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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sgt Buttscratch
SLAPHAPPY BANDITS
855
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Posted - 2013.10.01 14:25:00 -
[1] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes.
This is just pathetic, quit worrying about your ******* AUR items getting integrated and get us a base game. (They managed to get AUR versions of every weapon added in very easily)
1.5 SHOULD HAVE:
- Reduced vehicle/turret/module prices by half in many case enforcers reduced by 1million ISK.
- Swarmer fix, 1.4 buff is ********, you can get hit by 3 proto swarm volleys before reps activate.
- Increase price fore forge guns, 610 ISK gets you a MLT forge fun that does more nearly 400 more direct damage, and 75(ish) more splash than a 16k rail gun.
- PG skill fixed from giving a cpu reduction to PG modules, to actually GIVING PG.
- Rail turrets should have the same rendering range as rail turret installation, same goes for missiles.
- Increase drophip hp.
None of this is hard to do. pricing requires some numbers being changed, swarmer, revert to 1.3, PG skill, copy the drop suit engineering and manipulate the code a little. Turret installations, revert their setting to 1.2, reduce missile range to 400m. Dropship hp change the numbers.
We'll test the changes for you, we always do, even if you say you've already tested them. We need some small tie overs, at this rate, you are screwing yourself.
We need some quick fixes |
Sgt Buttscratch
SLAPHAPPY BANDITS
856
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Posted - 2013.10.01 15:54:00 -
[2] - Quote
GVGMODE wrote:Rogatien Merc wrote:CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. Fair enough. "alleviate some pressure points" is possibly great news. Hope you guys do some minor but much-needed tweaking on some of the things most of the community can agree on like the Veh Engineering skill change to 5% PG boost. Do not count on it knowing CCP they will come with a bad update as usual, it is on their antecdents.
yup, they'll give us a new menu goodie, like pie charts on your character sheet, or maybe a framed picture of your clone in your MQ |
Sgt Buttscratch
SLAPHAPPY BANDITS
856
|
Posted - 2013.10.01 16:36:00 -
[3] - Quote
Fox Gaden wrote:DUST Fiend wrote:This patch genuinely makes me laugh.
Not to say it doesn't contain good things, but just....elohel. This patch is the result of moving to a system where they release stuff when it is ready rather than only releasing stuff every six months. Sometimes not a lot of stuff is ready and we end up with a 1.3 or a 1.5. Having stuff that we were expecting in 1.5 moved back to 1.6 is still better in my opinion than having to wait six months for new stuff.
That would be a fair statement if we hadn't been waiting since MAY, currently 5 months, 1.6 = 6MONTHS, 1.7 = 7 MONTHS. In other words we are waiting over 6 months for these vehicle fixes. ***** getting old. |
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