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Monkey MAC
killer taxi company General Tso's Alliance
768
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Posted - 2013.09.26 22:31:00 -
[1] - Quote
I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! |
Monkey MAC
killer taxi company General Tso's Alliance
768
|
Posted - 2013.09.26 22:32:00 -
[2] - Quote
JETSTORM1090 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? Noobish and OP
Grenades are noobish? I suppose anything with an AOE is noobish as well then? |
Monkey MAC
killer taxi company General Tso's Alliance
769
|
Posted - 2013.09.26 22:43:00 -
[3] - Quote
King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS
Because its a sheild only grenade! Unlike the locus which won't get through most of the time. I would expect a grenades thats disrupts sheilds and low-level equipment, to disrupt sheilds!
Otherwise I might as well just lob locuses like there is no tommorow.
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Monkey MAC
killer taxi company General Tso's Alliance
779
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Posted - 2013.09.27 09:01:00 -
[4] - Quote
KING CHECKMATE wrote:Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1- Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2- Agreed3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate. But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people?They are OP because they Kill? WHAT?As they are i can survive a Proto Core Locus with my aDV suit..I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades....
I agree on people whining because grenades kill, seems a bit AR nerf squad to me. (no offence, just saying) Grenades could prehaps do with a sharper damage fall off, thats all! Fluxes are fine other guy whom I can't remember, if they did more damage to sheilds but still damage to armour, they would be op! But they don't Cooking should be allowed, its an art of its self, if a guy is mid firefight cooking a grenade for a target 10m away, the target shouldnotice and finish him off first! And for the other guy who's name escapes me, the 20yr old college student, I'm a 20yr old university student, please show you have some form of higher education, name calling achieves nothing! |
Monkey MAC
killer taxi company General Tso's Alliance
779
|
Posted - 2013.09.27 09:08:00 -
[5] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1- Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2- Agreed3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate. But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people?They are OP because they Kill? WHAT?As they are i can survive a Proto Core Locus with my aDV suit..I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades.... AV grenades break up the rock, paper, scissors system for infantry vs AV by giving infantry access to omni-fits that can do everything. I could go on more about it, but there's several topics that go 20+ pages with people that can explain it better than I can right now. I don't have an issue with locus grenades being a OHK. What I have issue with is when you get a squad of people camping and spamming the damn things. I think I've died to grenades more than every gun put together lately.
They have tried stemming it to a degree, its hard not penalise those that use grenades, when reducing the spam of grenades! |
Monkey MAC
killer taxi company General Tso's Alliance
779
|
Posted - 2013.09.27 09:48:00 -
[6] - Quote
Operative 1171 Aajli wrote:Only the ability to spam off nanohives is a real problem.
They still want people to restock grenades at nanohives so its a bit of an impasse! Although quick tip a mass driver has a longer range than a thrown grenade! |
Monkey MAC
killer taxi company General Tso's Alliance
781
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Posted - 2013.09.27 22:22:00 -
[7] - Quote
CrotchGrab 360 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? One caused over 800 damage to me today, it homed in on me and exploded on impact, was super fast and unavoidable. 800 damage.
Homed in? BS! You weren't paying attention! |
Monkey MAC
killer taxi company General Tso's Alliance
781
|
Posted - 2013.09.27 22:37:00 -
[8] - Quote
JETSTORM1090 wrote:Monkey MAC wrote:JETSTORM1090 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? Noobish and OP Grenades are noobish? I suppose anything with an AOE is noobish as well then? Im sorry but way too many people rely on locus grenades way too much, 1v1 fights usually they throw their grenades before any gunfire, then if those grenade fail to kill me, they shoot their gun and can't hit me because they are sooo used to not having to fire their gun...(for the record the grenade gets me a lot of the time because of the large blast radius and ridiculous damage) Lets face it, Locus grenades are a throw and forget weapon as well, throw the grenade somewhere, walk away and you are bound to get 1, 3 or even more kills. Sit on a nano hive kill a whole team lol (joking about this part...or am I?) Grenades are also the main thing that kills me as well, more than any gun.
Its a grenade of course people are gonna throw the first, they have a fuse! You get you secondary damage out, then stack over your primary!
If they are so terrible we haven't you beaten them? An AR will kill your opponent before he can lob all three grenades! If someone is getting more than 2 grenade kills a toss, thats not op, thats poor situational awareness on your part!
Grenade spamming is a different matter, that needs to be fixed without penalising those who use them legitimately! Grenades are killing you more than guns? And? OBs kill me more than guns lets nerf the cohonas off of them as well!!
As for the other guy, complaining about fluxes. If your a caldari, with 80% of your EHP in sheilds you need to be prepared to get fluxed! They are the hard counter to sheild tanked suits! Deal with it. If I come across a gallante with 80% of his EHP in armour my flux is gonna be useless!
And the guy who said you can one shot a heavy with his sheilds down. Thats not 1 shotting him is it? The term 1 hit knockout, implies that its the first shot someone took at him, thats not possible if his sheilds are down.
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