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The Lion ElJonson
1st legion The Dark Angels
21
|
Posted - 2013.09.28 20:37:00 -
[1] - Quote
Ok so the game mode would be boarding parties and would basically be 2 teams fighting for control of an eve ship.The interior of any eve ships would be the new maps.Attack team could start in assault pod or small eve craft.The defenders start in the ship being boarded.It would be objective based were the teams battle to gain control on primary and secondary objective such as engines,bridge,ships shields,internal weapon defence systems,life support ect ,bulk heads can be blown through with explosives and the ship hull could even open up through damage sucking team mates into space before being sealed off from the rest of the ship.
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against the ship defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilities are endless. You would not need to have it linked to eve yet but one day maybe. |
Andra Syra
Science For Death The Shadow Eclipse
3
|
Posted - 2013.09.28 20:44:00 -
[2] - Quote
Never connect this to actual Eve players. Having your stuff destroyed unnecarily by a game on a platform you may not even own would be incredibly infuriating. That said, I'd love to see us to move off-world for combat. We're playing in a detailed science fiction setting - why are we restricted to some border towns in the middle of no where? Give me my cities, space stations and asteroids please. |
The Lion ElJonson
1st legion The Dark Angels
21
|
Posted - 2013.09.28 20:55:00 -
[3] - Quote
Alot of eve players would love dust players defending there ships or using them for boarding parties |
Komodo Jones
Chaotik Serenity
140
|
Posted - 2013.09.28 21:00:00 -
[4] - Quote
It's in the works, game mode called penetration (lol) basically a small boarding ship drills itself into a bigger ship and then u fight aboard it, and yes the point is to basically take over the ship and then do whatever the hell you want with it, I'm sure there will be pub matches where ships aren't actually risked but eventually dust players will threaten EVE shitps |
Andra Syra
Science For Death The Shadow Eclipse
4
|
Posted - 2013.09.28 21:05:00 -
[5] - Quote
The Lion ElJonson wrote:Alot of eve players would love dust players defending there ships or using them for boarding parties
As a long time Eve player, hell no. The success or failure of my ships should be entirely based on upon my own skill and the skill of my opponents, not some uncontrollable third party. Randomness in mechanics is already the biggest complaint in Eve (read: ECM) and this will be no different. Suggestions like this make me hope Dust will die before anybody gets and crazy ideas and destroys my favourite game. |
Godin Thekiller
Hellstorm Inc League of Infamy
941
|
Posted - 2013.09.28 21:06:00 -
[6] - Quote
Andra Syra wrote:The Lion ElJonson wrote:Alot of eve players would love dust players defending there ships or using them for boarding parties As a long time Eve player, hell no. The success or failure of my ships should be entirely based on upon my own skill and the skill of my opponents, not some uncontrollable third party. Randomness in mechanics is already the biggest complaint in Eve (read: ECM) and this will be no different. Suggestions like this make me hope Dust will die before anybody gets and crazy ideas and destroys my favourite game.
I would use mercs to take down a ship that's trying to annoy me |
The Lion ElJonson
1st legion The Dark Angels
22
|
Posted - 2013.09.28 21:07:00 -
[7] - Quote
So all those eve players that pop up in local chat dogging dust players beware, we are coming for you.
In a few years lol |
Seeth Mensch
Damage Core corp. The Superpowers
26
|
Posted - 2013.09.28 21:22:00 -
[8] - Quote
This would be really incredibly cool!
Eve players might be able to tie in by risking some ISK on one side or another, and perhaps gaining salvage + ISK back (without including anyone's actual ship, previous posters are correct in thinking that they shouldn't have to risk their own ship against undefined parties/games). But just as a simply minigame, perhaps?
Edit: Forgot to say, the important part here is the fighting on ships. YES PLEASE. |
Godin Thekiller
Hellstorm Inc League of Infamy
941
|
Posted - 2013.09.28 21:23:00 -
[9] - Quote
I would love to hop aboard a Frigate or destroyer with a crew of mercs, , raid a BS or higher, loot it, and disable the engines on it |
Komodo Jones
Chaotik Serenity
140
|
Posted - 2013.09.28 21:28:00 -
[10] - Quote
To the EVE player, can't wait to take over your ship and have someone drive it into the sun :) eventually we will be able to affect EVE gameplay and at that point you better secure your alliances with good players and build up a defense to secure your ship. How the hell have you played EVE for this long and not learned that CCP tends to make big changes and that you have to adapt to? Also you're a moron, we shouldn't be able to play a game we like because you don't like changes that might adversely affect you? Dust is here *******, get used to it :P |
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Andra Syra
Science For Death The Shadow Eclipse
4
|
Posted - 2013.09.28 21:37:00 -
[11] - Quote
Komodo Jones wrote:To the EVE player, can't wait to take over your ship and have someone drive it into the sun :) eventually we will be able to affect EVE gameplay and at that point you better secure your alliances with good players and build up a defense to secure your ship. How the hell have you played EVE for this long and not learned that CCP tends to make big changes and that you have to adapt to? Also you're a moron, we shouldn't be able to play a game we like because you don't like changes that might adversely affect you? Dust is here *******, get used to it :P
Except Dust's player base is declining rather rapidly. There are what, 2000 players at peak now? How are 40,000 characters suppose to defend themselves when there aren't enough mercenaries to go around? Can you even imagine losing billions because you were unable to contract a decent team of mercenaries quick enough to defend you ship in a game where engagements are usually over quicker than a typical skirmish? As fun as you may think it to be, Eve Online is larger than the tiny segment which is Dust. Why are you so eager to destroy the enjoyment of others in a game you don't currently have any stake in? |
ladwar
Dead Six Initiative Lokun Listamenn
1742
|
Posted - 2013.09.28 22:10:00 -
[12] - Quote
i approve of this message. |
The Lion ElJonson
1st legion The Dark Angels
25
|
Posted - 2013.09.28 22:19:00 -
[13] - Quote
To the eve noob. Last Friday 43.000 players on tranquility. 1 week later 48,000, some decline that. Get some dust merc's in your Corp, one day you might need them |
Andra Syra
Science For Death The Shadow Eclipse
5
|
Posted - 2013.09.28 22:25:00 -
[14] - Quote
The Lion ElJonson wrote:To the eve noob. Last Friday 43.000 players on tranquility. 1 week later 48,000, some decline that. Get some dust merc's in your Corp, one day you might need them
You do realise that those numbers are the merge of Eve and Dust numbers, right? Before Dust came along Eve was averaging similar numbers anyway, and before those number combined Dust was only getting around ~5000 people peak. Pack your insults please if you're not going to fact check. |
The Lion ElJonson
1st legion The Dark Angels
25
|
Posted - 2013.09.28 22:31:00 -
[15] - Quote
So you have the stats to say which are eve players and which are dust? |
Andra Syra
Science For Death The Shadow Eclipse
5
|
Posted - 2013.09.28 22:43:00 -
[16] - Quote
The Lion ElJonson wrote:So you have the stats to say which are eve players and which are dust?
