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King Kobrah
SyNergy Gaming EoN.
1236
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Posted - 2013.09.26 22:22:00 -
[1] - Quote
Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives
not to mention the huge blast radius
no other game allows 3 replenishable nades that will OHKO you.
CCP has no idea how to make a FPS and things like this are the result.
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King Kobrah
SyNergy Gaming EoN.
1237
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Posted - 2013.09.26 22:35:00 -
[2] - Quote
Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine?
an even bigger blast radius that's GUARANTEED to strip you of ALL your shields?
it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP
again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS |
King Kobrah
SyNergy Gaming EoN.
1239
|
Posted - 2013.09.26 23:18:00 -
[3] - Quote
Monkey MAC wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS Because its a sheild only grenade! Unlike the locus which won't get through most of the time. I would expect a grenades thats disrupts sheilds and low-level equipment, to disrupt sheilds! Otherwise I might as well just lob locuses like there is no tommorow. Why does that matter? a flux grenade can take out 80%+ of my EHP with an 8 meter blast radius that requires no cooking
a core locus nade will only take out about 40% of my EHP since i'm shield tanked
both are too OP and do their jobs way too well.
you should get TWO, NON REPLENISHABLE grenades with a smaller blast radius and damage reduction. |
King Kobrah
SyNergy Gaming EoN.
1239
|
Posted - 2013.09.26 23:23:00 -
[4] - Quote
DJINN Marauder wrote:I say grenades are OP. everyone who plays pc knows that core locus grenades are spammed like crazy.. it's a combination of OP nades, terrible framerate, and hit detection so bad the only way to get a reliable hit on someone is with explosives
all from a "AAA shooter" |
King Kobrah
SyNergy Gaming EoN.
1239
|
Posted - 2013.09.26 23:41:00 -
[5] - Quote
KING CHECKMATE wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS They are fine because if you run Gallante/Amarr/or heavy while hes throwing a grenade you kill the enemy, and you still have a good chunk of HP to keep fighting= SITUATIONAL They're not situational...I can pull out a core locus nade, cook it in my hand while people are shooting at me, then drop it on their head for an easy OHKO
didn't even need to shoot my gun
mechanics like that simply shouldn't exist. |
King Kobrah
SyNergy Gaming EoN.
1248
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Posted - 2013.09.27 06:17:00 -
[6] - Quote
Xocoyol Zaraoul wrote:King Kobrah wrote:no other game allows 3 replenishable nades that will OHKO you.
Halo, to name the first that comes to mind. Every game that has Grenades in my experience will OHK those who are close enough/direct hit... Please name me three FPSes with grenades that can NOT OHK name three FPSes that allow you to replenish one hit kill grenades at will |
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