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Nelo Angel0
The Nommo Insurance Fraud.
171
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Posted - 2013.09.26 12:29:00 -
[121] - Quote
Draco Cerberus wrote:Nelo Angel0 wrote:Why are snipers being told off for doing their jobs? 16 vs 16 domi match, 6 players on one side attempting to capture the point (maybe 4 or 5) and the rest with militia sniper rifles and their starter fits sitting at the ground spawn shooting into the active zone for an entire match. The other side using no snipers and capturing the point. Their whole team was on point and unable to be seen from ground spawn on the north side of manus peak. Also not able to be seen from the ground spawn on the south side of manus peak.
That doesn't mean that snipers as a whole should suffer though :/. There's a reason snipers stay far back for. It keeps their K/D high which in turn means they can even afford their PRO gear and fits. A sniper who dies more then once wearing ADV , say twice, may lose profit or break even. At worst their losing money every game.
By the way isn't it sort of you teams fault as well for not having any counter snipers? There are ways to snipe even the best of them (top of the MCC) if they don't catch onto you you've basically got the whole BF under your thumb. But i'll say it again don't use MLT gear as the basis for all snipers since at higher levels a dead sniper loses money and it's hard enough as it is. If anything they could add sort of a recon sniper which get's an increase to scanning range for all scanning devices and an increase in precision. It'd sort of the opposite of the gallente sniper suit. |
Draco Cerberus
Hellstorm Inc League of Infamy
330
|
Posted - 2013.09.26 12:34:00 -
[122] - Quote
Zeylon Rho wrote:I don't mind snipers generally, but it's aggravating if you can't shoot back.
I find if a sniper is far enough in the red line, it's impossible to attack them on foot. So, counter-snipe, right? Well, it seems like the texture/rendering glitch is still alive and well, because I've gotten a bead on redline snipers before but have found my shots unable to register (eaten by hill, or who knows what else).
That's problematic. For counter-sniping to be a solution to the problem, the sniper rifle I aim with the reticule red, unwavering, on a stationary target.... should have the hits actually register. Redline sniping should not be a zero-risk venture. Though I feel I'm complaining more about texture-glitch/rendering issues, which are bugs more-so than the practice of redline sniping itself. As long as things like that exist, redline sniping is a bit broken though, it's just a matter of whether or not the player knows how to exploit it. Use the map feedback section and direct devs to the appropriate quadrant of the map. They can't fix things they don't know about. Explain the issue you have with the appropriate quadrant. |
Rush Inamras
PiZzA DuDeS
19
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Posted - 2013.09.26 21:32:00 -
[123] - Quote
Draco Cerberus wrote:I am somewhat partial to limiting WP gain in the redzone, but not because of snipers. It is strictly because of militia snipers that use their entire team in the red zone to shoot into the green zone. There are a lot of people doing it, it annoys me quite a lot and I think it is counter to current "burnzone" policies. You get kicked from battle if you aren't doing anything and although I support a sniper's right to camp, being in the redline means you are unable to take points or see the majority of any map to be effective as a sniper. Get a life and HTFO. Camp a spawn point, camp an objective, camp a high traffic area and actually make a difference in a match rather than relying on the one squad left to do everything. Removing the WP/SP gain from the redzone may actually solve this, although I do feel certain types of WP/SP gain may actually be helpful. Logistic WP for example so team mates can make it out of the redzone such as drop uplinks, which function and deliver WP to the logi no matter where they are. Triage WP which could mean the difference in getting the group out of the redzone in the first place while they are under fire. Edit Better yet, redistribute wp/sp earnings from redline areas to those in the area of the map that is fully accessible. I would't turn down an extra 1450 wp from a 29/0 redline sniper being redistributed between the other members of the team not in the redzone.
I like this plan o,0
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Rush Inamras
PiZzA DuDeS
19
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Posted - 2013.09.26 21:34:00 -
[124] - Quote
Draco Cerberus wrote:Zeylon Rho wrote:I don't mind snipers generally, but it's aggravating if you can't shoot back.
I find if a sniper is far enough in the red line, it's impossible to attack them on foot. So, counter-snipe, right? Well, it seems like the texture/rendering glitch is still alive and well, because I've gotten a bead on redline snipers before but have found my shots unable to register (eaten by hill, or who knows what else).
