had many many many more. 25? Hmm... Me, obi, kujo, soul, kalante, gem, broadway, bigboi, pun, undead, mark, Phoenix, maple, squagga, shilzy, Kira, Lipton, maestro, serious issues, that one FG we had... Umm cant remember, symbiotic forks, appia. Monkey, RL , Not 25 :( Hey Scotty Jesus ManBut Did TP have 25 before the PFB influx? If so who? Cubs, HT, Imagio, Deluxe, Hellsreaper, Exergonic, Draka, Zhiga, Anto, Reaper2, Enialis, Ragna, Fiddle, Doc DDD, mcfurious, patti, shacknasty, osiris, evicer, percules, and i'm forgetting 3 names, their all brothers that play. 19 off the top of my head and that's just the ones i remember playing in pc matches. 23 total. Before the pfb influx. I didn't count puffin nugs or ultimate g either. that'd be 25 Symbiotic, appia, and big boi all came after the pfb breakup. and the forger might be ender wiggin, however he wasn't an original either. total of 20 for you I count. more than I thought, but not great depth. Not compared to OH, Imps, or PFBHz, I can name easily 30 off the top of my head, and can look up about 20 more for each corp. 50 pc ready folks that could compete for each.
Hmm think some people are missing the lil omen's and Arrogance thing.
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Bethhy
Ancient Exiles
171
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Posted - 2013.10.07 16:09:00 -
[6] - Quote
KA24DERT wrote:DJINN Rampage wrote:KA24DERT wrote:I will say AE is a very skilled Corp, and their players are individually amazing and very effective on the field as a group.
However I have to break up this little circle jerk.
If Dust had a Hall of Fame, Ancient Exiles would be banned from entry because of their unapologetic glitching.
It's too easy to make a public statement, stop glitching, and ground/kick the player in question, yet they don't do this. They don't care about the issue, and in fact flaunt it and collect "tears" from people complaining about it.
That is the mark of a bottom of the barrel organization, and I feel that even in this silly thread, AE cannot be a top 5 corp in this game. then explain how we beat the pants off of anyone even if we don't use ari? he's nice to have and effective at what he does sure but in no way is he or any of us really essential to the team. we have so much depth that you can literally put anyone in the corp in the PC and all actions will be preformed flawlessly. You beat most people because, like I said, you guys are very skilled. I will never deny that. But you guys still cheat, and don't correct the behavior, and don't even apologize for it. You have no integrity, and aren't even feigning a desire for redemption. Being a good organization is about more than skill, and while I enjoy going up against you on the battlefield, I will never respect you.
I respect Ari, because i tried to melee.... Other then getting 1-2 people here and there it's not easy... Just running upto to that many target's. It's not easy or you would of saw a ton of it... like invisible people in PC's..
It comes down to gaming... Melee has always been a quick end to people. Because you let him/her get close. Melee in Dust is a joke... it does little to no damage, then you cough and wheeze when you get to target and ask him to politely wait for your stamina to recover to punch them...
Nova knifes are a joke concept..... the entire way they built them start's with a disadvantage..
CCP doesn't get melee... it doesn't make sense how it is.. sure we will go back eventually to no one having to worry about being punched to death without it being some inefficient thing to do instead of reloading or weapon switching. But IMO, that is sad... Ari was diversity in DUST not just some modded controller, But skill point specialized and suit fitted for.... now he will just be another shotgunner... or AR.. or w/e and its sad.
Melee should be couple hit death's or very short TTK, so people take ranges more serious.. should it be something everyone has? or something boardering on a massive skill point sink?(not like weaponry? who gives a skill point sink as the first skillNPE? bullshit.)
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Bethhy
Ancient Exiles
175
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Posted - 2013.10.07 18:22:00 -
[7] - Quote
Zatara Rought wrote: Why is ari be significantly worse with a shotty when the shotty requires the same skill set to use? Melee glitching is OP because in other games you cant spam it endlessly while running around faster than everyone else and because the glitching is tied to stamina, which ari augments to have a **** ton, there's no reload. Furthermore melee moves you towards youre opponent slightly as well ad redirecting you to the direction thy are, essentially if you're reliatively close the maleee glitch doesn't even need aim in the direction of the person, where a shotgun to the slight left or right would miss, the melee glitch would hit. Ari also wouldn't be nearly as potent without a scanner, other games don't let you sweep the area the whole game on a 10 sec cooldown. The only way we nuetralized ari in the past was when our og players were on our synergy just overcame the glitching with straight up dedicated comms and people who ran around with scanner's as their primary weapon.
