Dagger-Two
Villore Joint Task Force Villore Accords
94
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Posted - 2013.09.29 00:43:00 -
[1] - Quote
Copied from same thread in G.D.
Having a ship as an environment : cool.
Actually boarding a players ship in EVE. Never going to happen.
Why you might ask? Well let me explain and put this to bed.
1) Isk desparity. The cost of dropsuit fittings is pretty insignificant to the cost of a good deal of the ships in EVE. Cruisers tend to cost around 10-15 millions, and that cost goes up significantly to battlecruisers (typically anywhere from 20-60 million depending on the ship), battleships exceeding 100 million, capitals going well into the billions. Not to even mention Tech 2 ships, which can cost upwards of 10x their T1 counterparts.
2) Ship size. Frigates and Destroyers are fairly cheap in EVE, but are also relatively small and maneuverable, making boarding unfeasible. Battleships and up are massive, daunting vessels that would be impossible to find your way around. Even the smallest are almost a kilometer in length with likely dozens of decks. Capital ships are even larger.
3) The capsuleer. Most DUST players have little to no idea about eve lore, which is to be expected. Capsuleers are more than just immortal ship captains, they ARE their ships. A capsuleer, plugged into a starship that has been modified for interface with his neurostatic capsule, becomes one with the ship. Every subsystem, every weapon battery, every sensor becomes a part of the capsuleer. He learns to control them as easily as he controls his own body. Capsuleers do not give their ship commands, the ship is merely an extension of their physical self. Unless extraordinary measures are taken, this means that setting an unwelcome foot on a capsuleer vessel is suicide. You would be entering a domain where absolutely everything could be set against you at will.
4) Altering core gameplay. You're flying along in EVE in something shiny when, oh, surprise, some DUST players have boarded your ship! How'd they do it? It doesn't really matter, but now you're expensive vessel is beseiged from the inside and you're going to lose it to some bunny-hopping children you never wanted to play with in the first place. What to do? You could always self destruct, but then you only deny them their prize. Rage ensues, for good reason.
Imagine that you had a dropsuit that cost you 100 million isk, and you got a notification that you were about to die and someone in eve would get your stuff, and the only way to stop it is to put your gun to your own head. But you still lose the suit, either way. Sound fun?
Didn't think so.
There are TONS of other reasons that could be (and have been) discussed, but I think I've made the point here. |
Dagger-Two
Villore Joint Task Force Villore Accords
94
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Posted - 2013.09.29 00:51:00 -
[2] - Quote
Where will penetration gameplay happen?
Most likely in 0.0 space. Outposts in null-sec are stations build and owned by players. Currently they are captured just by shooting them, but that could change with DUST. Capturing a station completely intact could be done with the use of DUST troops, giving 0.0 alliances an incentive to hire them. Of course, you would still be able to capture them the old fashioned way (lots of dakka) but perhaps at a cost. |
Dagger-Two
Villore Joint Task Force Villore Accords
94
|
Posted - 2013.09.29 20:39:00 -
[3] - Quote
The Lion ElJonson wrote:Arn't CCP coming up with a dust eve exchange rate? Plus compare the price of an Abrams tank to a NASA space shuttle. That how it is. Best thing your all forgetting is dust players can't just float from ship to ship in this idea, we would need eve pilots to deliver you. Basically eve pilots would have a new weapon and something new to fear, dust merc's
And how exactly would dust troops get delivered? My vessel is a heavily shielded, heavily armoured fortress. If you take down my shields, you still have armour to deal with, on which some vessels there is literally meters and meters of it, not to mention no real access points. If my armour has been blown away and I'm taking structural damage, sure you can enter through one of likely many gaping holes, but by that time I'm already lost.
The Lion ElJonson wrote:Imagine an wve pilot is a human brain, his ship a human body, now imagine dust players are a virus. There your point number3
That was just a bunch of words, not an argument.
Taking over a players ship in EVE just isn't feasible, for many reasons. That won't change just because you want it to. |