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Nguruthos IX
PEN 15 CLUB
1832
|
Posted - 2013.09.26 22:19:00 -
[1] - Quote
And is there an inaccurate description of their damage in menus? |
King Kobrah
SyNergy Gaming EoN.
1236
|
Posted - 2013.09.26 22:22:00 -
[2] - Quote
Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives
not to mention the huge blast radius
no other game allows 3 replenishable nades that will OHKO you.
CCP has no idea how to make a FPS and things like this are the result.
|
Nguruthos IX
PEN 15 CLUB
1832
|
Posted - 2013.09.26 22:28:00 -
[3] - Quote
King Kobrah wrote:Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives
not to mention the huge blast radius
no other game allows 3 replenishable nades that will OHKO you.
CCP has no idea how to make a FPS and things like this are the result.
That'll be one vote for OP. |
JETSTORM1090
Against All Oddz
179
|
Posted - 2013.09.26 22:29:00 -
[4] - Quote
Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? Noobish and OP |
Sinboto Simmons
SVER True Blood Public Disorder.
1302
|
Posted - 2013.09.26 22:30:00 -
[5] - Quote
Everyone hates minmatar gear because we're awesome smg may be the only gear that hasn't been heavily nerffed just yet |
ladwar
Dead Six Initiative Lokun Listamenn
1726
|
Posted - 2013.09.26 22:31:00 -
[6] - Quote
UP |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3527
|
Posted - 2013.09.26 22:31:00 -
[7] - Quote
I would also like to vote for OP. Especially with the way they scale - Core Locus do 50% more damage as well as having a larger blast radius. They're like handheld nuclear weapons. |
Monkey MAC
killer taxi company General Tso's Alliance
768
|
Posted - 2013.09.26 22:31:00 -
[8] - Quote
I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! |
Godin Thekiller
Hellstorm Inc League of Infamy
922
|
Posted - 2013.09.26 22:31:00 -
[9] - Quote
locus grenades- slightly OP
Flux grenades- meh, maybe a EWAR effect to take the place of the no killing effect.
AV grenades- why do they even exist in their current form? |
Nguruthos IX
PEN 15 CLUB
1833
|
Posted - 2013.09.26 22:31:00 -
[10] - Quote
I guess, is there anybody that really loves grenades and thinks they should stay the way they are?
If so, why? |
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Godin Thekiller
Hellstorm Inc League of Infamy
922
|
Posted - 2013.09.26 22:32:00 -
[11] - Quote
Sinboto Simmons wrote:Everyone hates minmatar gear because we're awesome smg may be the only gear that hasn't been heavily nerffed just yet
They used to be better. |
Monkey MAC
killer taxi company General Tso's Alliance
768
|
Posted - 2013.09.26 22:32:00 -
[12] - Quote
JETSTORM1090 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? Noobish and OP
Grenades are noobish? I suppose anything with an AOE is noobish as well then? |
Nguruthos IX
PEN 15 CLUB
1833
|
Posted - 2013.09.26 22:33:00 -
[13] - Quote
Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced!
I should have specified a question for each type. But thanks for covering all bases.
|
Nguruthos IX
PEN 15 CLUB
1833
|
Posted - 2013.09.26 22:34:00 -
[14] - Quote
Monkey MAC wrote:JETSTORM1090 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? Noobish and OP Grenades are noobish? I suppose anything with an AOE is noobish as well then?
He probably means because anyone can have them and their low req.
Something like a MD takes your main weapon slot and needs some SP and or skill compared to chucking a nade |
King Kobrah
SyNergy Gaming EoN.
1237
|
Posted - 2013.09.26 22:35:00 -
[15] - Quote
Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine?
an even bigger blast radius that's GUARANTEED to strip you of ALL your shields?
it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP
again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6236
|
Posted - 2013.09.26 22:36:00 -
[16] - Quote
Locus grenades need to be reduced to 2 carried in my opinion because the prototype ones are so powerful. |
calvin b
Molon Labe. RISE of LEGION
630
|
Posted - 2013.09.26 22:37:00 -
[17] - Quote
I have no problem with them. You live by the gun you die by the gun.
