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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Shley Ashes
TanksVeryMuch
29
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Posted - 2013.10.01 14:44:00 -
[61] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat )
So this would also be the reason that no Dev blog / Forum post's from Wolfman have appeared What a let down.....
I am incredibly disappointed......... /walks away /to original Hulk TV series theme |
Noc Tempre
Imperfects Negative-Feedback
2559
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Posted - 2013.10.01 14:55:00 -
[62] - Quote
Jason Pearson wrote:CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Not 1.6 either? lol, yeah, I'm not going to bother logging in for a while then.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
I hear there is free swag for that. |
Ryder Azorria
Amarr Templars Amarr Empire
619
|
Posted - 2013.10.01 15:07:00 -
[63] - Quote
Sgt Buttscratch wrote:CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. This is just pathetic, quit worrying about your ******* AUR items getting integrated and get us a base game. (They managed to get AUR versions of every weapon added in very easily) By "Integration issues" I'm fairly confident he meant either technical or balance problems ( or possibly calculus issues - although that seems less likely). |
GVGMODE
WorstPlayersEver
61
|
Posted - 2013.10.01 15:22:00 -
[64] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes.
I can't be bothered to play anymore since I have 9/10 of my SP into vehicles, maybe by the time 2.0 comes we could have decent vehicles... may Dust rest in peace along with the aurum offers lol. |
Rogatien Merc
Red Star. EoN.
1290
|
Posted - 2013.10.01 15:26:00 -
[65] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. Fair enough. "alleviate some pressure points" is possibly great news. Hope you guys do some minor but much-needed tweaking on some of the things most of the community can agree on like the Veh Engineering skill change to 5% PG boost. |
GVGMODE
WorstPlayersEver
61
|
Posted - 2013.10.01 15:32:00 -
[66] - Quote
Rogatien Merc wrote:CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. Fair enough. "alleviate some pressure points" is possibly great news. Hope you guys do some minor but much-needed tweaking on some of the things most of the community can agree on like the Veh Engineering skill change to 5% PG boost.
Do not count on it knowing CCP they will come with a bad update as usual, it is on their antecdents. |
Sgt Buttscratch
SLAPHAPPY BANDITS
856
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Posted - 2013.10.01 15:54:00 -
[67] - Quote
GVGMODE wrote:Rogatien Merc wrote:CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. Fair enough. "alleviate some pressure points" is possibly great news. Hope you guys do some minor but much-needed tweaking on some of the things most of the community can agree on like the Veh Engineering skill change to 5% PG boost. Do not count on it knowing CCP they will come with a bad update as usual, it is on their antecdents.
yup, they'll give us a new menu goodie, like pie charts on your character sheet, or maybe a framed picture of your clone in your MQ |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1020
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Posted - 2013.10.01 15:59:00 -
[68] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes.
What about our new toys? The new weapons? |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
550
|
Posted - 2013.10.01 16:04:00 -
[69] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6.
http://www.youtube.com/watch?v=uekLLXcg-ng |
ugg reset
Molon Labe. RISE of LEGION
387
|
Posted - 2013.10.01 16:09:00 -
[70] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat )
boo. if anything removing a turret should add a seat for a fourth person in a LAV |
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Fox Gaden
Immortal Guides
1151
|
Posted - 2013.10.01 16:24:00 -
[71] - Quote
DUST Fiend wrote:This patch genuinely makes me laugh.
Not to say it doesn't contain good things, but just....elohel. This patch is the result of moving to a system where they release stuff when it is ready rather than only releasing stuff every six months. Sometimes not a lot of stuff is ready and we end up with a 1.3 or a 1.5.
Having stuff that we were expecting in 1.5 moved back to 1.6 is still better in my opinion than having to wait six months for new stuff. |
Sgt Buttscratch
SLAPHAPPY BANDITS
856
|
Posted - 2013.10.01 16:36:00 -
[72] - Quote
Fox Gaden wrote:DUST Fiend wrote:This patch genuinely makes me laugh.