That's problematic. For counter-sniping to be a solution to the problem, the sniper rifle I aim with the reticule red, unwavering, on a stationary target.... should have the hits actually register. Redline sniping should not be a zero-risk venture. Though I feel I'm complaining more about texture-glitch/rendering issues, which are bugs more-so than the practice of redline sniping itself. As long as things like that exist, redline sniping is a bit broken though, it's just a matter of whether or not the player knows how to exploit it. Use the map feedback section and direct devs to the appropriate quadrant of the map. They can't fix things they don't know about. Explain the issue you have with the appropriate quadrant.
heh Devs dropped in on my posts before...sorta think they're always watching posts that gain a lot of ...whatever this is, but yes! much better plan...these blithering folks just cant respect another person's opinion. |
Rush Inamras
PiZzA DuDeS
19
|
Posted - 2013.09.26 21:38:00 -
[125] - Quote
Nelo Angel0 wrote:Draco Cerberus wrote:Nelo Angel0 wrote:Why are snipers being told off for doing their jobs? 16 vs 16 domi match, 6 players on one side attempting to capture the point (maybe 4 or 5) and the rest with militia sniper rifles and their starter fits sitting at the ground spawn shooting into the active zone for an entire match. The other side using no snipers and capturing the point. Their whole team was on point and unable to be seen from ground spawn on the north side of manus peak. Also not able to be seen from the ground spawn on the south side of manus peak. That doesn't mean that snipers as a whole should suffer though :/. There's a reason snipers stay far back for. It keeps their K/D high which in turn means they can even afford their PRO gear and fits. A sniper who dies more then once wearing ADV , say twice, may lose profit or break even. At worst their losing money every game. By the way isn't it sort of you teams fault as well for not having any counter snipers? There are ways to snipe even the best of them (top of the MCC) if they don't catch onto you you've basically got the whole BF under your thumb. But i'll say it again don't use MLT gear as the basis for all snipers since at higher levels a dead sniper loses money and it's hard enough as it is. If anything they could add sort of a recon sniper which get's an increase to scanning range for all scanning devices and an increase in precision. It'd sort of the opposite of the gallente sniper suit.
I was doing solo when i came across the redliners, and really? My sniper suits are pretty cheap and reliable so long as I do the job right, and I usually shield tank my scouts, though proto snipes will get me in one hit still...but eeehh usually come out good in the K/D SP and ISK.... then again I dont buy vehicles so that may be the reason for the ISK abundance.... |
Crash Monster
Snipers Anonymous
1470
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Posted - 2013.09.26 21:38:00 -
[126] - Quote
I'm convinced... time to start sniping in the red zone and stop trying to follow the action around the map all the time... |
Rush Inamras
PiZzA DuDeS
19
|
Posted - 2013.09.26 21:39:00 -
[127] - Quote
AAGMUNDR wrote:Even if I didn't receive WPs, I would still snipe from the redline. Redline sniper solidarity.
Your loss <,< |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
155
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Posted - 2013.09.26 21:42:00 -
[128] - Quote
Must admit I fecking hate proto wearing, charge sniper, try hard keyboard and mouse warriors who red line picking off vulnerable militia wearing mercs, I just sent hate mail to one of the brave souls, couldn't help myself. |
Rush Inamras
PiZzA DuDeS
19
|
Posted - 2013.09.26 21:43:00 -
[129] - Quote
Crash Monster wrote:Rush Inamras wrote:Also...whats with everyone saying boo hoo..i said a million times i killed the *******...ugh human nature always wanting to pick at something... QQ threads often cause nerfs... and CCP uses a hammer when it does them... and most people seem to hate snipers... so I'm going to be active on the issue.
I can respect that, though I dunno how they would even nerf a sniper...ironically statwise and aim-wise I believe its the most fair skilled weapon in the game and most of my posts are actually about buffing some of the hammered weapons at least halfway back to their former glory! RIP my poor flaylock and Glu 5 Tact....