Second we have more important things that need to be resolved. One is distance resolution, objects should not be seen thru walls or unable to be seen at all. I can see you, I know your name and stats, you are well within range but my bullets seem to not hit which you makes no since. |
Turtle Hermit Roshi
sNk Syndicate
31
|
Posted - 2013.09.26 22:38:00 -
[18] - Quote
i love the way gernades r currently i love my m-1 locus cook cook cook cook *BOOM double kills all day |
Patrick57
GunFall Mobilization Covert Intervention
367
|
Posted - 2013.09.26 22:39:00 -
[19] - Quote
Locus Grenades-Could use a little change. Maybe give 2 grenades for Proto and Advanced and then 3 for Standard.
Contact Grenades-UP |
Booby Tuesdays
Ahrendee Mercenaries EoN.
340
|
Posted - 2013.09.26 22:39:00 -
[20] - Quote
When folks with Duvolles, damage mods, and fully maxed AR skills choose to just camp and spam core locus nades instead; I think that tells us something. |
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Sinboto Simmons
SVER True Blood Public Disorder.
1303
|
Posted - 2013.09.26 22:39:00 -
[21] - Quote
Godin Thekiller wrote:Sinboto Simmons wrote:Everyone hates minmatar gear because we're awesome smg may be the only gear that hasn't been heavily nerffed just yet They used to be better. I said heavily :P |
Nguruthos IX
PEN 15 CLUB
1835
|
Posted - 2013.09.26 22:40:00 -
[22] - Quote
King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS
It would be the same as if there was a nanite-swarm grenade that stripped off all your armor but did not kill you: As you know, you are alive with 0 shields and 0 armor, you must hit -1 armor to die.
Since flux do not directly kill players they're different. And an anti armor grenade would be equally fair I suppose.
Either one leaves the other half of your HP types and does not kill you directly. |
Nguruthos IX
PEN 15 CLUB
1835
|
Posted - 2013.09.26 22:41:00 -
[23] - Quote
Booby Tuesdays wrote:When folks with Duvolles, damage mods, and fully maxed AR skills choose to just camp and spam core locus nades instead; I think that tells us something.
He might have a point there |
Booby Tuesdays
Ahrendee Mercenaries EoN.
340
|
Posted - 2013.09.26 22:41:00 -
[24] - Quote
King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS Fluxes are fine because they only do one type of damage. Locus melt face no matter your tanking preference. |
Turtle Hermit Roshi
sNk Syndicate
31
|
Posted - 2013.09.26 22:42:00 -
[25] - Quote
King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS
dear king kobrah .... you sir are a F A GG O T if you hate this game so much y dont u gtfo (cod ***) quit trying to be cool by being a duche on some games forums seriously people like you disgust me and you sir are pathetic |
Doc Noah
Algintal Core Gallente Federation
573
|
Posted - 2013.09.26 22:43:00 -
[26] - Quote
Grenades are way too effective against heavies and have both a large blast radius and damage. It should be one or the other, not both.
A lot of people are talking about limiting grenade resupply to supply depot only, I kind of like that idea as it makes grenades less spammable and makes tossing one have more emphasis on timing it right. Not to mention nanohives will survive long enough to help teamates before it dies off resupplying only grenades.
So yes, I think grenades are a bit OP both in capability and the mechanics behind it. |
Monkey MAC
killer taxi company General Tso's Alliance
769
|
Posted - 2013.09.26 22:43:00 -
[27] - Quote
King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS
Because its a sheild only grenade! Unlike the locus which won't get through most of the time. I would expect a grenades thats disrupts sheilds and low-level equipment, to disrupt sheilds!
Otherwise I might as well just lob locuses like there is no tommorow.
|
Nguruthos IX
PEN 15 CLUB
1835
|
Posted - 2013.09.26 22:43:00 -
[28] - Quote
Turtle Hermit Roshi wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS dear king kobrah .... you sir are a F A GG O T if you hate this game so much y dont u gtfo (cod ***) quit trying to be cool by being a duche on some games forums seriously people like you disgust me and you sir are pathetic
Honest question. How old are you? |
DJINN Marauder
Ancient Exiles
1449
|
Posted - 2013.09.26 22:49:00 -
[29] - Quote
I say grenades are OP. everyone who plays pc knows that core locus grenades are spammed like crazy.. |
King Kobrah
SyNergy Gaming EoN.