It's actually higher than when I last checked, but still pretty low. Check this out. Currently hanging around 4000, which is still significantly lower than than the Eve player base and no where near enough to be defending ships with. |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
97
|
Posted - 2013.09.29 00:19:00 -
[17] - Quote
It would only work with NPC ships. Capsuleers would just self-destruct the moment they notice the intruders.
Komodo Jones wrote:It's in the works, game mode called penetration (lol) basically a small boarding ship drills itself into a bigger ship and then u fight aboard it, and yes the point is to basically take over the ship and then do whatever the hell you want with it, I'm sure there will be pub matches where ships aren't actually risked but eventually dust players will threaten EVE shitps Source? |
Demel Derpovsky
Ikomari-Onu Enforcement Caldari State
8
|
Posted - 2013.09.29 00:33:00 -
[18] - Quote
One thing that could make Eve and Dust players happy, is salvaging the wreckage of ships in outer space.
After an Eve battle, carriers could be wiped out, titans wrecked or crashed, and so on so forth. Now, an Eve corporation that took heavy losses after loosing some of its important weaponry, could want their stuff back and the chance to sell it, recycle for money, or repair and reinstall. How do they get it back? Dust players. Dust players would be dropped onto a large broken ship, fight with another corporation or privateers (fancy word for pirates) for control of it. Then after a success, the ship will be given back to "insert Eve company here" or lost and the wreckage goes to "opposing eve company or privateers". This means that Dust players get something more to shoot on, more isk in their pocket, and Eve players get another chance at getting their prized stuff back!
Win Win! WWADYA SAY CCP!?
Even CEOpyrex has an idea like this! Check it!: https://www.youtube.com/watch?v=hIlrppvK6Ww says it in here.
|
Dagger-Two
Villore Joint Task Force Villore Accords
94
|
Posted - 2013.09.29 00:43:00 -
[19] - Quote
Copied from same thread in G.D.
Having a ship as an environment : cool.
Actually boarding a players ship in EVE. Never going to happen.
Why you might ask? Well let me explain and put this to bed.
1) Isk desparity. The cost of dropsuit fittings is pretty insignificant to the cost of a good deal of the ships in EVE. Cruisers tend to cost around 10-15 millions, and that cost goes up significantly to battlecruisers (typically anywhere from 20-60 million depending on the ship), battleships exceeding 100 million, capitals going well into the billions. Not to even mention Tech 2 ships, which can cost upwards of 10x their T1 counterparts.
2) Ship size. Frigates and Destroyers are fairly cheap in EVE, but are also relatively small and maneuverable, making boarding unfeasible. Battleships and up are massive, daunting vessels that would be impossible to find your way around. Even the smallest are almost a kilometer in length with likely dozens of decks. Capital ships are even larger.
3) The capsuleer. Most DUST players have little to no idea about eve lore, which is to be expected. Capsuleers are more than just immortal ship captains, they ARE their ships. A capsuleer, plugged into a starship that has been modified for interface with his neurostatic capsule, becomes one with the ship. Every subsystem, every weapon battery, every sensor becomes a part of the capsuleer. He learns to control them as easily as he controls his own body. Capsuleers do not give their ship commands, the ship is merely an extension of their physical self. Unless extraordinary measures are taken, this means that setting an unwelcome foot on a capsuleer vessel is suicide. You would be entering a domain where absolutely everything could be set against you at will.
4) Altering core gameplay. You're flying along in EVE in something shiny when, oh, surprise, some DUST players have boarded your ship! How'd they do it? It doesn't really matter, but now you're expensive vessel is beseiged from the inside and you're going to lose it to some bunny-hopping children you never wanted to play with in the first place. What to do? You could always self destruct, but then you only deny them their prize. Rage ensues, for good reason.
Imagine that you had a dropsuit that cost you 100 million isk, and you got a notification that you were about to die and someone in eve would get your stuff, and the only way to stop it is to put your gun to your own head. But you still lose the suit, either way. Sound fun?
Didn't think so.
There are TONS of other reasons that could be (and have been) discussed, but I think I've made the point here. |
Dagger-Two
Villore Joint Task Force Villore Accords
94
|
Posted - 2013.09.29 00:51:00 -
[20] - Quote
Where will penetration gameplay happen?
Most likely in 0.0 space. Outposts in null-sec are stations build and owned by players. Currently they are captured just by shooting them, but that could change with DUST. Capturing a station completely intact could be done with the use of DUST troops, giving 0.0 alliances an incentive to hire them. Of course, you would still be able to capture them the old fashioned way (lots of dakka) but perhaps at a cost. |
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SickJ
sephiroth clones D.E.F.I.A.N.C.E
97
|
Posted - 2013.09.29 01:30:00 -
[21] - Quote
Demel Derpovsky wrote:One thing that could make Eve and Dust players happy, is salvaging the wreckage of ships in outer space.
After an Eve battle, carriers could be wiped out, titans wrecked or crashed, and so on so forth. Now, an Eve corporation that took heavy losses after loosing some of its important weaponry, could want their stuff back and the chance to sell it, recycle for money, or repair and reinstall. How do they get it back? Dust players. ...
The sheer scale of EVE makes it practical to send Dust mercs to fight over pieces of wrecked ships. MCC-sized Shuttles are 'disposable' and they cost more than 20 000 ISK - Frigate hulls are six digits (mods cost even more). The ISK we spend on HAVs & Dropships is pocket change. |
The Lion ElJonson
1st legion The Dark Angels
25
|
Posted - 2013.09.29 14:35:00 -
[22] - Quote
Arn't CCP coming up with a dust eve exchange rate? Plus compare the price of an Abrams tank to a NASA space shuttle. That how it is. Best thing your all forgetting is dust players can't just float from ship to ship in this idea, we would need eve pilots to deliver you. Basically eve pilots would have a new weapon and something new to fear, dust merc's |
The Lion ElJonson
1st legion The Dark Angels
25
|
Posted - 2013.09.29 14:56:00 -
[23] - Quote
Imagine an wve pilot is a human brain, his ship a human body, now imagine dust players are a virus. There your point number3 |
Sergamon Draco
Rautaleijona Top Men.