I just think a little map resolution is in order... snipers are literally either hit or miss and sometimes I feel like this is a game where the cheapers rule, real men drool. |
Draco Cerberus
Hellstorm Inc League of Infamy
334
|
Posted - 2013.09.26 21:43:00 -
[130] - Quote
Nelo Angel0 wrote:Draco Cerberus wrote:Nelo Angel0 wrote:Why are snipers being told off for doing their jobs? 16 vs 16 domi match, 6 players on one side attempting to capture the point (maybe 4 or 5) and the rest with militia sniper rifles and their starter fits sitting at the ground spawn shooting into the active zone for an entire match. The other side using no snipers and capturing the point. Their whole team was on point and unable to be seen from ground spawn on the north side of manus peak. Also not able to be seen from the ground spawn on the south side of manus peak. That doesn't mean that snipers as a whole should suffer though :/. There's a reason snipers stay far back for. It keeps their K/D high which in turn means they can even afford their PRO gear and fits. A sniper who dies more then once wearing ADV , say twice, may lose profit or break even. At worst their losing money every game. By the way isn't it sort of you teams fault as well for not having any counter snipers? There are ways to snipe even the best of them (top of the MCC) if they don't catch onto you you've basically got the whole BF under your thumb. But i'll say it again don't use MLT gear as the basis for all snipers since at higher levels a dead sniper loses money and it's hard enough as it is. If anything they could add sort of a recon sniper which get's an increase to scanning range for all scanning devices and an increase in precision. It'd sort of the opposite of the gallente sniper suit. This was a match that I was in the 4 man squad assaulting the objective. HTFO and get your gun to somewhere that provides assistance. I don't care who you are or how good your sniper rifle is, if it can't cover the squads trying to actually win the match then you are in the wrong spot to be sniping. Generally the redline areas are not ideal for sniping and have longer ranges to target as well as lower elevations (but not always) and it is not punishment to stop SP/WP gain in the redzone. It is rewarding trying to win rather than rewarding awoxing. If a sniper can't pay at least as much as I do for my Logi fit then they shouldn't be sniping (100-200k isk) in the redzone. Do I make WP points if I logi-ing in the redzone? Most likely not. Stop being a tightwad and go kill the guys shooting at me while I heal and hack. |
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Rush Inamras
PiZzA DuDeS
19
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Posted - 2013.09.26 21:46:00 -
[131] - Quote
Spaceman-Rob wrote:Must admit I fecking hate proto wearing, charge sniper, try hard keyboard and mouse warriors who red line picking off vulnerable militia wearing mercs, I just sent hate mail to one the brave souls, couldn't help myself.
Ehhhh I still dunno what to say when elite proto squads pick on ...normal players, if you're good you're good...but at the same time...its unfair to go up against folks that pretty much have a winning formula down to a well oiled machine....
I would suggest getting a bunch of mates you know are on your level and just fill the battlefield somehow?
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Rush Inamras
PiZzA DuDeS
19
|
Posted - 2013.09.26 21:48:00 -
[132] - Quote
Mregomies wrote:I had fun hunting redlines yesterday :) They had thale's and as I shot them they started to run around like headless chickens :) so I was countersniping in hotzone. what a adrelanine rush! Best part was when I couldn't hit those guys, I marked them and SQL dropped OB on them :)
Dude I WIIISH there were decapitation in this game...would be so fufilling...but eh the dub step drop is good enough |
Rush Inamras
PiZzA DuDeS
19
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Posted - 2013.09.26 21:51:00 -
[133] - Quote
Stevez WingYip wrote:Rush Inamras wrote:Dear snipers that like to sit in the way back in the redzone, eff all of you. it is one of the worst ill honored B I T C H move tactic I've ever come across in any FPS, especially when an entire squad decides to do it, and counter sniping you brings me a joyful but shamelful sense of satisfaction, I shouldnt stop what I'm doing in a game to go and equip me rifle and shoot snipers that think they are smart and "exploiting game mechanics" and snipers that dont know how to properly watch their own asses in the active zone and its sorta like reverse spawn camping....or a more literal meaning of it.
And ccp needs to either not give them sp for doing this (sorta like in Killzone 3 when you cant hide and get points outside the active area)....or after a certain amount of meters not allow this to happen. Snipe like a real sniper, you'll grow better that way >: D Blame the game for allowing it, not the players.
True...give folks a chance and they will take it.
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Rush Inamras
PiZzA DuDeS
19
|
Posted - 2013.09.26 21:54:00 -
[134] - Quote
Dovallis Martan JenusKoll wrote:Rush Inamras wrote:Operative 1171 Aajli wrote:Rush Inamras wrote:Dear snipers that like to sit in the way back in the redzone, eff all of you. it is one of the worst ill honored B I T C H move tactic I've ever come across in any FPS, especially when an entire squad decides to do it, and counter sniping you brings me a joyful but shamelful sense of satisfaction, I shouldnt stop what I'm doing in a game to go and equip me rifle and shoot snipers that think they are smart and "exploiting game mechanics" and snipers that dont know how to properly watch their own asses in the active zone and its sorta like reverse spawn camping....or a more literal meaning of it.
