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Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
483
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Posted - 2013.09.29 22:57:00 -
[1] - Quote
OMG, why do you want to change the TAR!?
No.
Just no.
Leave it alone! |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
483
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Posted - 2013.09.29 23:08:00 -
[2] - Quote
Summ Dude wrote:Honestly, I still feel like the TAR is doing a little too much damage. Let's not forget that right now, unfortunately, modded controllers are a thing that happens. And people are going to use them to get the maximum DPS, which would currently be 633.33. I'd like to effectively negate their use by lowering the fire rate. I actually really like the idea of 300 RPM, because that equates to exactly 5 shots per second, which is definitely doable by just a decent player with some practice, so modded controllers wouldn't really have an edge here. Also, I feel like 5 shots per second is about how many I'd expect from a tactical rifle. This would bring its DPS to 475, or 15 below the standard AR. Which again, I'm ok with, because I feel it sacrifices that small amount of DPS for its extended range. That's my opinion, anyway.
As a side note, the TAR in the OP still seems to have the old stats. And as a side side note, did you change the ammo stats to correlate with new damage? By my count, it would be Clip Size: 20 and Max Ammo: 100.
Modded controllers? What advantage do you pretend to have with a modded controller on this weapon when even my 80 years old arthritic grandfather can make jam the TAR?
Do you even use this weapon?
The is AR overshadowing the TAR even with the current DPS and you want the TAR DPS nerfed? WHY!?
I can't believe people want to change even the few balanced things in this game! |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
485
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Posted - 2013.09.29 23:24:00 -
[3] - Quote
Synbot wrote:Keri Starlight wrote:OMG, why do you want to change the TAR!?
No.
Just no.
Leave it alone! TAR is meant to be a variant that mimics the Scrambler Rifle. The range on a blaster is greater than the range on the actual thing it's trying to mimic. Something I have to go back and address in my proposal actually. The TAR is not balanced if you have unbalanced variants of the same weapon.
They are different weapons, the TAR has an actual scope and the Scrambler has red dot sights, the Scrambler has perfect hipfire accuracy, higher RoF, higher DPS (balanced by overheating) and charging ability!
Buff the Scrambler's range if anything, but the TAR's range is the very least I would expect from a scoped rifle. The TAR *is* fine, nothing makes it overpowered and it should definitely stay the same.
The TAR is the only thing I still like in this game, the sound, the feel, it's not great as the normal AR but it's a decent weapon. Really you want to change it (there is not a valid reason to do so...)? Well, too bad, I'll make my "goodbye thread" then. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
489
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Posted - 2013.09.30 01:51:00 -
[4] - Quote
Summ Dude wrote:Yea so it looks like some people just saw the posts about suggested TAR stats and jumped on the opportunity to defend their weapon of choice. To those people, please read the rest of the thread before suddenly spouting unwarranted concerns.
I read the rest of the thread and there is nothing I like about the suggested TAR stats. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
569
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Posted - 2013.10.02 02:37:00 -
[5] - Quote
Summ Dude wrote:Keri Starlight wrote:I read the rest of the thread and there is nothing I like about the suggested TAR stats. Alrighty. So what were your specific issues with it?
I think the TAR is much better as it is and it doesn't feel unbalanced at all. I don't think it needs more damage output and sure I don't think it needs a ROF reduction and this extends to all the other proposed stats. There is not a real reason why these basic mechanics should be changed...
About the range, which is a slightly different point, it should not be reduced. Instead, the scrambler's optimal range should be increased by 10 meters (more or less).
EDIT: Sorry for the late response... |
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