118
|
Posted - 2013.09.29 18:08:00 -
[24] - Quote
Or joint operations with eve players,eve players handle space fighting and same time us mercs board/defend ship.these battles could mean capturing vip`s,armament shipments,top secret info,or plain pirate missions (hardy har har) |
Lynn Beck
Granite Mercenary Division
135
|
Posted - 2013.09.29 18:17:00 -
[25] - Quote
Instead of boarding a ship, because everybody hates the idea of dust mercs boarding npc frigates :/ how about npc (previously pos, but jow is COS - computer owned station) we start off entering the side of a shield hardening tower, and then drop that thing's projector to allow a cruiser to board- attackers gain 100 clones and vehicle use(?) defenders meanwhile are parking tanks in the hallways (assuming here hallways will be at least 200-500 meters wide at certain points, with various 5-10m wide openings to allow bypass of specific hallways) and they have 400 or so base clones. Attackers start off with 100-200 clones. This would require the implementation of a) hangar style buildings that would spawn the tank, probably a new engine to handle large amounts of indoor generation along with dozens upon dozens of hack points, along with a map at least 4-5k wide. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
142
|
Posted - 2013.09.29 18:24:00 -
[26] - Quote
I can totally see why eve players would get pissed about this, but the mode sounds awesome. Hell, even just a new ground map with a wrecked ship as one of the points would be a simple step In the right direction.
Not knowing a ton about eve, I second the space station idea as the best (and maybe even easiest) way to get us mercs in space and really ramp up the Dust-EvE link. If EvE alliances can hire us to take over space stations, not only is it a more visually engaging way to link up, it is far easier to see and understand the impact we are having on the wider eve universe. |
Dagger-Two
Villore Joint Task Force Villore Accords
94
|
Posted - 2013.09.29 20:39:00 -
[27] - Quote
The Lion ElJonson wrote:Arn't CCP coming up with a dust eve exchange rate? Plus compare the price of an Abrams tank to a NASA space shuttle. That how it is. Best thing your all forgetting is dust players can't just float from ship to ship in this idea, we would need eve pilots to deliver you. Basically eve pilots would have a new weapon and something new to fear, dust merc's
And how exactly would dust troops get delivered? My vessel is a heavily shielded, heavily armoured fortress. If you take down my shields, you still have armour to deal with, on which some vessels there is literally meters and meters of it, not to mention no real access points. If my armour has been blown away and I'm taking structural damage, sure you can enter through one of likely many gaping holes, but by that time I'm already lost.
The Lion ElJonson wrote:Imagine an wve pilot is a human brain, his ship a human body, now imagine dust players are a virus. There your point number3
That was just a bunch of words, not an argument.
Taking over a players ship in EVE just isn't feasible, for many reasons. That won't change just because you want it to. |
The Lion ElJonson
1st legion The Dark Angels
27
|
Posted - 2013.09.29 20:58:00 -
[28] - Quote
Like I said kid it doesnt need to have anything to do with eve. It's an idea for new maps and game modes in dust. Sounds to me like you have a problem with dust and eve integrating. And you just want to argue. I won't bother posting anything here again |
The Lion ElJonson
1st legion The Dark Angels
27
|
Posted - 2013.09.29 21:03:00 -
[29] - Quote
Giving up on dust and eve. When I find away to delete this post I will. Thank you CCP I've really enjoyed the time I spent on these games. |
Mighty No 9
Ikomari-Onu Enforcement Caldari State
4
|
Posted - 2013.09.29 21:22:00 -
[30] - Quote
don-¦t give up on Dust so easy :) your idea is good but only with out the boarding part
eve nps ships could be set on Planets or better new map
Space Airport with eve ships in there :) |
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The Lion ElJonson
1st legion The Dark Angels
29
|
Posted - 2013.09.30 14:14:00 -
[31] - Quote
I ain't giving up because some little kids scared of console gamers |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1122
|
Posted - 2013.09.30 14:24:00 -
[32] - Quote
You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. |
The Lion ElJonson
1st legion The Dark Angels
30
|
Posted - 2013.09.30 14:45:00 -
[33] - Quote
Kristoff Atruin wrote:You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. I found out there are people with pc that think dust should not be on a console. There terrified that console gamers will have any impact on eve, they make fake dust accounts and make them look legitimate but there people that are afraid of change. Well dust and eve will become 1 universe 1war they either deal with or weep as we rip there ships apart from the inside. Troll away fake arse cry babies. No matter how much you hate it you cant do anything to change the fact it's happening |
calisk galern
BurgezzE.T.F Public Disorder.
1036
|
Posted - 2013.09.30 14:51:00 -
[34] - Quote
taking over a ship would be fine as a pub match to start, the link doesn't need to be there right away.
would just be nice to fight off planet. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
8
|
Posted - 2013.09.30 15:01:00 -
[35] - Quote
OK... I had this idea a while ago and there was a lot of negative feedback...
Here's the link: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=110683
I would still like to see that... And as I said it could work as a PvE game mode or something... But anyway... |
Kierkegaard Soren
DUST University Ivy League
3
|
Posted - 2013.09.30 15:16:00 -
[36] - Quote
Did anyone here ever play the old Games Workshop table-top game Space Hulk? You played as a team of elite soldiers sent to breach the hull of a derelict space vessel that's been infested with parasitic monsters that would cause carnage on any planet that they crash landed on.