1239
|
Posted - 2013.09.26 23:18:00 -
[30] - Quote
Monkey MAC wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS Because its a sheild only grenade! Unlike the locus which won't get through most of the time. I would expect a grenades thats disrupts sheilds and low-level equipment, to disrupt sheilds! Otherwise I might as well just lob locuses like there is no tommorow. Why does that matter? a flux grenade can take out 80%+ of my EHP with an 8 meter blast radius that requires no cooking
a core locus nade will only take out about 40% of my EHP since i'm shield tanked
both are too OP and do their jobs way too well.
you should get TWO, NON REPLENISHABLE grenades with a smaller blast radius and damage reduction. |
|
Nonya Bizznizz
DUST University Ivy League
53
|
Posted - 2013.09.26 23:21:00 -
[31] - Quote
Sinboto Simmons wrote:Everyone hates minmatar gear because we're awesome smg may be the only gear that hasn't been heavily nerffed just yet I actually think they were basically stealth buffed when strafing was reduced :) |
King Kobrah
SyNergy Gaming EoN.
1239
|
Posted - 2013.09.26 23:23:00 -
[32] - Quote
DJINN Marauder wrote:I say grenades are OP. everyone who plays pc knows that core locus grenades are spammed like crazy.. it's a combination of OP nades, terrible framerate, and hit detection so bad the only way to get a reliable hit on someone is with explosives
all from a "AAA shooter" |
Scheneighnay McBob
Bojo's School of the Trades
3220
|
Posted - 2013.09.26 23:24:00 -
[33] - Quote
This may sound weird, but grenades themselves are working fine. However, they're overused for some reason.
There has to be an other problem causing this- like when I see HMG heavies jumping out of LAVs, I see the real problem as small turrets not being powerful enough. |
TunRa
New Age Pirates
204
|
Posted - 2013.09.26 23:24:00 -
[34] - Quote
King Kobrah wrote:Monkey MAC wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS Because its a sheild only grenade! Unlike the locus which won't get through most of the time. I would expect a grenades thats disrupts sheilds and low-level equipment, to disrupt sheilds! Otherwise I might as well just lob locuses like there is no tommorow. Why does that matter? a flux grenade can take out 80%+ of my EHP with an 8 meter blast radius that requires no cooking a core locus nade will only take out about 40% of my EHP since i'm shield tanked both are too OP and do their jobs way too well. you should get TWO, NON REPLENISHABLE grenades with a smaller blast radius and damage reduction.
|
Johnny Guilt
Algintal Core Gallente Federation
290
|
Posted - 2013.09.26 23:25:00 -
[35] - Quote
The hell with core grenades, kills everything except super shield tanks push 450+ full |
Skipper Jones
Militaires-Sans-Frontieres
808
|
Posted - 2013.09.26 23:26:00 -
[36] - Quote
Fine.
Not UP/OP |
Benjamin Ciscko
S.e.V.e.N.
67
|
Posted - 2013.09.26 23:29:00 -
[37] - Quote
OP they also need to break up the skill tree reduce sp cost by 1/4 then break into three categories Flux, Locus, AV so that when someone has a good locus they don't also have good AV and anti shield. |
ReGnUM Public Relations
EoN Public Relations
543
|
Posted - 2013.09.26 23:34:00 -
[38] - Quote
I am a shield tanker and even I hate cores |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1033
|
Posted - 2013.09.26 23:35:00 -
[39] - Quote
I'd cast a vote for OP.
Locus grenades may be slower to trigger, but they work on armor, which is slower.
AV Are too powerful for a non-dedicated AV tool.
Flux do far too much damage to shields as an Anti Infantry tool, a full strip nomatter your build.
I would love to just see grenades removed entirely, free up the button for something like jetpacks, but I'd probably be the only one who wants to go that far. |
KING CHECKMATE
TEAM SATISFACTION
1332
|
Posted - 2013.09.26 23:37:00 -
[40] - Quote
King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS
They are fine because if you run Gallante/Amarr/or heavy while hes throwing a grenade you kill the enemy, and you still have a good chunk of HP to keep fighting= SITUATIONAL |
|
King Kobrah
SyNergy Gaming EoN.
