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Crash Monster
Snipers Anonymous
1407
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Posted - 2013.09.24 16:55:00 -
[1] - Quote
Rush Inamras wrote:Yes the point of a sniper is to be unseen and unreachable, and yeah a sniper is doing their job...but at the same time thats like saying spawn camping is the best thing to do cus the game is about killing the other players...its unfair and breaks the balance, those aspects tend to lead to making games unplayable.
And I said snipers that sit way in the back of the redzone, meaning that you wont be able to touch them within the time limit given, or if there is a bunch of them in the redzone an you cannot possibly get to even one of them since you're forced to take snipers on head on instead of trying to get around them. Your OP AR will be about as good as a rock.
And like i said it breaks the integrity and immersion of a game of "war" when there is a place that the other team cannot walk on without exploding, that never happens in any war, videogame or real...so I still think it is a really bad mechanic to exploit, and i dont feel demoralized about getting killed by that kind of sniper, I just feel cheated and annoyed, which should never happen in any game. I feel like that if the sniper is in the play zone and has legitimately outsmarted me. not by taking the cheapest of all shots.
Change your fit Skippy. Either that or cry me a river. |
Crash Monster
Snipers Anonymous
1407
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Posted - 2013.09.24 17:03:00 -
[2] - Quote
Rush Inamras wrote:...I am a sniper/ Shot gun main, and when I'm sniping...
I find it hard to fathom that a sniper would have to complain about redline snipers. |
Crash Monster
Snipers Anonymous
1446
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Posted - 2013.09.26 11:18:00 -
[3] - Quote
Rush Inamras wrote:No i mean like what if the offender is in the action zone, but so close to the border they can just cross to the redzone if they sense or see danger (its sorta happened a couple times, i'd shoot at a guy and when i miss they scamper off way into the redzone if they manage to get out my range.
I get it... you want this to be some other game.
Stop crying about people that present something of a challenge to you. Unless there is a glitch anyone who can get a shot off at you can also be shot back.
The problem is it takes time and effort to counter them. Boo hoo. |
Crash Monster
Snipers Anonymous
1448
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Posted - 2013.09.26 12:17:00 -
[4] - Quote
Rush Inamras wrote:Also...whats with everyone saying boo hoo..i said a million times i killed the *******...ugh human nature always wanting to pick at something...
QQ threads often cause nerfs... and CCP uses a hammer when it does them... and most people seem to hate snipers... so I'm going to be active on the issue. |
Crash Monster
Snipers Anonymous
1448
|
Posted - 2013.09.26 12:22:00 -
[5] - Quote
Zeylon Rho wrote:That's problematic. For counter-sniping to be a solution to the problem, the sniper rifle I aim with the reticule red, unwavering, on a stationary target.... should have the hits actually register. Redline sniping should not be a zero-risk venture. Though I feel I'm complaining more about texture-glitch/rendering issues, which are bugs more-so than the practice of redline sniping itself. As long as things like that exist, redline sniping is a bit broken though, it's just a matter of whether or not the player knows how to exploit it.
I've run into this when shooting at enemy snipers (red zone or not).
I'm wondering if it's a rendering issue. At range some things don't show up... which is fine if the person you are looking at is outside your weapon range but not if they aren't. With a sniper rifle I'd suggest CCP should let us see a little past our range so we can track enemy movements and so forth. |
Crash Monster
Snipers Anonymous
1470
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Posted - 2013.09.26 21:38:00 -
[6] - Quote
I'm convinced... time to start sniping in the red zone and stop trying to follow the action around the map all the time... |
Crash Monster
Snipers Anonymous
1471
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Posted - 2013.09.26 21:58:00 -
[7] - Quote
Rush Inamras wrote:I can respect that, though I dunno how they would even nerf a sniper...ironically statwise and aim-wise I believe its the most fair skilled weapon in the game and most of my posts are actually about buffing some of the hammered weapons at least halfway back to their former glory! RIP my poor flaylock and Glu 5 Tact....
If you snipe in a scout suit you'll be feeling the nerf hammer already. If not, the rifle itself seems to work alright these days since enemies are showing up reasonably... though I still think the sway could have been implemented as dispersion to avoid having to fight the control all the time. Have to admit sway adjustment is pretty much second nature now.
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