Replace monsters with 'drones' and soldiers with 'mercs' and you a possible pve co-op mode that I would kill to play. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1123
|
Posted - 2013.09.30 15:45:00 -
[37] - Quote
The Lion ElJonson wrote:Kristoff Atruin wrote:You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. I found out there are people with pc that think dust should not be on a console. There terrified that console gamers will have any impact on eve, they make fake dust accounts and make them look legitimate but there people that are afraid of change. Well dust and eve will become 1 universe 1war they either deal with or weep as we rip there ships apart from the inside. Troll away fake arse cry babies. No matter how much you hate it you cant do anything to change the fact it's happening
You do realize that I'm the ceo of a Dust corp, right? 380 some odd members? That's a very strange, defensive response to the idea of CCP adding an entirely new game mode that they've already prototyped. |
The Lion ElJonson
1st legion The Dark Angels
31
|
Posted - 2013.09.30 16:26:00 -
[38] - Quote
Kristoff Atruin wrote:The Lion ElJonson wrote:Kristoff Atruin wrote:You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. I found out there are people with pc that think dust should not be on a console. There terrified that console gamers will have any impact on eve, they make fake dust accounts and make them look legitimate but there people that are afraid of change. Well dust and eve will become 1 universe 1war they either deal with or weep as we rip there ships apart from the inside. Troll away fake arse cry babies. No matter how much you hate it you cant do anything to change the fact it's happening You do realize that I'm the ceo of a Dust corp, right? 380 some odd members? That's a very strange, defensive response to the idea of CCP adding an entirely new game mode that they've already prototyped. Only those who think this post is ment for them would respond wow i'm the CEO of a mixed dust eve corp, not really sure I give a crap, CCP want new ideas for battle modes and maps, keep on trying mate |
The Lion ElJonson
1st legion The Dark Angels
31
|
Posted - 2013.09.30 16:33:00 -
[39] - Quote
The Lion ElJonson wrote:Kristoff Atruin wrote:The Lion ElJonson wrote:Kristoff Atruin wrote:You know, a while back CCP was showing off a pre-alpha exploration game concept. The idea was that the player and his team would be invading ruined or abandoned stations to look for valuable salvage and artifacts, and would have to deal with stuff like security systems, environmental hazards and...other players. As far as I'm aware it was never even given a name, but it would make for an interesting kind of gameplay for Dust.
There was a Dust chronicle that included a capsuleer as part of a ground force who did some kind of high level hacking. It'd be cool to see that in the far future, if they ever get Walking In Stations working for Eve. Capsuleers and mercs walking around in the same space. The team is composed of mercs and a capsuleer, with a sort of protect the VIP / CTF mode. The capsuleer has to use his archaeology skill to remove something of value and get it back to the ship. The mercs have to keep him alive. Other mercs want to kill him and take the goodies for themselves. I found out there are people with pc that think dust should not be on a console. There terrified that console gamers will have any impact on eve, they make fake dust accounts and make them look legitimate but there people that are afraid of change. Well dust and eve will become 1 universe 1war they either deal with or weep as we rip there ships apart from the inside. Troll away fake arse cry babies. No matter how much you hate it you cant do anything to change the fact it's happening You do realize that I'm the ceo of a Dust corp, right? 380 some odd members? That's a very strange, defensive response to the idea of CCP adding an entirely new game mode that they've already prototyped. Only those who think this post is ment for them would respond wow i'm the CEO of a mixed dust eve corp, not really sure I give a crap, CCP want new ideas for battle modes and maps, keep on trying mate sorry mate I was actually refering to the haters in previous comments. I opoligise for this comment, it wasn't aimed at you fellow dust merc |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1123
|
Posted - 2013.09.30 16:33:00 -
[40] - Quote
deleted - in response to user to who just apologized :) |
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Vell0cet
Royal Uhlans Amarr Empire
355
|
Posted - 2013.09.30 16:39:00 -
[41] - Quote
I really like the idea of linking this to exploration. You probe down an archaeology site, hire mercs, "fit them" into a special "merc torpedo" module or something. Activate your hacking module to bring down the shields and fire your mercs into the wreck. Mercs would fight drones and recover some artifact thing of high value. Mercs could accidentally trip off alarms which would send a reinforcement wing of rats to attack your ship. Maybe the Eve pilot could destroy certain modules on the enemy ship that would help the DUST mercs somehow.
If this goes down in highsec, you can compete for a site with your own set of mercs. The EVE ships can't shoot each other unless flagged, but their competing merc teams can fight each other and the drones onboard. The victorious team retrieves the loot, and the EVE pilot pays out his squad.
It might even be possible to ransome merc clones somehow.
That would be an interesting way to PvE with both games. |
The Lion ElJonson
1st legion The Dark Angels
31
|
Posted - 2013.09.30 16:47:00 -
[42] - Quote
Kristoff Atruin wrote:deleted - in response to user to who just apologized :) I still feel like you can see me in this grave I just dug though lol I am sorry. |
The Lion ElJonson
1st legion The Dark Angels
33
|
Posted - 2013.09.30 20:28:00 -
[43] - Quote
Kierkegaard Soren wrote:Did anyone here ever play the old Games Workshop table-top game Space Hulk? You played as a team of elite soldiers sent to breach the hull of a derelict space vessel that's been infested with parasitic monsters that would cause carnage on any planet that they crash landed on.
Replace monsters with 'drones' and soldiers with 'mercs' and you a possible pve co-op mode that I would kill to play. I remember space hulk, that's what got me into 40k 16years later and I named my corp after one of those armies and named my clone after there leader. How games workshop haven't bothered to make a huge game based on that universe in fps is beyond me |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1015
|
Posted - 2013.09.30 20:53:00 -
[44] - Quote
The Lion ElJonson wrote:Ok so the game mode would be boarding parties and would basically be 2 teams fighting for control of an eve ship.The interior of any eve ships would be the new maps.Attack team could start in assault pod or small eve craft.The defenders start in the ship being boarded.It would be objective based were the teams battle to gain control on primary and secondary objective such as engines,bridge,ships shields,internal weapon defence systems,life support ect ,bulk heads can be blown through with explosives and the ship hull could even open up through damage sucking team mates into space before being sealed off from the rest of the ship.
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against the ship defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilities are endless. You would not need to have it linked to eve yet but one day maybe.
Penetration game mode is already on the roadmap (the 5-year-roadmap). Will let you fight on titans. |
KEROSIINI-TERO
Seraphim Initiative..
758
|
Posted - 2013.09.30 20:58:00 -
[45] - Quote
Thread #1005 on this subject |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2441
|
Posted - 2013.09.30 22:10:00 -
[46] - Quote
The Lion ElJonson wrote:Ok so the game mode would be boarding parties and would basically be 2 teams fighting for control of an eve ship.The interior of any eve ships would be the new maps.Attack team could start in assault pod or small eve craft.The defenders start in the ship being boarded.It would be objective based were the teams battle to gain control on primary and secondary objective such as engines,bridge,ships shields,internal weapon defence systems,life support ect ,bulk heads can be blown through with explosives and the ship hull could even open up through damage sucking team mates into space before being sealed off from the rest of the ship.