Not to say it doesn't contain good things, but just....elohel. This patch is the result of moving to a system where they release stuff when it is ready rather than only releasing stuff every six months. Sometimes not a lot of stuff is ready and we end up with a 1.3 or a 1.5. Having stuff that we were expecting in 1.5 moved back to 1.6 is still better in my opinion than having to wait six months for new stuff.
That would be a fair statement if we hadn't been waiting since MAY, currently 5 months, 1.6 = 6MONTHS, 1.7 = 7 MONTHS. In other words we are waiting over 6 months for these vehicle fixes. ***** getting old. |
Fox Gaden
Immortal Guides
1151
|
Posted - 2013.10.01 17:12:00 -
[73] - Quote
Yeah, I posted before I read LogibroGÇÖs post. Makes you think that the light at the end of the tunnel is just a guy with a lantern running farther into the dark. On the other hand, if it was every six months, and they missed the deadline... |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
53
|
Posted - 2013.10.01 19:03:00 -
[74] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. then dont put weapons in there, just vehicles |
R F Gyro
Clones 4u
559
|
Posted - 2013.10.01 19:11:00 -
[75] - Quote
Ryder Azorria wrote: By "Integration issues" I'm fairly confident he meant either technical or balance problems ( or possibly calculus issues - although that seems less likely).
Edit: Doesn't make the repeated delays and setbacks any less disappointing / rage inducing mind you
I really hope "integration issues" doesn't mean "we went off and coded in a branch for a month or two, and assumed we could merge it back in to mainline in a couple of days". |
Luk Manag
of Terror TRE GAFFEL
102
|
Posted - 2013.10.01 20:23:00 -
[76] - Quote
CCP Logibro wrote: No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes.
Is this is the official position on new things for 1.6? What specifically fails to integrate? Would a temporary work-around be possible? Ex: If it is too hard to add a new gun, then re-use existing graphical models, or if it is too hard to remove turrets, then release a cheap 'offline' turret that doesn't do anything and costs 0cpu and 0pg? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
223
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Posted - 2013.10.01 20:35:00 -
[77] - Quote
Aeon Amadi wrote:Harpyja wrote:Broken promise after broken promise.
"First vehicle balance pass will happen in 1.5" - before 1.4 deployment.
"Sorry, more work than we expected, so it will happen in 1.6" - after 1.4 deployment.
"Uhmm, yeah. We are too lazy so don't expect anything in 1.6 either" - before 1.5 deployment.
Come on CCP, put your **** together. I kept my faith for a while, but I might just throw it away if there is one more broken promise. You could always do what I'm doing and go to college for game design to help out.
I did that, but game design is exceptionally difficult! Ended up going back to school for my PhD in astrophysics. It turns out much easier than game design.
Though I give much respect to CCP, you guys need to manage your public relations much better than you are now. You can't constantly disappoint like you have been. You're killing your player base.
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ladwar
Dead Six Initiative Lokun Listamenn
1793
|
Posted - 2013.10.01 21:36:00 -
[78] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. hey can we get a sticky for this to let people know your pushing vehicles back again. |
The legend345
TeamPlayers EoN.
1039
|
Posted - 2013.10.01 21:41:00 -
[79] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) So that means 1.9 for sure |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3681
|
Posted - 2013.10.02 00:23:00 -
[80] - Quote
Harpyja wrote:Broken promise after broken promise.
"First vehicle balance pass will happen in 1.5" - before 1.4 deployment.
"Sorry, more work than we expected, so it will happen in 1.6" - after 1.4 deployment.
"Uhmm, yeah. We are too lazy so don't expect anything in 1.6 either" - before 1.5 deployment.
Come on CCP, put your **** together. I kept my faith for a while, but I might just throw it away if there is one more broken promise. When have they ever "promised" anything, you self-entitled child?
They've stated when they've planned to release things, and those plans are always subject to change if something goes wrong.