And ccp needs to either not give them sp for doing this (sorta like in Killzone 3 when you cant hide and get points outside the active area)....or after a certain amount of meters not allow this to happen. Snipe like a real sniper, you'll grow better that way >: D Lol, "snipe like a real sniper". Somebody needs to read up on real sniping. Yeah, snipers are a *****. That's the idea. WP? What's that? Can I shoot it? There are a sh*tton of places a sniper can't hit esp. If shooting from the redline. You have found the solution too in countersniping. I don't see the problem other than the same "everything ought to be basic, vanilla assault" arguement. It is apparently effective and valid game play. You obviously dunno what sniping is or should be like in terms of fairness (which is an aspect that usually either makes or not make people want to play a game) so that statement was quite invalid...just becuase something is possible to do..does not mean it should be done, but i digress...you should read a how to make a game book : D and yes a sniper in the redzone may not be able to hit on the other side of the map or opposite sides of buildings, but sometimes there may be a target area on their side, or a serious battle going on in their field of view And yes they can be counter sniped..but thats it..thats all one can do, im fortunate enough to have spec'd into decent sniper rifles and I just happen to be ok at sniping, but for people that dont, its a real pain and not fair that redline snipers are in an area that is literally unreachable by land or air, stuff like that breaks what would otherwise be a good game. and being a sniper isnt just about shooting ****, its also about securing and scoping out a good area, using their head, and a vantage point, though you may think hiding in the redzone is all of that, it really messes with the integrity of a game, in no situation irl (or other games) is there an area that people cant walk into where others can walk, thats just called bull. Also...it's literally a B I T C H thing to do...usually why other games try to negate that problem So in other words... Your just aggravated because you want everyone to be in range of your Assault Rifle? Or are you just incredibly lazy? If you actually had a sniper rifle to switch to this wouldn't bother you at all. Snipers call the redline the "free kill zone" because we shoot INTO it if we want a few more WP.
Read mutha fucka read mutha fucka read! >: D this was all talked about already...
Also...Why do you assume i use ARs? im a sniper..you should have read that though... |
Rush Inamras
PiZzA DuDeS
19
|
Posted - 2013.09.26 21:57:00 -
[135] - Quote
calisk galern wrote:Zeylon Rho wrote:I don't mind snipers generally, but it's aggravating if you can't shoot back.
I find if a sniper is far enough in the red line, it's impossible to attack them on foot. So, counter-snipe, right? Well, it seems like the texture/rendering glitch is still alive and well, because I've gotten a bead on redline snipers before but have found my shots unable to register (eaten by hill, or who knows what else).
That's problematic. For counter-sniping to be a solution to the problem, the sniper rifle I aim with the reticule red, unwavering, on a stationary target.... should have the hits actually register. Redline sniping should not be a zero-risk venture. Though I feel I'm complaining more about texture-glitch/rendering issues, which are bugs more-so than the practice of redline sniping itself. As long as things like that exist, redline sniping is a bit broken though, it's just a matter of whether or not the player knows how to exploit it. head glitching could be solved by lowering the zoom area of the scopes, if you fired from a lower area snipers would need to reveal more of their head, and we wouldn't be shooting hill as much while counter sniping.
Am I the only one that thinks there should be a proto rifle that has a ZOOM feature?
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Crash Monster
Snipers Anonymous
1471
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Posted - 2013.09.26 21:58:00 -
[136] - Quote
Rush Inamras wrote:I can respect that, though I dunno how they would even nerf a sniper...ironically statwise and aim-wise I believe its the most fair skilled weapon in the game and most of my posts are actually about buffing some of the hammered weapons at least halfway back to their former glory! RIP my poor flaylock and Glu 5 Tact....
If you snipe in a scout suit you'll be feeling the nerf hammer already. If not, the rifle itself seems to work alright these days since enemies are showing up reasonably... though I still think the sway could have been implemented as dispersion to avoid having to fight the control all the time. Have to admit sway adjustment is pretty much second nature now.
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Rush Inamras
PiZzA DuDeS
19
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Posted - 2013.09.26 22:05:00 -
[137] - Quote
Crash Monster wrote:Rush Inamras wrote:I can respect that, though I dunno how they would even nerf a sniper...ironically statwise and aim-wise I believe its the most fair skilled weapon in the game and most of my posts are actually about buffing some of the hammered weapons at least halfway back to their former glory! RIP my poor flaylock and Glu 5 Tact.... If you snipe in a scout suit you'll be feeling the nerf hammer already. If not, the rifle itself seems to work alright these days since enemies are showing up reasonably... though I still think the sway could have been implemented as dispersion to avoid having to fight the control all the time. Have to admit sway adjustment is pretty much second nature now.
yehhh I try to give the scout suit the love that it deserves and that people dont give (also I believe the scouts are gonna be getting some serious specialty buffs....eventually. But eh I dont know what this nerf hammer is (**** ccp if you're right and they nerfed the scout AGAIN) ...buut I usually go scout anyway as I'm not just sniping but im also hunting rival snipers and i need to get around to those hills quickly. also there are some vantage points that i seriously think only scouts can jump to. |
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