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against the ship defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilities are endless. You would not need to have it linked to eve yet but one day maybe. You actually got me thinking about a beachhead style mission.
Every body who has seen Saving Private Ryan, the Longest Day, any film about WW2 and Operation Overlord has watched the scene of the Normandy invasions, from Omaha beach to Sword, Gold, or the Canadian Rangers at the Point du Hoc.
And those scenes of small landing craft slowly moving up under heavy fire, disgorging a host of soldiers who dash heroically through open fire to claim the small parts of cover and safety.
This would be incredible if we as merc started aboard small landing craft style ships slowly moving towards a breach point in a ship, we could see that ship could be a dessie or a cruiser. We spend the first 2 mins of the match under heavy fire, with the enemy trying to destroy our vessels scoring kills and what not on Turrets built into the ship.
We then fight to establish a beach head on the ship, taking and controlling the CRU's by the breach, as the rate of our boarding ships gets faster and faster until it is un defendable at that point.
Then the final objective is to push to a central room to hack or destroy a certain item/ asset which ends the match and blows us the npc ship. |
The Lion ElJonson
1st legion The Dark Angels
33
|
Posted - 2013.09.30 22:20:00 -
[47] - Quote
True Adamance wrote:The Lion ElJonson wrote:Ok so the game mode would be boarding parties and would basically be 2 teams fighting for control of an eve ship.The interior of any eve ships would be the new maps.Attack team could start in assault pod or small eve craft.The defenders start in the ship being boarded.It would be objective based were the teams battle to gain control on primary and secondary objective such as engines,bridge,ships shields,internal weapon defence systems,life support ect ,bulk heads can be blown through with explosives and the ship hull could even open up through damage sucking team mates into space before being sealed off from the rest of the ship.
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against the ship defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilities are endless. You would not need to have it linked to eve yet but one day maybe. You actually got me thinking about a beachhead style mission. Every body who has seen Saving Private Ryan, the Longest Day, any film about WW2 and Operation Overlord has watched the scene of the Normandy invasions, from Omaha beach to Sword, Gold, or the Canadian Rangers at the Point du Hoc. And those scenes of small landing craft slowly moving up under heavy fire, disgorging a host of soldiers who dash heroically through open fire to claim the small parts of cover and safety. This would be incredible if we as merc started aboard small landing craft style ships slowly moving towards a breach point in a ship, we could see that ship could be a dessie or a cruiser. We spend the first 2 mins of the match under heavy fire, with the enemy trying to destroy our vessels scoring kills and what not on Turrets built into the ship. We then fight to establish a beach head on the ship, taking and controlling the CRU's by the breach, as the rate of our boarding ships gets faster and faster until it is un defendable at that point. Then the final objective is to push to a central room to hack or destroy a certain item/ asset which ends the match and blows us the npc ship.
|
Draco Cerberus
Hellstorm Inc League of Infamy
339
|
Posted - 2013.10.01 00:43:00 -
[48] - Quote
Vell0cet wrote:I really like the idea of linking this to exploration. You probe down an archaeology site, hire mercs, "fit them" into a special "merc torpedo" module or something. Activate your hacking module to bring down the shields and fire your mercs into the wreck. Mercs would fight drones and recover some artifact thing of high value. Mercs could accidentally trip off alarms which would send a reinforcement wing of rats to attack your ship. Maybe the Eve pilot could destroy certain modules on the enemy ship that would help the DUST mercs somehow.
If this goes down in highsec, you can compete for a site with your own set of mercs. The EVE ships can't shoot each other unless flagged, but their competing merc teams can fight each other and the drones onboard. The victorious team retrieves the loot, and the EVE pilot pays out his squad.
It might even be possible to ransome merc clones somehow.
That would be an interesting way to PvE with both games. +1 The high value item being key to the post, current data sites seem low on these, Risk=ISK yes but there seems to be a lack of Isk return for Risk. PVE in any manner in Dust is definitely welcome. |
Demel Derpovsky
Derringer Defenses
10
|
Posted - 2013.10.01 02:12:00 -
[49] - Quote
Draco Cerberus wrote:Vell0cet wrote:I really like the idea of linking this to exploration. You probe down an archaeology site, hire mercs, "fit them" into a special "merc torpedo" module or something. Activate your hacking module to bring down the shields and fire your mercs into the wreck. Mercs would fight drones and recover some artifact thing of high value. Mercs could accidentally trip off alarms which would send a reinforcement wing of rats to attack your ship. Maybe the Eve pilot could destroy certain modules on the enemy ship that would help the DUST mercs somehow.
If this goes down in highsec, you can compete for a site with your own set of mercs. The EVE ships can't shoot each other unless flagged, but their competing merc teams can fight each other and the drones onboard. The victorious team retrieves the loot, and the EVE pilot pays out his squad.
It might even be possible to ransome merc clones somehow.
That would be an interesting way to PvE with both games. +1 The high value item being key to the post, current data sites seem low on these, Risk=ISK yes but there seems to be a lack of Isk return for Risk. PVE in any manner in Dust is definitely welcome.
I have said this on other threads, but I want to spread the word so this can be implemented or thought about...Here's how it goes
In Eve, there are massive battles of epic proportions, colossal warships get destroyed in the process. This is where Dust plays in. A large battle has been carried out, thousands of ships die, and two titans are crippled and lay still, a quiet knelling in the darkness of space. An Eve carrier arrives nearby but at a distance, and launches several pods to a couple of the larger ships, and the two titans. The pods are filled with soldiers, ready to reclaim these titans are refit them with a warp drive that will bring them to a safe stargate for warping into a haven where a corporation can salvage the wreck and remake ships out of them for a much cheaper price than insurance or buying it anew. Another Eve ship comes by and pelts the wreckage with its own pods. This is where the fun begins. Dust and Eve players, fighting over scraps of wreckage for isk, loot, and ships. Isk won't be as high, but loot will be bountiful for Eve and Dust players, and of course, winner gets the scraps!
The match ends with the ship glowing slightly in a certain section, then warping off into somewhere else....