1239
|
Posted - 2013.09.26 23:41:00 -
[41] - Quote
KING CHECKMATE wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS They are fine because if you run Gallante/Amarr/or heavy while hes throwing a grenade you kill the enemy, and you still have a good chunk of HP to keep fighting= SITUATIONAL They're not situational...I can pull out a core locus nade, cook it in my hand while people are shooting at me, then drop it on their head for an easy OHKO
didn't even need to shoot my gun
mechanics like that simply shouldn't exist. |
Medic 1879
Forsaken Immortals Top Men.
1069
|
Posted - 2013.09.26 23:46:00 -
[42] - Quote
AV nades are OP. The have higher direct hit damage than plasma cannons (by a considerable margin as well.) plus by the time you fire one plasma cannon round at a target and reload you could have thrown all 3 grenades that wont miss. That is the biggest problem with grenades in my opinion why bother trying to use a dedicated AV weapon when a cheap scout suit with nanohives and packed AV nades are more efficient, quicker, cheaper and best of all allow you so use whatever weapons you want for your other slots.
|
General Erick
Onslaught Inc RISE of LEGION
137
|
Posted - 2013.09.27 00:21:00 -
[43] - Quote
OP, if they only increased the Hive/Depot Restock Cycle Time for grenades. |
Patrick57
GunFall Mobilization Covert Intervention
370
|
Posted - 2013.09.27 00:47:00 -
[44] - Quote
King Kobrah wrote:KING CHECKMATE wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS They are fine because if you run Gallante/Amarr/or heavy while hes throwing a grenade you kill the enemy, and you still have a good chunk of HP to keep fighting= SITUATIONAL They're not situational...I can pull out a core locus nade, cook it in my hand while people are shooting at me, then drop it on their head for an easy OHKO didn't even need to shoot my gun mechanics like that simply shouldn't exist. So you are saying that you should not be able to kill someone with a well-cooked grenade?
Like I stated before, you should get 3 grenades at standard level, then two grenades at advanced and proto, unless they are flux or AV grenades.
In addition to this idea, maybe it should take longer to resupply the grenades, and/or take up more of the nanite clusters than it already does. |
Nguruthos IX
PEN 15 CLUB
1841
|
Posted - 2013.09.27 03:33:00 -
[45] - Quote
Benjamin Ciscko wrote:OP they also need to break up the skill tree reduce sp cost by 1/4 then break into three categories Flux, Locus, AV so that when someone has a good locus they don't also have good AV and anti shield.
This might be one of the few times I'm for expanding SP requirements.
I specced level 3 for AV nades because I think they're OP as balls.
I shouldn't also get M1's and fluxes. It's kinda silly. |
KING CHECKMATE
TEAM SATISFACTION
1351
|
Posted - 2013.09.27 03:34:00 -
[46] - Quote
King Kobrah wrote:KING CHECKMATE wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS They are fine because if you run Gallante/Amarr/or heavy while hes throwing a grenade you kill the enemy, and you still have a good chunk of HP to keep fighting= SITUATIONAL They're not situational...I can pull out a core locus nade, cook it in my hand while people are shooting at me, then drop it on their head for an easy OHKO didn't even need to shoot my gun mechanics like that simply shouldn't exist.
I.Was...talking about the Flux..
wait ... WHUUUT?
Im sorry, i did not explain myself well. the Core Locus should have a limit of 1. ADV 2. STD 3.... |
Xocoyol Zaraoul
Superior Genetics
1126
|
Posted - 2013.09.27 03:35:00 -
[47] - Quote
King Kobrah wrote:no other game allows 3 replenishable nades that will OHKO you.
Halo, to name the first that comes to mind. Every game that has Grenades in my experience will OHK those who are close enough/direct hit...
Please name me three FPSes with grenades that can NOT OHK |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.09.27 03:39:00 -
[48] - Quote
Patrick57 wrote:Locus Grenades-Could use a little change. Maybe give 2 grenades for Proto and Advanced and then 3 for Standard.
Contact Grenades-UP Or perfect. If your shotgunning, and your almost dead, just chuck it at the opponent and it's a guaranteed kill if they have like 30 armor left. |
Nguruthos IX
PEN 15 CLUB
1841
|
Posted - 2013.09.27 03:40:00 -
[49] - Quote
Xocoyol Zaraoul wrote:King Kobrah wrote:no other game allows 3 replenishable nades that will OHKO you.