Go take your whiny bullshit somewhere else. |
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Blaze Ashra
Holdfast Syndicate Amarr Empire
11
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Posted - 2013.10.02 00:30:00 -
[81] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. Here's a poll to see what/if changes vehicle users would be happy to deal with while we are waiting for the rebalancing to go through.
I posted it here in case you want to see discussion about it. Hope it's useful.
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
343
|
Posted - 2013.10.02 00:39:00 -
[82] - Quote
Ha! No wonder there wasn't a dev. blog about it all. I don't think the message could be any clearer now about this game. |
grunt party
Carbon 7 CRONOS.
61
|
Posted - 2013.10.02 01:24:00 -
[83] - Quote
Jason Pearson wrote:DUST Fiend wrote:Removing turret removes the seat?
Whos fail idea was that? Blueberry gunners dont shoot anything as is.....wow man....just....wow. Maybe for Dropships.. for Tanks they shoot at the MCC and the sky constantly, I quite liked the thought of it removing the seat.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! don't forget the floor and buildings
oh and any other inanimate object you cant kill |
grunt party
Carbon 7 CRONOS.
62
|
Posted - 2013.10.02 01:56:00 -
[84] - Quote
but i hope there are 2 forms of no turret no seat and passenger seat |
Mortedeamor
Internal Rebellion
324
|
Posted - 2013.10.02 02:00:00 -
[85] - Quote
grunt party wrote:but i hope there are 2 forms of no turret no seat and passenger seat no need when the turrets are removed a tank should become a 1 man unit. unless ccp plans on giving us a kick function or vehicle lock |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
552
|
Posted - 2013.10.02 02:29:00 -
[86] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat )
You (CCP) just screwed yourself with this; If it was in 1.6, fine... but now that it isn't in either 1.5 or 1.6, that means we won't see it until December at the earliest.
You are going to lose a lot more people than you already have if you don't listen to the community's prime concerns, and right now, vehicle users are feeling quite shafted (myself included).
Seriously, you could have just told us to just uninstall the game altogether, that would have saved us all time. |
GET ATMESON
Dem Durrty Boyz Public Disorder.
137
|
Posted - 2013.10.02 02:45:00 -
[87] - Quote
Just rage quit and play GTA online once the online kicks up. Im a heavy and I support tankers,scouts, and heavy's. Most of the changes have messed up these classes.
Tanks are so very weak against anything AV. Its AV for a reason but it should be FAR superior. Scouts are useless(not bagging on you) but you can get a logy suit and make it a scout with all the lows. Heavys with the aim assist and are huge fat heads. The HP we have is cut down very easily.
Get used to SOONtm in dust 514 with broken promises. If you enjoy waiting then Dust 514 is for you!
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
269
|
Posted - 2013.10.02 02:46:00 -
[88] - Quote
Jason Pearson wrote:CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat ) Not 1.6 either? lol, yeah, I'm not going to bother logging in for a while then.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Enjoy getting the free suits :p |
Godin Thekiller
Hellstorm Inc League of Infamy
1033
|
Posted - 2013.10.02 02:47:00 -
[89] - Quote
Going to keep on leveling up infantry then. Hell, might as well spend the 1.1 mil I have saved for the pilot suit..... |
Covert Clay
Red Star. EoN.
70
|
Posted - 2013.10.02 04:46:00 -
[90] - Quote
After I read that the vehicle update got delayed again (for the 3rd or 4th time. Can't remember because I lost count) I was stunned and speechless. That being said, I know exactly what I will and won't be playing when (or if) the vehicle update drops.(Hint: Its not Dust) And that is assuming they don't screw up vehicles again.....Damn, I'm glad I preordered a PS4 launch edition months ago.
Its been 8 months but now its finally getting beyond ridiculous. I thought this game had some good potential months ago. Boy was i wrong. Goodbye Dust 514, it was fun while it lasted. May you Rest in Peace.
Tank Vet./ PC vet signing off,
~CovertClay |
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