WWWWADDYA THINK, CCP, MERCS, CAPSULEERS, ETC!? |
The Lion ElJonson
1st legion The Dark Angels
42
|
Posted - 2013.10.01 02:27:00 -
[50] - Quote
I want it to end with dust merc's blasting the bridge door off it's hinges and blowing a massive hole through the pilots skull with a milita scrambler pistol then we skin them and spread there skin across the hull of our assault craft, (andra) |
|
Xocoyol Zaraoul
Superior Genetics
1149
|
Posted - 2013.10.01 02:30:00 -
[51] - Quote
Komodo Jones wrote:To the EVE player, can't wait to take over your ship and have someone drive it into the sun :) eventually we will be able to affect EVE gameplay and at that point you better secure your alliances with good players and build up a defense to secure your ship. How the hell have you played EVE for this long and not learned that CCP tends to make big changes and that you have to adapt to? Also you're a moron, we shouldn't be able to play a game we like because you don't like changes that might adversely affect you? Dust is here *******, get used to it :P
Fine, then I want the game feature where you have to hire EVE pilots to protect your warehouse, because I'll be randomly firing hundred or even thousands of widowmaker nuclear cruise missiles (Little things are dirt cheap) at your crap.
Won't you love just logging in and randomly discovering that you're suddenly missing 10-40% of your assets? Sounds fun, right? I also think it would be totally cool to be able to just orbital bombard you whenever I want, just for grins. Ordnance is cheap, after all.
This would totally make more people play both games, and is balanced and fun!
/sarcasm-off
Xocoyol Zaraoul wrote:Medic 1879 wrote:PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us. **** EVERYTHING ABOUT THIS HORRIBLE USELESS GARBAGE IDEA.Now In A Calmer Fashion I'll Explain Why This Is The Worst Idea I Have Ever Heard: Imagine that you are playing dustAll of a sudden halfway through a match, your body starts flashing and you get an alert "You are being hacked by an EVE player." You start losing health, constantly, moving slower, and you start praying that some friendly EVE player is counter-hacking you... But alas, it does not work. Boom, your clone is terminated and you lose anywhere from a week to a year+ worth of assets, on average let's say three months of DUST assets... And you are booted from your current match. You might even permanently lose skill points too.
This is exactly what you are suggesting for EVE pilots. You want our game to be under the mercy of some other game that we might not even play, and have zero influence on, that will randomly screw us out of ships and pilots and time... Wow, that sounds like fun... I've always wanted to play a game where randomly I just "die" and lose massive amounts of progress for reasons totally out of my control due to other turds playing some other game! Oh wait no that is a horrible idea...
EDIT: For clarification though, boarding NPC ships in Dust sounds super cool, and I would even be okay with player-owned ships being boarded If-And-Only-If that is only possibly in special designated area where EVE pilots know that they can be boarded as easily as DUST players know they can be Orbital-Bombarded on a whim, say restricted to special warzone areas around contested planet orbits, for the truly hardcore players of each side. |
The Lion ElJonson
1st legion The Dark Angels
43
|
Posted - 2013.10.01 03:19:00 -
[52] - Quote
Xocoyol Zaraoul wrote:Komodo Jones wrote:To the EVE player, can't wait to take over your ship and have someone drive it into the sun :) eventually we will be able to affect EVE gameplay and at that point you better secure your alliances with good players and build up a defense to secure your ship. How the hell have you played EVE for this long and not learned that CCP tends to make big changes and that you have to adapt to? Also you're a moron, we shouldn't be able to play a game we like because you don't like changes that might adversely affect you? Dust is here *******, get used to it :P Fine, then I want the game feature where you have to hire EVE pilots to protect your warehouse, because I'll be randomly firing hundred or even thousands of widowmaker nuclear cruise missiles (Little things are dirt cheap) at your crap. Won't you love just logging in and randomly discovering that you're suddenly missing 10-40% of your assets? Sounds fun, right? I also think it would be totally cool to be able to just orbital bombard you whenever I want, just for grins. Ordnance is cheap, after all. This would totally make more people play both games, and is balanced and fun! /sarcasm-off Xocoyol Zaraoul wrote:Medic 1879 wrote:PVE - how about rogue drones begin boarding ships in EVE and they have to hire mercs to help protect them in drone space. This adds a PVE mode for us dust bunnies and gives the EVE lot a reason to need us. Hire eve pilots? Are you trying to say there's something wrong with the carefully selected pilots in my Corp? The pilots selected around the world so there's always eve pilots on 24/7? The ones I have right now now not then? Think outside the box mate **** EVERYTHING ABOUT THIS HORRIBLE USELESS GARBAGE IDEA.Now In A Calmer Fashion I'll Explain Why This Is The Worst Idea I Have Ever Heard: Imagine that you are playing dustAll of a sudden halfway through a match, your body starts flashing and you get an alert "You are being hacked by an EVE player." You start losing health, constantly, moving slower, and you start praying that some friendly EVE player is counter-hacking you... But alas, it does not work. Boom, your clone is terminated and you lose anywhere from a week to a year+ worth of assets, on average let's say three months of DUST assets... And you are booted from your current match. You might even permanently lose skill points too.
This is exactly what you are suggesting for EVE pilots. You want our game to be under the mercy of some other game that we might not even play, and have zero influence on, that will randomly screw us out of ships and pilots and time... Wow, that sounds like fun... I've always wanted to play a game where randomly I just "die" and lose massive amounts of progress for reasons totally out of my control due to other turds playing some other game! Oh wait no that is a horrible idea... EDIT: For clarification though, boarding NPC ships in Dust sounds super cool, and I would even be okay with player-owned ships being boarded If-And-Only-If that is only possibly in special designated area where EVE pilots know that they can be boarded as easily as DUST players know they can be Orbital-Bombarded on a whim, say restricted to special warzone areas around contested planet orbits, for the truly hardcore players of each side.
|
The Lion ElJonson
1st legion The Dark Angels
43
|
Posted - 2013.10.01 03:30:00 -
[53] - Quote
Hire Eve pilots? What the hell is wrong with the ones in my Corp now? The ones carefully selected from around the globe so there's always going to be on? And considering I'm wait for eve collectors I doubt very much I'd leave a planet unproteced because thats just stupid talk. |
Telleth
Molon Labe. RISE of LEGION
139
|
Posted - 2013.10.01 03:43:00 -
[54] - Quote
Think faction warfare and missions. EVE player ships are run by a capsuleer, but npc ships still use crews. A mission chain only progresses if you hire a dust team to retrieve important fragile thingy in one piece. Then used to assault a planet, station, or secret moon base with ultra rare components/salvage.