Halo, to name the first that comes to mind. Every game that has Grenades in my experience will OHK those who are close enough/direct hit... Please name me three FPSes with grenades that can NOT OHK
Splash is smaller,
does comparatively less damage considering TTK in both games
Requires lots more skill to direct-stick someone
frags small radius I think too. Plus of course, nobody has to pay for their own gear in Halo. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
75
|
Posted - 2013.09.27 04:16:00 -
[50] - Quote
I have cores they're OP I can kill heavies 1 hit if their shields are down, and if they're gallenete they're done. They will take out almost all shields. I see people and know them by name for spamming cores, they rarely kill with their weapons of choice. Why use guns if you can spam grenades that do 900 damage to armor. Ima heavy no hives but they have more range than my HMG.
Fluxes are fine they will never kill you... Plus they don't always destroy all shields I've had partial damage done.
AV grenades are brutal packed Lai dais + hive= no tank but you have to get in close and if your a heavy this is difficult. |
|
Grimmiers
0uter.Heaven
235
|
Posted - 2013.09.27 04:22:00 -
[51] - Quote
King Kobrah wrote:Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives
not to mention the huge blast radius
no other game allows 3 replenishable nades that will OHKO you.
CCP has no idea how to make a FPS and things like this are the result.
After being on the receiving end of your medium rare grenades in a gallente assault suit I can safely say that some things are broken about grenades in a game like this.
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Cosgar
ParagonX
5508
|
Posted - 2013.09.27 04:46:00 -
[52] - Quote
AV Grenades - laughably OP.
Flux - Annoying, but non lethal.
Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem. |
KING CHECKMATE
TEAM SATISFACTION
1351
|
Posted - 2013.09.27 04:51:00 -
[53] - Quote
Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1-Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2-Agreed 3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate.
But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people? They are OP because they Kill? WHAT?
As they are i can survive a Proto Core Locus with my aDV suit..
I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades.... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
387
|
Posted - 2013.09.27 05:01:00 -
[54] - Quote
Locus grenades are the only op grenade imo I would keep the damage but lower the grenade count to 1 with militia and 2 with non-militia locus Flux and av grenades are fine imo, though i dont have proto av grenades so i cant say for sure about those |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
101
|
Posted - 2013.09.27 05:03:00 -
[55] - Quote
King Kobrah wrote:Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives
not to mention the huge blast radius
no other game allows 3 replenishable nades that will OHKO you.
CCP has no idea how to make a FPS and things like this are the result.
Your talking proto or atleast advanced, right?
Hardly right to lay into basic. |
JETSTORM1090
Against All Oddz
179
|
Posted - 2013.09.27 05:12:00 -
[56] - Quote
Monkey MAC wrote:JETSTORM1090 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? Noobish and OP Grenades are noobish? I suppose anything with an AOE is noobish as well then?
Im sorry but way too many people rely on locus grenades way too much, 1v1 fights usually they throw their grenades before any gunfire, then if those grenade fail to kill me, they shoot their gun and can't hit me because they are sooo used to not having to fire their gun...(for the record the grenade gets me a lot of the time because of the large blast radius and ridiculous damage) Lets face it, Locus grenades are a throw and forget weapon as well, throw the grenade somewhere, walk away and you are bound to get 1, 3 or even more kills. Sit on a nano hive kill a whole team lol (joking about this part...or am I?)
Grenades are also the main thing that kills me as well, more than any gun. |
Turtle Hermit Roshi
sNk Syndicate
37
|
Posted - 2013.09.27 05:49:00 -
[57] - Quote
Monkey MAC wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS Because its a sheild only grenade! Unlike the locus which won't get through most of the time. I would expect a grenades thats disrupts sheilds and low-level equipment, to disrupt sheilds! Otherwise I might as well just lob locuses like there is no tommorow.
i am 20 irl college student and erything |
Turtle Hermit Roshi
sNk Syndicate
37
|
Posted - 2013.09.27 05:51:00 -
[58] - Quote
Nguruthos IX wrote:Turtle Hermit Roshi wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS dear king kobrah .... you sir are a F A GG O T if you hate this game so much y dont u gtfo (cod ***) quit trying to be cool by being a duche on some games forums seriously people like you disgust me and you sir are pathetic Honest question. How old are you?
i am 20 irl college student and erything |
Tech Ohm Eaven
L.O.T.I.S.