As for everyone always agreeing AE isn't as good all time as TP's? TP's were destroying seraphim and whoever else before I got there. They weren't a top 5 team, but that's why i liked em. I didn't want to bandwagon onto one of the best corps. I wanted something where I went in and helped build something. Pre Regnyum and post bunnies we were amazing, so this whole idea Regnyum came in and made us the best is lol. In the Hellstorm war we would have won without Regnyum, simple as that. He's a great player, but he doesn't carry at all. Xero, Spinner, Zdub, Me, the Shotty Twins, and more. This influx alone was simply the final piece to a team that was already great, just not top tier. Reg just was the best of an already well established slayer core.
Most FPS games you can spam melee and run around with your melee weapon out faster then everyone... most FPS games these day's have a lunging forward action when engaging Melee.. some even a mini animation scene...
Shotgun requires the same player skill set but completely different Skillpoint's/suit's specialties... You engage target's differently and you fit your suit's different.
And yes there is no reload with melee? .. lol?
And anyone in that fast pace CQC environment of being right up in peoples faces requires no aim? Regardless the whole aim assist is a complete other debate that could go on longer then this thread.
He has a shiet-ton of stamina because of skilling into it and sacrificing on his suit and build to fit the modules...
Ari's skill and effectiveness in PC's haven't changed still holding down letter's like ever... 1.3-1.4 changed the game. But hey? grenades count as gun game these days.
Don't think I've experienced as much unplayable lag as PC's in 1.4... the frame rate drops down almost every game to unplayable levels... CQC. i could only imagine.. sigh.. maybe i should just skill into grenades and sit on a nanohive. 3 grenades and a mobile source to replenish? Hell yea that sounds way better then melee'ing people quickly.
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Bethhy
Ancient Exiles
175
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Posted - 2013.10.07 19:20:00 -
[8] - Quote
Zatara Rought wrote:Bethhy wrote:
Most FPS games you can spam melee and run around with your melee weapon out faster then everyone... most FPS games these day's have a lunging forward action when engaging Melee.. some even a mini animation scene...
a mini animation scene would prevent you from destroying the guy that sees you killing his teammate. faster than everyone but not 2x as fast. And they usually don't take as long to kill someone. Ari has 500+ ehp. Regnyum has detailed the difference between fps that are twitch and dust that requires (or did require) more skill in continuing aim over a duration.
Shotgun requires the same player skill set but completely different Skillpoint's/suit's specialties... You engage target's differently and you fit your suit's different.
And ari has both skill sets but admits, and the evidence backs it up, that he was never as effective with the shotty.
And yes there is no reload with melee? .. lol?
precisely...compared to a shotty where you must reload
And anyone in that fast pace CQC environment of being right up in peoples faces requires no aim? Regardless the whole aim assist is a complete other debate that could go on longer then this thread.
He has a shiet-ton of stamina because of skilling into it and sacrificing on his suit and build to fit the modules...
Not really. Because he doesn't need a main weapon he has access to greater cpu/pg compared to others who actually have to use a gun.
Ari's skill and effectiveness in PC's haven't changed still holding down letter's like ever... 1.3-1.4 changed the game. But hey? grenades count as gun game these days.
That's simply not true. When we eliminated his melee'ing he was worthless and we creamed AE those matches. Taking a district with a clone pack and winning a battle with a clone pack the night before. Despite them failing to succeed in the same endeavor.
Don't think I've experienced as much unplayable lag as PC's in 1.4... the frame rate drops down almost every game to unplayable levels... CQC. i could only imagine.. sigh.. maybe i should just skill into grenades and sit on a nanohive. 3 grenades and a mobile source to replenish? Hell yea that sounds way better then melee'ing people quickly.
Sitting on a hive with nades can be effective but run out, are countered with stealth scouts or heavies that can tank a nade, or nades of your own if you're accurate let alone flux md's. Melee you can't fire enough bullets to kill ari due to dps and speed 1v1 where there's city cover everywhere, open ground is ez (well I can't anyway, alldin says he can do it anytime, anywhere no issue). Ari closes the distance so fast and then you can't dodge her hits the way you dodge a shotty.
I italicized responses
http://www.youtube.com/watch?v=llK_PTfLEA8 - Counter Strike
http://www.youtube.com/watch?v=t3FEKWy4kM0 - BF3
http://www.youtube.com/watch?v=-xdaLGoZb2Q - CoD
http://www.youtube.com/watch?v=0nC9nM-mB_w - Halo4
http://www.youtube.com/watch?v=iq7alb__4Fs - Mag
Melee isn't done much different... we can sit here and argue fine detail's of why melee should take a little bit longer here or be shorter there or be a little more difficult... We still basically agree its been useless until Ari. And that's sad... |
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