To use in PVP would be difficult, but what if a dust merc win on a station/pos only reduced the reinforcement timers by a large chunk? |
The Lion ElJonson
1st legion The Dark Angels
45
|
Posted - 2013.10.01 06:01:00 -
[55] - Quote
So this is an idea a few people apparently came up with in the past, I'm not to sure of the details in the older suggestions but from a lot of the other positive additions to this topic it's getting bigger and better than I'd of thought up. Maybe this is an concept for a totally different game in a completely different universe. Some Of the comments here are making me think bigger and better. The more ideas that peole put forward the more I like. Even blowing the stupid negativity has been too. |
Vell0cet
Royal Uhlans Amarr Empire
359
|
Posted - 2013.10.01 11:43:00 -
[56] - Quote
Demel Derpovsky wrote:Draco Cerberus wrote:Vell0cet wrote:I really like the idea of linking this to exploration. You probe down an archaeology site, hire mercs, "fit them" into a special "merc torpedo" module or something. Activate your hacking module to bring down the shields and fire your mercs into the wreck. Mercs would fight drones and recover some artifact thing of high value. Mercs could accidentally trip off alarms which would send a reinforcement wing of rats to attack your ship. Maybe the Eve pilot could destroy certain modules on the enemy ship that would help the DUST mercs somehow.
If this goes down in highsec, you can compete for a site with your own set of mercs. The EVE ships can't shoot each other unless flagged, but their competing merc teams can fight each other and the drones onboard. The victorious team retrieves the loot, and the EVE pilot pays out his squad.
It might even be possible to ransome merc clones somehow.
That would be an interesting way to PvE with both games. +1 The high value item being key to the post, current data sites seem low on these, Risk=ISK yes but there seems to be a lack of Isk return for Risk. PVE in any manner in Dust is definitely welcome. I have said this on other threads, but I want to spread the word so this can be implemented or thought about...Here's how it goes In Eve, there are massive battles of epic proportions, colossal warships get destroyed in the process. This is where Dust plays in. A large battle has been carried out, thousands of ships die, and two titans are crippled and lay still, a quiet knelling in the darkness of space. An Eve carrier arrives nearby but at a distance, and launches several pods to a couple of the larger ships, and the two titans. The pods are filled with soldiers, ready to reclaim these titans are refit them with a warp drive that will bring them to a safe stargate for warping into a haven where a corporation can salvage the wreck and remake ships out of them for a much cheaper price than insurance or buying it anew. Another Eve ship comes by and pelts the wreckage with its own pods. This is where the fun begins. Dust and Eve players, fighting over scraps of wreckage for isk, loot, and ships. Isk won't be as high, but loot will be bountiful for Eve and Dust players, and of course, winner gets the scraps! The match ends with the ship glowing slightly in a certain section, then warping off into somewhere else.... WWWWADDYA THINK, CCP, MERCS, CAPSULEERS, ETC!? What's to stop the guys who blew up the titan from simply blowing up the wreck too? Or salvaging it with a salvager unit? Also Titans can't use star gates. They use jump drives and fuel. The other problem is that titans are HUGE, like REALLY F*UCKING HUGE. I don't even think a PS6 could render the map on that thing. |
DaNizzle4shizle
THE GOD'Z THEMSELVES
0
|
Posted - 2013.10.01 13:30:00 -
[57] - Quote
The Lion ElJonson wrote:Ok so the game mode would be boarding parties and would basically be 2 teams fighting for control of an eve ship.The interior of any eve ships would be the new maps.Attack team could start in assault pod or small eve craft.The defenders start in the ship being boarded.It would be objective based were the teams battle to gain control on primary and secondary objective such as engines,bridge,ships shields,internal weapon defence systems,life support ect ,bulk heads can be blown through with explosives and the ship hull could even open up through damage sucking team mates into space before being sealed off from the rest of the ship.
You could have each objective changing the environment of the battle to like when the enemy takes the engines the battle time stops or internal weapons turn against the ship defenders. You could hack and destroy the objectives forcing your enemy to repair the systems. Possibilities are endless. You would not need to have it linked to eve yet but one day maybe.
lol. i thought about this in 1.2 |
The Lion ElJonson
1st legion The Dark Angels
46
|
Posted - 2013.10.01 14:39:00 -
[58] - Quote
Vell0cet wrote:Demel Derpovsky wrote: I have said this on other threads, but I want to spread the word so this can be implemented or thought about...Here's how it goes
In Eve, there are massive battles of epic proportions, colossal warships get destroyed in the process. This is where Dust plays in. A large battle has been carried out, thousands of ships die, and two titans are crippled and lay still, a quiet knelling in the darkness of space. An Eve carrier arrives nearby but at a distance, and launches several pods to a couple of the larger ships, and the two titans. The pods are filled with soldiers, ready to reclaim these titans are refit them with a warp drive that will bring them to a safe stargate for warping into a haven where a corporation can salvage the wreck and remake ships out of them for a much cheaper price than insurance or buying it anew. Another Eve ship comes by and pelts the wreckage with its own pods. This is where the fun begins. Dust and Eve players, fighting over scraps of wreckage for isk, loot, and ships. Isk won't be as high, but loot will be bountiful for Eve and Dust players, and of course, winner gets the scraps!
The match ends with the ship glowing slightly in a certain section, then warping off into somewhere else....
WWWWADDYA THINK, CCP, MERCS, CAPSULEERS, ETC!? What's to stop the guys who blew up the titan from simply blowing up the wreck too? Or salvaging it with a salvager unit? Also Titans can't use star gates. They use jump drives and fuel. The other problem is that titans are HUGE, like REALLY F*UCKING HUGE. I don't even think a PS6 could render the map on that thing. And it would take a level designer her entire natural lifespan to design the level for 1 Titan, let alone texture it, fill it with objects, and QA it for bugs. For a sense of scale, look at this image. See those tiny specs for each race? Those are frigates, which are the size of 747s. You actually answered this one your self really, you don't think. A level designer? Who makes a game were one guy designs a whole level then builds it? This ain't Russia. And are you trying to say a ps4 is a tiny bit better than ps3? Like I said some really negative people posting here, next you'll be saying its impossible for egyipt to build pyramids back in the day, people like you stop mankind from achieving the impossible and stop us from making it look easy.