797
|
Posted - 2013.09.27 06:11:00 -
[59] - Quote
OP
Militia Locus grenades need count reduced to 1 Advanced 2 Proto 3
Blast area reduced to 3m
No restocking from nanohives and only a one time restocking from supply depo.
Promotes fireing a gun instead of nade spammers Promotes fireing by AV instead of nade spammers.
Was just in a game where they were 5 yes FIVE!!! nade spammers at a supply depo ......bah!
So I said you like nade spamm? Here you go EXO mass driver.
Then I got mail telling me EXO mass driver was grenades spamm but 5 FIVE!! nade spammers at a supply depo was fair ???.......bah!
Wheres the gungame in nade spammers at ?????????? |
King Kobrah
SyNergy Gaming EoN.
1248
|
Posted - 2013.09.27 06:17:00 -
[60] - Quote
Xocoyol Zaraoul wrote:King Kobrah wrote:no other game allows 3 replenishable nades that will OHKO you.
Halo, to name the first that comes to mind. Every game that has Grenades in my experience will OHK those who are close enough/direct hit... Please name me three FPSes with grenades that can NOT OHK name three FPSes that allow you to replenish one hit kill grenades at will |
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Tech Ohm Eaven
L.O.T.I.S.
797
|
Posted - 2013.09.27 06:20:00 -
[61] - Quote
Blake Kingston wrote:King Kobrah wrote:Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives
not to mention the huge blast radius
no other game allows 3 replenishable nades that will OHKO you.
CCP has no idea how to make a FPS and things like this are the result.
Your talking proto or atleast advanced, right? Hardly right to lay into basic. I just had a newberry tell me to throw down so nanohives to setup MILITIA grenades spamm.
Now instead of murder taxi its MILITIA grenades spammers for newberrys and core locus grenades after about a week .
I asked a newberry what they did with skillpoints and the response was "grenades, greanades for killing protos"
Grenades are OP and FOTM |
Chilled Pill
Pro Hic Immortalis
206
|
Posted - 2013.09.27 06:22:00 -
[62] - Quote
I think you exaggerate. People regenerate grenades at will? |
Seigfried Warheit
DUST University Ivy League
40
|
Posted - 2013.09.27 06:57:00 -
[63] - Quote
Locus Nades:
I think grenades are fine where they are at...grenades are doing their job of blowing people up to bits grenade wouldnt be a grenade if it couldn't blow up people. I do get frustrated at grenades just cause there is always the one good grenadier that knows what they are doing and can tell how long they have to bake at whatever distance with out even counting just looks throws BOOM!(Im guilty I like to do the same and Im getting pretty good saw a guy over a hill just hiding and shooting picked a nade bake a lil and threw +50!)
The problem is the over spamming of grenades mostly the nanohive/supply depot sitting who dont use the skill of baking and being precise like a good grenadier but instead just spams all over the place hoping it hits something( Not gonna lie did this before as well Im sure alot of people have specially taking the supply depot away and doing the same thing back like a lil kid, 'Take that you (watever word you choose)!, How you like that crap happening to you?!). I think 3 is a good number not too much nades.
I wouldnt want to get rid of the nanohives being able to produce nades cause that has saved me multiple of times, not talking about sitting and throwing from them ... just the normal resupply in the field of battle and happening to use them later on in a crucial time, sure this is out of my experience but Im sure others have been saved by a nade before. Perhaps maybe have a 7sec cool down when getting grenades from nanohives since they are freshly made nades from nanos, would make some sense at least?maybe? Im not too update on how nanos work but grenades to bullets..nades would take some more time making. Supply depot do the same thing 7sec cool down."Grenades still being processed/developed "error would show up if using them before they are ready for battle. This will apply after each grenade..so got 1 grenade timer starts...get another refilled during cooldown of first timer back up to 7. So if you need one and its crucial better just grab and go. I wouldn't mind this and I am a active grenade user love my M1s <3 Havent tried core yet going to skill into them but they seems to be super nukes lol Will have a opinion on them soon when I test those babies out.
Flux have no clue about them I dont use them and I dont see them around too much but have seen them around lately but I have no problems losing my shield to one even if it causes my death(That coming from a shield loving Caldari) . When it gets thrown and I lose shields , I just try to hide and spray to buy me some time..or throw a nade! :P... so while they hop I get away. They are flux they are meant to burn out anything electronic..shields are electronic that is the risk of a shield tanker.
AV...ehhh uuuhh dont really use them often but I think you shouldnt be able to 1vs1 a tank also their seeking works for crap I just throw them on the ground or at the target at hand. Limit av to 2 perhaps av nades scares the tank away shouldn't be able to kill a tank with grenades..come on now.. swarms have that down no need to have 2 super av weapons. If your too lazy to switch to swarms to finish it off then tough luck.
!!!!!!!!!!WARNING!!!!!!!!!!!!!! Everything in this post is based on my opinion and knowledge of them..so sorry if anyone gets their knickers in twist :P
Edit : Had +1 instead of +50 lol |
broonfondle majikthies
Bannana Boat Corp
267
|
Posted - 2013.09.27 07:08:00 -
[64] - Quote
I don't mind the power of the locus' but it is frustrating duelling with a guy who obviously can't aim for s*** so he throws out his proto nades in frustration - with what seems like an annoyingly short cook time. I stick to flux's. trying to clear 10 uplinks in an area or a guy dancing around 3 triage hives is so annoying. |
Monkey MAC
killer taxi company General Tso's Alliance
779
|
Posted - 2013.09.27 09:01:00 -
[65] - Quote
KING CHECKMATE wrote:Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1- Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2- Agreed3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate. But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people?They are OP because they Kill? WHAT?As they are i can survive a Proto Core Locus with my aDV suit..I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades....
I agree on people whining because grenades kill, seems a bit AR nerf squad to me. (no offence, just saying) Grenades could prehaps do with a sharper damage fall off, thats all! Fluxes are fine other guy whom I can't remember, if they did more damage to sheilds but still damage to armour, they would be op! But they don't Cooking should be allowed, its an art of its self, if a guy is mid firefight cooking a grenade for a target 10m away, the target shouldnotice and finish him off first! And for the other guy who's name escapes me, the 20yr old college student, I'm a 20yr old university student, please show you have some form of higher education, name calling achieves nothing! |
Cosgar
ParagonX
5508
|
Posted - 2013.09.27 09:04:00 -
[66] - Quote
KING CHECKMATE wrote:Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1- Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2- Agreed3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate. But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people?They are OP because they Kill? WHAT?As they are i can survive a Proto Core Locus with my aDV suit..I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades.... AV grenades break up the rock, paper, scissors system for infantry vs AV by giving infantry access to omni-fits that can do everything. I could go on more about it, but there's several topics that go 20+ pages with people that can explain it better than I can right now.
I don't have an issue with locus grenades being a OHK. What I have issue with is when you get a squad of people camping and spamming the damn things. I think I've died to grenades more than every gun put together lately. |
Monkey MAC
killer taxi company General Tso's Alliance
779
|
Posted - 2013.09.27 09:08:00 -
[67] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1- Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2- Agreed3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate. But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people?They are OP because they Kill? WHAT?As they are i can survive a Proto Core Locus with my aDV suit..I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades.... AV grenades break up the rock, paper, scissors system for infantry vs AV by giving infantry access to omni-fits that can do everything. I could go on more about it, but there's several topics that go 20+ pages with people that can explain it better than I can right now. I don't have an issue with locus grenades being a OHK. What I have issue with is when you get a squad of people camping and spamming the damn things. I think I've died to grenades more than every gun put together lately.
They have tried stemming it to a degree, its hard not penalise those that use grenades, when reducing the spam of grenades! |
Cosgar
ParagonX
5508
|
Posted - 2013.09.27 09:10:00 -
[68] - Quote
Monkey MAC wrote:They have tried stemming it to a degree, its hard not penalise those that use grenades, when reducing the spam of grenades! Just increase the fuse timer on the higher tier grenades and/or make them something you have to switch to through the radial menu and once you throw a grenade, it automatically goes back to your primary weapon. Problem solved. |
Operative 1171 Aajli
Bragian Order Amarr Empire
405
|
Posted - 2013.09.27 09:45:00 -
[69] - Quote
Only the ability to spam off nanohives is a real problem. |
Monkey MAC
killer taxi company General Tso's Alliance
779
|
Posted - 2013.09.27 09:48:00 -
[70] - Quote
Operative 1171 Aajli wrote:Only the ability to spam off nanohives is a real problem.