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Vell0cet
Royal Uhlans Amarr Empire
359
|
Posted - 2013.10.01 17:34:00 -
[59] - Quote
The Lion ElJonson wrote:Vell0cet wrote:What's to stop the guys who blew up the titan from simply blowing up the wreck too? Or salvaging it with a salvager unit? Also Titans can't use star gates. They use jump drives and fuel. The other problem is that titans are HUGE, like REALLY F*UCKING HUGE. I don't even think a PS6 could render the map on that thing. And it would take a level designer her entire natural lifespan to design the level for 1 Titan, let alone texture it, fill it with objects, and QA it for bugs. For a sense of scale, look at this image. See those tiny specs for each race? Those are frigates, which are the size of 747s. You actually answered this one your self really, you don't think. A level designer? Who makes a game were one guy designs a whole level then builds it? This ain't Russia. And are you trying to say a ps4 is a tiny bit better than ps3? Like I said some really negative people posting here, next you'll be saying its impossible for egyipt to build pyramids back in the day, people like you stop mankind from achieving the impossible and stop us from making it look easy. Building the pyramids would be easy compared to creating the digital assets of the interior of a single titan (let alone 4 of them). I really don't think you fully appreciate their size. Look at this clip (skip to the end for titans) to get an appreciation for just how insanely massive they are. You could have 1000 v 1000 man fights and run around for hours before ever seeing another enemy. I don't think a play station 6 could handle it, let alone a ps4.
In order to make this happen, CCP would have to create massive different areas of the ship which would only represent less than 1% of the actual ship for us to fight on. If that's the case, why not just fight on more realistic hulls? |
George Moros
warravens League of Infamy
120
|
Posted - 2013.10.01 17:45:00 -
[60] - Quote
If CCP introduces the ability for DUST mercs to board EVE ships, I would immediately buy 1000 Rifters, undock, wait to get boarded by a DUST merc team, and joyfully press the self destruct button. 1000 times over. Enjoying every single moment.
I love New Eden. |
|
The Lion ElJonson
1st legion The Dark Angels
46
|
Posted - 2013.10.02 02:21:00 -
[61] - Quote
Vell0cet wrote:The Lion ElJonson wrote:Vell0cet wrote:What's to stop the guys who blew up the titan from simply blowing up the wreck too? Or salvaging it with a salvager unit? Also Titans can't use star gates. They use jump drives and fuel. The other problem is that titans are HUGE, like REALLY F*UCKING HUGE. I don't even think a PS6 could render the map on that thing. And it would take a level designer her entire natural lifespan to design the level for 1 Titan, let alone texture it, fill it with objects, and QA it for bugs. For a sense of scale, look at this image. See those tiny specs for each race? Those are frigates, which are the size of 747s. You actually answered this one your self really, you don't think. A level designer? Who makes a game were one guy designs a whole level then builds it? This ain't Russia. And are you trying to say a ps4 is a tiny bit better than ps3? Like I said some really negative people posting here, next you'll be saying its impossible for egyipt to build pyramids back in the day, people like you stop mankind from achieving the impossible and stop us from making it look easy. Building the pyramids would be easy compared to creating the digital assets of the interior of a single titan (let alone 4 of them). I really don't think you fully appreciate their size. Look at this clip (skip to the end for titans) to get an appreciation for just how insanely massive they are. You could have 1000 v 1000 man fights and run around for hours before ever seeing another enemy. I don't think a play station 6 could handle it, let alone a ps4. In order to make this happen, CCP would have to create massive different areas of the ship which would only represent less than 1% of the actual ship for us to fight on. If that's the case, why not just fight on more realistic hulls?
|
The Lion ElJonson
1st legion The Dark Angels
46
|
Posted - 2013.10.02 02:27:00 -
[62] - Quote
The Lion ElJonson wrote:Vell0cet wrote:The Lion ElJonson wrote:Vell0cet wrote:What's to stop the guys who blew up the titan from simply blowing up the wreck too? Or salvaging it with a salvager unit? Also Titans can't use star gates. They use jump drives and fuel. The other problem is that titans are HUGE, like REALLY F*UCKING HUGE. I don't even think a PS6 could render the map on that thing. And it would take a level designer her entire natural lifespan to design the level for 1 Titan, let alone texture it, fill it with objects, and QA it for bugs. For a sense of scale, look at this image. See those tiny specs for each race? Those are frigates, which are the size of 747s. You actually answered this one your self really, you don't think. A level designer? Who makes a game were one guy designs a whole level then builds it? This ain't Russia. And are you trying to say a ps4 is a tiny bit better than ps3? Like I said some really negative people posting here, next you'll be saying its impossible for egyipt to build pyramids back in the day, people like you stop mankind from achieving the impossible and stop us from making it look easy. Building the pyramids would be easy compared to creating the digital assets of the interior of a single titan (let alone 4 of them). I really don't think you fully appreciate their size. Look at this clip (skip to the end for titans) to get an appreciation for just how insanely massive they are. You could have 1000 v 1000 man fights and run around for hours before ever seeing another enemy. I don't think a play station 6 could handle it, let alone a ps4. In order to make this happen, CCP would have to create massive different areas of the ship which would only represent less than 1% of the actual ship for us to fight on. If that's the case, why not just fight on more realistic hulls? Yea your right these titans are just to huge. there's more chance of turning a whole planet into a map than a Titan ship, and your coming up with some exellent pointers to mate. |
The Lion ElJonson
1st legion The Dark Angels
46
|
Posted - 2013.10.02 02:39:00 -
[63] - Quote
George Moros wrote:If CCP introduces the ability for DUST mercs to board EVE ships, I would immediately buy 1000 Rifters, undock, wait to get boarded by a DUST merc team, and joyfully press the self destruct button. 1000 times over. Enjoying every single moment. I love New Eden. I too love new Eden as it's the type of place were the designers would come up with a simple solution to this type if cowardly behavior like for example the boarding craft would have some kind of damping system preventing a ship from self destructing or before docking it could fire a new torpedo rounds that when embedded in the hull relese nanites flooding the internal network of the ships systems. Thanks for helping us come up a good one the pal. Hey they could knick name the torpedo the console hater as it blocks all the shipself destruct consoles from activating |
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