They still want people to restock grenades at nanohives so its a bit of an impasse! Although quick tip a mass driver has a longer range than a thrown grenade! |
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Patrick57
GunFall Mobilization Covert Intervention
377
|
Posted - 2013.09.27 10:32:00 -
[71] - Quote
Tectonic Fusion wrote:Patrick57 wrote:Locus Grenades-Could use a little change. Maybe give 2 grenades for Proto and Advanced and then 3 for Standard.
Contact Grenades-UP Or perfect. If your shotgunning, and your almost dead, just chuck it at the opponent and it's a guaranteed kill if they have like 30 armor left. But the problem is that they were nerfed so hard. Someone I know used to use them and now he doesn't because they're completely useless.
At least give them 2 grenades if the damage is the same as a Militia Locus |
Nguruthos IX
PEN 15 CLUB
1844
|
Posted - 2013.09.27 22:06:00 -
[72] - Quote
Looks like nobody likes grenades in their current state
|
Patrick57
GunFall Mobilization Covert Intervention
388
|
Posted - 2013.09.27 22:09:00 -
[73] - Quote
Nguruthos IX wrote:Looks like nobody likes grenades in their current state Well, nothing in this game is perfect :/ |
CrotchGrab 360
High-Damage
235
|
Posted - 2013.09.27 22:13:00 -
[74] - Quote
Nguruthos IX wrote:And is there an inaccurate description of their damage in menus?
One caused over 800 damage to me today, it homed in on me and exploded on impact, was super fast and unavoidable.
800 damage. |
Monkey MAC
killer taxi company General Tso's Alliance
781
|
Posted - 2013.09.27 22:22:00 -
[75] - Quote
CrotchGrab 360 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? One caused over 800 damage to me today, it homed in on me and exploded on impact, was super fast and unavoidable. 800 damage.
Homed in? BS! You weren't paying attention! |
Xaviah Reaper
Nyain San EoN.
61
|
Posted - 2013.09.27 22:36:00 -
[76] - Quote
grenades in real life would blow your damn legs off and fill your lungs with shrapnel .. so i think they're fine |
Monkey MAC
killer taxi company General Tso's Alliance
781
|
Posted - 2013.09.27 22:37:00 -
[77] - Quote
JETSTORM1090 wrote:Monkey MAC wrote:JETSTORM1090 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? Noobish and OP Grenades are noobish? I suppose anything with an AOE is noobish as well then? Im sorry but way too many people rely on locus grenades way too much, 1v1 fights usually they throw their grenades before any gunfire, then if those grenade fail to kill me, they shoot their gun and can't hit me because they are sooo used to not having to fire their gun...(for the record the grenade gets me a lot of the time because of the large blast radius and ridiculous damage) Lets face it, Locus grenades are a throw and forget weapon as well, throw the grenade somewhere, walk away and you are bound to get 1, 3 or even more kills. Sit on a nano hive kill a whole team lol (joking about this part...or am I?) Grenades are also the main thing that kills me as well, more than any gun.
Its a grenade of course people are gonna throw the first, they have a fuse! You get you secondary damage out, then stack over your primary!
If they are so terrible we haven't you beaten them? An AR will kill your opponent before he can lob all three grenades! If someone is getting more than 2 grenade kills a toss, thats not op, thats poor situational awareness on your part!
Grenade spamming is a different matter, that needs to be fixed without penalising those who use them legitimately! Grenades are killing you more than guns? And? OBs kill me more than guns lets nerf the cohonas off of them as well!!
As for the other guy, complaining about fluxes. If your a caldari, with 80% of your EHP in sheilds you need to be prepared to get fluxed! They are the hard counter to sheild tanked suits! Deal with it. If I come across a gallante with 80% of his EHP in armour my flux is gonna be useless!
And the guy who said you can one shot a heavy with his sheilds down. Thats not 1 shotting him is it? The term 1 hit knockout, implies that its the first shot someone took at him, thats not possible if his sheilds are down.
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Nguruthos IX
PEN 15 CLUB
1844
|
Posted - 2013.09.27 22:44:00 -
[78] - Quote
Xaviah Reaper wrote:grenades in real life would blow your damn legs off and fill your lungs with shrapnel .. so i think they're fine
nominated for dumbest post of the day |
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